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[Analysis] Zhongli's Further Adjustment (Buff)

From Nable's Guides


Disclaimer:

The calculations in this post are based on the official announcement regarding Zhongli's and Geo's resonance adjustments under beta test.

You can see the first adjustment here, and the second adjustment here.

The changes might, or might not be implemented after the beta. So please use this analysis with consideration.

I am not in beta to ensure my after-buff calculations are accurate (I can assure you the other calculations are accurate as it has been personally tested), so feel free to correct me if you think I made a mistake!


EDIT: The math here has been tested to be accurate, yay!


Intro:

Zhongli is getting buffed, again. But this time, the buff actually makes him useful in co-op! I have previously made an analysis of the first adjustment here, but some people had asked me to do an update considering the second adjustment. So here we go!


What's in this analysis?

- Comparison between Zhongli's Current State VS After Buff VS With Geo Buff.

"After Buff" means both of his adjustments are used for calculation, without geo resonance.

"With Geo Buff" means there's Geo resonance, and the resonance has the buffed effect.

- Comparison between Zhongli's HP build and attack build, while considering artifact set.


The 3 builds that will be compared are damage builds:

(1) Burst support: HP% / Geo % / Crit Damage%

(2) Physical DPS: Atk% / Physical % / Crit Damage%

(3) Sub DPS: Atk% / Geo% / Crit Damage%


Assumptions:

The calculations below will follow the following assumptions:

1. Zhongli is lv90.

2. The enemy is a lv80 hilichurl.

3. The builds will have these substats:

• Burst support: 30% HP, 60% Crit Damage

• Physical DPS: 30% Attack, 60% Crit Damage

• Sub DPS: 30% Attack, 60% Crit Damage

All 3 builds will also be equipped with +20 flower and plume.

4. The weapon considered will be Lv90 Deathmatch, with the "+24% attack" passive active.

5. Talent lv6, C0.

6. Geo resonance effect is always active for "With Geo Buff" calculations.

7. Shield is always active for Retracting Bolide to proc.

8. The "total" damage calculation will be simulated in a 30-seconds field play, where he can do: 6 x normal attack, 2 x hold skill, 2 x burst, and the Stone Steele resonating 14x.

• It'll also be assumed that all of the hits crit.


P.S The decimals are hidden for a friendlier look.


Stats Overview:

To give you an idea on what I'm working with, I will show you the stat of all 3 builds.



Results:


Damage output for skills and normal attacks for build (1):



Damage output for skills and normal attacks for build (2):




Damage output for skills and normal attacks for build (3):



Now, put all those numbers into the simulation, and we have:




After we put the result together, you can see this result:




With the difference between each build shown on the table below:





Conclusion:

This time, (2) came out with the highest damage output.

Build (1) has the highest shield, and (3) scores the lowest in both term.

The change in damage is massive, going up to 77% higher than his current state.


Personal Opinion:

If this buff is released, then, wow. I'm totally gonna enjoy my time using him as a physical DPS!

The previous buff seems to highly favour HP build, but the new buff is a boost for both HP and Atk build, allowing (2) to create wider gap from (1).


I hope this gives you an idea of how Zhongli will perform if the double adjustment is applied!


My other posts:

[Analysis] Albedo's Artifact and Weapon

[Analysis] Best Artifact for Ningguang DPS

Click here

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