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Honkai Star Rail Analysis - Characters and Classes

Here I have compiled and summarized all character abilities using the following format:


Character (Element/Class)

Skill (Power, Target)

Special (Power, Target)

Passive 1

Field Ability

Passive 2


Note that every single character's basic attack is exactly the same, dealing 50% ATK to a single target, so I won't mention it. Also as mentioned before, every character will always deal damage corresponding to their own element.


All of the abilities except for Passive 2 can be upgraded. There are also some stat boosts but I hope those are placeholders and that there will be more in the future, since the skill tree is very basic right now. Many characters also share the same Passive 2, even when they belong to different classes, which is interesting.


link to previous analysis: Part 1 (Combat)

MC (Physical/Destruction)

Skill (63% ATK, AOE)

Special (Self): Immediately take next turn, and +60% All Damage for 2 turns.

Passive 1: ATK+12% for every broken enemy (2 stacks max).

Field Ability: Heals 10% HP for all allies.

Passive 2: Gain 10 energy at the start of battle.


March 7th (Ice/Preservation)

Skill (60% DEF, Ally): Also increases target’s aggro if they have over 50% HP.

Special (90% ATK, All): 60% chance to Freeze enemies for 1 turn (Ice DoT based on 30% ATK).

Passive 1: Ice RES+10% for all allies.

Field Ability: Freeze random enemy for 1 turn (Ice DoT based on 50% ATK).

Passive 2: Skill clears 1 random debuff from the target.


DanHeng (Wind/Hunt)

Skill (120% ATK, ST): When critting, enemy SPD-20 for 2 turns.

Special (216% ATK, ST): Deals 72% more damage if enemy is slowed.

Passive 1: Crit Rate+15% against enemies with over 50% HP, next attack ignores 15% Wind RES after being targeted by an ally ability (2 turn CD).

Field Ability: Self ATK+40% for the first 3 turns.

Passive 2: Reduces aggro when under 50% HP.


Natasha (Physical/Fertility)

Skill (12% HP, Ally): Also grants regeneration (9% HP scaling) for 2 turns.

Special (15% HP, Team)

Passive 1: Heals 25% more to allies under 30% HP.

Field Ability: Weakens all enemies (-30% All Damage) for 1 turn.

Passive 2: Get +20% healing bonus.


Asta (Fire/Concord)

Skill (25% ATK, ST+RNG): After the initial ST attack, repeat 4 more times against random enemies.

Special (Team): Allies’ next turn progress increases by 25% and Asta’s passive buff is granted to all allies for the next 2 turns.

Passive 1: For every distinct enemy hit, gain 1 stack, or 2 stacks if they are weak to Fire (6 stacks max). Each stack grants ATK+6%.

Field Ability: Deals 50% ATK to all enemies.

Passive 2: Basic attack has 80% chance to inflict 3-turn Burn (DoT with 30% ATK*)


Welt (Imaginary/Nihility)

Skill (30% ATK, RNG): Attacks 3 times, every hit has 50% chance to inflict SPD-20 for 2 turns.

Special (48% ATK, All): Imprisons all enemies, delaying their next turn by 30% and causing them to take 20% more damage.

Passive 1: When hitting a slowed target, perform an extra hit with 30% ATK.

Field Ability: Creates field effect for 15s which slows enemy movement and Imprisons them when entering battle (Next turn delayed by 20% and take 10% more damage).

Passive 2: Deals 20% more damage to Broken enemies.


Himeko (Fire/Nous)

Skill (100%/40% ATK, ST/AOE): Main target takes more damage.

Special (120% ATK, All): Restores 10 energy per kill.

Passive 1: Once all enemies are broken, deals 50% ATK to all enemies (2 turn CD).

Field Ability: Creates field effect for 15s which grants +10% Fire damage against enemies for the first 2 turns when entering battle.

Passive 2: Basic attack has 80% chance to inflict 3-turn Burn (DoT with 30% ATK*)


Bronya (Wind/Concord)

Skill (Ally): Removes 1 debuff, allows target to move next, and grants them +25% All Damage for 1 turn. After they move, grants them SPD+25 for 1 turn.

Special (Team): All allies gain +30% ATK and Crit Damage for 2 turns.

Passive 1: After using basic attack, next turn progress increases by 15%.

Field Ability: All allies get ATK+15% for the first 2 turns.

Passive 2: Basic attack has 100% Crit Rate.


Seele (Quantum/Hunt)

Skill (100% ATK, ST): Gives SPD+35 for 2 turns.

Special (240% ATK, ST): Grants buff from passive.

Passive 1: After defeating an enemy, get +40% damage buff for 1 turn and move again. Cannot be triggered again during the extra turn.

Field Ability: Enter Stealth for 20s and first striking during Stealth grants buff from passive.

Passive 2: Reduces aggro when under 50% HP.


Serval (Thunder/Nous)

Skill (60%/30% ATK, ST/AOE): Main target takes more damage, 80% chance to Shock enemies for 3 turns (Thunder DoT based on 40% ATK).

Special (108% ATK, All): Extends duration of Shock by 2 turns.

Passive 1: After attacking, deal 25% ATK damage to all Shocked enemies.

Field Ability: Shocks all enemies for 3 turns (Thunder DoT based on 50% ATK)

Passive 2: Increases Skill’s chance of triggering special effect by 20%.


Pela (Ice/Nihility)

Skill (100% ATK, ST): Weakens target for 2 turns (-20% All Damage).

Special (48% ATK, All): Inflicts DEF-30% and increases damage taken by armour by 30%.

Passive 1: Gain 5 energy when attacking debuffed enemies.

Field Ability: All enemies DEF-20% for the first 2 turns.

Passive 2: Deals 20% more damage to debuffed enemies.


Sampo (Wind/Nihility)

Skill (15% ATK, ST+RNG): After the initial ST attack, repeat 4 more times against random enemies. Every hit has a 50% chance to delay the enemy’s next turn by 5%.

Special (96% ATK, AOE): Gives enemies DEF-20% for 2 turns.

Passive 1: All attacks have a 65% chance to inflict Wind Shear for 3 turns (Stackable Wind DoT based on 25% ATK, 5 stacks max).

Field Ability: Blind enemies for 10s.

Passive 2: Increases Skill’s chance of triggering special effect by 20%.


Hook (Fire/Destruction)

Skill (120% ATK, ST): Burns target for 2 turns (Fire DoT based on 25% ATK).

Special (240% ATK, ST): Enhances next use of skill to become AOE.

Passive 1: When attacking a Burned target, perform extra hit with 50% ATK and gain 5 energy.

Field Ability: Burns all enemies for 3 turns (Fire DoT based on 50% ATK).

Passive 2: Restores 5% HP after each kill.


Clara (Physical/Destruction)

Skill (150% ATK, AOE): Attacks all marked enemies and removes their mark, deals 90% extra damage for every additional enemy.

Special (Self): Reset number of counters, increases aggro, gain 15% damage reduction, and counters deal 25% extra damage. Lasts for 2 turns or until all counters have been used up.

Passive: 15% damage reduction and can counter up to 3 times. When attacked, mark the offending enemy and have a 40% chance to counterattack, dealing 75% ATK as damage.

Field Ability: Increases aggro for the first 2 turns.

Passive 2: Restores 5 energy when countering.


Gepard (Ice/Preservation)

Skill (75% ATK, ST): 65% chance to Freeze enemy for 1 turn (Ice DoT based on 25% ATK).

Special (30% DEF, Team): Grants 3-turn shield for all allies.

Passive 1: Once per battle, survive a fatal hit and heal 25% HP.

Field Ability: Adds 25% DEF to all allies’ DEF for the first 2 turns.

Passive 2: Increases aggro.


*Actually "basic attack damage" but all other DoT statuses use regular ATK, so not sure whether this is a mistranslation or if it actually uses a different damage calculation formula.

Based on these characters, I'm going to predict what each class specializes in. Since "Light Cones" are class exclusive, I'm hoping that they will contain abilities that can be used by any character of that class to help make building characters/teams more interesting.


Fertility – healer

Preservation – shielder (not the same as a tank, but can be built as one)

Hunt – assassin (single target DPS)

Concord – buffer

Nihility – debuffer

Nous – AOE DPS

Destruction – Solo DPS (maybe like a selfish or self-sufficient DPS?)


Thanks to peachling for clarifying the difference between Nous and Destruction classes!

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