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5.4 CN Patch Note part 2 [Elysian Realm]

5.4 Difficulty factor


5.4 Patch Note:

1) Added unlockable battlesuits Silverwing:N-EX and Dea Anchora. (pict from beta)


2) Added a second set of Nexus & Enhanced Signets for "Gold", "Bodhi" and "Setsuna". (pict from beta)


3) Added a button to “re-challenge the floor”. Captain can tap this button to re-challenge the floor after the challenge fails.

4) The UP event for some Battlesuit Upgrade Materials drops has been activated. After using the UP Valkyrie to challenge during the event, the amount of Battlesuit Upgrade Materials obtained will increase.

5) Optimized the logic method of "Continue to Challenge". When re-entering the stage of Elysian Realm, it is possible to skip the battle preparation interface and enter the stage more quickly.

6) Optimized the tutorial of trial stage. After Captain enter trial stage for the second time, the tutorial will no longer pop up.

7) Optimized the description of skill [When Revelry is King] in [Diverging Paths], make it match the actual effect.

8) Adjusted the DMG method in [Vicissitude] signet. After adjustment, Bright Knight Excelsis will no longer be judged as “taking damage” during successful defense.

9) Optimized the method of shield skills when using the skill "Knight's Guardian" in the support character "Bright Knight Excelsis". After optimization, the Valkyrie will be blocked by the support skill "Knight's Guardian" first if it receives damage.

10) Optimized the method of the Elysian Realm special shield effect of [Infinite Ouroboros] after taking damage. After optimization, [Infinite Ouroboros] will no longer consume special shield after being attacked in the state of invincible body.

11) Optimized the method of the barrier when obtaining [Soldier’s Resolve] with equipping Nexus Vicissitude with Enhanced signet. After optimization, When Herrscher of Flamescion takes DMG, [Soldier’s Resolve] stack will have deduction priority. And the barrier will take DMG after the stack is deducted to 0.

12) Optimized the attack method of Floor 8 Boss "Benares" in Sequence Real. After optimization, Benares will no longer use the skills “Battle Tornado” and “Freezing Blast”.

13) Optimized the mechanism of Floor 12 Boss "Heimdall" in Sequence Normal and Dangerous. BOSS will not enter "overload mode".

14) Optimized the mechanism of Floor 12 Boss "Heimdall" in Sequence Real Difficulty 30~80. BOSS will not enter "overload mode".

15) Optimized the mechanism of Floor 16 Boss "Husk Nihilius" in Sequence Dangerous. After optimization, BOSS will not have IMG-Taint skills.

16) Optimized the mechanism of Floor 16 Boss "Husk Nihilius" in Sequence Real Difficulty 30~80. After optimization, BOSS will not have IMG-Taint skills, and will not enter the second phase.

17) Optimized the skill connection method during the transition phase of Floor 16 Boss "Husk Nihilius".

18) The abnormal area "Blade Ring" has been removed, and will be launched after optimization and adjustment in subsequent versions.

19) Removed the enemy's “distance control” affix.

20) Removed the the enemy's "duel" affix.

21) Removed the Imaginary enemy in Floor 16.

22) Removed the enemy "Purgatorio Fort" in Floor 12 of Sequence Real Difficulty 30-80.

23) Removed the enemy "Padrino" and replaced it with the enemy "Ancient Mecha".

24) Removed the enemy [影流上忍] and replaced it with enemy [武士先锋将] (both are dual-blade zombie, but I don’t know the difference).

25) Removed the enemy [Kallen] and replaced it with the enemy [Crimson Web].

26) Removed the enemy 「灼热射手」and replaced it with the enemy「神侠死士」or「连弩射手」(replaced kind of archer with other archer).

27) Removed the enemy [Kumbhakarna] and replaced it with the enemy [Queen Honkai Beast].

28) Removed the enemy mech [Asleikr] and replaced it with mech [亚神机-伊达利尔Σ].

29) Removed the enemy [Void Chela] in elite floor and replaced it with the enemy [Void Taurus].

30) Reduced the DMG caused to Valkyrie when some elite enemies carry the offensive affix.

31) Reduced the HP of the core puppets of the enemy "Puppet-怪兽", "Puppet-**王", "Puppet-Tin Man".

32) Reduced the Elemental RES of Floor 8 Boss [Benares] in Sequence Real.

33) Sequence Real under Difficulty 50: the HP of Floor 12 Boss [Heimdall] is reduced by 20%.

34) Sequence Real under Difficulty 50: the HP of Floor 16 Boss [Husk Nihilius] is reduced by 20%.

35) Adjusted the completion method of the achievement task "White Iron Flask", and removed the condition of "carrying the Sigil of Remembrance and the Emblem of Flame Chaser".

36) Adjusted the finalization logic. Elysian Realm will enter the finalization period every Monday from 04:00 to 10:00. During the finalization period, captain will not be able to enter the stage of Elysian Realm. Also, the unfinished challenge in the previous week will be finalized.

37) A wave of 2 [Void Chela] will no longer appear, adjusted to 1 [Void Chela] + 1 [Void Taurus].

38) A wave of 2 [Void Gorgon] will no longer appear, adjusted to 1 [Void Gorgon] + 1 [Void Taurus].

39) A wave of 2 “PSY Jellyfish” will no longer appear, adjusted to 1 “PSY Jellyfish” + 1 [Honkai Chariot].

40) A wave of 3 [Storm Templar] will no longer appear, adjusted to 2 [Storm Tempar] + 1 [Honkai Chariot].

41) A wave of 3 [Fire Archer] will no longer appear, adjusted to 2 [Fire Archer] + 1 [Basic Archer].


42) Adjusted the time limit for extra rewards of elite stage, from "60 seconds" to "80 seconds".


43) Adjusted the difficulty factor "Enemy Enhance·ATK I" in Sequence Real:

Non-leader enemies gain ATK (adjusted from 15% to 10%), leader enemies gain ATK (adjusted from 10% to 5%).

44) Adjusted the difficulty factor "Enemy Enhance·ATK II" in Sequence Real:

Non-leader enemies gain ATK (adjusted from 30% to 15%), leader enemies gain ATK (adjusted from 20% to 10%)..

45) Adjusted the difficulty factor "Enemy Enhance·HP I" in Sequence Real:

Non-leader enemies gain HP (adjusted from 10% to 8%), leader enemies gain HP (adjusted from 5% to 4%)

46) Adjusted the difficulty factor "Enemy Enhance·HP II" in Sequence Real:

Non-leader enemies gain HP (adjusted from 20% to 16%), leader enemies gain HP (adjusted from 10% to 8%)

47) Adjusted the difficulty factor "Enemy Enhance·Mutation III" in Sequence Real:

From : Enemies in boss floor are replaced with more powerful enemies.

To : Enemies in boss floor difficulty 80 or above are replaced with more powerful enemies.


48) Adjusted the enemy's HP and ATK in Sequence Safe/Normal/Dangerous. The overall enemy's HP is reduced by 60%, and ATK is reduced by 70%.

49) Adjusted the enemy's HP and ATK in Sequence Real Difficulty 30. The overall enemy's HP is reduced by 70%, and ATK is reduced by 70%.

50) Adjusted the enemy's HP and ATK in Sequence Real Difficulty 35~55. The overall enemy's HP is reduced by 70%, and ATK is reduced by 75%.

51) Adjusted the enemy's HP and ATK in Sequence Real Difficulty 60~85. The overall enemy's HP is reduced by 60%, and ATK is reduced by 60%.

52) Adjusted the enemy's HP and ATK in Sequence Real Difficulty 90~105. The overall enemy's HP is reduced by 20%, and ATK is reduced by 60%.  

53) Adjusted the enemy's HP and ATK in Sequence Real Difficulty 110~125. The overall enemy's HP is reduced by 15%, and ATK is reduced by 50%.

54) Adjusted the enemy's HP and ATK in Sequence Real Difficulty 130~150. The overall enemy's HP is reduced by 20%, and ATK is reduced by 50%.


55) Due to the greatly reducing enemy’s HP in Sequence Safe/Normal/Dangerous and Real Difficulty 30~80, the DMG caused by support valkyrie Azure Empyrea, Bright Knight, and Vermilion Knight in the corresponding difficulty has been reduced.


56) In Battlesuit Upgrade system, the S-rank Valkyrie bonus ratio has been adjusted from "ATK increased by 10%/15%/15%" to "ATK increased by 10%/10%/10%".


57) Adjusted the effect of the Flame-Chaser support skill [Hua]:

Removed effect “reduces weapon active & Ultimate skill CD without consuming SP”.

New effect “greatly increases weapon active & Ultimate DMG, recovers high SP per second, and enter invincible state”.


58) Adjusted Kevin sigil [Abandoned]:

Killing enemies reduces Ultimate CD (adjusted from 30% to 20%), this effect can be triggered at most once every 10s.

59) Adjusted Mobius sigil [The First Scale]:

When [Infinite X] is active, Valkyrie will enter Mind Sync when a battle starts, duration is increased from 3s to 8s.

60) Adjusted Sigil [The MOTH Insignia]:

From : Restores 10% HP after battle.

To : Total DMG taken is reduced by 25%. Restores 15% HP after battle.


61) Adjusted Infinity Nexus Signet [Infinite X]: "ELF Ultimate or Support Valk skills trigger Mynd Sync" adjusted to "When the character generates a summoned entity or uses ELF Ultimate, trigger Mind Sync".

62) Adjusted Infinity Nexus Signet [Infinite X]: "When the character generates a summoned entity or uses ELF Ultimate, trigger Mind Sync (duration is adjusted from 3s to 8s). Added new effect "Summoned entities, ELFs, Support Valks deal 30% bonus Physical & Elemental DMG, reset on exiting Mind Sync".

63) Adjusted Infinity Enhanced signet [Dead X]: "For every second in Mind Sync, summoned entities, ELFs, Support Valks deal bonus Total DMG (adjusted from 35% to 10%), up to 5 stacks. Reset on exiting Mind Sync."

Added new effect "If there is summoned entity generated by the character, the stack limit will increase to 9".

64) Adjusted Infinity Enhanced Signet [Unknown X]: "Triggering Mind Sync again during Mind Sync reduces the CD of ELF Ultimate & Support Valk skill (adjusted from reduces by 4s to reduces by 2s).

Added new effect "If there is summoned entity generated by the character, reduces the CD by an additional 2s. This effect has 4s trigger interval".

65) Adjusted Infinity Enhanced Signet [Newborn X]: "Triggering Mind Sync again during Mind Sync no longer resets the duration but extends the duration (adjusted from extends by 5s to extends by 4s)".

Added new effect "If there is summoned entity generated by the character, extends an additional 5s".


66) Adjusted Argent Knight exclusive signet [Blessing of Cold Moon]:

Inflicting Ice Cell also creates a Frost Ring that deals DMG every 0.3s, adjusted from 180%/240% to 250%/400% ATK of Ice DMG.

67) Adjusted Argent Knight exclusive signet [Blessing of Cold Moon+]:

Added new effect "When HP is above 70%, gains 50% Ice DMG bonus.

68) Adjusted Argent Knight exclusive signet [Blessing of Winter Harvest+]:

Enemies affected by Hypothermia of Ice Cell take bonus Total DMG, adjusted from 15% to 20%.

69) Adjusted Argent Knight exclusive signet [Blessing of Uranian Mirror]:

Burst mode consumes more SP, adjusted from 100% to 50%.

70) Adjusted Argent Knight exclusive signet [Blessing of Uranian Mirror+]:

The description is adjusted to “During burst mode, gains 4.5% Total DMG per second until the end of burst mode”.

71) Adjusted Argent Knight exclusive signet [Stellar Trail]:

Inflicting Ice Cell also creates a Frost Ring, adjusted from 480%540% to 520%/600% ATK of Ice DMG.

And added limit "There are at most 2 Frost Rings."


72) Adjusted Prinzessin der Verurteilung exclusive signet [Blessing of Retribution]: The skill trigger condition is adjusted from "After QTE" to "Get 1 stack of [Blessing of Retribution] every 7 seconds, up to 2 stacks, and consume 1 layer after triggering QTE skills."

73) Adjusted Prinzessin der Verurteilung exclusive signet [Blessing of Retribution]: QTE creates a small lightning field (adjusted from 3*200% / 4*200% every 1s for 5s to 3*225% / 4*225% every 0.3s for 2s)".

Added new effect: "Obtain initial 2 [Blessing of Retribution]".

74) Adjusted Prinzessin der Verurteilung exclusive signet [Blessing of Fate]:

Removed the restriction that “weapon active CD reduce needs to hit enemy’s weakspot”.

75) Adjusted Prinzessin der Verurteilung exclusive signet [Blessing of Night+]

Added new effect: Ultimate deals an additional 125% ATK of Lightning DMG per hit.


76) Fixed the problem of incorrect names of some Titan enemies.

77) Fixed the problem of abnormal display of the "Klein" model in the intelligence room.

78) Fixed an issue where the "Total DMG increase to enemies whose elite shields were not broken" from skill "Struggle·Frenzy" in "Destined Paths" did not take effect.

79) Fixed an issue where the Valkyrie rank bonus did not take effect in the "Battlesuit Upgrade" system.

80) Fixed the issue that some independent bonus type vulnerability enhancement effects did not take effect abnormally under special circumstances.

81) Fixed an issue where the number of the Sigil "Crystal Rose" might display abnormally.


82) Fixed the issue of Prinzessin der Verurteilung! when carrying the exclusive signet [Blessing of Night], after releasing Ultimate, Oz abnormally triggers the stack provided by signet when the Ultimate is not over.

83) Fixed an issue of Prinzessin der Verurteilung! where Oz may have multiple non-DMG dive attacks after releasing Ultimate ""Midnight Phantasmagoria" when carrying the exclusive signet [Blessing of Night].

84) Fixed an issue where the "Soldier's Resolve" in "Vicissitude" signet would not be consumed after being attacked when the [Herrscher of Sentience] had the exclusive signet blessing of Supremacy.

85) Fixed the issue of abnormal weapon switching of [Herrscher of Sentience].

86) Fixed the issue where the hover guns generated by non-bike mode Charged ATK from Exclusive Signet [Blessing of Creation] for [Herrscher of Reason] can abnormally increase the stack of Deliverance signet [Shadow of the Deliverer].

87) Fixed the issue that the first phase of ELF [Tesla Zero] Ultimate cannot correctly trigger [Infinity] signet [Unknown X].

88) Fixed an issue where the effect of [Infinity] Signet [Dark Pupil T] could not take effect on the ELF [Sirin].

89) Fixed an issue where the status icon timing display of [Setsuna] signet might be abnormal.

90) Fixed an issue where the UI might disappear abnormally after using some Valkyrie's Ultimates during the transition animation of the BOSS "Infinite Relic" in the stage of "Dead Flame's Final Tomb V".

91) Fixed the problem that the ELF may disappear under certain circumstances.

92) Fixed the problem that the first floor cannot select for signet under certain circumstances.

93) Fixed the problem of not being able to select signet under certain circumstances.

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