Herrscher of Finality Valkyrie Guide by Reinbex
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Hey, Captains! In this guide, we will cover Version Kiana’s Herrscher of Finality and analyze how she works. For the sake of convenience, the following will be abbreviated/shortened in this guide:
“Herrscher of Finality” to “HoFi”
“Weapon’s Active” - “WA”
“Time Flint stance” - “TF stance”
“Moon Blade stance” - “MB stance”
“Time Wave” - “TW”
“Absolute Time Fracture” - “ATF”
“Joint Bursting” - “JB”
“Herrscher of Origin” - “HoO”
“Herrscher of Truth” to “HoTr”

✦ TABLE OF CONTENTS ✦
1- INTRODUCTION
2- SKILL DETAILS
3- RANK-UP DIFFERENCES
4- RECOMMENDED GEARS
5- RECOMMENDED TEAMS
6- CLOSING THOUGHTS

✦ INTRODUCTION ✦

She holds the key to humanity’s transcendence beyond finality and a brighter future.
“The authority comes from everyone’s hard work… I’ll take good care of it.”
HoFi is an S-rank IMG-type Fire battlesuit. She fights with both pistols and a sword. HoFi can trigger Absolute Time Fracture to truly stop all timers as she fights.

✦ SKILL DETAILS ✦
※ Skills below are all Lv.80 & S.0 figures | If GIFs do not preview, expand the gifs to fully load
✦ Leader Skill

Basis:
• 35% Team Elemental DMG (40% at S3, 45% at SS3)
• If team has a Mei, Mei(s) and HoFi gain extra 35% Elemental DMG (40% at S3, 45% at SS3)


✦ Passives
1. HoFi is always in Herrscher form.
• All Herrscher-only related effects (such as from Stigmatas) will have 100% up-time for HoFi


✦ Stances
2. HoFi has two stances known as Time Flint stance and Moon Blade stance.
• Casting Combo ATK switches stance
• Current stance determines which Combo ATK you perform
• Current stance depicted by Descent stack shape (next section)
• There’s technically a “third stance” but more on that in ATF

Weapon’s Active note: With HoFi’s signature weapons, the WA button will display the opposite symbol of your current stance. Think of it as “stance is your main weapon, and the WA button is your secondary weapon”.

Sword button means “currently TF stance; Pistol button means “currently MB stance”

✦ Descent stacks
3. Descent stacks - “energy stacks” needed to perform Combo ATK (8 max)
• Basic, Upward, Dive, Ult-Evasion, QTE ATKs all grant +1 Descent
• Joint Bursting grant +5 Descent
• Resets to 0 after Combo ATK or switching out

Descent stacks while Time Flint stance

Descent stacks while Moon Blade stance

✦ Joint Bursting - Special QTE

4. In this specific Herrscher-Trio team, HoO and HoTr‘s ults trigger a HoFi’s special QTE known as Joint Bursting.
• JB grant +5 Descent for HoFi (as mentioned earlier)
• Can connect to ground Basic ATK SEQ3
• Ignores HoFi’s switch-CD
• Has various other bonuses
HoTr‘s JB

• Always enter in TF stance
• Combo ATK inflicts Total DMG Vulnerability debuff
HoO’s JB

• Always enter in MB stance
• Combo ATK restores extra SP
Additional Notes
• If you have HoFi’s signature wep (WA grants +3 Descent stacks), then every JB entry (+5 Descent) followup with a WA will ensure an HoFi Combo ATK asap.
• Joint Bursting is not really “QTE” so it cannot proc effects such as “inflict DMG via QTE to activate”

✦ QTE

• Triggered by Time-Slow, Ignite, knocked airborne, or Mei’s Combo ATK
• All of Mei’s current battlesuits cast Combo ATKs but the best is HoO.
• Also induces Time Fracture, knocks airborne, and can connect to aerial Basic ATK SEQ3

✦ Evasion
Tap [EVA] to Ult-Evade and trigger 1.5s Time Fracture (20s CD)

The CD you see for Ult-Evasion does not affect ATF


✦ Jumping (Going Aerial)
Tap [ULT] up to twice to jump up; similar to regular Evade or APHO-jumps.

Jumping only works when you aren’t in the middle of an ATK sequence. These leaps count as Evasions and can proc Ult-Evasion this way. Leaping is one way to start performing aerial ATKs.

✦ Basic ATKs
HoFi can perform Basic ATKs either on ground or in the air. Basic ATKs inflict 4 Ignite Trauma (6s CD; 5 Trauma = 1 Bar).

Tap [ATK] up to 5 times for ground Basic ATKs

Tap [ATK] up to 5 times for aerial Basic ATKs

Tap [ULT] after any ground Basic ATK to Upward ATK

Tap [ULT] after any aerial Basic ATK to Dive ATK

✦ Combo ATK
Hold [ATK] to consume 8 Descent stacks and cast Combo ATK. Combo ATKs also switch your stance and inflict 4 Ignite Trauma (6s CD; 5 Trauma = 1 Bar).
Landing TF stance Combo ATKs inflict Fire Vuln debuff (for HoFi only).

Time Flint Stance
Landing MB stance Combo ATKs restore 16 SP for HoFi

Moon Blade Stance

✦ Absolute Time Fracture
✦ Time Wave stacks
Time Wave stacks - “specials stacks” needed to perform ATF (2 max)

0, 1, and 2 Time Wave stacks
• Landing Combo ATKs grant +1 TW stack
• Resets to 0 upon switching out unless you have both HoO and HoTr on the team.

✦ Casting & During ATF
Hold [EVA] to consume 2 TW Stacks and trigger Absolute Time Fracture.

During ATF:
• HoFi is invincible
• All and every timer/buff/debuff/CDs/etc are paused.
• This is true Time Fracture, so absolutely no time will pass
• Debuffs like Newton B can last longer but switch-CD for other valks will also last longer.
• Cannot gain Descent nor TW stacks
• Ends when you switch out, Ult, or Combo ATK (autocasts after 30s or 0 Descent)

Your current Descent stacks (and max limit) will change to 5. Landing Basic ATKs (including Upward/Dive ATK) will consume a Descent stack each.
Basic ATKs

ground Basic ATKs during ATF

aerial Basic ATKs during ATF
Combo ATK
Only when casting Combo ATK in ATF, HoFi enters Finale Stance, which changes her Combo ATK and doesn’t cost Descent.

After 30s timer, 0 Descent (autocast), or holding [ATK], you cast Combo ATK and end ATF.
• Holding [ATK] for early Combo ATK will waste the Descent stacks
• Hold [ULT] while Combo ATKing to cast Ult immediately after
• Finale Stance doesn’t affect HoFi’s signature wep’s WA

✦ After ATF

For 25s after ATF, you cannot cast ATF nor gain any TW stacks.

✦ Ultimate
HoFi has two ultimates, varying between normal and if with HoO and HoTr. All DMG by Ults inflicted onto a Nihilus Shell will inflict the same amt to the Nihilus Seed. Both Ults have 20s CDs.
Normal Ultimate

Hold [ULT], pay 100 SP, pause all timers with a Time-Frozen Domain, and inflict massive Fire DMG

✦ Joint Ultimate

With both HoO and HoTr, Ult changes. Hold [ULT], pay 125 SP, pause all timers, and inflict massive Fire, Ice, and Lightning DMG

✦ RANK-UP DIFFERENCES ✦

HoFi can only be obtained (as of Version Kiana) via Expansion Supply. Apart from her first drop, every extra copy of HoFi Character Card yields 30 fragments.

Above is simply a rank-up table based on new skills and required fragments.

✦ Testing

In the IMG-Trio team, HoFi will be put leader so any Leader Skill rank-ups will be felt. In addition, all skills that can help herself and her team will be fully realized and tested in this team.

Since HoFi’s skills focus primarily on DMG bonuses, the rank-performance differences will be more apparent for HoFi. For S3 and SS3, you will notice a decent improvement thanks to her leader skill, (very useful in Abyss).

The noticeable jump S0 to S2 is ~4.3% and S2 to SS0 is ~6.6%. However, SS0 to SS2 is smaller, with only a ~3.2% difference. The most drastic DMG improvement is from SS3 to SSS, with a whopping 7.15%! The Unlocks Legion and Sentience, Assembled SSS-skill is an important contributor to this increase in DMG performance.

✦ RECOMMENDED GEARS ✦

Coming to Version Kiana are HoFi’s new signature and recommended weapons, Key of Anonymity and its PRI-ARM variant Domain of Genesis. The weapons provide Fire DMG, TDM, and Total DMG Vulnerability (PRI-ARM only) bonuses! When equipped by HoFi, casting WA will restore 3 Descent stacks, to which WA-CD will reset or reduce upon switching stances! These weapons are critical for a consistent gameplay for HoFi!

The In the Name of Finality set is HoFi’s new signature and recommended stigmata set. Kiana Kaslana stigs provide Fire DMG, Fire Vuln, Total DMG, and SP-regen bonuses! Meanwhile the set bonuses provide more Fire buffs, Total DMG, and even Total DMG Vulnerability!
Listed below are some recommended loadouts for HoFi:


✦ RECOMMENDED TEAMS ✦

For Fire teams, Chrono Navi is a must-have due to her Ignite and SP-regen capabilities (not to mention buffs). HoTr is the other must-have but F2P players can substitute her for Reverist Calico or Midnight Absinthe if they cannot get her in the meantime.
Provided below is a team-reference for gameplay and gear-lineups:
RL Abyss | vs Benares | 449D | 752




The IMG-Herrscher-Trio team is the team composition where HoFi will shine the most. They all complement each other, with HoTr providing ample Fire and Lightning Support. Meanwhile HoFi serves as the main DPS and HoO is the sub-DPS.
Rotation Demonstration and Infographic by yours truly:

Provided here below are team-references for gameplay and gear-lineups:
Exalted Memorial Arena | vs Nihilus - Existentialism (SSS) | 47728



RL Abyss | vs Diabolic Kevin | 450D | 802



✦ Closing Thoughts ✦
HoFi is the newest Fire DPS Herrscher with a vast variety of attacks. Through building up 8 Descent stacks and casting Combo ATKs twice, HoFi can build up 2 Time Wave stacks. With two TIme Wave stacks, ATF is cast and all time is truly stopped. HoFi enjoys Joint Bursting when teamed up with HoO and HoTr. Lastly, HoFi can Ult by jumping kicking a nuke within frozen time or Joint Ult with HoO and HoTr for a Herrscher-Trio finisher.
There are various ranks to reach for that will significantly improve HoFi, namely S2, SS0, and SSS. Of course, HoFi at S0 is also fine. In conclusion, if you want a Fire DPS and to assemble the ultimate Herrscher team, I highly recommend obtaining Herrscher of the Finality!

UID: 100005819 (GLB)
(credits to mumo_jiyeon#3975 for cover)


