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Explanations of Some Fixes in the Version 1.4 Update


Greetings, dear Travelers.

 

In the Version 1.4 update, besides the introduction of new content, we have also made many optimizations and bug fixes according to Travelers' feedback.

The developers would like to talk a bit more about our reasoning behind some of these bug fixes and optimizations.

 

1. Fixes an issue whereby a character who is sitting down may be lifted up by the crystallized platform generated by a Solar Isotoma.

2. Fixes an issue in Co-Op Mode whereby multiple players' characters can sit in the same location.

Sitting is a casual game feature that allows Travelers to rest a bit on benches, chairs, and outdoor rest locations during their adventure in Teyvat.

In Co-Op Mode, these issues may unknowingly lead to some funny scenarios, but they can also affect the experience of other Travelers negatively. Therefore, after assessing the issue, the developers decided to fix these issues in Version 1.4. We sincerely apologize that we did not properly assess the stability of these functions, which were intended more for the single player experience, in Co-Op Mode. The developers will pay more attention to the performance of these functions in the future and fix any potential causes of issues.

 

3. Fixes an issue whereby when a character uses a Plunging Attack, they may become obstructed by a Geo construct and unable to perform any other actions.

4. Fixes an issue whereby if a character is hit by a monster while jumping, the character may be launched far away.

5. Fixes an issue whereby after certain characters attack but do not hit a target, they can perform a Plunging Attack if they jump right at the moment they enter an idle state.

The physics system in Genshin Impact is an important element of the core gameplay, as well as an area that may be more susceptible to issues. Some issues related to the physics system have severely affected the gaming experience of Travelers, while some have affected the balance of the gameplay. We have always strived to perfect the game's physics system, while also looking out for any potential issues to fix and optimizations to implement so that we may bring Travelers the best-possible gaming experience.

 

6. Fixes an issue whereby Albedo's Level 6 Constellation "Dust of Purification" may not take effect properly.

7. Fixes an issue whereby a slight delay occurs when Albedo releases his Elemental Skill.

 

Albedo's Elemental Skill relies on various functions custom-developed for it. Also, in order to coexist with the principles of other actions in the open world, we added some restrictions to his Elemental Skill.

Since the Version 1.2 beta, the developers have been continuously working to optimize Albedo's gameplay experience, but this may have actually led to the additional issues in question. We sincerely apologize that our optimizations have caused these issues and disrupted Travelers' gaming experience.

 

Besides the adjustments mentioned above, we have also discovered the following issues after the Version 1.4 update:

8. Damage caused by major reactions (including Shatter, Electro-Charged, Superconduct, Overloaded, and Swirl) triggered by character actions (including Normal Attacks, Charged Attacks, Plunged Attacks, Elemental Skills, and Elemental Bursts) scales in real-time based on the Elemental Mastery and corresponding Elemental Reaction bonus of the character at the point when the reaction is triggered.

 

Let's look at some examples of this, comparing the effects before and after the update:

Before Update: In Version 1.0 to 1.3

Sucrose's Talent "Catalyst Conversion" is triggered, thereby increasing the Elemental Mastery of the party member Ganyu → Albedo's Talent "Homuncular Nature" is triggered, thereby increasing the Elemental Mastery of the party member Ganyu → Ganyu unleashes her Elemental Burst → the Superconduct reaction triggered by the Elemental Burst receives a damage bonus based on the twice-increased Elemental Mastery for its entire duration.

 

Ganyu unleashes her Elemental Burst → Sucrose's Talent "Catalyst Conversion" is triggered, thereby increasing the Elemental Mastery of the party member Ganyu → Albedo's Talent "Homuncular Nature" is triggered, thereby increasing the Elemental Mastery of the party member Ganyu → the Superconduct reaction triggered by the Elemental Burst is unable to receive a damage bonus based on the twice-increased Elemental Mastery.

 

After Update: In Version 1.4

If Ganyu receives an Elemental Mastery bonus due to the actions of two characters, the Elemental Burst-triggered Superconduct reaction will receive a damage bonus based on Ganyu's twice-increased Elemental Mastery as long as it is during the duration of the bonus effects (no matter if the bonus is received before or after the Elemental Burst is unleashed). However, the bonus is restricted to within the duration of the Talent effects, and will only be based on the twice-increased Elemental Mastery during the time when both Talents are in effect.

 

This may also cause the following changes:

Increases the effective coverage of the temporary Elemental Mastery bonus effect: Sucrose's Talent "Catalyst Conversion," Albedo's Talent "Homuncular Nature," the effect of the Instructor set, the passive effect of the weapon Elegy for the End, etc.

Can no longer stack the Elemental Mastery bonus for some skills for their entire duration by using certain a specific combination and sequence of skills. (Some Travelers call this interaction "snapshot")

 

After much discussion and assessment, the developers determined that the above issues caused by the Version 1.4 update do not affect the actual strength of the Elemental Mastery effect and the maximum stacked value of Elemental Mastery in extreme cases, and make it easier to trigger and control such effects. Therefore, the developers have decided to not make any further adjustments to this change at this time. We will continue to pay close attention to the experience and feedback of Travelers.

 

Thank you, Travelers, for your continued feedback on this journey. The developers hope that Travelers will provide more suggestions and feedback as we strive to ensure the optimal gaming experience.

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