
Time-Based Generation Rates
- 1 resin is generated every 8 minutes
- 30 coins are generated every 1 hour
=> 1 hour = 7.5 resin
=> 30 coins / 7.5 resin = 4 coin = 1 resin
⇒ 1 coin ≈ 0.25 resin
⇒ 1 resin ≈ 4 coins (true value baseline)
This gives us a universal exchange rate: Every 1 resin is worth ~4 coins in terms of passive time generation.

EXP Equivalency Table
To determine the true value of Wanderer’s Advice, we compare EXP per paper:
- Wanderer's Advice = 1,000 EXP
- Adventurer's Experience = 5,000 EXP
- Hero’s Wit = 10,000 EXP
From prior calculation:
- 4 Hero’s Wit + 6 Adventurer’s Experience = 20 resin
- ⇒ Total EXP = 4×10,000 + 6×5,000 = 70,000 EXP
- ⇒ 70,000 EXP = 20 resin
- ⇒ 1,000 EXP = ~0.286 resin
So:
- Wanderer's Advice (1,000 EXP) = 0.286 resin
- Adventurer's Experience (5,000 EXP) = 1.43 resin
- Hero’s Wit (10,000 EXP) = 2.86 resin

Coin per Resin Breakdown
*Fabric and Ores are not included, because you can get them for free.
1. Transient Resin
- Value: 1 Transient Resin = 60 Resin
- Cost: 1,200 coins
- Coin per resin: 1,200 / 60 = 20 coin/resin
2. Hero’s Wit ×20
- 1 Hero’s Wit = 2.86 resin
- 20 Hero's Wit = 57.2 resin
- Cost: 2,400 coins
- Coin per resin: 2,400 / 57.2 ≈ 41.96 coin/resin
3. Wanderer's Advice ×100
- 1 Advice = 0.286 resin
- 100 Advice = 28.6 resin
- Cost: 600 coins
- Coin per resin: 600 / 28.6 ≈ 20.98 coin/resin
4. Mora ×10,000 ×20 = 200,000 total
- 3,000 Mora = 1 resin ⇒ 200,000 / 3,000 = 66.67 resin
- Cost: 2,400 coins
- Coin per resin: 2,400 / 66.67 ≈ 36 coin/resin
5. Sanctifying Essence ×5
- 1 Essence = 20,000 EXP = 5.72 resin
- 5 Essence = 28.6 resin
- Cost: 1,800 coins
- Coin per resin: 1,800 / 28.6 ≈ 62.94 coin/resin
6. Sanctifying Unction ×20
- 1 Unction = 5,000 EXP = 1.43 resin
- 20 Unction = 28.6 resin
- Cost: 1,800 coins
- Coin per resin: 1,800 / 28.6 ≈ 62.94 coin/resin

🗒️ Conclusion
- When adjusting for actual EXP value and resin equivalency, Transient Resin becomes the best overall value.
- Wanderer’s Advice is still quite efficient due to low coin cost.
- Hero's Wit, Sanctifying items, and Mora become worse deals than they initially appear.
- Based on passive income rate: 1 resin = 4 coins, anything close to this rate is fair value.
- True coin efficiency should always factor in resin-to-EXP conversions, not just total quantity.

Let's calculate the maximum number of coins produced per week, assuming the player:
- Logs in frequently enough to never let the coin cap overflow
- Collects 30 coins every hour, for 7 days straight
📊 Calculation
- 1 hour = 30 coins
- 1 day = 24 hours → 24 × 30 = 720 coins/day
- 7 days = 7 × 720 = 5,040 coins/week
🫖🪙 Coin Generation:
5,040 coins per week
(assuming perfect hourly collection without missing any cap refresh)
🧾 Shopping List
Let's say if you only want to buy these from teapot:

💰 Total Weekly Cost
1,200 + 1,800 + 1,800 = 4,800 coins
📊 Weekly Coin Income
- Max coins generated per week (if claimed hourly): 5,040 coins
Conclusion: Yes — you can afford all of them (1x Transient Resin + 5x Essence + 20x Unction) in one week (with 240 coins left over per week), but only if:
- You collect every single 30-coin hourly claim, without overflow.
- You don’t spend coins on anything else.
Claim Schedule
Here's an optimized 3-claim schedule that perfectly fits the 2,400-coin cap cycle without any waste, with plenty of time for margin of erro:

🧮 Weekly Total:
- 5,040 coins/week
- 0 coin loss
- Perfect efficiency with only 3 claims per week.


Q&A:
Q: I just started. Why is my teapot not filling up 30 coins/hour?
A: You need to fill up your teapot with furnitures, just like in The Sims.
Each addition of furniture gives you points, raising your rank to higher regeneration rate.
Q: How is ores free? I thought I had to mine them individually, then have the blacksmith to forge it for hours?
A: Nope. You can get the usable mystic ores immediately through this method. No need to wait for hours.





