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[V3.4] Collab: Fate/stay night - Wind Main DPS! [Saber] Pull & Build Guide

Tips: I'll also be updating this guide in other language regions at the same time, make sure to check out the posts and leave a comment! Your feedback is greatly appreciated!


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In the first half of V3.4, the Fate/stay night collaboration banner will go live, featuring the debut of [Saber]! Today, let's dive into whether and how you should pull for [Saber]!

Saber's Role and Strength


Saber is a Wind Destruction main DPS.


● Extremely High Scaling: Saber's Ultimate has massive overall DMG potential and can deal nuke-level DMG.


● High CRIT Rate & CRIT DMG Bonus. Saber gains 20% CRIT Rate increase through Bonus Ability. After casting her Skill, a large CRIT DMG boost that scales further with [Core Resonance]—up to 82% bonus.


● High DMG Bonus. When any ally casts an Ultimate, Saber receives a significant DMG boost.


● ATK Bonus. Entering battle via Technique increases Saber's ATK.


● Skill Point Refund + Action Advanced Forward. Based on her Bonus Ability, under specific conditions, Saber can restore a Skill Point and act immediately, ensuring smooth Skill-Ultimate transitions.

Core Mechanic – Ultimate


Deals AOE DMG to all enemies and follows up with 10 additional hits on a random enemy. The overall multiplier is extremely high. After using her Ultimate, her next Basic ATK becomes an enhanced Basic ATK, and only the enhanced version can be used.


Ultimate Activation


Saber has a Max Energy of 360. After unlocking her Bonus Ability, she can overflow up to 120 energy. Upon using Ultimate, energy is consumed and partially restored. If energy is below 60% at battle start, it auto-fills to 60%.


Energy Sources:


① Natural Energy Regeneration on Saber's action. Enhanced Basic ATK restores 30 energy.


② Gains from defeating or being hit by enemies.


③ Casting Skill consumes [Core Resonance] to restore energy (8 per point).


④ External support from allies.


[Core Resonance]


Used for Energy Regeneration, Skill scaling, and CRIT DMG boost. Not affected by Energy Regeneration rate.


How to Obtain:


① Enter battle via Technique: +2.


② Start of battle (+1).


③ Any ally casts an Ultimate: +3.


④ Cast enhanced Basic ATK: +2.


⑤ When casting Skill: If Energy Regeneration gain from Skill + [Core Resonance] is insufficient to fully charge the Ultimate, no [Core Resonance] is consumed and 3 points are gained. If sufficient, the Skill icon is highlighted and [Core Resonance] is consumed as normal.


Tips


In combat, make full use of the action advance effect from the [Bonus Ability - Knight of the Dragon].


[Bonus Ability - Knight of the Dragon]: Upon entering battle or using an enhanced Basic ATK, Saber gains a [Mana Burst] effect. While under this effect, if Saber has [Core Resonance], and using her Skill + consuming [Core Resonance] is enough to fully charge her Ultimate, the special effect will be consumed to restore 1 Skill Point and cause Saber to act immediately.


In other words, if an ally uses their Ultimate to help Saber gain [Core Resonance], and the Bonus Ability trigger conditions are met, she will take immediate action—regardless of turn order—cast her Skill, and activate her Ultimate. If Saber herself meets the trigger conditions through her own actions, she can also advance her action and go again.


You can allow Saber to take her normal action first, then fulfill the conditions to trigger another action. This maximizes value. Avoid fulfilling the conditions before she acts during her own turn, as this would waste the action advance effect.

Team Comp


Saber relies on her Ultimate DMG, but her high Max Energy requires team support for Energy Regeneration, e.g., Sunday, Tingyun, Huohuo.


● Sunday: Restores a large amount of energy based on Saber's Max Energy. Also provides action advance and CRIT DMG buff, an excellent match.


● Tingyun: Provides a flat energy restoration for Saber, as well as ATK and DMG boosts.


● Huohuo: Restores energy for Saber and teammates based on Max Energy, improving team Ultimate frequency and enabling better Saber's Ultimate rotations. Also grants healing, ATK boost, and debuff cleanse—an ideal sustain Support for Saber.


Since Saber is a direct-DMG main DPS, nearly all buff providers synergize well. However, prioritize Supports that offer distinct buffs to avoid overlap and diminishing returns.

Pull Recommendations


● Should you pull for Saber? If you're in need of a main DPS or a Wind main DPS, Saber is a powerful limited 5-star with extremely high DMG scaling. She's well worth pulling for both new and veteran players, or anyone who loves seeing big DMG numbers. For diehard fans, she's a must.


● How to pull her Eidolons? Saber's core Eidolons are E1, 6. E1 greatly boosts Ultimate DMG and improves [Core Resonance] recovery efficiency. E6 adds Wind RES PEN to the Ultimate, increases energy overflow cap, and restores 300 energy after her first Ultimate (repeatable once every 3 Ultimates). Players with a good budget can aim for E1. Heavy spenders or Saber diehard fans may go for E6.


● Should you pull her signature Light Cone? Yes. Saber's signature Light Cone increases CRIT DMG and greatly boosts ATK during her Ultimate. If the character's Max Energy exceeds 300, it also restores energy and further boosts ATK. With Saber's Max Energy at 360, she fully benefits from it, enhancing both rotations and DPS. Highly recommended if you can afford it.


● Pull Priority: Signature Light Cone > E1. 


That's all we have for this post! Feel free to leave a like and a comment!


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