
Dear Stage Creators (Craftspeople):
To provide Craftspeople with a smoother workflow and better creative experience, the development team will be continuously working to optimize and adjust the "Editor and Miliastra Sandbox" based on your valuable feedback.
〓New Modules〓
Photo Mode
Adds a "Take Photo" type under Manage UI Control Groups > Custom Button, allowing players to take and save photos within Wonderland stages:
a) Adds "Take Photo" under Custom Button > Key Type, enabling the custom button's trigger event to be assigned to photo capture.
b) Adds image assets for photo-related features to the image controls' assets.
c) In Beyond Mode, the Custom Button style must be set to "Custom" before its button event can be set to "Take Photo."
d) Exiting or closing the photo interface triggers the node graph event "When UI Control Group Is Triggered."
Combat Text Prompt Filter
Adds a Combat Text Prompt Filter for filtering text notifications during combat and customizing how they are displayed:
a) Adds a "Combat Text Prompt Filter" component to Player Entity, allowing you to set filter conditions to hide specific combat text notifications or adjust their font size.
b) Adds Combat Text Filter nodes to "Miliastra Sandbox," allowing the active Combat Text Filter template to be switched dynamically at runtime.
Updates to Creations & Complex Creations
This update enhances and expands the features of Creations and Complex Creations, providing more options for physical collisions and attribute customization:
a) Adds a "Native Push Collision" setting to Creation and Complex Creation entities, allowing their native push collision to be enabled or disabled.
b) Adds an "Extra Push Collision" component to Complex Creations, allowing you to customize the shape, size, and position of extra push collision areas.
c) Adds a "Weight" attribute to the base combat attributes of Complex Creations, allowing you to set their initial weight.
d) Adds push collision nodes to Miliastra Sandbox, allowing Creations' native and extra push collisions to be dynamically enabled or disabled in node graphs.
Classic Mode: Main Camera Management
Enables Main Camera Management in Classic Mode, allowing you to view character camera parameters and create and attach object cameras:
a) Adds a "Character Camera" type to Main Camera Management, allowing you to view preset camera parameters for characters in Classic Mode.
b) Adds "Object Camera" configuration options to Main Camera Management and an "Object Camera" component to Dynamic Objects, allowing object cameras to be attached to specified dynamic objects.
c) Adds camera control nodes to Miliastra Sandbox, allowing you to set the player's camera to follow dynamic object entities at runtime.
〓New Features〓
Classic Mode & Beyond Mode
● In-Game Editor
○ Manage Voice & Text Chat
Adds "Allow Private Chat with Friends While Playing" and "Allow Private Chat with Non-Friends While Playing" toggles, allowing you to separately control whether you receive private messages from friends or strangers while playing.
○ Multi-Language Text Management
Adds support for retrieving public node graph variables. Once a variable is made public, changes to its value are automatically recorded in the "Extract Text from Editor" tab, making it easier to configure multilingual text in one place.
○ Assets
1. Adds a new batch of static objects and visual effect assets.
2. Adds a new batch of complex creature assets: Hydro Samachurl, Hydro Hilichurl Rogue, Pyro Abyss Mage, Wilderness Exile, Wilderness Hunter, Oprichniki Line Trooper, Secret Source Automaton: Hunter-Seeker, Pyro Whopperflower, Electro Whopperflower, Cryo Whopperflower.
○ Components
A new "Creation Disruptor Device" component has been added to "Dynamic Objects". This component allows object entities to be configured with disturbance effects acting on creations, such as ejectors, tractor devices, and force field generators, with customizable rules and parameters for each effect.
Beyond Mode
● In-Game Editor
○ Assets
Adds a new batch of character skill animation assets.
○ Combat Presets
Adds a "Clear Existing Movement Speed" toggle to the basic settings for non-instant character skills under Combat Preset > Skills: When enabled, the character's current movement speed is immediately reset to zero when they successfully use the skill.
● Miliastra Sandbox
1. Adds a "Get Type" input parameter to Pre-Aim query nodes (such as "Get Pre-Aim Result" and "Get Pre-Aim Duration"), allowing data to be queried by the specified Pre-Aim type.
2. Adds "Set CD for Specified Skill Instance" and "Increase CD for Specified Skill Instance" nodes, allowing you to modify skill cooldowns dynamically via skill instances.
〓Bug Fixes〓
November 4 Update
Classic Mode & Beyond Mode
● In-Game Editor
○ UI Control Group Management
1. Fixes an issue whereby the Transform values of a ContainerControl did not return to their initial values after a reset.
2. Fixes an issue whereby the arrow indicator and the "Preview Controller Navigation Hint" toggle were missing when controller navigation was enabled for the subscription button in a "Floating Interaction Page."
3. Fixes an issue whereby right-clicking while dragging a control did not properly end the drag.
○ Assets
Fixes an issue whereby the model of the Complex Creation "Oprichniki Fireblade Shock Trooper" remained visible after it was defeated.
○ Components
Fixes an issue whereby the previous attraction range of a dropped item with "Auto-Attract Pickup" enabled was not cleared when the range was changed after entering and exiting a playtest.
● Miliastra Sandbox
Fixes an issue whereby the "Next Waypoint ID" output parameter of the "When Creation Reaches Patrol Waypoint" event node incorrectly displayed 0 while a Creation with its patrol type set to "Round Trip" was traveling from Waypoint 1 to Waypoint 2.


