◆Elysian Realm Patch Note
1) Added unlockable battlesuits [Starry Impression] and [Molotov Cherry] (need to activate Augment Core).
2) Added the second set of Nexus & Enhanced Signers for [Discipline] and [Stars].
3) Added Felis shop refresh function, which refreshes the purchasable Signets on each shop floor.
4) Added special adjustment for [Herrscher of Thunder]:
When unleashing weapon active in burst mode, gain 35% Total DMG for 15s, refreshable.
5) Added special adjustment for [Herrscher of Thunder]:
When unleashing weapon active in non-burst mode, refresh Ultimate CD.
6) Optimized the display content of [Shallow Sequence] entry.
7) Optimized the skill descriptions of some Normal Signets of [Stars]. The actual effect remains unchanged.
8) Optimized the description of [Starcham Nyx] Exclusive Signet [Blessing of Cocoon Break]. The actual effect remains unchanged.
9) Optimized the description of [Divine Prayer] support skill [Divine Retribution] as "Triggers Global Time Fracture for 12s". The actual effect remains unchanged.
10) Updated the stage effects, buffs and enemies of [Deep Sequence].
11) Adjusted [Reverie] Nexus Signet:
From “according to the number of currently owned Shiny Silvers”.
To “the number of Shiny Silvers obtained this round”.
12) Adjusted [Reverie] Enhanced Signet [Improvised Drama]:
From “add 200% ATK as Adaptive DMG for every 100 Shiny Silvers currently owned”
To “add 100% ATK as Adaptive DMG for every 100 Shiny Silvers obtained this round”
13) 12) Adjusted [Reverie] Enhanced Signet [Setsuna Paw]:
From “add 200% ATK as Adaptive DMG for every 100 Shiny Silvers currently owned”
To “add 100% ATK as Adaptive DMG for every 100 Shiny Silvers obtained this round”
14) Adjusted [Reverie] Enhanced Signet [This Is Not Where We Die]
From “1% Physical and Elemental Breach for every 100 Shiny Silvers currently owned” to “0.8% Physical and Elemental Breach for every 100 Shiny Silvers obtained this round”.
From “every 500 Shiny Silvers owned grant one more block” to “every 1000 Shiny Silver obtained this round grant one more block”.
15) Adjusted the description that HP recovery effect from Golden Diva’s skill is not affected by Elysian Realm stage. The actual HP recovery effect remains unchanged.
16) Fixed the problem of blocking abnormality on Floor 9 when using [Spina Astera].
17) Fixed the problem that the Signet effect might be abnormal when using [Herrscher of Flamescion] to fight [Flame-Chaser Mobius].
18) Fixed the problem that when IMG enemy is in Nihilius Seed activation state and using [Reverist Calico] support skill [All Paws on Deck], an abnormal message may appear indicating that Nihilius Seed can be directly destroyed. This fix is only a performance fix, the actual effect remains unchanged.
19) Fixed the problem that the NPC in the lobby could not be found in the story mission "About Mobius II" in Chapter 2, resulting in the mission not being able to be completed normally.
20) Fixed the problem that the NPC in the lobby could not be found in the story mission "About Klein I" in Chapter 2, resulting in the mission not being able to be completed normally.
21) Fixed the problem that the following Flame-Chaser Signet bonuses do not take effect on indirect DMG:
Deliverance Normal 1 : Goblet of the Giver
Deliverance Normal 2 : Pendant of the Watcher
Deliverance Normal 4 : Mask of the Predator
Bodhi Normal 1 : Motto of Pubbe-Nivasanussati
Vicissitude Normal 1 : Long Trip
Vicissitude Normal 2 : Days Gone
Vicissitude Normal 6 : No One to Share
Gold Nexus 2nd set : Echo of Gold
22) Fixed the problem that the main interface may display abnormally in some cases.




Picts above are from Official CN that were posted on the last day of V5.8 CN beta, probably no more adjustment.
Different from the above, the data below is taken from in-game V5.8 CN Beta, 2 days before maintenance (probably there are some adjustments I've missed).
New Nexus & Enhanced Signet of [Stars]
Nexus Signet
When tainting enemy that has been tainted with other color, trigger [Hue Harmony] to deal 300% ATK as Adaptive DMG to enemies within 15m radius with CD: 1s, and taint self character with corresponding purple/green/orange paint according to Enhanced Signet. For each taint type on character, boost character Total DMG by 15%, and
extra 15% to enemies whose types are countered by character (character has type-advantage against enemy).
Enhanced Signet 1
When triggering [Hue Harmony] with yellow and blue, deal additional 800% ATK as AoE Adaptive DMG, CD: 3s. And simultaneously taint green paint to self for 15s to boost additional 25% Total DMG of each paint buff in this Nexus Signet, refreshable.
Enhanced Signet 2
When triggering [Hue Harmony] with red and blue, deal additional 1200% ATK as Adaptive DMG to enemy and deal 500% ATK as Adaptive DMG to enemies within 8m radius, CD: 3s.
And simultaneously taint purple paint to self for 15s to boost the bonus effect of red/yellow/blue by 40%, refreshable.
Enhanced Signet 3
When triggering [Hue Harmony] with red and yellow, taint orange paint to self for 15s to trigger 2.5s Time Fracture and reduce all enemies’ Physical DEF by 40% and Elemental RES by 15% for 10s, CD: 6.5s, refreshable.
New Nexus & Enhanced Signet of [Discipline]
Nexus Signet
Normal Signet of [Discipline] gains Exhortation increase by 100% per second. When Exhortation exceeds 150, centering on character, trigger [When You Know Your Sin Is Like a Mountain] every 5s, each deals 1400% ATK as Adaptive DMG every 5s. Each time the attack hits enemy,
boost character Total DMG by 10% (up to 70%) for 10s, repeated trigger refresh the duration.
Enhanced Signet 1
Enemies who are hit 2 or more times by [When You Know Your Sin Is Like a Mountain] take 40% more Total DMG. Each time the enemy is hit again by [When You Know Your Sin Is Like a Mountain], restore 5 SP to character.
Enhanced Signet 2
Boost [When You Know Your Sin Is Like a Mountain] by 40% Total DMG. When it hits enemy, boost character Physical and Elemental Breach by 0.25%*[Exhortation count] for 6s, repeated trigger refresh the duration.
Enhanced Signet 3
When triggering [When You Know Your Sin Is Like a Mountain], character will enter [Sin Punishment as Example For Others] state for 8s, repeated trigger refresh the duration. In this state, reduce character Total DMG taken by 30%, and boost 40% Physical and Elemental DMG to enemy. When character is attacked, deal 800% ATK as Adaptive DMG to the DMG source, CD: 5s.


