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Genshin is too easy and poor in content for end-game players.


After the 3.0 streaming i found myself wondering about the curent state of the game from my posotion, a player who has spent 2 years on the game.

In today's post I would like to bring to the attention one thing to many players who perhaps prefer to take genshin impact as a chill game.

A large slice of players who have now spent 2 years on the game without ever skipping events and found joy in the gameplay and combat system... are not very happy now.

These players (myself included) like to have new challenges to overcome with the painfully farmed artifacts and characters.

The spiral abyss is now a content that leaves very little fun as it is completed faster and faster by these players.

For a very long time I found myself in polls asking for more end-game content to be added in addition to the abyss, that doesn't necessarily have to include big rewards but that can offer a new challenge to all those players who simply love the game for the gameplay and therefore for the challenge. The constant immobility of Hoyoverse in offering new content and new challenges left many players in discontent.

We often see Hoyoverse listening to the requests of the various chill and casual players, I simply hope that they will also listen to that community of veterans who have been dedicated to the game for so long and risk not having the same joy of playing it.



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