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Let’s Make a Game in Miliastra Wonderland: Basic Roguelite Dungeon Adventure
Complete Guide to Building a Basic Roguelite Dungeon Adventure in Miliastra Wonderland Introduction Hi Travelers... Have you ever wanted to create your own Roguelite Dungeon Adventure in Miliastra Wonderland? In this guide, we’ll build a basic roguelite game, featuring random dungeons, exciting battles, character progression, and challenging boss fights. Best of all, you’ll have the freedom to design and customize the game with your own ideas and creative style. We’ll start by creating a weapon selection system that allows players to choose between Sword, Claymore, and Bow. Next, we’ll build a random dungeon system where each portal leads to a different location, with randomized terrain and enemies to make every run feel unique. Along the way, we’ll create an EXP and leveling system, allowing players to gain EXP by defeating enemies and level up their characters. Enemies will also drop Souls, which players can use to purchase potions or upgrade their levels. At the end of each stage, players must defeat a Normal Boss to obtain a chest containing Souls or a key required to unlock the next stage.
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Let’s Make a Game in Miliastra Wonderland: Guide to Transforming UI from Static to Interactive with Layer System & Floating Page
Guide to Transforming UI from Static to Interactive with Layer System & Floating Page Introduction Hi Travelers! Welcome back to the Miliastra Wonderland Guide. After previously learning how to build and shape beautiful environments using the Terrain Editor, now it’s time to bring your game to life from another side, the user interface.
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alright I put 100 of the 600 heads into a single layer now I need to put 500 more of them so then I can stard doing lineart and cleaning up all of the heads for mizu5 knight mod
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Robin's Brand-New Single Officially Released
Embrace the unexpected, and welcome every grooving note! Get ready to safeguard the roaring engines with the soundwaves of song. At this very moment, every bird is chasing the wind! Robin's brand-new single "Only by Chasing the Wind" is officially released!
free single pull from code
Hoyo is so so generous with the one singular pull /s anyway, use code MySnezhnayaCareer for a free single pull, it could be your Odette (mine came home on a single pull)
💎🎰 Ningguang — "Golden Mirage of Las Vegas" | Poker Queen VIP Edition 🎰💎
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HELLO??? 700K ON A SINGLE STRIKE??
I recently got Flins signature, because somebody told me that getting sig is practically getting C1, and since I dont have enough pulls for a constellation, I pulled for his weapon. mind you, the artifacts I used are the very same one I have ever since I got him. I didn't change anything, except his weapon from Prospector's Shovel to his signature one. most of the time, I deal 200k on a single strike, on some of the previous Abyss, I did 400k. (more than I deal on Sandrone, which is around 100-200k. if Stellar stack is 12,it reaches up to 400k as well, but still less than Flins' damage) this is the first time I dealt 700k, I'm so happy 🥹 also, I don't really have nuke characters, I prefer sustain rather than burst, because I'm more comfortable in their gameplay
Is the tsaritsa a hypocrite ?
Somthing the tsaritsa said in the latest archon quest sounded quite hypocritical and received a lot criticism so , did genshin really mess up the lore so much ? For those who don't know that line is :
THE LUCKIEST SINGLE PULLS!!!
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[Ver. 7.0] Spiral Abyss Version 7.0/7.1 (September) Complete Guide || Complete end-game with various teams!
Keep in mind that the team example is merely that, an example. After all, you need to take different artifacts and weapons to the calculation. You don't have to follow my team comp and use the characters that you are more comfortable with and completely built. In fact,
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Two consecutive single limited banners…??
🤔C1 Feels Better Than the Single-Hit Number Looks ?
If you only look at one Stellar Conduct hit, Sandrone’s C1 may not look insanely huge. Some comparisons put the single-hit increase around 12%–15%, and in some short-buff teams, the first rotation gain can be around 8%. But I don’t think C1 should be judged only by that number. The real difference is how much smoother the rotation feels. C0 fires three big beam hits before cooling down. C1 can go up to six. That changes the whole on-field experience. If your team is not relying too hard on very short buffs, C1 feels even more natural. To me, its value is not only “how much harder this hit is,” but also “how much better the full rotation feels.” And since Stellar Conduct is a brand-new reaction system, Sandrone kind of reminds me of Ineffa before the Nod-Krai version really opened up. I feel like HoYo may release future Snezhnaya characters who fit Sandrone’s C1 playstyle even better, especially supports that make her longer beam window feel more natural.
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The single only thing I DETEST about ZZZ\'s events
I'm a huge fan of zzz events, I think they have the best events out of the currently 3 biggest hoyo games, but WHY THE HECK DO THEY HAVE TO MAKE IT THAT AFTER EVERY STAGE YOU HAVE TO YAP WITH AN NPC. Geniuenly, in my opinion it is the biggest and most unnecessary pain in the ass. I geniuenly dont remember an event where there wasn't SOME sort of forced yappery between stages/phases of the event and its just bothersome. Like let me just play the event stages and ignore the story associated with them :'). If I would want to listen to the npc yap every 3 seconds Id go do the main story instead of procrastinating it. Anyways this is my picky rant of the day imma go do weeklies. Edit: People ale clearly not getting it and jumping to the conclusion that I dont want the events to have any story, which is probably my fault because I was riled up in this post. So im here to explain more. I DO NOT want the event stories to dissapear! I never said that, I never implied that. I think events SHOULD have story. However, I DO want the story to be more seperate to the event stages. Currently, you cannot do event stages alone. Even you continiue to do the minigames, in most events you are interrupted in between the stages with story. I think that sucks. I do not want any interruptions when Im doing event stages, because then I loose focus and motivation. Think of it as: I want something like what genshin does for event stages and story. You can choose to do the story, or do the event stages. Story does not interrupt you in between the story stages so i can really focus. Also, this is not an issue of the skip button?? So i dont know where people got that. Even if you skip the story segments, you are still interrupted in between doing story stages? Its the sole fact of getting interrupted that annoys me - not whether I can skip that story or not. So I hope that explains it more ^^
one layer practice (quick edition)
mityanitsa Ball AU, i really want to draw them like this! follow my x : Artxiaoxia24179
For the first time in ToT, I got two SSR cards in a single 8 pull
I got two Luke's SSR cards in a single 8 pull from the limited event. This a first in Tears of Themis, 3rd time in all HoYoverse games, and hopefully not the last. I also got Marius's card in the third 8 pull (NICE!)
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