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Fly me to the Moon - Herrscher of Finality in Depth Guide ( Newbie - Gearless available)

From [6.4 Guide] Herrscher of Finality

✦✧✦✧Kiana Kaslana - Herrscher of Finality✧✦✧✦


Fight for all that is beautiful in the world!!


Greeting mah friends, we meet again on the 6.4 version, with 2 new Herrscher incoming. Nevertheless, the spotlight today is for the most badass Kiana ever - Herrscher of Finality

HoFi is an Imaginary Fire DPS who deals massive damage with very simple gameplay but still has a lot of interesting mechanics alongside her kit. She will be in the next 6.4 Expansion Supply ( Normal ES )

She indeed has a lot of interactions with Mei as Herrscher of Origin and Bronya as Herrscher of Truth when the trio goes together, but first, we learn the basic as always ye?


In this guide, I will skip talking about her Signature weapon + stigmata and focus on every replacement available

However, we still need to note down that her Weapon and the Trio is very OP, I will analyze this in this article: (I'll update later )

TABLE OF CONTENTS

➤ SKILLS

➤ GAMEPLAY

➤ GEAR OPTIONS

➤ SUMMARY

SKILLS


Never skip the basic mah friends

1. Ultimate - Deadly Finality, Surmounted

This time, we will talk about the Ultimate first, because this brings us the first new mechanic called Joint Brusting for HoTr and HoO.

  • Whenever HoTr or HoO uses Ultimate, it will be replaced by Joint Brusting, RESET HoFi CD Immediately, and FORCE JOIN HoFI.
  • If you don't switch in HoFi after using HoTr or HoO ultimate, they will deal little DMG, no SP consumed, but still put their Ultimate on CD.
  • Lower SP cost than normal Ultimate:
  • HoO Ultimate SP cost reduced from 75 => 50.

Normal (Left) and Trio (Right)

  • HoTr Ultimate SP cost reduced from 125 => 75.

Normal (Left) and Trio (Right)

  • Whenever HoFi, HoO, and HoTr go together, HoFi ultimate will be changed to Joint Ultimate:
  • HoFi Ultimate SP cost increased from 100 => 125.
  • DMG increase from 1900% ATK of Fire DMG => 2000% ATK of Fire DMG + 650% ATK of Lightning DMG + 650% ATK% of Ice DMG ( Based on HoFi ATK).

Normal (Left) and Trio (Right)

  • All Joint Ultimate will pause the stage timer.
  • When HoO and HoTr are on the team, all teammates deal 15% more Elemental DMG.
  • 100% DMG to a Nihilus Shell will be transferred to it Seed.
  • Some more change will be specified in another post of mine: The Trio Analyze

2. Basic ATK - Supreme Blade, Reforged

  • Basic and Combo ATK inflict 4 Ignite Trauma, CD:6s , and deal 30% more Fire DMG.

HoFi has 2 forms, with the same moveset but each having different and unique Charged ATK named Moon Blade (Moon Stance) and Time Flint (Time Stance):

2 Forms of HoFi can be easily known by looking at the Descent-Stance Bar

We have Moon Stance:

Moon Stance - Uncharged

Moon Stance - Fully Charged

The same goes for Time Stance:

Time Stance - Uncharged

Time Stance - Fully Charged

Exiting will DEPLETE her Stance Bar to 0.

She is also an Aerial Valk who has different moveset when on the ground and mid-air

Her basic ATK consists of 5 different ATKs, equivalent to filling 5/8 of her Stance Bar:

  • Ground Attack:

Stance Bar above Health Bar

  • Press (ULT) while attacking on the ground to knock enemies airborne.

  • Mid-air Attack:
  • 2nd SEQ will bounce enemies down and up, kinda fun to watch ( But the animation is fast @@ )

  • Press (ULT) while doing nothing and she will Jump - Max 2 times, counted as Evasion skill, press the 3rd time and she will Slam (Dive ATK) enemies down
  • Press (ULT) while in mid-air to slam down.
  • Dive ATK can be connected to Ground Basic ATK 3rd Seq.

3. Combo ATK - Searching Drifter, Answered

Always start at Time Stance when Joint Brusting after HoTr, Moon Stance when after HoO.


Enter after Joint Brusting recover 5 Descent Point, 5/8 of her Stnace Bar, and deal 600% ATK of Fire DMG.


At SS rank - Basic/Combo ATK deals 20% more TDM and the character receiver 30% TDM less.


To switch Stance, simply hold down the ATK button when the Stance Bar is fully charged, this is also her Combo ATK:

  • In Time Stance: Deal 1600% ATK of Fire DMG - On hit, make Enemies take 36,9% more TDM for 15s
  • In Moon Stance: Deal 1600% ATK of Fire DMG - On hit, restore 25,1SP, and with HoO and HoTr on the team, she will deal 1800% ATK of Fire DMG and 400% ATK of Lightning DMG instead.
  • After joining via Joint Brusting, deal 13,2% more TDM for 10s.

  • Nevertheless, you probably already saw the flower-like symbol on the left of the bar which has been filled whenever we used Combo ATK to change Stance, that is the key to the greatest mechanic ever given to a Valkyria - Time Wave- Absolute Time Fracture (ATF)

  • However, it will be reset after HoFi exits the stage, ONLY going with HoO and HoTr can keep it stay at the same status.

Time Wave stays

Time Wave resets without HoO on the team

  • With enough charges Time Wave, HoFi can activate ATF by holding Evasion, after that, she will enter her Finale State:
  • Max Descent point Reduced to 5.
  • Instantly recover 5 Descent Points.
  • Descent points CAN NOT be restored in this state.

Now here comes the really interesting part:

✧✦✧✦✧ABSOLUTE TIME FRACTURE✧✦✧✦✧

TOKI WO TOMAREEEEEE!!

This is a unique state that ONLY HoFi has. It literally stops time.

In this state, all enemies, friendly summoned entities, every buffs/debuffs she is having, every weapon CD, teammate CD, Abyss Point, and DMG count WILL BE STOPPED for the whole 30s and will return to normal whenever we used Basic ATK to reduce her Stance Bar to 0, using Combo ATK or using Ultimate.

  • Basic ATK till the bar is depleted ( Combo ATK will be Automatically used whenever the Stance bar reduced to 0)

  • Combo ATK will deplete the whole bar and end the ATF duration

  • Using Ultimate ( Any remaining Descent Point in her Stance bar will be kept after using Ultimate )

  • Switch another Valkyria in

Note that in this state, if you switch to another Valkyria, it will auto-end.

After this state ended, she can not use ATF in the next 30s, and Time Wave will NOT gain any stack in this state.

Time Wave turn Gray, ATF in CD ( The left icon is [IA] from HoTr)

4. Passive - Imaginary Ascension, Decreed.

  • Enemies receive 17/ 20% (S0/ S1) more Fire DMG from HoFi.
  • Gaining Descent point increases Elemental Breach by 1,65/ 1,95/ 2,25% (S0/ S2/ SS2) for 20s, max 8 times = 13,2/ 15,6/ 18%(S0/ S2/ SS2), trigger it again reset the duration.
  • Deal 32,5/ 40%(S0, SS0) more Fire DMG, in ATF deal another 32,5/ 40%(S0, SS0) more Fire DMG.
  • On SS rank, Basic and Combo ATK deal 20% more TDM and receive 30% less TDM
  • On SSS rank, TDM increased by 10%, and enemies receive 5,2% TDM by Mei and HoFi

GEAR OPTIONS

1. About her weapon

Her signature is very needed for her to fast combo but if you don't, use these instead:


  • Domain Of Incandescence/ Key of Radiance

  • The best choice as an alternative for HoFi with the same Airborne style as her Signature. However, with the CD of 18s, her Stigmata Set may not be utilized
  • Provide: A weapon skill that deals 750%+ Fire DMG.

Fire DMG + 30%.

Combo ATK and UltimateTDM + 35%.

+15% Fire DMG taken for Enemies for 8s.

  • Echo of Paradise: Times Ruins ( Trio ONLY)

  • This weapon focus on supporting HoO since her ability to deal DMG in the Trio is pretty well, a real Sub- DPS
  • Provide: Weapon skill deals 850% Lightning DMG.

+15% Lightning DMG for team for 20s after using Weapon skill.

+15% TDM for team + 10% more for 20s after using Ultimate.

  • Tranquil Rhapsody

  • Decent, but not much to say
  • Provide: Weapon skill deals 1000% Ice DMG.

+40% TDM after using Weapon skill or Ultimate.

+30% TDM for QTE

  • Judgment of Shamash

  • A pretty common weapon for all users, Weapon skill deals ... a little DMG so we don't talk much about it.
  • +15% TDM taken for Enemies for 15s.
  • +18% TDM against ignited Enemies, which HoFi can easily done.
  • Fenghuan Pinions ( Trio ONLY)

  • Pretty good for a free weapon
  • +35% Lightning DMG taken for enemies for 9s ( Use after HoFi Ultimate to utilize)
  • +15% TDM against Paralyzed enemies

Besides those, you can just use your highest ATK weapon like Domain of the Void or Positron Blaster

  • Fire Spirit Type-II, Mosin-Nagant, and Fire Spirit Type-I.
  • Constant DMG, no buff, but still better than nothing

2. About the stigmata


These are all viable stigmata (5 Stars) for HoTR:

From Best to Decent, I'll rank them depending on buffs and F2P Friendly as well:

Other choices ( 5 Star - Supporting HoO - Trio ONLY):

  • Gluttony T - Mei M - Newton B

Gluttony T - Mei M - Newton B

Universal self-DMG and supporting Stigmata Set.

  • Turgenev T B - Mei M

Decent, both self-DMG and support-DMG are pretty good. Tesla Band M or Avogrado M can replace Mei M:

  • Margrave Set

Not too strong, and very hard to trigger 3 PCs Effect, I do not recommend using these unless you have nothing else

  • Individual 4-Star Piece (DMG)
  • Top Piece
  • Theresa (T): Sync very well with HoFI signature Weapon, +30% TDM for 6s upon using a weapon active skill.
  • Rita: KF (T): +15% Fire DMG, +15% more Fire DMG for Combo and Charged ATK
  • Shigure Kira (T): +15% Elemental DMG.

  • Mid Piece
  • Theresa ML (M): +30% FIre DMG
  • HoF: Shopping (M): +8% TDM for Combo ATK, +10% Fire DMG.
  • Durandal Vacation: +15% TDM but suffer -20% SP regen rate.

  • Bot Piece
  • Theresa (B): +25% ATK Speed for 4s after using Weapon skill.
  • Shigure Kira (M): +20% Elemental DMG for 5s after Ultimate Evasion ( ATF counted)
  • Bronya FT(B) : +8% TDM.
  • 4-Star Sets:
  • Wang Zhaojun:
  • +25% Fire DMG.
  • +10% TDM for 5s after every 10s.
  • +5% TDM + 5 * number of Enemies ( max 20% Fire DMG).

  • Shigure Kira Set
  • +15% Elemental DMG.
  • +15% HP and 15% DEF, -15% Physical DMG taken.
  • +20% Elemental DMG for 5s after Ultimate Evasion.
  • +15% TDM.

GAMEPLAY

Her gameplay is pretty easy, yet relies on her signature weapon to be fast and maximize her potential, but don't worry, I got you homie

What to do without her weapon? You can check my guide here for some scenarios: Herrscher of Finality Weapon Comparison

Check this video for more info about her team comps, it is pretty short == but I still want to cover:




SUMMARY

Pros: Kinda easy to pull off her full potential, easy Combo, and Utilize her kit, with great animation and visual effects. Thus, the most important part is that she is very OP when having the right team and gear, far surpass** HoF, Vill-V, or DA in the meta, plus a whole bunch of stage timer pause, and an ATF skill that literally stop time provides buffs yet return no negative effect at all.


Cons: She RELIED a lot on the Trio to have a consistent DMG buff and ultimate utilization.


She is HEAVY RELIED on her weapon since her weapon will help her to fast Combo, which leads to not losing her teammate's buff, without it, she will struggle a lot with every team, even on her own rotation and even with the Trio.


In the Trio, HoFi is FORCED to be the main DPS, so you can not use her as a Sub-DPS for HoOShe is HEAVY RELIED on her weapon since her weapon will help her to fast Combo, which leads to not losing her teammate's buff, without it, she will struggle a lot with every team, even the Trio.

And for the last question: Does she worth pulling? She is coming with 6.4 patch, alongside HoO, who has a way better Supply that returns 5 tickets for every 10 tickets used, yet HoO is not a weak Valkyrie at all, so if you do not have much Crystal left, you may want to pull for HoO first, because her banner is ways better than HoFi, who you can grind for her later on. But if you are confident, you can go for HoFi first, even going without Trio, her DMG is still very high, but inconsistent.


And yeh this is the end of my guide, hope you enjoy it and thanks for following me till the end, I'm sorry for any inconvenient with my English since it is not my mother tongue but yeh, have a nice day, cya, fellows

✦✧Fight for all that is beautiful in the world!!✦✧


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