UID: 202030258 (EU)
Welcome to this v6.4 Beta Guide where I'll talk about the newly added Battlesuit [Herrscher of Finality]


Index
1. INTRODUCTION
2. SKILLS
3. PLAYSTYLE & LINEUP
4. EQUIPMENT
5. GAMEPLAY
6. TEST RUNS
7. CONCLUSION
Let's dive in~ ![]()

★ INTRODUCTION ★
Today we will be looking at the mechanics of the newly added S-rank Battlesuit [Herrscher of Finality].
She is an IMG-type Fire Valkyrie who's role is that of the main DPS.
She is a pistol user and has the ability to fight in mid-air.
After using two combo attacks, she can use the Absolute Time Fracture, one of her strongest skills that allow her to freeze time completely.
She will be the main DPS of the Herrscher Trio Team which consists out of [Herrscher of Finality], [Herrscher of Origin] and [Herrscher of Truth].


★ SKILLS ★
The skills mentioned below are all based on level 80 S-rank [Herrscher of Finality].



✦ Passive Skill - Imaginary Ascension, Decreed
Special bar - Descent (right) and Time Wave (left)

✧ Basic ATK, Upward ATK, Dive ATK and QTE grant Descent stacks on hit
✧ 8 stacks max
✧ Combo ATK or exit resets Descent
✧ Gaining Descent grants Elemental Breach for 20s
✧ Combo ATK grants 1 stack of Time Wave
✧ 2 stacks max
✧ Exiting resets stacks
Herrscher Trio Team Bonus:
✧ Entering through Joint Burst from either [Herrscher of Origin] or [Herrscher of Truth] grants the following effects:
• Deal 600% ATK of Fire DMG
• Gain 5 Descent
✧ Exiting won't reset Time Wave stacks
Joint QTE HoTr

Joint QTE HoO


✦ Evasion Skill - Embarking Saintess, Divine
CD: 20s | TF: 1.5s
✧ Gains 1 stack of Descent
✧ Tapping [ULT] during a non-attack action to perform a leap, counts as Evasion

Absolute Time Fracture [Hold Evasion]
CD: 25s
✧ Can be casted after gaining 2 stacks of Time Wave
✧ Character is invincible
✧ Stage and skill timers are paused
✧ Lasts up to 30s
✧ Casting Ultimate, Com,bo ATK or switching will end Absolute Time Fracture
✧ ATK's cost Descent
✧ If duration ends or Descent drop to 0, casts Combo ATK and exists Absolute Time Fracture
✧ Time Wave cannot be stacked during the CD


✦ Basic Attack - Supreme Blade, Reforged
✧ Basic ATK inflicts 4.0 Ignite Trauma, CD 6s
Grounded
✧ SEQ 1: 50% ATK of Fire DMG
✧ SEQ 2: 40% + 50% x 2 ATK of Fire DMG
✧ SEQ 3: 50% + 60% ATK of Fire DMG
✧ SEQ 4: 35% x 6 ATK of Fire DMG
✧ SEQ 5: 150% + 60% x 8 ATK of Fire DMG

Aerial
✧ SEQ 1: 60% ATK of Fire DMG
✧ SEQ 2: 55% x 3 + 80% ATK of Fire DMG
• Knocks enemies down
• If they hit the ground: +10% ATK of Fire DMG
• knocks enemies airborne
✧ SEQ 3: 210% ATK of Fire DMG
✧ SEQ 4: 300% + 135% x 3 ATK of Fire DMG
✧ SEQ 5: 150% ATK of Fire DMG

Upward ATK
✧ Tap [ULT] after Ground Basic ATK
✧ Connects into Aerial Basic ATK SEQ 1
✧ 60% ATK of Fire DMG

Dive ATK
✧ Tap [ULT] after Aerial Basic ATK
✧ Connects into Ground Basic ATK SEQ 3
✧ 10% + 50% ATK of Fire DMG


✦ QTE - Eternal Blossom, Blessed
TF: 2s
✧ Activates when an enemy is:
• time-slowed
• ignited
• knocked airborne
• hit by Mei's Combo ATK
✧ 100% x 2 + 900% ATK of Fire DMG
✧ Knocks enemies airborne
✧ Connects into Aerial Basic ATK SEQ 3


✦ Special Attack - Searching Drifter, Answered
✧ Hold [ATK] at max Descent to cast Combo ATK
✧ Has two modes, Time Flint Stance & Moon Blade Stance
✧ Time Flint Stance: default stance when entering battle
✧ Changes stance after casting Combo ATK
Time Flint Stance
✧ 110% x 4 + 400% + 190% x 4 ATK of Fire DMG
✧ Enemies take 30% more Fire DMG for 15s

Moon Blade Stance
✧ 110% + 1000% ATK of Fire DMG
✧ Recover 12 SP

Herrscher Trio Team Bonus:
✧ Moon Blade Stance Combo ATK deals an extra 200% ATK of Fire DMG and 400% Lightning DMG
✧ Entering via [Herrscher of Truth]'s Joint Burst -> Time Flint Stance
✧ Entering via [Herrscher of Origin]'s Joint Burst -> Moon Blade Stance
Combo ATK during Absolute Time Fracture
✧ 220% ATK of Fire DMG
✧ Consumes no Descent


✦ Ultimate - Deadly Finality, Surmounted
SP: 100 | CD: 20s
✧ 1900% ATK of Fire DMG
✧ Pauses stage and skill timers
✧ Against IMG enemies, 100% DMG will be transferred to the Nihilus Seed

Herrscher Trio Team Bonus:
Joint Ultimate
SP: 125 | CD: 20s
✧ 2000% ATK of Fire DMG + 650% ATK of Ice DMG + 650% ATK of Lightning DMG


★ PLAYSTYLE & LINEUP ★
[Herrscher of Finality] is a fairly straightforward character to play.
This counts for both as a solo DPS and in the Trio Herrscher Team.
Her playstyle revolves around using Weapon Active and Basic ATK to stack up Descent and then casting Combo ATK.
Using Absolute Time Fracture when it is available to dish out the maximum amount of DMG and casting Ultimate.
For Solo DPS, the combinations you will mainly use (after using supports) will be:
HoFi QTE -> Active -> Basic -> Gun Combo -> Active -> Basic -> Sword Combo -> Absolute Time Fracture -> Basic -> Ultimate
For the Herrscher Trio Team it will be a bit more complicated because she will be switched in 2 times instead of just once
Here is one example of a rotation with this team:
HoTr Joint Burst -> HoFi QTE -> Active -> Gun Combo -> HoO QTE -> Active -> Basic -> Evasion -> Basic -> Combo -> Joint Burst -> HoFi QTE -> Active -> Sword Combo -> Absolute Time Fracture -> Basic until time runs out -> Ultimate
As seen in the Trio Team [Herrscher of Finality] can be switched in repeatedly in a short time span.
This is because the special Joint Burst from her Teammembers reduce the switch CD of [Herrscher of Finality] completely.
Note!
These are just some examples to get an idea how she can be played.


Boss Coverage

[Herrscher of Finality] is a strong Fire and IMG DPS so she can be used against a lot of different bosses.
These are just some expamples according to the Beta Bosses that were available.
Her actual coverage will most likely be much larger than this, especially if paired with [Herrscher of Origin] and [Herrscher of Truth].

★ EQUIPMENT ★
✦ Recommended Weapons
[Key of Anonymity] and its PRI-ARM [Domain of Genesis]

Please check out my Weapon Guidefor detailed information ![]()
✦ Alternative Weapons
[Key of Radiance] and its PRI-ARM [Domain of Incandescence]


✦ Recommended Stigmata
[Kiana Kaslana]

Please check out my Stigmata Guide for detailed information ![]()
✦ Alternative Stigmata




★ GAMEPLAY ★

★ TEST RUNS ★
Chrono Navi Team

- Rotations -
With HoTr signature Weapon or Markov Type A
HoTr Active -> Ai-chan QTE -> Active -> Ultimate -> HoTr Tap Ult [Mecha] -> Ultimate -> HoFi QTE -> Active -> Basic Attack until can use Combo -> Active -> Basic Attack until can use Combo -> Hold Evade -> Active -> Basic ATK until Mode ends -> Ultimate
Time: 26s.
Without HoTr Weapon (She cannot trigger Ai-chan QTE)
HoTr Active -> Ai-chan Active -> Basic ATK 5x -> Charged -> Active -> Ultimate -> HoTr QTE -> Ult Tap [Mecha] -> Ultimate -> HoFi QTE -> Active -> Basic Attack until can use Combo -> Active -> Basic Attack until can use Combo -> Hold Evade -> Active -> Basic ATK until Mode ends -> Ultimate
Time: 31s.
- Results -

Note!
Although the Team with budget HoTr and fill gear Ai-chan deals slightly more DMG it is important to note that the performance will suffer a lot wihtout HoTr weapon!
So I would still prefer HoTr gear over Ai-chan!

Herrscher Trio Team


- Rotations -
With signature Weapons
Team Herrscher Trio:
HoTr Active -> Tap Ult [Mecha] -> Ultimate -> HoFi QTE -> Active -> Combo -> HoO QTE -> Active -> Basic ATK -> Evade -> Basic ATK -> Combo -> Ultimate -> HoFi QTE -> Active -> Combo -> Hold Evade -> Active -> Basic ATK until Mode ends -> Ultimate
Time: 22s.
Note!
This time I will not write down all rotations that were done because there are just too many since all the signature weapons provide different rotation advantages and special features.
Here are just some notes regarding no signature Weapon Rotations:
• HoFi can only cast Weapon Active in mid-air with her own Weapon (3x) and HoF signature (1x)
• HoFi has to charge her Descent manually by using Basic ATK
• HoTr has to charge up Mecha Weapons manually by using Basic ATK
• HoO cannot use her first (written as Basic ATK after Active) and last special Combo ATK
- Results -

Short Analysis
✧ HoTr no weapon lacks performance and SP, but DMG is still high, could be a problem during longer fights
✧ HoO and HoFi without Weapon is a massive DMG loss for the Team
✧ HoTr no stigs has the biggest DMG loss compared to HoFi/HoO no stigs
According to these Tests, in terms of pure DMG, the priorities to Weapon and Stigmata is as follows:
Weapon
HoFi > HoO > HoTr
Stigmata
HoTr > HoFi > HoO

★ CONCLUSION ★
Is it worth to get [Herrscher of Finality]?
Yes absolutely!
If certain requirements can be fulfilled...
She is a very strong Valkyrie with a wide coverage against many Bosses not just in Abyss but also Memorial Arena.
If you are lacking a Fire and/or IMG DPS she is the go to Valkyrie.
However keep in mind some things before considering to get her:
• Weapon is a requirement!
-> if you can't afford it don't pull for the Valk
• [Herrscher of Truth] is a must-have support for her!
-> If you don't have her and don't plan to get her, don't invest into [Herrscher of Finality]
-> If you want to get [Herrscher of Truth] then she should be the priority
Advice!
Maybe invest into [Herrscher of Origin] Equipment first, since she'll have a special refund Banner in v6.4
[Herrscher of Finality] is very strong but she should be the last member to get from the Trio Team since [Herrscher of Origin] is free, has a special Banner and can beat IMG Bosses very well herself, she can be used instead.
[Herrscher of Truth] is and always will be the most important piece to this Team and also Solo Teams of the other two!
[Herrscher of Truth] >>> [Herrscher of Origin] > [Herrscher of Finality]

That's it~ ![]()

Thanks to every captain who will read my guide and I hope it will be useful to you! ![]()
As always I wish everyone lots of fun in Honkai and may Ai-Chan bless you with luck in the gacha! ![]()


