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[6.4 BETA] Finishing Off With Kiana



Valkyrie: Herrscher of Finality - Kiana Kaslana

Type: Non Awakened Imaginary 

Weapon: Dual Pistols

Role: Melee Fire Damage Dealer

Mode of combat: Grounded and Aerial Combo Attacks


1. Leader skill

2. Basic and Combo Attacks

3. QTE + Evasion

4. Ultimate and Joint Ultimate

5. SS and SSS Skills

6. Equipment Analysis

Signature Equipment and Alternatives

7. Team Composition 

8. Finality Remarks

1. Leader skill

Team unconditionally deals more Elemental Damage.

When Mei is present on the team, both she and Kiana will deal more Elemental Damage.

The values at each rank division are as follows.


2. Basic and Combo Attacks

Much like her predecessor Flamescion, HFN, can attack on the ground by default or attack in the air after tapping the ultimate button without holding it.


Ground Basic Attacks

Her Ground Basic Attacks Consists of 5 Sequences each dealing:


SEQUENCE 1: 50% ATK of Fire Damage

SEQUENCE 2: 40% + 50% x 2 ATK of Fire Damage

SEQUENCE 3: 50% + 60% ATK of Fire Damage

SEQUENCE: 35% x 6 ATK of Fire Damage

SEQUENCE: 150% + 60% x 8 ATK of Fire Damage


Aerial Combo


Descent Stacks

Every basic attack sequence restores one Descent Stack as shown above her HP bar.

Upon accumulating 8 stacks, she can perform Combo Attacks that deal explosive damage.


HFN has two types of Combo Attacks, although it is not quite important to note their differences, since she will alternate between them in combat. Both Combo Attacks are regarded as Herrscher Form attacks and can take advantage of Herrscher Form Bonuses - More on this in the stigmata section!


Flint Stance Combo

The default stance


Here Kiana gracefully zips around to bedazzle those witnessing the attack


The Attack Deals: 110% x 4 + 400% +190% x 4 ATK of Fire Damage

Additionally, enemies struck by this Combo Attack makes affected enemies take 30% more Fire DamageH from

from HFN.


Moonblade Stance Combo

Kiana assumes the Moonblade Stance after comboing in the Flint Stance and will revert back after a combo attack in this stance.

Here Kiana Delivers a blow so heavy she Shatters the Fabric of Reality


The Combo Attack deals 600% + 1000% ATK of Fire Damage

While also restoring 12 SP after connecting


3. QTE


HFN's QTE Skill is triggered when enemy is:

Time-Slowed, Ignited, Knocked Airborne or Hit by Mei's Combo Attacks


She will induce a 2s Global Time Fracture and deal 100% x 2 + 900% ATK of Fire Damage

She can also immediately chain into the 3rd Sequence of her Aerial Basic Attack!


Joint QTE

When Herrscher of Finality, Truth and Origin are in the same team, their unlock HFN's true potential.

Herrscher of Truth and Origin can now trigger Herrscher of Finality's QTE by casting their Ultimates at a reduced SP cost.


Evasion

Absolute Time Fracture

Perform a Summersault to Suspend Time for an extended duration


When holding Evasion Button at 2 Stack of Time Wave, HFN will cast Absolute Time Fracture and enter Finale Stance.


During Absolute Time Fracture, HFN is Invincible and All Skill and Stage Timer are paused including ELF skills.


Absolute Time Fracture lasts up to 30s. After exiting Absolute Time Fracture enters a 25 second Cooldown.

One TIME WAVE STACK is granted for every combo attack HFN performs and can be stored regardless of Absolute Time Fracture's Cooldown.


As for the Effects

  • Attacks during Absolute Time Fracture costs Descent Stack (she only has 5 stacks in Final Stance), when it reaches zero HFN will perform a finishing Combo Attack and exit Absolute Time Fracture. Casting Ultimate and switching out early will also exit Absolute Time Fracture.
  • If you want to take a 30 second break, this is also a good time to do so!

4. Ultimate and Joint Ultimate

Solo Ultimate

Kiana dives down using the Authority of Origin to Squash Enemies beneath her


SP Cost: 100 Cooldown: 20s

Deal 1900% ATK of Fire DMG. If this attack hits an IMG tye enemy with a NIHILUS SEED, 100% of the Ultimate DMG will be transferred to the NIHILUS SEED.


Joint Ultimate

When activated, Combine the Authority of Truth, Origin and Finality to deliver a breathtaking blow


SP Cost: 125 Cooldown: 20 seconds

This version deals 2000% ATK of Fire Damage, 650% ATK of Ice Damage and 650% ATK of Lightning Damage

Moreover, if the target has a Nihilus Seed, 100% of the damage dealt to the main body will transfer to the Nihilus Seed.

5. SS and SSS Skills


S1: Enemies take 20% more fire damage from HFN instead of 17%


S2: When landing a combo attack in Time Flint Stance, enemies take 35% more fire damage from HFN instead of 30%. Combo attacks in Moon Blade Stance will recover 16 SP instead of 12. 


Gaining Descent Stacks increases the elemental breach bonus from 1.65% per stack to 1.95% (a net 2.4% extra elemental breach). 


SS: Basic and combo attacks now deal 20% more total damage, while HFN receives 30% less total damage.


Deal 40% more fire damage instead of 32.5%. During Absolute Time Facture, deal 40% instead of 32.5% extra fire damage.


SS1: Entering via HTR’s Burst causes enemies to take 8% more total damage instead of 6.9%. Entering Via HoO’s joint burst recovers 16 SP instead of 13. 

Both Joint Entries will boost HFN’s total damage by 15% instead of 13.1%.


SS2: Gaining Descent further increases elemental breach from 1.95% per stack to 2.25% (also a net 2.4% extra elemental breach).

SSS: Increase total damage by 10% and total damage received by all enemies from Mei and HFN by 5.2%. 


Note:

S3 and SS3 are both Lead skill upgrades, please refer to table above for their corresponding values ^^

6. Equipment Analysis

Signature Equipment and Alternatives


Weapon


Active Skill

Passive 1 

Passive 2 

Best in slot weapon, mandatory for ensuring a smooth rotation since the active skill restores DESCENT STACKS


Alternatives

Domain of Incandescence

Only if HoF has it already.

The weapon provides a decent amount of fire damage bonus and has better base stats than any other pistol currently available.

Tranquil Arias

Less consistent, but better than the next option when timed properly


Judgment of Shamash

Free weapon from co-op raid, the extra damage against ignited enemies has 100% uptime. Other than that, the weapon is a placeholder until acquiring her signature weapon.

Signature Stigmata Set

Should be prioritized if HFN will be your main damage dealer

Top


Middle

Bottom




2 Set Effect

3 Set Effect


Alternatives

In terms of alternatives, there is already a variety of sets for HFN to choose from.


However, since most fire sets have a charged attack activation and/or HP loss requirement, mixiing different pieces may yield better results than a full set. This can be seen in the case of Himeko T being better than 2 set Leeuwenhoek. That said, if you only have one set to work with, there is no need to pursue alternate options. In the long run, getting full set Kiana Kaslana is the most optiomal decision,


Unless of course we get an powerful G4 Fire Set further down the road!


7. Team Composition 

OG Herrscher Trio


HTR drives the team, HoO dishes out extra damage, while HFN does the lifting.

Both HTR and HoO also enable HFN to access her hidden potential, and are essential puzzle pieces to unleash FINALITY's full might.


In the MEMORIAL ARENA, HoO should take the lead since she provides additional SP for herself and Kiana, leading to more ults, higher damage and, therefore, a higher score.


Dedicated Fire Damage Dealer - Mainly for Ignite Oriented Weathers

Here, HTR provides elemental bonuses and breach, Ai Hyperion further boosts damage, enables QTEs, keeps the boss ignited and regenerates SP for the team.


Azure Empyrea

While an outdated option, players without HTR but have AzE can use her as a breach support.

She can also inflict ignite, provide a bit of SP regeneration and buff fire damage by a fair amount.

However, do not prioritize her over HTR, since the latter is essentially a direct upgrade to her.


Raven

Also outdated after Ai Hyperion's release, but if the boss only requires one or two rotation to defeat, Raven can offer herself at a reasonable value. Still, she is more for players who got her gear than a long term solution.



8. Final Remarks

Without Herrscher of Truth and Herrscher of Origin, Herrscher of Finality is just another fancy fire damage dealer on par with or slightly weaker than her predecessor, the Herrscher of Flamescion against fire weather bosses and Palatinus/HTR for IMG bosses. 


As her name suggests, she should be the FINAL piece of the puzzle for vanquishing bosses, which is reflected by the support her story self has received to achieve this final form.


That said, if you’re in awe of her aesthetics, playstyle, or are looking for a dazzling bridge companion without meeting the prerequisites to make her combat prowess second to none, do get her! There’s always another chance to get her best support. Good luck also! Seeing how the next patch hosts a big spending event. May your gacha endeavours cross the boundaries of finality~



Honkai Impact 3rd • Guides & Analyses
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