UID: 202030258 (EU)
Welcome to this v6.6 Elysian Realm Beta Guide.
Today we will take a look at the newly added Valkyrie, Prometheus.
Break down how she can be played and which options are most suited for her.
Please read this article in Dark Mode for the best experience ![]()


INDEX
1. SUMMARY
2. EQUIPMENT
3. RECOMMENDED SUPPORTS
4. EXCLUSIVE SIGNETS
5. GENERAL SIGNETS
6. GAMEPLAY
7. BOSSES
8. EPILOGUE
Let's dive in~

★ SUMMARY ★
General Info
[Therminal Aide 0017] is a physical IMG-type, A-Rank, SP battlesuit.
She uses Fist-Weapons in battle and her role will be that of a physical and shieldbreak support.
Despite being a support her DMG output is fairly high and she has a lot of high Crit DMG buffs for herself.
This guide assumes you have maxed out Diverging Paths, unlocked all supports and sigils as well as the Valkyrie at max ER LVL (15).
In my example runs I used a SSS [Therminal Aide 0017], however the Rank should not influence her playstyle too much.
(Probably some lack of Shieldbreak or DMG)
There are 2 different ways to play her:
• Ultimate Style
• Defensive Style
I will discuss both of them in detail.
Please check out myBattlesuit Guidefor detailed information about how to play Prometheus and her special skills ![]()
Special Adjustments

Her special adjustments allow her to recover more Enthalpy (special bar), which enables the use of Combo ATK and her SP Skill: Regen: Superpartner.
It also grants various buffs if it is consumed, like Crite Rate, physical DMG, Impair and more.
Furthermore her SP Skill is now regarded as a Weapon Active, which allows [Therminal Aide 0017] to make use of Signets that get activated by using it.

Combo ATK

Combo ATK + SP Skill: Regen: Superpartner

Her final adjustment allows her to fully recover her special bar Enthalpy if using her SP Skill two times.

v6.6 Stage Effects & Buffs
Note!
Red is when playing the Ultimate Style and Yellow is the Defensive Style
Round 1

Round 2

This versions Buffs are tailor-made for [Therminal Aide 0017], providing Buffs for Ultimates, meele DMG, Evasion and fist users.
In Round 1 the buffs vary depending on the style that is chosen:
Ultimate style uses both 15 Buffs
Defensive style uses the Fist Buff + Ultimate Evasion + one of the 5 Buffs
For Round 2 it'll be the same for both styles:
Both 15 Buffs will be the best to use
One important thing is to select the alternative Boss Houdou, even though Prometheus has an advantage against the default Boss Husk: Mysticism it consumes a lot of time when it casts its crystals.
Prometheus has a hard time breaking those so it is recommended to activate the alternative Boss.
She can still beat the default Boss just fine though it just takes a bit longer.

Ultimate Style Overview
This style is very simple to use:
Combo ATK -> Weapon (SP Skill) -> Ultimate -> Weapon (SP Skill)
and repeat.
If SP is lacking a few Basic ATK's have to be performed to manually charge Enthalpy and then perform another Combo ATK + SP Skill.
Crowd-control is not so much an issue for this build since her Ultimate has a big gather range and if timed correctly the enemies should always be close together.
However having an extra Gather ELF is always nice to have in ER.
Please note that it is important to keep an eye on the special stacks to fully recover Enthalpy when using the SP Skill.
Make sure to cast the Ultimate if you have 1 stack available to not interrupt the chain.


Note!
It is recommended to get at least 1 or 2 SP recovery Signets, otherwise Prometheus will run out of SP after some time.
Which SP Signet will be chosen is up to the individual player or which will be found first.

Defensive Style Overview
Compared to the Ultimate Style, the second one is a tiny bit harder to do:
Evasion + ATK (only at full Enthalpy) -> Weapon (SP Skill) -> Combo ATK -> Weapon (SP Skill)
and repeat.
The difficulty with this build is to master the Evasion ATK properly and also don't mess up the order.
However with practice it won't be difficult at all.
Make sure to only do teh Evasion ATK with full Enthalpy available otherwise it will not enable the SP SKill to be used afterwards.
This build has some trouble with gathering at the beginning so it is recommended to use any available gather ELF.



★ EQUIPMENT ★
Ultimate Style


Defensive Style

Note!
Considering the fact that no Ultimate is being used when playing this style her signature stigmata is actually not that good
because it requires the use of Ultimate to trigger a huge portion of its Buffs.
It is better to use other stigmata instead for a better result.
These are just some examples of equipment that can be used on her.
Please check out myStigmata and Weapon Guide for detailed information. ![]()

★ RECOMMENDED SUPPORTS ★
✦ Best Support - Blood Rose

• 60% TDM for 10s
• Enables the use of Decimation Signets
✦ Other Supports
Snowy Sniper

• 35% Physical Vulnerability for 12s
• Rime Trauma
Starlit Astrologos

• Gather
• 40% Physical DMG for 18s
• Ignore Interrupt 15s
• TDM reduction 15s
✦ Early Game Defensive Style only - Valkyrie Chariot

• Gather
• Stun
• Bleed
• Reduce Enemy Ignore Interrupt and DMG dealt
Very important at the beginning for gathering.
If Blessing of Stimulus is aquired it can be switched.

★ EXCLUSIVE SIGNETS ★


Ultimate Style
✧ First Priority
Blessing of Guiding

✦ SP Skill can be used after Ultimate (no Enthalpy needed)
✦ Ultimate and SP Skill deal more DMG, have higher Crit Rate and Crit DMG

✧ Second Priority
Blessing of Recursion

✦ SP Skill and Combo ATK reduce Ultimate CD and recover bonus SP

✧ Filler
Blessing of Stimulus

✦ SP Skill generates forcefield which pulls in enemies
✦ Enemies in forcefield take more TDM
Blessing of Restructuring

✦ Recover more Enthalpy during defenisve Status
✦ Combo ATK and SP Skill deal more Physcial DMG

Defensive Style
✧ First Priority
Blessing of Override

✦ Ultimate Evasion CD is reduced
✦ Defensive Status with full Enthalpy will release Reversal Field & trigger Ultimate Evasion
✦ Reversal Field deals more DMG
✦ SP Skill can be used afterwards

✧ Second Priority
Blessing of Stimulus

(Please read description above)
Note!
This signet is very important because otherwise crowd control will be much harder.

✧ Third Priority
Blessing of Restructuring

(Please read description above)

★ GENERAL SIGNETS ★
Both Styles
✧ First Priority Core

Decimation (Core1) is by far the best one to choose for Prometheus and this is also the reason why it is mandatory to use Blood Rose as a support.
This signet provides huge Buffs and no Enhanced Buffs are needed.
If one does pop up in the shop, it doesn't hurt to pick it up.
Normal Signets:
DMG taken by enemies > DMG Buffs > MaxHP/SP
Enhanced(I):
Phys Breach

✧ Second Priority Core

Helix (Core 1) is the second best option to get.
Thanks to her special adjustment her SP skill is regarded as a Weapon Active, which makes activating these Buffs very easy.
Again this Signet does not require any Enhanced Buffs but they can be picked up in the shop or if no other good portal is available.
Normal Signets:
DMG taken by enemies > Valk TDM > SP/Weapon TDM
Enhanced(I):
Phys Breach

✧ Optional Cores

Vicissitude (Core 2) is a versatile set which can used on almost any Valkyrie to great effect.
This is also true for Prometheus.
The 20 stacks buff is always a great addition, while not being necessary.
Normal Signets:
Phys DMG/TDM > Phys Breach
Enhanced(II):
+20 stacks


Reverie (Core 1) is another versatile Signet which currently gets boosted a bit by the stage effects (more Shiny Silver drops).
I do think 2 of her 3 Enhanced Signets are worth to get, which one depends on the Style that's played.
Ultimate Style -> Adaptive DMG after Ultimate
Defensive Style -> Adaptive DMG after Ultimate Evasion
Normal Signets:
Phys DMG/TDM > Coin Drops > SP
Enhanced(I):
Phys Breach > Adaptive DMG


Stars (Core 2) while being nerfed is still a very strong option.
Now it is limited with its Enhanced Signets but that doesn't influence Prometheus much.
She can only reliably trigger 2 of the 3 Buffs so the fitting ones have to chosen.
I would not recommend to try and get the Enhanced Buff with a portal but rather hope for it to pop up in the shop.
Because only 1 out of 3 is needed and the others will be useless if they appear instead.
Ultimate Style -> Red + Yellow (Weapon + Ult)
Defensive Style -> Red + Blue (Weapon + Evasion)
Normal Signets:
Weapon > Ultimate/Evasion > SP/other DMG Buffs
Enhanced(II):
Red & Yellow or Red & Blue

✧ Single Pieces (no Core needed)

Helix, Reverie, Stars
All of these Signets can be used as Single pieces to great effect as well.
The order will be the same as mentioned above.

Ultimate Style Only
✧ Optional Cores

Deliverance (Core 1) is only usable with this Style because the other one does not use Ultimate.
When having enough SP the Ultimate can be casted very fast and the Buffs are active almost all the time.
No duration increase is needed and Enhanced Buffs are not needed either just an extra.
Normal Signets:
Phys DMG/TDM > Phys Breach > SP
Enhanced(I):
Signet increase
Note!
These Signets can work very well as single pieces without the Core too.


Gold (Core 2) can not be forgotten when playing an Ultimate oriented build, especially if it can be casted very fast, which is the case with Prometheus.
This Signet does require the Core to unleash its full potential!
Normal Signets:
DMG Buffs
Enhanced(II):
Enemy DEF reduce

Defensive Style Only
✧ Single Pieces (no Core needed)

Setsuna is a staple when playing Evasion oriented builds but for Prometheus she does not require any Core or second Evasion unleash the full potential.
Her exclusive Signet Blessing of Override reduces the Ultimate Evasion CD by 70% and is enough to be usable during every Rotation.
Normal Signets:
DMG Buffs > SP


Gold can be used to great effect with this build as well but only the DMG Buffs and if enough SP Signets are aquired beforehand.
Otherwise Prometheus' SP recovery is too slow.
Fortunately there are many easy to get SP Signets that can be used like Stars, Helix, Setsuna, Reverie and Decimation.
Normal Signets:
DMG Buffs > Max SP

★ GAMEPLAY ★

★ BOSSES ★
These infos are important for both styles.
✦ First Boss: Son of Darkness

This Boss is very simple and its attacks are easy to evade.
Try to focus breaking its arm and it'll take much more DMG.
✦ Second Boss: Heimdall

Heimdall is always accompanied by an extra enemy and in v6.6 it'll be the MECH-type enemy.
If hit by a certain amount of ATK's, Heimdall will enter Overdrive mode during which its ATK speed is higher and deals more DMG.
During my several runs I never had any issue with the Overdrive mode because Prometheus doesn't deal that many hits and the modes gets triggered later.
She also deals enough DMG to beat the Boss without any additional Heavy Trauma help from supports.
However if there are struggles against this Boss the option to choose a BKE as a support is always there.
✦ Third Boss: Houdou

The new optional Boss during v6.6 will be Houdou and thus will replace Couatl: Revenant.
This Boss has two phases in which he has a physical Shield.
The fights is very simple in the first phase, just doing normal rotations.
During the second phase it can be tricky to hit him because he charges around the arena very fast.
Prometheus' very slow walking speed and huge arena make it almost impossible to chase him.
Just try to catch him while he is running around or beating him before he teleports away after the phase transition is the key to a fast victory.
✦ Flame-Chaser: Elysia

During my runs I chose Elysia as the last Boss because she has no additional phases and doesn't move around much.
So no special strategy is needed when fighting her.
I am failry confident that Prometheus can beat almost every Flame-Chaser Boss with ease, the only exception might be Kosma.

★ EPILOGUE ★
[Therminal Aide 0017] will be one of the best Valks to use in Elysian Realm during v6.6 since the buffs are tailor-made for her.
The last Bosses are not the best for her considering that they all have something annoying to deal with but she can still beat them fast enough.
She is very strong and easy to play while also having a few different signets to choose from and two different styles to have some variety.
Another fact to mention is that many Enemies have Shields now and Prometheus can break them very easily.
I hope this Guide helped you to understand how to play her and what to watch out for when fighting enemies.

That's it~

Thanks to every captain who will read my guide and I hope it will be useful to you!
As always I wish everyone lots of fun in Honkai and may Ai-Chan bless you with luck in the gacha!


