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Herrscher of Rebirth - Seele Vollerei | Battlesuit Guide | HI3rd [6.8 BETA]

I recommend to read this post in dark mode.


Hello and welcome to this Herrscher of Rebirth - Vollerei Seele battlesuit guide!

I hope I'll be able to help you, let's start~


Note: This guide is based on the BETA. Officially released content might differ.


✦ Table of contents ✦


Short overview

Source

Kit & Skills

Rank-ups

Gear

Team & Rotations

Comparisons

Gameplay examples

Conclusion


✦ Short overview ✦



Herrscher of Rebirth, in the following also "HoRb", is a S-rank Valkyrie releasing in 6.8, designed to be a new impair support, meaning she'll replace Herrscher of Sentience.

*sad Senti stan noices*


HoRb is a Physical Psy Valkyrie using scythes, who has summoned entities. She can be used as damage dealer and support for physical teams.


Also, HoRb comes with a new mechanic converting crit rate into crit damage at above 100% crit rate and crit damage into crit rate at below 100% crit rate

Meaning she solves many crit issues with physical teams, for more information head to the Kit & Skills section.


✦ Source ✦


Herrscher of Rebirth is an gacha-only Valkyrie for now.

In 6.8 she'll get her first supply:

It's a normal expansion banner, meaning you're guaranteed to get her within 100 pulls.

...or whatever your current expansion pity is.


On the global servers, this banner releases on August 3rd and end on September 1st.



Currently there is no other way to get her. And I assure you, it'll stay this way for ages.


✦ Kit & Skills ✦

*All numbers are based on S.0 rank


✧ General information ✧


As said before, HoRb is a Physical Psy Valkyrie who can be played as DPS and Support.

Team members deal 2 DMG for each hit against hit shields if the enemy is impaired by HoRb.

- Soul Shaper and Life Binder form -


Her DPS and support builds are seperated into two forms:

Soul Shaper form (support form) and Life Binder form (dps form)


Both forms have different Ultimates, weapon actives, Basic ATKs, Combo ATKs, Ultimate Evasion skills, and summoned entities.


You can switch between the forms by clicking [ULT]


Soul Shaper to Life Binder form switch:


Life Binder to Soul Shaper form switch:



You can decide in which form to start in her skills. Turn "Saha's World, Inseparable" on to start in Soul Shaper form and turn it off to start in Life Binder form.

- Leader Skill - Fresh Buds From Flowers Fallen -


Every team member's max HP increased by 5%, and they deal 10% bonus Physical DMG.

For every Physical DMG dealer on the team, the character gains 5% bonus max HP and deals 5% more Physical DMG.

- Special bar: Herrscher Charge -


In both forms HoRb has a special bar showing her current Herrscher Charge, which starts at 0 and caps at 100.


Visuals in Soul Shaper form:

0 Charge

100 Charge


Visuals in Life Binder form:

0 Charge

100 Charge


Herrscher Charge can be restores with Ultimate Evasions or Basic ATKs.

It resets upon changing forms.


Herrscher Charge is used to use Combo ATKs.


✧ Soul Shaper form ✧


Turn "Saha's World, Inseparable" on to start in Soul Shaper form.

When starting in Soul Shaper form, HoRb's max SP increase by 125.

- Summoned entity: Spirit Deer Diana -


While it's on field Herrscher of Rebirth gains following buffs:

✧ 35% Total DMG

✧ 30% less Total DMG taken


When you start attacking the enemy, the Deer starts to attack by itself for a while.

If you're inactive for 5s it stops attacking.


ATK 1: Deal 2% x 10 ATK of Physical DMG

ATK 2: Deal 30% x 2 ATK of Physical DMG

ATK 3: Deal 70% ATK of Physical DMG

*Deer randomly attacks with those attacks, not in order

- Evasion and Ultimate Evasion -


In Soul Shaper form a normal Evasion triggers Ultimate Evasion skill.


Trigger a 3s global Time Fracture; restore 1000 HP to HoRb; restore 500 HP to the team; Restore additional 15 SP to the team; restore 20 Herrscher Charge

FIRST ULTIMATE EVASION SKILL ONLY: Restore additional 15 SP to the whole team

- Basic ATK -


Herrscher of Rebirth has 4 Basic ATK Sequences.


SEQ 1: Deal 20% x 3 ATK of Physical DMG; recover 15 Herrscher Charge

SEQ 2: Deal 60% ATK of Physical DMG; recover 15 Herrscher Charge

SEQ 3: Deal 35% x 3 ATK of Physical DMG; recover 50 Herrscher Charge

SEQ 4: Deal 25% x 12 ATK of Physical DMG; recover 60 Herrscher Charge

- Weapon Active -


During weapon active tap [WA] to activate the Joint Weapon Skill.


SP: based on weapon | CD: 18s; isn't affected by CD reduction


Weapon active: Deal 300% ATK of Physical DMG

Joint Weapon Skill: Deal up to 60% x 46 ATK of Physical DMG

Joint Weapon Skill Finisher: Deal 200% x 3 ATK of Physical DMG

Tap [WA] earlier to end the Joint weapon skill early (minimum 2 seconds)

If HoRb is switched out during this attack she'll stay off field to finish the attack.


Joint Weapon Skill activated following buffs:

✧ Inflicts 50% Impair for 16s

✧ 7% Team Total DMG for 16s; Can be refreshed once by changing the character

✧ During Dewy Twilight it activates Withering Frissure


These bufffs do not stack with the buffs provided by her Joint Combo.

- Ultimate -


*All timers are frozen during this animation


SP: 175 | CD: 25s


Inflict Dewy Twilight to all enemies on field for 30s, Inflict Withering Frissure state for 30s

Dewy Twilight duration can be extended back to 16s with a Combo ATK.

Dewy Twilight state


Team gains following buffs against enemies affected by Dewy Twilight:

✧ 50% Impair

✧ Joint Weapon Active can instantly be triggered by holding [WA]

✧ Allows her to use her QTE


time left is shown above your HP bar.



Withering Frissure state (Soul Shaper form)


Team gains following buffs against enemies affected by Withering Frissure:

✧ 30% Crit Rate

✧ Hit shield buff increased to 4 DMG/hit

✧ HoRb restores 2,5 SP when these enemies are hit, 5 times max (resets when using Ultimate)

✧ 2,6% Physical DMG taken by the enemy (independent)

✧ 15% Physical DMG taken by the enemy (independent); doesn't stack with the buff from the Combo ATK

✧ Activates〖Butterfly that Delivers Life〗for the team


✧ If using a Joint Weapon Skill or Joint Combo during Withering Frissure increases Dewy Twilight's Impair to 75%

The symbol above the HP bar is replaced if this effect is active:


Butterfly that Delivers Life


At above 100% Crit Rate:

✧ Gain 2% Physical DMG

✧ Each 1% Crit Rate above 100% convert into 2% Crit DMG, up to 20% Crit Rate can be converted


At below 100% Crit Rate:

✧ Each 2% Crit DMG get converted into 1% Crit Rate until reaching 100% Crit Rate, up to 50% Crit DMG can be converted

- QTE -


Can only be activated during Ultimate.

Triggered when team mates knock enemies airbone or time-slowed


Restore 100 Herrscher Charge

QTE automatically connects to her Combo ATK meaning you can use her Joint Combo right away.

- Combo ATK -


At 100 Herrscher Charge hold [ATK] to launch her Combo ATK.

During Combo ATK tap [ATK] to use her Joint Combo.


Combo ATK: Deal 200% x 2 ATK of Physical DMG

Joint Combo: Deal 600% + 1000% ATK of Physical DMG; trigger a 2s global Time Fracture

During Dewy Twilight state it increases the duration left to 16s if it's lower.


Buffs provided by her Combo ATK:

✧ Inflicts 50% Impair for 16s

✧ 7% Team Total DMG for 16s; Can be refreshed once by changing the character; doesn't stack with the Combo ATK Total DMG

✧ During Dewy Twilight it activates Withering Frissure

✧ 15% Physical DMG taken by the enemy for 16s (independent); doesn't stack with the buff from the Withering Frissure state


✧ Life Binder form ✧


Turn "Saha's World, Inseparable" off to start in Life Binder form.

When starting in Life Binder form Herrscher of Rebirth has higher max HP and Seele deals 1% more Total DMG to MECH enemies for every 10 max HP above 3000 (caps at 36%).

- Summoned entity: Flower Spirit Dora -


While it's on field Herrscher of Rebirth gains following buffs:

✧ 35% Total DMG

✧ 30% less Total DMG taken


When you start attacking the enemy, the flower spirit starts to attack by itself for a while.

If you're inactive for 5s it stops attacking.


ATK 1: Deal 30% x 2 ATK of Physical DMG

ATK 2: Deal 60% ATK of Physical DMG

ATK 3: Deal 90% ATK of Physical DMG

*Flower spirit randomly attacks with those attacks, not in order

- Basic ATK -


Herrscher of Rebirth has 4 Basic ATK Sequences.


SEQ 1: Deal 160% ATK of Physical DMG; recover 10 Herrscher Charge

SEQ 2: Deal 20% x 8 ATK of Physical DMG; recover 20 Herrscher Charge

SEQ 3: Deal 100% x 2 ATK of Physical DMG; recover 30 Herrscher Charge

SEQ 4: Deal 300% ATK of Physical DMG; recover 45 Herrscher Charge

- Ultimate Evasion Skill -


CD: 15s


Trigger a 3s global Time Fracture; restore 500 HP to HoRb; restore 20 Herrscher Charge

Her Ultimate Evasion Skill can be connected to her fourth Basic ATK by tapping [ATK].

- Weapon Active -


During weapon active tap [WA] to activate the Joint Weapon Skill.


SP: based on weapon | CD: 18s; isn't affected by CD reduction


Weapon active: Deal 10% x 6 + 50% + 150% x 2 + 100% x 9 ATK of Physical DMG

Joint Weapon Skill: Deal up to 60% x 46 ATK of Physical DMG; trigger a 2s global time fracture

Joint Weapon Skill Finisher: Deal 720% ATK of Physical DMG

Tap [WA] earlier to end the Joint weapon skill early (minimum 2 seconds)


Joint Weapon Skill activated following buff:

✧ 35% Combo ATK Physical DMG for 8s

- Ultimate -



*All timers are frozen during this animation


SP: 75 | CD: 18s


Deal 100% x 5 + 1200% ATK of Physical DMG; reveal Withering Frissure for 15s

Note: Withering Frissure has different effects in Life Binder form than it has in Soul Shaper form. Also it'll end upon switching the Valkyrie.

Withering Frissure state (Life Binder form)


Team gains following buffs against enemies affected by Withering Frissure:

✧ Herrscher of Rebirth gains 40% Crit Rate

✧ HoRb restores 2,5 SP when these enemies are hit, 5 times max (resets when using Ultimate)

✧ 2,6% Physical DMG taken by the enemy (independent)

✧ 15% Physical DMG taken by the enemy (independent); doesn't stack with the buff from the Combo ATK

✧ Hit shield buff increased to 4 DMG/hit

✧ Activates〖Butterfly that Delivers Life〗for Herrscher of Rebirth


✧ If you kill an affected enemy with an non-Ultimate attack reset Ultimate CD and her next Ultimate will cost 0 SP.

- QTE -


Triggered if the enemy is impaired or time-slowed.


Deal 250% x 4 ATK of Physical DMG; trigger 1s of global time fracture

- Combo ATK -


At 100 Herrscher Charge hold [ATK] to launch her Combo ATK.

During Combo ATK tap [ATK] to use her Joint Combo.

Buffs provided by her Combo ATK:

✧ 15% Physical DMG taken by the enemy for 16s (independent); doesn't stack with the buff from the Withering Frissure state

✧ Increases Joint Weapon Skill DMG for 15s


✦ Rank-ups ✦



Analysis


✦ S0 ✦

S0 definitely is strong enough already and can work out perfectly well.


✦ S2 ✦

Absolutely insane. Increases abyss scores by 20 points+ due to way faster rotations as you can decrease your SP farming.

It decreases the time of your first rotation by around 6 seconds, that alone is a huge buff.


✦ SSS ✦

Insanely good. Enables MA strategies and just like S2 it decreases the time spent SP farming.


Note

We can expect Seele's support form to be meta for way longer than her DPS form.

Especially because her DPS boss will come more rarely with time.



✦ Conclusion ✦


If you're a f2p and low on crystals you can stay at S0 and still get good results.

If you're a low spender or looking for a good relatively "cheap", but good rank, S2 definitely is the way to go.

And SSS... well, the whaling won't be worthless

✧ Damage comparison ✧



✧ DPS ✧


✧ Support ✧


The main carry of Seele's rank-ups is the SP regeneration.

There is some DMG increase with higher ranks, but the rotations getting faster is a high score increase by itself.

test detaiIs


Dreamweaver

S0 rank, 1318 ATK

(ouch)

59,1 ATK; 5,21 crit DMG; 12 Crit Rate from affixes


Terminal Aide 0017

SSS rank; 1241 ATK

95,1 ATK from affixes


Ruler of Sentience

S2 rank (due to it being free), 1254 ATK

No Stigmata provide any ATK/DMG

QTE turned off


Ruler of Rebirth

No Stigmata provide any ATK/DMG.



Rotations:


HoRb support

HoRb Evasion - Basic ATK x 4 - Combo ATK - Joint Combo

TA QTE - Ultimate - WA

HoRb Ultimate - WA

DW QTE - WA - Basic ATK - WA - Ultimate - WA - Charged ATK - Basic ATK x 4 - Charged ATK - Finisher

TA QTE - Ultimate - WA

HoRb QTE - Joint Combo

DW QTE - WA - Basic ATK - WA - Ultimate - WA - Charged ATK - Basic ATK x 4 - Charged ATK - Finisher

Rotation time: 50s


HoRb DPS

HoS Evasion - Spear Combo ATK (Evasion trigger)

TA QTE - Ultimate - WA (SP Skill)

HoS Chain Combo ATK - Ultimate

HoRb QTE - Ultimate - WA - Joint Weapon Skill (full 4s) - (Ultimate) - Basic ATK until full Herrscher Charge - Combo ATK


✦ Gear ✦


✧ Weapon✧


Her best weapon in any case is her Signature weapon Life Harvester's Song and the PRI-version Life Harvester's Path: Shared Destiny


For details on the weapon alternative weapons please check my weapon guide!

✧ Stigmata ✧


For her DPS as well as Support form Seele: Herrscher of Rebirth (TMB) is the best.


Susannah teams are the only exception, as Susannah can't crit.

Meaning in Bleed teams you wanna go for Suannah: Overtime (T), Aladdin (MB)


For more information on these Stigmata and alternative Stigmata, please read myStigmata guide !


✦ Team & Rotations ✦


Note: Support Herrscher of Rebirth's teams don't always use the same rotations but have 2 different rotations they use in a pattern like

Rotation 1 - Rotation 2 - Rotation 1 - Rotation 2 - ...


Note 2: Please remember that rotations can always differ based on the boss, the DMG needed and your overall situation. This is only the base rotation, if you want to be sure watch videos of players who know what they're doing.

✧ Support HoRb ✧


When playing HoRb as support you usually play a team o*

**S / Herrscher of Rebirth / Terminal Aide 0017


Susannah is an exception to this rule as she prefers SI over TA.

Valkyrie Quicksand / Herrscher of Rebirth / Starry Impression

Note: Herrscher of Sentience and Herrscher of Rebirth don't work together at all if HoRb isn't supposed to be the DPS.

Rotations

*Start in Soul Shaper form

DPS/HoRb/TA


Rotation 1 (S0 - S1)


HoRb Evasion - Basic ATK until full Herrscher Charge - Combo ATK - Joint Combo

TA QTE - Ultimate - WA (SP Skill)

HoRb Ultimate - WA

DPS


Note: You can click the WA during her Ultimate animation and then switch out instantly once the animation ends.

Also, you can skip a lot of the first HoRb part in case you manage to use her Ultimate without it. (Or even switch to Prom right away)


Rotation 1 (S2+)


HoRb Evasion - Basic ATK

TA QTE - Ultimate - WA (SP Skill)

HoRb Ultimate - WA

DPS


Note: You can click the WA during her Ultimate animation and then switch out instantly once the animation ends. You can't see the WA starting, but just check the symbol above your HP bar. It should NOT be a moon.



Rotation 2


TA QTE - Ultimate - WA (SP Skill)

HoRb QTE - Joint Combo

DPS

Bleed DPS/HoRb/SI


Rotation 1 (S0 - S1)


HoRb Evasion - Basic ATK until full Herrscher Charge - Combo ATK - Joint Combo

SI QTE - Ultimate (+WA)

HoRb Ultimate - WA

DPS


Note: You can click the WA during her Ultimate animation and then switch out instantly once the animation ends.

Also, you can skip a lot of the first HoRb part in case you manage to use her Ultimate without it. (Or even switch to Griseo right away)



Rotation 1 (S2+)


HoRb Evasion - Basic ATK

SI QTE (+WA) - Ultimate

HoRb Ultimate - WA

DPS


Note: You can click the WA during her Ultimate animation and then switch out instantly once the animation ends.



Rotation 2


SI QTE (+WA) - Ultimate

HoRb QTE - Joint Combo

DPS


✧ DPS HoRb ✧


When playing HoRb as DPS you want a team of

Herrscher of Rebirth / Herrscher of Sentience / Terminal Aide 0017


Herrscher of Sentience is badly needed. If you don't have her, give up on HoRb DPS. TA can be replaced by Starry Impression in many cases.

Herrscher of Rebirth / Herrscher of Sentience / Starry Impression

Rotations

*Start in Life Binder form

HoRb/HoS/TA


HoS SP farming - end with spear combo + UE Skill

TA QTE - Ultimate - WA (SP Skill)

HoS Ultimate

HoRb QTE - Ultimate - WA - Joint Weapon Skill (full 4s) - (Ultimate) - Basic ATK until full Herrscher Charge - Combo ATK


*In case you start with Herrscher Charge or don't need the Combo ATK add a Senti combo bonk after her Ult

HoRb/HoS/SI


HoS SP farming - end with spear combo + UE Skill

SI QTE (+ WA) - Ultimate - Combo ATK OR Elf Ultimate (CD reduction)

HoS Ultimate

HoRb QTE - Ultimate - WA - Joint Weapon Skill (full 4s) - (Ultimate) - Basic ATK until full Herrscher Charge - Combo ATK


*In case you start with Herrscher Charge or don't need the Combo ATK add a Senti combo bonk after her Ult

✧ Triple Support team ✧


Okay, I half-way take the "without HoS forget about HoRb dps" back. Only half cause HoRb isn't really the DPS here.

However, it works.


Herrscher of Rebirth / Terminal Aide 0017 / Starry Impression

*needs SI's signature weapon

Note: In MA use Prometheus' leader skill

Rotations

*Start in Soul Shaper form


HoRb/TA/SI


Okay, this one is extremely situational. I'll still try to find a base, but note that this can be changed a lot.

Go like

First rotation - rotation 1 - rotation 2 - rotation 1 - rotation 2...


First rotation


SI Combo ATK - WA

HoRb Evasion - Basic ATK until full Herrscher Charge - Combo ATK - Joint Combo - Ultimate

TA QTE - Ultimate - WA (SP Skill)

HoRb QTE - Joint Combo

SI QTE - Ultimate - Combo ATK - WA

HoRb QTE - Joint Combo

TA QTE - WA - Combo ATK - WA (SP Skill)



Rotation 1


HoRb QTE - Joint Combo - Ultimate

SI QTE - Combo ATK - Ultimate - Basic ATK x 3 - WA

HoRb QTE - Joint Combo

TA QTE - Ultimate - WA (SP Skill)

HoRb QTE - Joint Combo

SI QTE - Ultimate - WA



Rotation 2


HoRb QTE - Joint Combo - Ultimate

TA QTE - Ultimate - WA (SP Skill)

HoRb QTE - Joint Combo

SI QTE - Combo ATK - Basic ATK x 1 - Ultimate - WA

HoRb QTE - Joint Combo

TA QTE - Combo ATK - WA (SP Skill)


✧ Video examples ✧


As the rotations are way too long to fit into GIFs I made short videos to make the rotation more understandable for people who learn better with videos


Please excuse me, YT ruined the quality of some videos for some reason.



Support HoRb

Note: My Susannah gameplay is horrible, please don't take it as example. I don't know how to play her properly tbh, it's to show the Support rotation only




DPS HoRb





Tripple Support


✦ Comparisons ✦


✧ vs. Herrscher of Sentience ✧


Damage in the following is calculated in damage dealt within 2 rotations.

Herrscher of Rebirth is S0 and Herrscher of Sentience S2.


Conclusion


Overall, Herrscher of Rebirth just clearly does better in any case outside of Bleed teams.

SSwords stigmata on HoRb will outdo 4/4 HoS.


Still love you Senti


In Bleed teams Herrscher of Rebirth will do better with most gears.

In case you have Holmes or use Gluttony T, MBP M, Newton B Senti could do better, but the faster rotation can still end up in Seele being better.

And if you have an Aladdin dupe, HoRb will outdo Seele here as well.

test detaiIs


HoRb team:

Dreamweaver

S0 rank, 1318 ATK

(ouch)

59,1 ATK; 5,21 crit DMG; 12 Crit Rate from affixes


Terminal Aide 0017

SSS rank; 1241 ATK

95,1 ATK from affixes


Ruler of Rebirth

S0 rank, 1084 ATK + ATK given by the Stigmata.

No Stigmata provide any ATK/DMG

Stigmata changed to the Stigmata shown.



HoS team:

Ruler of Sentience

S2 rank (due to it being free), 1114 ATK + ATK given by Stigmata.

No Stigmata provide any ATK/DMG

Stigmata changed to the Stigmata shown.

QTE turned off



Rotations:


HoRb team:


HoRb Evasion - Basic ATK x 4 - Combo ATK - Joint Combo

TA QTE - Ultimate - WA

HoRb Ultimate - WA

DW QTE - WA - Basic ATK - WA - Ultimate - WA - Charged ATK - Basic ATK x 4 - Charged ATK - Finisher

TA QTE - Ultimate - WA

HoRb QTE - Joint Combo

DW QTE - WA - Basic ATK - WA - Ultimate - WA - Charged ATK - Basic ATK x 4 - Charged ATK - Finisher

Rotation time: 50s



HoS team:


HoS WA - Sword Combo ATK - Evasion - Spear Combo ATK (Evasion trigger)

TA QTE - Ultimate - WA

HoS Chain Combo ATK - Ultimate - Combo ATK (one bonk)

DW QTE - WA - Basic ATK - WA - Ultimate - WA - Charged ATK - Basic ATK x 4 - Charged ATK - Fin

HoS WA - Sword Combo ATK - Evasion - Spear Combo ATK (Evasion trigger)

TA QTE - Ultimate - WA

HoS Ultimate - Combo ATK (one bonk)

DW QTE - WA - Basic ATK - WA - Ultimate - WA - Charged ATK - Basic ATK x 4 - Charged ATK - Finisher

Rotation time: 53s



Little bonus in terms of DPS, not too important, but

HoRb team:

*HoRb was will S rank at this point (forgot to make a screen)


Valkyrie Quicksand

SSS rank, 1476 ATK

106,2 ATK from affixes


Starry Impression

SSS rank; 1315 ATK


Ruler of Rebirth

S0 rank, 1084 ATK + ATK given by the Stigmata.

No Stigmata provide any ATK/DMG unless said otherwise.

Stigmata changed to the Stigmata shown.



HoS team:

Ruler of Sentience

S2 rank (due to it being free), 1114 ATK + ATK given by Stigmata.

No Stigmata provide any ATK/DMG

Stigmata changed to the Stigmata shown.

QTE turned off



Rotations:


HoRb team:


HoRb Evasion - Basic ATK x 4 - Combo ATK - Joint Combo

SI QTE (+WA) - Ultimate

HoRb Ultimate - WA

VQ QTE - WA - Ultimate - WA - Basic ATK x 4 - Combo ATK - Combo ATK x 4

SI QTE (+WA) - Ultimate

HoRb QTE - Joint Combo

VQ QTE - WA - Ultimate - WA - Combo ATK - Basic ATK x 4

Rotation time: 48s



HoS team:


HoS Evasion - Sword Combo ATK - WA - Spear Combo ATK (Evasion trigger)

TA QTE - Ultimate - WA

HoS Chain Combo ATK - Ultimate - Combo ATK (one bonk)

DW QTE - WA - Basic ATK - WA - Ultimate - WA - Charged ATK - Basic ATK x 4 - Charged ATK - Finisher

HoS WA - Sword Combo ATK - Evasion - Spear Combo ATK (Evasion trigger)

TA QTE - Ultimate - WA

HoS Ultimate - Combo ATK (one bonk)

DW QTE - WA - Basic ATK - WA - Ultimate - WA - Charged ATK - Basic ATK x 4 - Charged ATK - Finisher

Rotation time: 53s


✧ vs. Miss Pink Elf ♪ ✧


Okay, so...

I really can't do a fair abyss comparison in the Beta DPS test due to it not being possible to trigger HoRbs double Ultimate there, which can be a significant DMG increase.

Also Ultimate Evasion Skill triggers are a huge score change


So I'll try to rate it differently... by stealing video examples from Marisa who linked videos from CN players due to my Skill issues...


SSS MPE run (447D / 853 pts)

S0 HoRb run (451D / 875 pts)

S0 SirinA HoRb run (451D / 850 pts)

Video creators: 啊哈哈哈寄汤来啰, 过去进行时ib and 亿只一霄


Also, I can tell u that in the DPS test HoRb did around 98,8% of MPE's DMG.



Conclusion


In case you can trigger HoRb's double Ultimate or Ultimate Evasion she'll be always better than MPE.

In case you can't it doesn't differ much, but MPE could probably to slightly better.


And if you don't have SSS MPE or have Seele ranks... I mean... it's clear, isn't it?


✦ Gameplay examples ✦


Original video creator: Inari Gaming (YouTube)

Thanks for letting me use your videos once again, you're amazing btw


✦ Conclusion✦


Is Herrscher of Rebirth worth your pulls?


Yes. Just simply yes.

We can expect her to be meta for a long time (especially her Support form), she's an extremely powerful support and can be a good DPS as well.

Even with Senti's Stigmata she does better than her and in my opinion she's fun as well.


Got nothing to add, she just simply is worth the crystals.

Credits


  1. Thanks to Cyxo who sent the Valkyrie/Stigmata icons to me and thanks to Alpaca who cut these out / corrected them and so on
  2. thanks to 啊哈哈哈寄汤来啰, 过去进行时ib and 亿只一霄 who created the example runs for MPE vs HoRb
  3. Oh and to Marisa (YT link)who linked them in their guide... Cause I don't speak a single word of Chinese and it was hard to find actually good example runs
  4. Thanks to Inari(YT link) for the video examples
  5. Website for official wallpapers in case you're interested, here

Thanks for reading my guide, I hope I was able to help you!

Have a great day




EU/UID: 203184518


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