UID : 207338262
Hi and welcome to my 6.9 Beta Guide I will talk about the new Battlesuit ★ Sirin Miracle ☆ Magical Girl

INDEX
1 INTRODUCTION
2 HOW TO GET
3 SKILLS
4 RANK UP
5 ANALYSIS OF STIGMATES
6 WEAPON
7 LINEUP
8 GAMEPLAY AND HOW TO PLAY HER


INTRODUCTION
In this 6.9 we have a new S-Rank battlesuit ★ Sirin Miracle ☆ Magical Girl !
Sirin is a new MECHA Fire-DPS S-Rank Battlesuit.
It's the second valkyrie who can Ignite ennemies with Chrono Navi.
It's a chakram user.
She can Ignite (Ignited enemies take 30% ATK of Fire DMG every 0,5s during 10s) and Time Mastery the enemies.

HOW TO GET
You can get the new S-Rank ★ Sirin Miracle ☆ Magical Girl for free in War Treasury with 480 Ancient Willpower and 480 Ancient Legacy.
Also, her expansion is going to be here for 3 weeks, but it's not recommend to pull on her because she is free.
People who want to rank up quickly can pull, but it's not a good idea.

SKILLS
The skills are based on level 80 S-Rank.

Sirin skills lvl 80 SSS
Leader Skill ~ Dazzling Nova
Increase by +21% Ignite DMG of all characters.
Team deals +28% Fire DMG
Passive Skills ~ Yearning of Growth
Wish, Taking Firm Steps
Enemies take +15% Fire DMG from Miracle ☆ Magical Girl
Wish, Not Fearing the Darkness
Applies Blaze to enemies on the fields for 20s upon character entrance or Charged ATK release.
Ignite DMG caused by Ignite Trauma on enemies in Blaze comes from the last character who applied that.
Triggering it again resets the duration.
Exiting removes Blaze on all ennemies.
Wish, for the Celestial Bloom
Character who enters receives 2 stacks of Magic Girl Channel, each stack increasing Ignite stacks by 1.
Each stakes causes the Ignite effect who the enemies take bonus Fire DMG equal to +15% of ATK per 0,5s.
The stats lasts 15s, Magic Girl Channel can stacks upon 9.
Triggering it again adds to the stacks and resets the duration.
Evade ~ Echo of Brave Hearts
Comfy Puppet
Triggering Ultimate Evasion Skill restores HP.
See-through Bookmark
When exiting, Fire DMG received by all ignited enemies +200% of ATK
Special Attack ~ Fate-slashing Circle
Slash, the cut of Thin Paper
When charging, character keeps the Magical Girl Channel state.
Every 0,5s increases Ignite stacks that can be applied by 1, max 4 stacks.
The state lasts 15s.
Triggering it again adds to the Magic Girl Channel stacks and resets the duration.
Each stacks causes the Ignite effect to deal +15% bonus Fire DMG per 0,5s and applies 2 Ignite Trauma to enemies on the field every 0,5s.
Stitch, as if Mending a Broken Heart
After entry, when casting Cut or Join, the character's Fire DMG +35%
Lasts 7,5s.
Triggering it again resets the duration.
Ultimate ~ Tailoring Shattered Nightmares ☆
Such a bore! Behold, shattered shadows!
Against ignited enemies, Ultimate deals Ignite stacks (up to 15) x 50% ATK of bonus Fire DMG and removes bonus Ignite stack on enemies.
Basic ATK ~ Callback of Crossing Blades
QTE Superposed, Broken Fantasies
QTE: Triggered when the enemy is Time Slowed or Ignited to deal +1500% ATK of Fire DMG and inflict 3,5 Ignite Trauma.
Triggers 3s of global Time Fracture, restores 10 SP and improves Ignore interrupt for 5s.
On hit, it restores 180 Starry Faith and makes enemies takes +12% Ignite DMG for 15s.
Triggering it again resets the duration
White Blade, Wave the Night Goodbye
When BASIC ATK SEQ 4 hits an ignited enemy, deals additional Fire DMG = 400% of ATK.
This damage is considered Ignite damage.
Retrace, to the Morning Light
Ultimate CD is reduced by 10%. Minimum CD : 15s.
Detonating Magic Sigil restores 10 SP.
RANK UP

S1: Unlock Ignite! Recurring Chaotic Nightmares
Fire DMG caused by the Ultimate will be considered Ignite DMG.
S2: Unlocks new skill
Uncoditionnal Faith : Initial SP +40. Can works every 10 mins in Open World.
Rend! Entwined Bond of Old Days : When charging, deals bonus DMG up to 12 x 9999 DMG considered as HP loss.
S3 : Raises skill level cap
Advance, in the Direction of Starlight is raised from lvl 1 to lvl 2.
Team Ignite DMG increases from 21% (S) to 22% (S3). Team Fire DMG increases from 28% (S) to 29% (S3).
SS : Unlocks new skill
Wish, Taking Firm Steps is raised from lvl 6 to lvl 11.
Enemies take 20% (S3) instead of 15% (S) Fire DMG from Miracle ☆ Magical Girl.
SS1: Raises skill level cap
Stitch, as if Mending a Broken Heart is raised from lvl 8 to lvl 15.
After entry, casts Cut. When casting Join, the character's Fire DMG increases from 35% (S) to 60% (SS1).
SS2: Raises skill level cap
Retrace, to the Morning Light is raised from 1 to 2.
Ultimate cooldown is reduced by 25% (SS2) instead of 10% (S)
SS3: Raises skill level cap
Advance, in the Direction of Starlight is raised from lvl 2 to lvl 3.
Team Ignite DMG increases from 22% (S3) to 23% (SS3). Team Fire DMG increases from 29% (S3) to 30% (SS3).
SSS: Unlocks new skill
Vanish, like Foam in a Dream.
Charged ATK Fate-slashing Circle +500% ATK of bonus Fire DMG to ignited enemies.
Charged ATK +45% more Total DMG to ignited enemies.
ANALYSIS OF STIGMATES

Little Joys Set
This stigmata set is the signature set of ★ Sirin Miracle ☆
This set is going to be available at the 6.9 release
You can obtain this set through her Equipment Expansion Supply which guarantees the weapon Dream Cutter in 50 pulls or crafting these in the Foundry as a G4 Fire Stigmata.

TeRiRi: Gift (T)

+20% Fire DMG
+40% Fire DMG to ignited enemies
+0.0 max HP of the team, this buff is not affected by other max HP percentage increases
Broboli: Demo (M)

+20% Total DMG
+25% Ignite Trauma
+20% Fire DMG to ignited enemies
Vollerei: Review (B)

+35% Total DMG
+20% Ignite DMG caused by Weapon Skill
+20% Fire DMG for 15s when non-Weapon Skill attacks deal damage. Max 5 stacks
2-pc Bonus : Sparkling Girl's Heart
-12% DMG Taken
+20% Ignite DMG
3-pc Bonus : Eternal Magic Girl
+14% Fire DMG
+6% Total DMG if the target has more than 2 stacks of Ignite
Finally, it's very recommended to pull on this set or to craft if you can because the bonus are very strong for Sirin and the 2-PC/ 3-PC are good with others Fire DPS who need that, it can be a really good remplacement if they don't have their signature set.
WEAPONS
As you can see Sirin is coming with her signature weapons Dream Cutter. I will talk about normal and PRI-ARM forms.
You can obtain her weapon during the Equipment Expansion Supply which guarantees weapon after 50 pulls.
Dream Cutter ★
ATK : 303 CRT : 9

Bonus for herself :
+20% Ignite DMG
+20% Fire DMG dealt by Ultimate and burst mode
Regenerates 1,5 SP for every ignited stack on the target when ultimate or burst mode hits enemies, max 5 stacks. CD: 15s.
Bonus for ★ Sirin Miracle ☆ Magical Girl :
After casting Cut, deal number of Ignite x 100% of Fire DMG
After casting Join, deal number of Ignite x 140% of Fire DMG
(This DMG is considered as Ignite DMG)
Gain 3 aditionnals stacks of Magic Girl Channel when casting cut.
The DMG calculations require 1 Ignite stack and caps at 5 stacks. CD : 15s.
Dream Cutter: Polar Star ☆
ATK : 440 CRT : 20

Bonus for herself :
+25% Ignite DMG
+25% Fire DMG dealt by Ultimate and burst mode
Regenerates 2 SP for every ignited stack on the target when ultimate or burst mode hits enemies, max 5 stacks. CD: 15s.
+15% Fire DMG for ignited enemies
+18% Ignite DMG when enemies have more than 1 Ignite stack
Deal the number of Ignite stacks x 140% ATK of Fire DMG
Bonus for ★ Sirin Miracle ☆ Magical Girl :
After casting Cut, deal number of Ignite x 140% of Fire DMG
After casting Join, deal number of Ignite x 170% of Fire DMG
(This DMG is considered as Ignite DMG)
Gain 3 aditionnals stacks of Magic Girl Channel when casting cut.
The DMG calculations require 1 Ignite stack and caps at 5 stacks. CD : 15s.
Of course it's the best weapon for Sirin, if you don't have Sirin you can use this on Chrono Navi because she is the only other one who can ignited enemies and take full advantage.
LINEUP

The best team with Sirin include Ai Hyperion and HoTr, with Chrono Navi enemies will get many stacks of Ignite and Sirin can enjoy all of her buffs.
HoTr is here to buff and support the Fire DMG
If you don’t have Chrono Navi the best choice to replace her is with Azure Empyria or in the worst case Raven. Pardo is a good choice to replace HoTr.
GAMEPLAY AND HOW TO PLAY HER
I will explain ★ Sirin Miracle ☆ Magical Girl gameplay and the basic rotation you can do with HoTr and Chrono Navi.
BASIC ATK
Can attack with 4 sequences, SEQ 3 and SEQ 4 will apply Ignite Trauma to enemie*

*** enemies with Basic ATK apply Magic Sigil on them.
When you have SEQ 4, press [Weapon] to unleash Cut.
Sirin deals Fire DMG to enemies in Magic Array and detonates Magic Sigil inflicted on the targets to deal Fire DMG.

SPECIAL ATK
When you have a certain value of Starry Faith, hold [ATK] to start charging, during which she keeps consuming Starry Faith to pull in enemies and constantly deal Fire DMG
Based on how long [ATK] is held, she can cast different Charged ATK.
While holding [ATK] to consume fewer Starry Faith, she casts SEQ 1 of Charged ATK to deal Fire DMG to enemies.

While holding [ATK] to consume more Starry Faith, she casts SEQ 2 of Charged ATK to deal Fire DMG to enemies.
After casting SEQ 2 of Charged ATK, tap [Weapon] to unleash Join which deals Fire DMG to enemies, recovers HP, and applies Ignite Trauma to enemies on hit.

ULTIMATE
Tap [ULT] to trap enemies on an illusory space, all enemies trapped take Fire DMG.

Rotation
Start with HoTr > Weapon Skill > ATK X 1 > QTE Chrono Navi > Weapon Skill > ATK X 3 > ULT > QTE HoTr > Press ULT to get Continuation Form > Hold ATK > ULT > QTE Miracle ☆ Magical Girl > ATK X 4 > Weapon Skill > Hold to charge the ATK > Weapon Skill > ULT
CONCLUSION
If you don't have a FIRE DPS, Sirin is a very good choice in this meta. I recommend highly to invest on her iven if you already have HoFi or HoF, she is going to be very strong with Ignited Weather in Superstring Dimension.
Don't forget that she is Free and you can craft her stigmatas
Thank you for watching my guide and good luck for your pulls !
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