Post Details Page

[6.9 Beta] Miracle ☆ Magic Girl Elysian Realm Guide

UID: 202030258 (EU)


Welcome to this v6.9 Elysian Realm Guide.

Today we will take a look at the newly added Valkyrie, Miracle ☆ Magic Girl.

Break down how she can be played and which options are most suited for her.

Please read this article in Dark Mode for the best experience 


INDEX


1. SUMMARY


2. EQUIPMENT


3. SUPPORTS


4. EXCLUSIVE SIGNETS


5. GENERAL SIGNETS


6. GAMEPLAY


7. BOSSES


8. EPILOGUE


Let's dive in~ 


★ SUMMARY ★

General Info


[Miracle ☆ Magic Girl] is a new Fire/Ignite MECH-type, S-Rank battlesuit.

She is a Chakram user and her role will be that of the main DPS.

Her unique feature is to be able to increase the Ignite stacks on enemies, similar to Griseo and Susannah have for Bleed.

She is also able to increase the DMG output of the Ignite effect and thus can even deal a lot of DMG after switching out.

After certain actions Sirin is able to use a special Weapon Skill.

This guide assumes you have maxed out Diverging Paths, unlocked all supports and sigils as well as the Valkyrie at max ER LVL (15).

In my example runs I used a S0 [Miracle ☆ Magic Girl].


There are 2 different ways to play her:

• Charged Build

• Weapon Build


I will discuss both of them in detail.


Please check out my Battlesuite Guide for detailed information about how to play Sirin and her special skills

[6.9 Beta] Miracle ☆ Magic Girl Battlesuit Guide
1k

Special Adjustments


Her special adjustments allow her to recover more HP, gain Iron Body and even receive a special 5th Basic ATK SEQ.

This ATK SEQ allows her to trigger Ultimate Evasion and restore Starry Faith (needed to cast Charged ATK).

Her Ultimate DMG is increased as well.



Glitter stacks



Basic ATK SEQ 5

(Only available in ER)


Cut

(Usable after Weapon or Basic ATK SEQ 4 or 5)


Special bar - Starry Faith

(Hold [ATK] to perform Charged ATK at 300 or 600 Starry Faith)


Charged SEQ 2

(Spend the whole Special Bar)


Join

(Usable after Charged SEQ 2)

v6.9 Stage Effects & Buffs



Round 1 or 2 (?)

(I can never figure out which Round of Buffs is available in the Beta so pls refer to the live Version for this)

This versions Buffs are tailor-made for Sirin, providing bonuses for Ignite DMG and also increase the Hit Count amount from the Ignite effect.


This makes it possible for her to use the Bodhi Signets, which otherwise won't be too useful for her.


One important thing is to select the alternative Boss Andrius, it is a BIO-type with a Fire shield and thus easy to beat with [Miracle ☆ Magic Girl].

Charged Build Overview


This style's rotation will be as follows:


1 Ego Signet:

Charged ATK -> Weapon Active (Join) -> Full Basic ATK -> Repeat



2 Ego Signets:

Charged ATK -> Weapon Active (Join) -> Repeat

!Use Full Basic ATK if Ultimate Evasion charges run out!



3 Ego Signets:

Charged ATK -> Weapon Active (Join) -> Repeat

!Use Ultimate if Ultimate Evasion charges run out!




Note!

The order of the Signets is based on the order of the graphic below.

1 Ego Signet refers to the 1st, 2 once the 2nd is obtained and 3 once all 3 are obtained.

Weapon Build Overview


This style's rotation will be as follows:


1 or 2 Ego Signets:

Weapon Active -> Weapon Active (Cut) -> 1x Basic ATK -> Repeat

! Use Full Basic ATK if Ultimate Evasion charges run out!

!Use Ultimate whenever it is available!



3 Ego Signets:

Weapon Active -> Weapon Active (Cut) -> 1x Basic ATK -> Repeat

!Use Ultimate if Ultimate Evasion charges run out!



Note!

The order of the Signets is based on the order of the graphic below.

1 Ego Signet refers to the 1st, 2 once the 2nd is obtained and 3 once all 3 are obtained.

★ EQUIPMENT ★


Note!

This equipment will be effective for both builds.

These are just some examples of equipment that can be used for her.

Please check out my Weapon and Stigmata Guide for detailed information. 

[6.9 Beta Guide] New Stigmata Set: [Little Joys]
1k
[6.9 Beta Guide] New Weapons: [Dream Cutter] & [Dream Cutter: Polar Star]
1.8k

★ SUPPORTS ★



✦ Best Support - Blood Rose

• 60% TDM for 10s

• Enables the use of Decimation Signets




✦ 2nd best Support - Azure Empyrea

• 30% Elemental for 15s

• 16% Elemental Breach for 18s

• 1 SP every 1s for 15s

• Ignore Interrupt




✦ Other Supports


Bright Knight Excelsis

(Heimdall only if necessary)

• Heavy Trauma


★ EXCLUSIVE SIGNETS ★

Charged Build


✧ First Priority


Blessing of Resplendence

✦ +1 max Ignite stacks and +30 max HP for every stack of Glitter

✦ <30% HP = HP recovery +75%

✦ >30% HP = -75% HP recovery, -300 HP per second

✦ Charged ATK maxes out Ignite stacks

✦ Join deals more DMG for every Ignite stack on the enemy (counts as Ignite DMG)


✧ Second Priority


Blessing of Inner Blaze

✦ Join triggers Ultimate Evasion & restores Starry Faith

✦ Charged ATK deals more DMG (counts as Ignite DMG)

✦ TDM taken by the enemies increases for 8s

✦ Join reduces Ultimate CD and restores 1 SP for every stack of Glitter


✧ Third Priority


Blessing of Stellar Breach

✦ Increases TDM

✦ Ultimate resets Weapon CD, restores 2 Ultimate Evasion charges, Starry Faith & increases Glitter stacks


(This Signet is needed to uphold the Rotation for both Builds because it recharges the Ultimate Evasion.

It isn't 100% needed but I definitely recommend to try and get it)

Weapon Build


✧ First Priority


Blessing of Tailor

✦ Basic ATK SEQ 5 inflicts Magic Sigil and triggers Cut

✦ Consume 300 Starry Faith after Cut to use Basic ATK SEQ 5 immediately

✦ Basic ATK SEQ 5 and Cut deal more DMG


✧ Second Priority


Blessing of Dreamstitch

✦ Increased DMG from Basic ATK SEQ 5 (counts as Ignite DMG)

✦ Basic ATK SEQ 1 - 4 reduce the Ultimate Evasion CD by 1s (CD: 0.5s)

✦ TDM increases for 8s after triggering Ultimate Evasion


✧ Third Priority


Blessing of Stellar Breach

(Please read description above)


✧ Filler

Blessing of Resplendence

(It isn't needed for this Build but can be used to increase the DMG from Decimation Signets)


★ GENERAL SIGNETS ★


Charged Build


✧ First Priority Core


Decimation (Core 2) is amazing for this Build thanks to the big amount she heals when she unleashes Join and it complements very well with the First Priority Ego Signet.

She can also use Core 1 if so desired but I personally think Core 2 is the better choice.

This signet provides huge Buffs and while the enhanced buffs are not necessary, they are very good and can be used.


Normal Signets:

DMG Buffs > Max HP > DMG taken by enemies


Enhanced(II):

Ele Breach > Adaptive DMG



Note!

I recommend upgrading the DMG & max HP Signets to the max lvl.

✧ Second Priority Core

Setsuna (Core 1) is the second best option to get for both builds as they both trigger Ultimate Evasion frequently.

Enhanced Buffs are absolutely not necessary for her.


Normal Signets:

TDM taken > TDM > Extra Evasion


✧ Third Priority Core

Bodhi (Core 1) works very well but only during the v6.9 Buffs!

Because for every Ignite tick the Hit Count goes up by 10, if no similar Buff like this is available then this Signet shouldn't be used and be replaced by one of the Optional Signets.

Her Hit Count isn't that high without it!

Enhanced Buffs are very good and 1 or 2 should be aquired if possible.


Normal Signets:

TDM taken > TDM > Extra Hits


Enhanced(I):

Ele Breach > TDM taken > Adaptive DMG


✧ Optional Cores

Reverie (Core 1) is usable on any Valkyrie as always.

Core 1 can be used if some time is still left and all other Cores are done.

If planning to use this Signet it is advised to try and get the Coin Drop boosts at the beginning of the run (best bought in the shop).

Once the Core is obtained some enhanced Buffs can also be considered.


Normal Signets:

DMG Buffs > max HP/SP > Coin Drops (Best bought from the Shop early)


Enhanced(I):

Ult Evasion Adaptive DMG > Ele Breach


Stars (Core 1) can be used to its full capacity after obtaining the 2nd Exclusive Signet, which makes it easier to trigger Ultimate Evasions.

The Ultimate doesn't get used as frequently so I would prioritize Weapon and Evasion if using the Core.

Enhanced Signets are not needed but I would recommend to get the Blue & Red one.


Normal Signets:

Weapon > Evasion > Ele DMG > Ultimate


Enhanced(I):

Blue & Red > Others



Note!

I recommend upgrading the Weapon Signet to the max lvl as it provides very strong effects.

Vicissitude (Core 2) is a versatile set which can used on almost any Valkyrie to great effect.

The 20 stacks buff is always a great addition, while not being necessary.


Normal Signets:

Ele Breach > Ele DMG/TDM


Enhanced(II):

+20 stacks


✧ Single Pieces

Reverie:

DMG Buffs


Stars:

Weapon > Ele DMG > Ultimate


Weapon Build


✧ First Priority Core

Helix (Core 2) is perfect for this Build since it makes use of the Weapon Active frequently.

Although the biggest DMG output comes from the Basic ATK SEQ 5, it is still casted soon enough to enjoy the Buffs from this Signet.

Enhanced Signets are highly recommended to get!


Normal Signets:

TDM taken > TDM > Weapon TDM


Enhanced(II):

Ele Breach > TDM taken > Adaptive DMG


✧ Second Priority Core

Decimation (Core 2) is used for this build as well although it is a bit slower without the Resplendence Ego Signet.

However her HP recovery is good enough to still use this Signet very well.

Again enhanced Buffs are not necessary but good to have.


Normal Signets:

DMG Buffs > Max HP > DMG taken by enemies


Enhanced(II):

Ele Breach > Adaptive DMG


Note!

I recommend upgrading the DMG & max HP Signets to the max lvl.

✧ Third Priority Core

Bodhi (Core 1) works for the same reasons as already mentioned in the Charged Build.

!Please read 3rd Priority Core section - Charged Build for further information!


Normal Signets:

TDM taken > TDM > Extra Hits


Enhanced(I):

Ele Breach > TDM taken > Adaptive DMG


✧ Optional Cores

(These are the same as for the Charged Build, so please read the Optional Core section there if you want to get more details why they are used)

Reverie (Core 1)


Normal Signets:

DMG Buffs > max HP/SP


Enhanced(I):

Ult Evasion Adaptive DMG > Ele Breach


Stars (Core 1)


Normal Signets:

Weapon > Evasion > Ele DMG > Ultimate


Enhanced(I):

Blue & Red > Others



Note!

I recommend upgrading the Weapon Signet to the max lvl as it provides very strong effects.

Vicissitude (Core 2)


Normal Signets:

Ele Breach > Ele DMG/TDM


Enhanced(II):

+20 stacks


✧ Single Pieces


Reverie:

DMG Buffs


Stars:

Weapon > Ele DMG > Ultimate


★ GAMEPLAY ★

★ BOSSES ★


These infos are important for both builds.


✦ First Boss: Houdou

The first Boss is Houdou and nothing important is to note about his mechanics other than he jumps he lot.

The Charged Build has a big advantage here because during charging, the enemy cannot move around/is significantly slowed down.

The Weapon Build has to chase him around every now and then.




✦ Second Boss: Heimdall

Heimdall is always accompanied by an extra enemy and in v6.9 it'll be the MECH-type enemy.

If hit by a certain amount of ATK's, Heimdall will enter Overdrive mode during which its ATK speed is higher and deals more DMG.


During my runs I used BKE as a support for the Weapon Build.

This is absolutely needed, believe me!

This Build has no invulnerability frames nor does it does it have any other special things going for it.


The Charged Build on the other hand doesn't need extra support at all.

She can keep the Boss in one place during her charge and deals significantly more DMG.




✦ Third Boss: Andrius

The new optional Boss during v6.9 will be Andrius and thus will replace RPC-6626.

This Boss has 2 phases and a Fire shield during both of them.

This Boss is very easy with [Miracle ☆ Magic Girl] and can be beaten pretty fast.




✦ Flame-Chaser: Elysia

During my Charged Build run I chose Elysia as the last Boss.

She is easy to beat with this Build thanks to its very high DMG output.

No special things have to be considered when fighting her.



✦ Flame-Chaser: Vill-V

For the Weapon Build I chose Vill-V instead for the pure reason that this Build is significantly weaker and Elysia deletes your health bar very quick

Destroying the crystals she spawns is almost impossible as well because of the low spread DMG this Build does.

Vill-V is an easy Boss and doesn't need any special tactic.

★ EPILOGUE ★


[Miracle ☆ Magic Girl] will be one of the best Valks to use in Elysian Realm during v6.9 since the buffs and Bosses are tailor-made for her.

She is pretty strong and both of her Builds are easy to understand and play.


Charged or Weapon Build?


Definitely use the Charged Build as this one is the superior option.

It isn't just safer to use against Bosses like Heimdall and Elysia but also deals way more DMG and thus is significantly faster.

My first Weapon Build run was 12+ minutes long while the Charged Build was below 7 minutes.

I got lucky when I tried the Weapon Build again and got an Ego portal at Floor 3 and thus was able to get the time from the reference video.

But I personally don't like to reset for Ego portals


Of course you can play whichever Build you like, this was just my experience with it.

I didn't enjoy it



I hope this Guide helped you to understand how to play her and what to watch out for when fighting enemies.

That's it~ 

Thanks to every captain who will read my guide and I hope it will be useful to you! 


As always I wish everyone lots of fun in Honkai and may Ai-Chan bless you with luck in the gacha! 

Credits


A big thanks to my best friendViolet for always creating the amazing visuals

Another big thanks to Gabryc for providing the test results and other material

Thank you toSaiara for helping me out when it comes to ER questions and guidance

Without you I wouldn't be able to create these guides

Honkai Impact 3rd • Guides & Analyses
Repost allowed
Elysian Realm
sirin
Guide honkai
11
0
2
11
0
All comments

Loading...

All Tools

Recommended Users