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Honkai Patch 7.4 Beta - Flying to Oxia Event Guide

Edited Image from https://www.hoyolab.com/article/27259295?utm_source=sns&utm_medium=twitt

Introduction


Welcome to the "Flying to Oxia Invitation" Event, a fun game mode similar to "Bejeweled" but with a Honkai spin on things to make it much more fun! I will help walk you through the strategies I found, hidden secrets and what to expect in this guide.

This event launches on May 10th.


As for rewards, the highlight is "Sugary Starbust" ( Kira ) New adorable outfit "Fuzzy Pink Love" alongside crystals and more!

Game Mechanics


The core Idea of this game is to line up 3 or more identical pieces to clear them from the board and cause chain reactions.

Lining up pieces in different formations will result in pieces with "Special Effects". You also have "abilities" one Skill and one Ultimate each with game changing effects unique to the character.


You cannot make matches diagonally, with the main way being in a line vertically or horizontally.

Pay close attention to the enemy preview, it will help you know what to expect to fight against. Stage info offers you some helpful tips as well telling you the "Stage Environment" effects if applicable, I would also suggest following the Recommended character as many of these stages are designed for that character to perform exceptionally well there.


The Recommended level isn't a requirement you can normally clear most floors despite being under the recommended level.

Pieces matched will be sent to attack the row they are present in.

If you were to make matches in the rows showcased above then you wouldn't hit any of the enemies.

Unless you are trying to go for a screen clear with an "Exalted Game Piece" then you want to focus on rows with monsters.

Each enemy is unique in the sense that they have varying sizes and hitboxes, this one in question is a small enemy.


Small enemies take up one row

Medium sized enemies take up 2 rows

Large enemies take up three rows.


In this example, Coralie can be damaged by matches formed in 3 rows due to her large hitbox.

Game pieces will enter from left to right unlike in the traditional variant of the game where pieces fall from top to bottom.

Ultimate ( Left ) Skill (Right)

You will also have one "Skill" and one "Ultimate" ability, the Ultimate costs SP and the Skill has no cost but a specified cooldown.

The SP bar will be located directly under your health bar. Pay close attention to this so you know when you can use Ultimate!

Daily Challenge unlocks after clearing stage 1-4.

I recommend playing it daily as the name implies to get Contest Entry tickets.

You can use these tickets to level up your characters.

Try to keep your characters ( especially the newly obtained characters ) around the recommended level instead of hyper investing into any one character with the exception being if it's Coralie. There will be some requirements to clear certain floors of "The Path to Oxia" before you can proceed with to the newly unlocked story levels.

If you are having any trouble with the daily stages, please check the "Daily Challenge" section.

You need to clear up to stage 8 before you can do the second part of the story chapter.

Likewise, you need to clear up to 18 before you can the third chapter of the story.

Status Effects

First lets get started with "Freeze"

This is a rather annoying status effect that can ruin your planning and setups, If a piece is frozen then you cannot move that piece around until you make a match with it or "cleanse" the debuff which is essentially limited to Songque only.

Next up is "Locked"

This takes it a step further from "freeze" and locks the tile all together. If you want to get access to your piece again then you will need to make matches around it to deplete the lock health. Each created match will reduce the lock HP by 1, reducing it's health to 0 will result in the destruction of the lock and freedom of your piece!

Burning is the last status effect I can introduce you for before talking about "Bombs"

If your piece has the "Burning" debuff then it will deal damage to you every round, removing them is quite easy though!

All you need to do is make a match with the affected piece or cleanse it to remove the Burning effect.

I recommend trying to get rid of it as soon as it appears, it is a big risk to your health doing TONS of damage that can kill you.

Now that we have those out of the way I can explain "Bombs"

Bombs can have different status effects changing their effect towards you.


  • Normal Bomb - Explode and deal damage.
  • Freezing Bomb - Explode then apply Freezing effects.
  • Fire Bomb - Explode then apply Burning effects.


Just like lock does, bombs will have a certain amount of HP and require you to make matches around the bomb specifically to reduce it's HP by 1. If you reduce it's health to 0 it will be disabled without triggering saving you from having a bad time.

Yes, this is just essentially an omega buffed lock with a harsher removal condition.


Now lets get into Bind.

This is essentially an exaggerated form of "Locked" where the piece cannot be moved but now if you don't get rid of it fast it will start to "infect" the other pieces close to it which will cause a problem if left to it's own devices for too long.


As for "Bleed" it's essentially just a weaker "burning" except now it has HP and you need to make matches around it.


Contaminated pieces are literally a trap.

If you remove it then it will deal damage to you, this is the one status effect that you don't want to remove.

The contaminated pieces will go away on their own or when cleansed but if you make matches with them prepare for damage!


  • Weakened - Reduce the pieces attack by 30%
  • Slow - Increase cooldowns of skill and Ultimate.
  • Broken - Cannot trigger that pieces effect when removed.

Special Game Pieces

Vertical Removal Game Piece

Matching 4 pieces vertically or horizontally will create a "Special Piece game piece" that can remove an entire row when matched with other pieces.

Note: This also works vertically but with a reversed effect, creating a Horizontal Removal Game Piece instead.

Matching 5 pieces in the shape of a T or an L will create a "Explosive Removal Game Piece" that creates an explosion when matched with other pieces, it will remove game pieces in a 3x3 area around the game piece.

This effect is quite strong as it enables you to take out all pieces surrounding the main piece, just be aware of positioning and plan in advance where pieces will end up since this could end up ruining your attempts to make an "Exalted Game Piece" which will be explained in the following section.

Exalted Game Pieces

An Exalted Game Piece is a special piece with a symbol of the character you are currently playing, obtained by matching up 5 pieces in a row. If you exchange an "Exalted Game Piece" with another piece you will remove all pieces of that type from the board without needing to match them.


You may be asking, but what about matching it with pieces already containing special effects?

It's not mentioned anywhere in the game but I was curious so I did some testing early on and the results are recorded below.

If you Exchange an exalted Game Piece with an "Explosive Removal Piece" then the resulting effect turns all pieces of the same color into a "Explosive Removal Piece" before triggering them, this lets you set off many simultaneous explosions on the board.

This is a strong effect that often removes 80-90% of the board.

If you Exchange an exalted Game piece with a Vertical Removal Piece" then it will turn all pieces with the same color into a "Vertical Removal Piece" before triggering it, if you have a piece in every row then you can clear the whole board as seen below.

This is an overpowered effect allowing you to normally clear the entire board depending on where your pieces are positioned.

And finally, the biggest effect is similar to the last effect, exchanging the "Exalted Game Piece" with another "Exalted game piece" will result in you wiping the entire board no questions asked, this is generally the same as the effect prior except it doesn't have the restriction that could come into play as rare as it is.

As you can see this can be done to quickly clear entire stages especially early on.

It's an extremely powerful effect and the most optimal strategy I can find is to focus on trying to do this.

Just don't try forcing it if you are in a situation where you can't then it's better to try to have some backup damage ready.

Character Guides

Now that we finished the Mechanics and Effects, I think it's about time we dive into the characters.

This section will focus on giving a rundown on the characters before giving a guide and recommendations.

Dreamseeker: The Starter

Dreamseeker is a Melee / Multi-Sequence Damage / AoE type character unlocked after finishing the tutorial stage 1-1.

I would rate her damage potential 7/10 with low difficulty.

Dreamseeker is the first character you unlock on this mode and will travel with you throughout your adventures.

She specializes in using her skill to make "Exalted Game Pieces" then use them to clear the entire board while having the option to simulate the "board clear" to a lessened effect with her Ultimate, which makes her gameplay engaging and fun.


Exclusive Piece: In my Dreams

"In Your Dreams" - Yae Mi- I mean Sakura

Dreamseeker's Exclusive Piece may look underwhelming at first glance, but it's true power lies in the ability to deal damage split up into multiple hits. This will come in handy against specific enemy types that are immune to single instances of damage.


She holds "Melee" pieces, when removed they will fly to the right of the screen stopping upon hitting an enemy.


Skill: Genius Player

Genius Player

Dreamseeker's skill "Genius Player" is truly what makes her shine and enable her to deal massive amounts of damage.

What makes it so amazing is letting you pick a piece to convert into an Exclusive piece every 2 turns letting you make Exalted Game Pieces quite easily with an immensely powerful effect.


Ultimate: Sweet Dreams

Dreamseeker's Ultimate, "Sweet Dreams" Is very potent as long as you know what you are doing.

At times like showcased above it can be extremely strong dealing large amounts of damage in a single go.

The reason it's situational is it removes all Multi-sequence Damage game pieces on the board which can possibly go against one of her strategies, that being to combine her Exclusive pieces ( which happens to be "Multi-sequence Damage game pieces" ) together and aim to create an Exalted Game Piece. That being said, it is still something you want to aim to use, especially If you use more than one "Multi-sequence Damage game piece" in which case it's effectively a board wipe on Ultimate!


Additionally, there are situations where her Ultimate can be a lifesaver for instance if you were trying to combine two Exalted Game Pieces together, but the only thing standing in your way is a single piece. In this situation other characters might have a problem if they are unable to make a match with it but Dreamseeker could simply convert it to her Exclusive piece then use her Ultimate. It's niche I know but it has actually happened to me 3 times so it's worth mentioning.


Strengths: Shielded Enemies

Her main Strength is in fighting enemies that have shields, being able to do multiple instances of damage bypassing their mechanic and letting her still deal damage where other characters may not be able to.


Weaknesses: Many enemies in a line

If I was hard pressed to name a weakness for her, it would be fighting against what Senadina excels at, fighting many enemies in a line. She can still manage if you make Exalted Game Pieces and combine them but she won't have a good time.


Strategy:


Focus on making matches other than her game piece "In my Dreams" Then use her skill and proper positioning to line up 5 in a row to get an Exalted Game Piece, you will then try to combine it with another Exalted game piece to clear the board.


Recommended Game Pieces

I recommend those pieces.

Energy Cell:

You see, this buff increases the damage they deal in a "per strike" basis which is a fancy way to say "per hit"

So the actual effect is much higher than one may think at first glance with her specialty being multi hits.


Absolute Power / My Sweet:

This has really good synergy with her, it's melee and gives "Power" or "SP" to use your Ultimate.

Alternatively, you can replace this with "My Sweet" to have some sustain if needed.


Double Cut:

This piece is both Melee and Multi hit, very good synergy with Dreamseeker who fits into the niche of fighting shielded enemies who are vulnerable to multi hits.


Senadina: The Anti-Swarm


Senadina is a Melee type character unlocked on Stage 1-5.

I would rate her damage a respectable 8/10. In terms of difficulty she's a medium rating.

What makes her harder than the others is her ultimate grouping aspect, where you need to have proper positioning.

Senadina's specialty is fighting against many weak enemies and using her Ultimate to group them together before using piercing attacks to penetrate through them. If there are multiple enemies standing in a line instead of hitting the one in the front she will instead damage the entire row.


Exclusive Piece: Stardust Blitz

Senadina's Exclusive Piece Is actually quite powerful and what enables her to be so successful at taking out opponents in a line.

To understand what it's talking about first I need to describe two terms.


Terminology:

Sleep - Count reduced by 1 whenever a Melee game piece is removed, because of this you want to use all Melee game pieces.

Moon Ricochet - Special State where removing "Stardust Strike" game pieces in this round will make the pieces deal damage a second time, after which the state will be removed and the counter will reset.

You can see the counter above your character.


Senadina entering "Moon Ricochet" state is signified by the count disappearing and being replaced with her yo-yo.

Additionally, her exclusive pieces will start glowing.

So essentially what it does can be simplified to...

"After you remove enough Melee pieces enter a special state, Stardust Blitz ( her exclusive piece ) will make the pieces deal damage a second time for a single round before resetting the counter."



Skill: Instant Strike

Senadina's skill is an enhanced version of Dreamseekers ability where she turns a specified game piece into an Exclusive piece.

The difference in her case she additionally turns her piece into a Horizontal Removal Game piece.


This is best used when she is in Moon Ricochet state after grouping up enemies with her Ultimate which will be covered next.


Ultimate: Violent Hurricane


Senadina is unique in the sense that she is the only character to have some form of "grouping"

Her Ultimate consumes a small amount of power ( 30 ) to group enemies into the center of the row you selected as much as possible while dealing damage. This Ultimate has a cooldown of 3 seconds.


Strengths:

Senadina is exceptionally powerful against encounters with many small enemies, even more so if they are lined up.

This enables her to take on all of them at once after grouping them up with her Ultimate.


Weaknesses:


If I was hard pressed to give her a weakness, I would say she's not good against fighting enemies with too many negative status effects. Honestly though, no one is except for Songque and maybe Coralie. That just goes to show that realistically Senadina doesn't have much weaknesses if any at all.


Strategy:


Use her Ultimate to group enemies to a position that is beneficial to you, after that focus on entering the Moon Ricochet State.

Finally, when you have entered Moon Ricochet focus on making matches with her Exclusive piece after using her Skill.

Avoid using her Skill when she is about to enter Moon Ricochet state.


Recommended Game Pieces

Assault Spear:

This piece goes hand in hand with her playstyle providing a large amount of damage while hitting an entire row similar to her Exclusive piece, it then inflicts stun if you hit 3 or more enemies at once which fits perfectly into her niche. It's also Melee which she so desperately needs for her Moon Ricochet mechanics.


Absolute Power:

This is a Melee game piece which is required for her to properly enter Moon Ricochet mode.

She doesn't have high energy costs but getting SP faster initially to group up enemies with her Ultimate is very comfy.


My Sweet:

This one is more optional, but I liked having this Melee piece that additionally provided some HP restoration.

If you don't think you need the extra defensive utility then you are free to replace it with Nunchaku which provides splash DMG.

Songque: The Purified

Songque is a Projectile type character unlocked on stage 2-3 that focuses on getting rid of negative status effects.

I rate her as a 5/10 in damage with medium difficulty.

Mechanically, she's actually very easy but what made her medium difficulty is her lack of damage potentially posing an issue.

What she lacks in damage she makes up for in utility with her skill giving her the ability to remove negative status effects.


Unlock Requirement: Stage 2-3

Exclusive Piece: Good Luck Bad Luck

Songque's Exclusive piece happens to be of the "Projectile" type.

This removes the need to aim or properly position, any matches made with this Exclusive piece will launch projectiles that track and are guaranteed to hit an enemy, although a random one.

Each fired projectile has an unknown chance to inflict the debuff "Bad Omen" upon hit.

Bad Omen applies a debuff to the target increasing their damage taken by 1% stacking up to 50 and after your round ends the enemy will lose 4 stacks on them. Visually it looks very strong but it actually doesn't deal much damage.

You can see the "Bad Omen" debuff on the enemy and the number of stacks currently inflicted onto them with this mark.


Skill: Avoiding Misfortunes

This skill is Songque's entire Identity and boy is it a powerful one.

This skill will clear 3 debuffed game pieces at random

I know it may not sound like much, but if you went over the "Status Effects" found under the "Game Mechanics" tab then you would know some of these effects are quite potent and being able to remove them with the press of a button is amazing. There will be some situations where stages feel almost unclearable without her.

Additionally, it will also convert 3 random Projectile game pieces into her Exclusive piece as a bonus.

If you are fighting against enemies who don't use debuffs you can still use her skill off cooldown hoping to get lucky like above.


Ultimate: Today's Divination

Songque's Ultimate is her main source of damage and instead of saving SP to use one big nuke you should instead prioritize using her Ultimate off cooldown as much as possible, something I regretfully didn't figure out until much later.

It has the added effect of inflicting 5 stacks of "Bad Omen" which is quite helpful in the earlier rounds before you managed to

stack it up to 40-50.


Strengths:

Her main strength is when fighting enemies with negative status effects, some of which would kill any other character who attempts to fight them through their debuffs and negative status effects.

This enemy is a good example, being able to inflict "Burning" on an entire row.

It's also paired up with this enemy that inflicts "Frozen" on an entire row.

Did I mention that you will fight them both at the same time?


Weaknesses:


She is what I would call a specialist meaning her weakness is fighting literally any enemy that doesn't have negative status effects, in which case why use her over a different character?


Strategy:


Try to focus on making matches with her Exclusive piece, this is done to stack up her debuff as soon as possible.

Doing so will increase the damage the enemies take in general while boosting the damage of Ultimate, her main damage source.

You additionally want to be aware of the enemy effects, if you are fighting an enemy with little to no dangerous status effects then you can use her Skill off cooldown without much worry. On the other hand, if you are up against enemies that have dangerous status effects I recommend saving your skill to get you out of a bad spot.


Remember to use her Ultimate off cooldown, it is her main source of damage and it's not worth saving up SP for it.


Recommended Game Pieces

Cursed Ring:

Cursed Ring is one of the only early game accessible Projectile game pieces which already makes you definitely want it due to all projectiles used by her having a chance to inflict "Bad Omen" It also has good synergy with her debuffs, dealing more damage if the enemy has a debuff present.


Try to inflict a stack of "Bad Omen" before making matches with this if possible.


Energy Drink:

Songque has poor damage output and most of her fights end up being a war of attrition. Likewise, she also has a huge reliance on her Ultimate making her somewhat SP ( Power ) hungry. You could call this her "disadvantages" but she has a way to make up for her shortcomings. Energy Drink is perfect and solves both of these issues, it gives her much needed sustain while supplying her with SP so she can use her ultimate frequently.


Exorcist Robe:

This is the other Projectile game piece, accessible early game, that alone is reason to take it.

it is also immune to debuffs which may seem redundant but look at it like this. If you are fighting enemies that has multiple debuffs then this lets you use your Purify on the other pieces. Later this can be swapped out for Astral Cube or Nature's secret.

Helia: The Shooter

Helia is a Shooting type character unlocked on stage 2-7.

In terms of damage I would rate her a 10/10 and her difficulty is very low. Helia has added RNG mechanics to her gameplay.


Critical is a certain chance to deal 150% damage instead of 100%.

Also, due to being a shooting type character her game pieces will randomly attack enemies with a chance to miss but dealing increased damage when they manage to hit.


Exclusive Piece: Azure Arc

Helia's Exclusive game piece is simple, it deals high amounts of damage with 50% chance to be a "Critical Hit"

Additionally, it will have 50% added Crit DMG by default increasing the multiplier from 1.5x to 2x on a "Critical Hit"

She also specializes in "Shooting" pieces, when removed they will attack a randomly selected "plot" in the enemy area.

Shooting pieces have a chance to miss their attacks, but they deal higher amounts of damage when they land their attacks.


Skill: Arrow from the Woods

This ability will randomly select and remove 5 "Shooting" game pieces from the board before launching it at the enemy, the critical chance multiplier will be increased to 100% for this attack.

It's very strong because it's equal to making a 5 in a row in terms of damage while additionally boosting the critical strike chance.

This Skill sees better performance in single target scenarios where the damage would be focused on a single enemy instead of split up across multiple targets at random diluting the effect.


Ultimate: Forest Whistle



Helia's Ultimate is probably the best part of her kit, remember those weaknesses? All of them go away with the push of a button.

Her Ultimate removes the chance for her attack to miss, guaranteeing it will land on your selected target.

At the same time it lets you select the target of your skill covering up that dilution on multiple enemies.

Her Ultimate only costs 15 SP with a short 2 turn cooldown, that being said if you are playing her optimally then it should be considered a 3 turn cooldown. This is because waiting to combine it with her Skill is optimal unless you have a Special or Exalted game piece.


Keep in mind that when they say "all attacks" they do mean all

If you do a "Board Wipe" with Helia every piece will indeed hit that one enemy, this could result in overkilling the one target.

Matches made after the board clear however will hit the remaining targets at random.


Strengths:


Helia's main strength lies in her bossing and ability to hit enemies hiding in the "backline" she is also able to handle 2-3 enemies without too any difficulty. Her strong bossing capabilities are only enhanced with the use of her Ultimate which covers up any potential shortcomings.


Weaknesses:


Her weakness lies in AoE type scenarios, she doesn't do well against hoards of enemies. The Ultimate will likely result in overkill damage and her skill will be spread across too many targets diminishing the effect She will struggle to clear stages in this case.

If the enemies are small then her chance to miss could pose a threat as well.


Strategy:

While she is so strong that you could just spam without much difficulty there is a way to optimize her gameplay, that being to use her skill after her Ultimate then focus on buffing up pieces with "Precision Shot" before repeating this combo when it's ready.



Recommended Game Pieces

Precision Shot:

This piece while not being a Shooting piece on its own is amazing and acts as another way to land guaranteed hits without relying entirely on her Ultimate. After removing it you will buff 3 Shooting game pieces guaranteeing their next attack will hit and

Giving 50% bonus Crit DMG to that attack.


Double Barrel Shotgun:

Next up we have the Double Barrel shotgun, it's mainly here because of the accessibility.

It offers nothing in terms of added utility, all it does is provide you with raw damage while being Shooting type.

You get this quite easily and early too, so I recommend using this until you can get "Air Defense Missiles" or "Pistol"


Kunai:

This piece makes it so that all other shooting pieces removed at the same time will hit the same target giving it a pseudo Ultimate effect. Additionally, if they hit the enemy each piece deals damage. Surge is pretty nice too for it's effect, all pieces of that type does an attack on a random enemy with 100% hit rate.

Coralie: The Strongest

Coralie is an absurdly strong Melee type character unlocked on stage 3-3 that has insane utility on her Ultimate and her Skill, if I had to rate her damage potential all I can say is "To Infinity and Beyond." She's so strong that the game itself knows it.

Okay, maybe I added that last part. The answer is both

But the point still stands, Coralie is extremely busted and I recommend prioritizing her to be the first level 30.


Exclusive Piece: Hammer's Final Blow

Her Excusive piece is a Melee game piece that deals a large amount of damage and has the "Charge" effect.

Each Exclusive Piece has a 50% base charge, gaining 5% for each additional game piece of this type that is removed at the same time. The higher the charge, the higher the chance you have to deal 60 additional damage and stun the enemy.

This is a pretty strong ability with high amounts of damage potential if you can consistently trigger the additional damage bonus.


Skill: Project to Overturn the World

This skill is the strongest skill in the game, it's stronger than some Ultimate skills.

It lets you reset the board once every 3 rounds if you are in a bad spot to possibly make more patches or even get an Exalted.

Most of the time switching the board will automatically get you matches or in some cases, an Exalted.


Ultimate: Studio Reason's Ultimate Skill

This Ultimate... It hands you an Exalted Game Piece.

You now can spam the strategy where you combine them with either a "Vertical Special Game Piece" or another Exalted.

This leads to an easy board wipe and large amounts of damage to the enemy team.

Strengths: Coralie really shines on large targets with big hitboxes or multiple targets that take up most of the board together.

Weaknesses: Being melee, Coralie could miss on small targets which lowers the effect of her ability to spam board wipes.


Strategy:


Coralie's core strategy is to make an Exalted piece, often with her Ultimate if needed. You then would look to combine that Exalted Piece with another Exalted piece or a Vertical / Horizontal Special Game Piece.

If you get the Exalted piece through your Ultimate, remember to spawn it in a good location.

If you get in a bad spot you can always reset the board every 3 rounds!


Recommended Game Pieces

I recommend the following for progression and comfort up until "The Top of Oxia" higher floors, then I would switch to the build listed after this.


Miracle Cure:

This Piece helps her by restoring a large amount of Power to help enable her Ultimate more often.

Not only that, but it can convert random game pieces on the field into Exclusive game pieces, making it easier to get Exalted!


My Sweet:

This is here for the Sustain with an added bonus that it's a Melee Game Piece.

You honestly can swap this out for whatever the situation calls for since Energy Drink is often Enough for her to live on.

It's worth mentioning as well that she isn't restricted to Melee Game Pieces and can use other types well.


Energy Drink:

Finally, we get to Energy Drink, It's important for the same reason as "Miracle Cure" it grants additional Power for her Ultimate.

This is also her main source of sustain ( With My sweet being exchangeable ) granting a large amount of HP.

I recommend switching this out too alongside "My Sweet" if you need more damage.

Keep in mind Coralie isn't restricted to using Melee type and you can give her different game pieces depending on the situation, for example I found this to be an easy build to pass " The top of Oxia" Floor 32 that a-lot of people said they had trouble with,


Daily Challenge

Daily Challenges are unlocked after clearing stage 1-4.

You may earn a limited amount of rewards daily, this limit is increased upon unlocking the next daily challenge stage.

Daily stage points are calculated based on your damage dealt and rounds remaining after killing the enemy if applicable.


Door of Oxia - 250 Tickets per day.

Blade Tower - 1200 Tickets per day.

Dimension of Chaos - 3000 Tickets per day.

Door of Oxia

Door of Oxia unlocks after clearing stage 1-4

I recommend using Dreamseeker but Senadina can do well too as seen below.

Blade Tower

Blade Tower is unlocked after clearing stage 2-4

I recommend using Helia or Songque.

Dimension of Chaos

Dimension of Chaos is the final Daily Challenge.

For this you can pretty much use whoever you enjoy, they all do pretty well here.

Story Mode

This section will just be my blind playthrough of the story mode, it's sped up to 1.5x because I was figuring things out as I went along. I didn't actually test what was optimal until I finished the story mode but this should still serve as a good example on how to clear the stages if you are having trouble, or just want to watch the gameplay.

Phase 1 - Antares Town

Phase 1 features the characters Dreamseeker and Senadina.

Phase 2 - Blade Cove

Phase 2 features the characters Songque and Helia.

Phase 3 - Chaotic Starry Sky

Phase 3 features the strongest, Coralie.

It's also the shortest Story Chapter, likely because there's only 1 new character this time.

The Top of Oxia

After clearing stage 1-9 you will unlock "The Top of Oxia"

You can play this mode to get tons of "Mystery Gachapon"

Mystery Gachapon is used to roll the "Oxia treasure" Gacha, that's right this is a Gacha inside of a Gacha.

From Oxia Treasure you can roll for game pieces and upgrade their level to get stronger effects including exclusive pieces!


You will be rewarded after clearing certain floors, most notably would be the following floors.


Floor 8 - Unlock Main Story part 2

Floor 18 - Unlock Main Story part 3

Floor 25 - Event Exclusive Emblem

Floor 35 - Suffering I mean you get to have a higher record on your event exclusive emblem!

Floors 1-8

Floors 9-18

Floors 19-35

19-25

26-30

31-35

The Shop


Closing

That's all for this guide~ I hope this helped!

Thanks to everyone that follows or leaves a like I really appreciate it!

If you have any questions feel free to message me here or on discord "Kithicide"

Check out my other Guides!



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