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Lone Destruction: Shadowchaser - "Lantern" | Battlesuit Guide | HI3rd [7.5 BETA]

I recommend to read this post in dark mode.


Hello and welcome to this Lone Destruction: Shadowchaser Guide!

I hope I'll be able to help you, let's start~


Note: This guide is based on the BETA. Officially released content might differ.


✦ Table of contents ✦


Short overview

Source

Kit & Skills

Rank-ups

Weapon Syncs

Team & Rotation

Gameplay examples

Conclusion


✦ Short Overview ✦


Typing: Fire / PSY

Wheel of Destiny Roles: Fire DPS / Elemental and Crit Support

World Star Roles: Fire and Physical Support / Resonance trigger


For details on the meanings of those roles, I recommend to read my Astral Ring Specialisation guide:

All 3 Astral Ring Specializations explained | Astral Ring Guide | HI3rd [7.4]
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Currently Lantern is used for Thelema and she'll most likely be used for the next Physical DPS.

With her elements she limits the use of Luna and Garuda a little again and I guess she can be considered a HFS powercreep? Not like HFS was still good.


✦ Source ✦


Lantern can only be obtained in gacha, her first supply will be in 7.5:

It's a normal expansion banner, meaning you're guaranteed to get her within 90 pulls.

...or whatever your current expansion pity is.


Your first 10 pull on the supply only costs 5 pulls.


On the global servers, this banner releases on June 8th and end on July 5th.


✦ Kit & Skills ✦

*Numbers and skills based on S.0 Rank


Why are P2 kits such text walls... I decided bullet points make more sense than short sentences for them


✧ General information ✧


Typing: Fire / PSY

Weapon Type: Rapid-shot crossbows

AR Speciialization: Wheel of Destiny


After a teammate consumes 30/50 SP at once, Lantern deals 10%/35% more Fire DMG for 25s.

➤ Leader Skill


✧ Activates Astral Ring Spezialisaion: Wheel of Destiny

AR SP: 140; CD: 20s; Duration: 21s


✧ 1 team member with Harmonized Shadow Star tag:

Team deals 18% (S0) / 22% (S3) / 26% (SS3) Total DMG with Shadow Star Attacks

✧ 2 team members with Harmonized Shadow Star tag:

team members on field deal 16% ATK of bonus Fire DMG outside of Stellar Outburst; Harmonized SHadow Star characters share Stellar Drain effect (=> Astral Ring)

✧ 3 team members with Harmonized Shadow Star tag:

In Stellar Outburst enemies take 12% (S0) / 15% (S3) / 18% (SS3) more Fire DMG from the active character (independent)

✧ Basic firearms ✧


Lantern can switch between three weapons:

rapic crossbow / shotgun / submachine gun


Different weapons have different attacks.

the current weapon is shown on the left side of her special bar. Switch between weapons with [WA].


Rapid crossbow:


Shotgun:


Submachine gun:


✧ Weapon Active ✧


Tap [WA] to use Weapon Active.

CD: 0,1s | SP: 0


Switches basic firearms

➤ Firepower Rotation


Tap [WA] while attacking on the ground to use Firepower Rotation.

CD: 4s | SP: 0

*counts as evasion


Switches basic firearms; deals 240% ATK of Fire DMG

Using Firepower Rotation grants following buffs:

✧ Next Combo ATK deals 400% ATK of additional Fire DMG; effect maxes out upon entering Stellar Ouburst

✧ Gain Crack Shot for 8s. During this time Lantern deals 26% more Fire DMG and 18% more Total DMG.

✧ Special Bar - Blast Energy ✧


Lantern has a Special Bar above her HP bar, showing her current Blast Energy.

It starts at 150 and caps at 300.


Visuals:

0 Charge

300 Charge

✧ QTE ✧


Triggered when the enemy is time-slowed, an enemy takes 15 hits within 3s or a teammate's Time-frozen Domain ends


Deals 9 x 130% ATK of Fire DMG

If Wheel of Destiny is active, refuce switch CD by 4s

When using QTE, gain following buff:

✧ Gain Crack Shot (=> Firepower Rotation) for 8s.

✧ Evasion ✧


Tap [EVA] on the ground to perform an Evasion. 2


Rapid-Show Crossbow: Deals 6x 61% ATK of Fire DMG; restores 21,6 Blast Energy

Shotgun: Deals 12x 29% ATK of Fire DMG; restores 20,4 Blast Energy

Submachine Gun: Deals 16x 24% ATK of Fire DMG; restores 22 Blast Energy

➤ Ultimate Evasion Skill


CD: 15s | 2 stacks max


Trigger Ultimate Evasion Skill by evading enemies timely.


Deals 60% ATK of Fire DMG; Triggers 2s of Global Time Fracture

✧ Basic ATK ✧


➤ Rapid crossbow


Lantern has 3 Basic ATK Sequences.


SEQ 1: Deals 200% ATK of Fire DMG; restores 11,5 Blast Energy

SEQ 2: Deals 2x 95% ATK of Fire DMG; restores 10,8 Blast Energy

SEQ 3: Deals 4x 86% ATK of Fire DMG; restores 20 Blast Energy

➤ Shotgun


Lantern has 2 Basic ATK Sequences.


SEQ 1: Deals 12x 46% ATK of Fire DMG; restores 32 Blast Energy

SEQ 2: Deals 7x 43% ATK of Fire DMG; restores 17,3 Blast Energy

➤ Submachine gun


Tap or hold [ATK] continuesly to use the Basic ATK.


Each second: Deals 12x 49% ATK of Fire DMG; restores 2,9 Blast Energy

✧ Combo ATK ✧


At 300 Blast Energy, hold [ATK] to use her Combo ATK.


Consumes all Blast Energy; Deals 1000% ATK of Fire DMG

Gain following buffs after using Combo ATK:

✧ After using Combo ATK, gain Fire Shower for 25s. During Fire Shower enemies take 10% more Elemental DMG.

✧ The next Ultimate deals 400% ATK of additional Fire DMG

✧ Ultimate ✧


CD: 24s | SP: 100

*All timers are frozen during this animation


Deals 2050% ATK of Fire DMG

Gain following buff after using Ultimate:

✧ After using Ultimate, gain Fire Shower for 25s.

✧ Astral Ring ✧


Lantern is protected by the Astral Ring Specialization: Wheel of Destiny.


During Stellar Outburst gain following buff:

✧ Combo ATKs deal 25% more Fire DMG


When Astral Ring is inactive gain following buffs:

✧ Enemies take 30% more Fire DMG from Lantern (independent)

✧ Lantern deals 15% more Fire DMG

✧ TFirepower Rotation restores 50% more Blast Energy


Gain 1 stack of Stellar Drain when entering or Stellar Outburst ends.

Combo ATK consumes Stellar Drain and restores 10 additional Astral Ring Intensity.

Restores additional 10 Astral Ring Intensity when World Star or Wheel of Destiny is active.


✧ AR Specialization: Wheel of Destiny ✧


When Astral Ring Spezialisation: Wheel of Destiny is active gain following buffs:

✧ Outside Stellar Outburst: Characters protected by Wheel of Destiny deal 8% more Total DMG

✧ Outside Stellar Outburst: Enemies take 20% more Total DMG from Thelema

✧ During Stellar Outburst: Characters protected by Wheel of Destiny deal 15% more Total DMG

✧ Enemies take 10% more Elemental DMG from characters protected by Wheel of Destiny, buff is increased by 10% for characters other than Thelema

✧ If the character has Fire Shower, all enemies take 20% more Physical DMG

✧ The team deals 12% more Physical DMG

✧ Enemies take 10% more Fire DMG from Lantern

➤ Stellar Outburst



Tap the AstralOP Ultimate to enter Stellar Outburst for 20s.


Astral Ring SP: 140 | CD: 20s + 20s


Deals 400% ATK of Fire DMG; restores 300 Blast Energy; Gain Fire Shower (=> Combo ATK) until Stellar Outburst ends

*switches Basic Firearm to crossbow

During Stellar Outburst tapping [ATK] triggers Firepower Rotation (=> Weapon Active) and its CD is reduced to 1,5s.

Also Lantern can now gain "Concentrated Bkast Energy", it starts and maxes at 2 stacks.

Blue stacks on the right

When using Combo ATK, all stacks are consumed. For each stack consumed one Lantern clone attacks with Lantern together, dealing 600% ATK of Fire DMG.

➤ Character Phantoms


When Thelema is the currently active character, standby characters can be switched in as Phantom.

Characters without the "Harmonized Shadow Star" tag are replaced with Lantern phantoms.

Team: Lantern / Thelema / Coralie

"Switch" to one of the characters to trigger their respective Phantom attack and enter Rondo in the Shadows.

Tap on Lantern to trigger her Phantom attack.


Others using Lantern's Phantom: Deals 8x 150 ATK of Adaptive DMG; enters Rondo in the Shadows for 11s

Lantern using the Phantom: Deals 6x 170% ATK of Fire DMG; restores 1 stack of Concentrated Blast Energy; enters Rondo in the Shadows for 5s

➤ Rondo of the Shadows


During Rondo of the Shadow, Firepower Rotation (=> Weapon Active) creates a Phantom dealing 500% ATK of Fire DMG

✧ AR Specialization: World Star ✧


When Astral Ring Spezialisation: World Star is active gain following buffs:

During Stellar Outburst: Characters protected by World Star deal 12% more Total DMG

✧ Characters protected by World Star deal 26% more Fire DMG

✧ All enemies take 24% more Physical DMG from characters protected by World Star

✧ Combo ATK counts as Resonance ATK

✧ Enemies take 3,5% more Elemental DMG

➤ Stellar Outburst


Tap the AstralOP Ultimate to enter Stellar Outburst for a certain amount of time.


Astral Ring SP: 150 | CD: 25s + 25s

*effects differ based on the leader, Senadina example


Deals 400% ATK of Fire DMG; restores 6 Quantum Mech Energy Gain Fire Shower (=> Combo ATK) until Stellar Outburst ends

Quantum Mech Energy replaces Blast Energy:

When having Quantum Mech Energy

✧ Lantern can't use Weapon Active

✧ Tapping [ATK] can trigger Firepower Rotation

✧ Firepower Rotation consumes 1 Quantum Mech Energy and triggers Domain Resonance Mark

✧ Using the last stack unleashes a Combo ATK dealing 1300% ATK of Fire DMG


✦ Rank-ups ✦


I... maybe forgot to do a DMG comparison in beta

in case you made one and want some advertisement, would be nice if u allowed me to link it here:)


✦ Weapon Syncs ✦


Sync 1 is generally fine. Initial SP from syncs helps a lot in MA.

Sync Skill: Enemies take 3% / 6% / 9% more Total DMG from the character on the field (independent & exclusive).

When equipped by LDS (Lantern) she gains 20 / 35 / 50 more initial SP.

✧ DMG comparison ✧


Lantern DPS:

Telema DPS:

Snadina DPS:


✦ Team & Rotation ✦


✧ Supports ✧


Lantern needs her Astral Ring, so P1 supports ain't working

Senadina absolutely needed, Thelema can be replaced by Coralie.

For details on them please check here:

Deepspace Anchor: First Light - Senadina | Battlesuit Guide | HI3rd [7.3 BETA]
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Mad Pleasure: Shadowbringer - Thelema | Battlesuit Guide | HI3rd [7.4 BETA]
3,068

new Thelema team will be pretty much the same

✧ Rotation ✧


Note: Please remember that rotations can always differ based on the boss, the DMG needed and your overall situation. This is only the base rotation, if you want to be sure watch videos of players who know what they're doing.

LDS / MPS / FL

MPS QTE OFF


Non-Stellar Outburst

MPS Basic ATK x3 -> WA -> Ultimate -> Basic ATK x3 -> Moment of Indulgence

LDS QTE -> Combo ATK -> Ultimate -> [Keep using Basic ATKs until Blast Energy is filled, tap [WA] when it's off CD -> Combo ATK] -> repeat until Astral Ring is ready


Stellar Outburst

- Stellar Outburst on Lantern -

LDS Combo ATK -> Ultimate

FL Phantom -> Basic ATKs until full Blast Energy

MPS Phantom -> Combo ATK -> Basic ATKs until Stellar Outburst is over -> Ultimate when ready


MPS / LDS / FL

LDS QTE OFF

Non-Stellar Outburst

LDS Firepower Rotation -> Ultimate

MPS [Alter Basic ATK x3 and WA until max Banquet Enjoyment stacks -> Moment of Indulgence, use Ultimate when available] -> Repeat until Astral Ring Intensity is full


Stellar Outburst

- Stellar Outburst on Thelema -

MPS Moment of Indulgence

FL Phantom ->Ultimate -> [Basic ATK x3 -> WA -> Basic ATK x3 -> Moment of Indulgence] x2 -> Basic ATK x3 -> WA

LDS Phantom -> Basic ATK x3 -> Moment of Indulgence -> Basic ATK x3 -> Ultimate -> WA -> Basic ATK x3 -> Moment of Indulgence


✧ Video example ✧



Time stamps:

00:00 Lantern DPS

01:25 Thelema DPS

02:38 Senadina DPS

✦ Video example ✦


Videos fromherrscherofslack


✦ Conclusion ✦


So then, is Lantern worth pulling?

If you have Senadina and Thelema, definitely!

I'd rank both of them as higher priority as for now.


For more details, please head to my pull priority guide (not yet available)


Credits


  1. Thanks to Cyxo and Alpaca for the pictures of Valkyrie icons and such!
  2. Love to Inari Our little cutiepie
  3. Thanks to herrscherofslack for allowing me to use his videos!
  4. Website for official wallpapers in case you're interested, here


test details

Thanks for reading my guide, I hope I was able to help you!

Have a great day


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