All you need to know about playing Furina! ![]()

Basic Information
- Name: Furina de Fontaine
- Quality: ★★★★★
- Weapon: Sword
- Element: Hydro
- Region: Fontaine
- Arkhe: Pneuma & Ousia

Furina's roles
Team buffer – Furina gives significant damage boost for every character in the team, including those off-field (Fischl, Xiangling, Kokomi etc.), going up to max 75% dmg buff. Healing bonus is also increased by max 30%. All achieved with her elemental burst.
Off-field hydro DPS – Furina deals a lot of consistent hydro damage with her elemental skill (Salon Members specifically), making her capable of competing with other strong hydro units, synergizing with them and triggering elemental reactions.
Emergency healer – switching over to Furina's pneuma alignment will summon Singer of Many Waters, who will heal your team in time of need.
Ascension Materials and Talent Upgrade

Ascension Materials
- Mora ×420,000
- Varunada Lazurite Sliver ×1
- Varunada Lazurite Fragment ×9
- Varunada Lazurite Chunk ×9
- Varunada Lazurite Gemstone ×6
- Whopperflower Nectar ×18
- Shimmering Nectar ×30
- Energy Nectar ×36
- Lakelight Lily ×168 (found near bodies of water in Erinnyes Forest)
- Water That Failed To Transcend ×46 (obtained from the Hydro Tulpa)
Talent Upgrade Materials
- Mora ×1.652.500
- Teachings of Justice ×3 (Tuesday, Friday, and Sunday)
- Guide to Justice ×21
- Philosophies of Justice ×38
- Lightless Mass ×6 (obtained from the All-Devouring Narwhal)
- Whopperflower Nectar ×6
- Shimmering Nectar ×22
- Energy Nectar ×31
- Crown of Insight ×1
Talents
Normal attack
Charged attack allows you to switch between Arkhe alignments (Ousia and Pneuma). Ousia is set by default. It's easy to define what Arkhe is currently active by looking at Furina's hair: fully short is Ousia, short with long strands is Pneuma (see below). Furina's outfit is also darker if she's Ousia-aligned.
When using normal attacks, there's a chance to deal either Ousia- or Pneuma-aligned hydro damage. Effective against corresponding enemies in Fontaine.

Charged attack

Ousia-aligned Normal attack

Pneuma-aligned Normal attack

Elemental Skill "Salon Solitaire"
Summons either Salon Members (Ousia) or the Singer of Many Waters (Pneuma) based on Furina's current Arkhe alignment.
Salon Members consist of 3 creatures who deal AoE hydro DMG based on Furina's max HP. They will attack nearby opponents, prioritizing the target of the active character. Each of the Salon Members has their own attack style and speed. While dealing damage, they will drain HP (~2.5% HP/sec) of character(s) above 50% HP. Members' attack will increase accordingly to the number of "donors": 1/2/3/4 = 110%/120%/130%/140% DMG bonus. This mechanic adds value to both Elemental Skill and Elemental Burst.
The Singer of Many Waters heals nearby active characters based on Furina's max HP.
Both Salon Members and the Singer of Many Waters have the same duration of 30 seconds at Talent lvl 8. You're able to switch between them while the Elemental Skill is active with Furina's charged attack.
Salon Members will also follow you around, the Singer of Many Waters will not.

Salon Members demonstartion

The Singer of Many Waters demonstartion

Charged attack + "Salon Solitaire" skill active

Elemental Burst "Let the People Rejoice"
Deals AoE hydro DMG based on Furina's max HP. During 18 seconds of Furina's Burst, when party members' HP increases or decreases by 1%, 1 Fanfare point will be granted. Reaching maximum Fanfare points (300) at Talent lvl 10 allows you to gain 75% DMG bonus and 30% healing bonus. Burst CD (cooldown) is 15 seconds, making it possible to have 100% Burst uptime.
Note: if character has 20k HP, then 1% HP = 200 HP.

Furina's Burst has different visual indicators based on the amount of Fanfare stacks you have (see below in slow-motion).

100 Fanfare. 3 audience members

200 Fanfare. The audience is bigger

250 Fanfare. The audience is even bigger with smaller creatures

300 Fanfare (max). A "boom" appears. The glow framing the screen is brighter
Additionally, you can consider Furina's Burst active only if you see the glow framing your screen. Consider the Burst ended when the glow stops (not when the bubbles disappear).

The screen also gets darker while the Burst is active
Talent Leveling Priority:
Elemental Burst > Elemental Skill > Normal attack
I recommend leveling up Furina's Burst and Skill alongside each other. But her Burst is still the most important part of her kit, so choose it over the Elemental Skill if needed. Leveling up NA is unnecessary in most cases.

Passive Talents
Endless Waltz
When the active character receives healing from any source other than Furina herself and the healing overflows, Furina will heal party members for 2% of their max HP every 2s for 4s.
Unheard Confession
Every 1.000 points of Furina's max HP buff her Elemental Skill in the following ways:
Will increase Salon Members' DMG by 0.7% up to max 28%.
Will decrease the Singer of Many Waters' healing interval by 0.4% up to max 16%.
Note: you need 40k HP to max out the mentioned buffs
The Sea Is My Stage
Xenochromatic Creatures' ability CD decreased by 30%.

Artifact sets
Furina's best-in-slot is x4 Golden Troupe, this set performs neatly in lots of teams and scenarios. Though, if needed, can be replaced with x2 Golden Troupe and x2 Tenacity of the Millelith/Emblem of Severed Fate. Furina can also make use of x4 Tenacity of the Millelith, but it's not recommended.

Artifact stats
HP% > Energy Recharge > Crit DMG > Crit Rate > Flat HP
- Sands - HP% or ER
- Goblet - HP%
- Circlet - HP%, Crit DMG or Crit rate*
Max HP should be at 40k, so that you make full potential of Furina's passive talent (see above in "Passive Talents" section).
Energy recharge should be around 150-200%, depending on the number of hydro units you have in your team.
I recommend prioritizing Furina's max HP and ER over anything else, stacking both until you have close enough numbers to those stated above. Doing so will allow you to make full use of Furina's kit, skyrocketing every characters' DMG and not just boosting her own.
*Some may consider using HP circlet, which could be an option if you're not able to achieve 40k HP and enough ER at the same time. If you already did and own a decent Crit DMG/Crit rate circlet, switching over to it will make Furina's own DMG numbers bigger.

Best 5 star weapons
- Splendor of Tranquil Waters (Crit DMG, Elemental Skill DMG, HP%) - Furina's signature
- Primordial Jade Cutter (Crit rate, HP%, ATK) - Weapon Event wish
Best 4 star weapons
- Festering Desire (ER, Elemental Skill DMG and Crit rate) - The Chalk Prince and the Dragon event
- The Dockhand's Assistant (HP%, EM) - Weapon Event wish
- Favonius Sword (ER) - any wishing
- Wolf-Fang (Crit rate, Elemental Skill and Burst DMG) - battle pass
- Fleuve Cendre Ferryman (ER, Elemental Skill Crit rate) - fishing

Team compositions
Furina is incredibly versatile. You can basically use her in any team comp and call it a day. The only thing is, HP fluctuation is crucial. Healers are a must. Preferably team-wide healers specifically.
- Jean is currently considered the best healer for Furina teams;
- Baizhu, Kokomi and Charlotte are great options;
- Noelle, Mika, Qiqi, Yao Yao, Barbara are good options;
- Even single-target healers like Bennet could work!
All that said, any recommended Furina team essentially look like Furina + Healer + 2 flexible slots. You could also consider using the "formula" of Furina + Healer + Hydro unit + flexible slot if your Furina doesn't have enough ER to Burst every rotation. Bonus point: Hydro Resonance increases HP by 25%, which is very helpful for Furina.

Constellations
C1
When using Furina's burst, you will gain 150 Fanfare. Fanfare limit is increased by 100, making it 400 total. DMG bonus is now max 100% instead of 75%.
Recommended
C2
Increases Furina's Fanfare gain by 250% during her Burst, making it easier to max out Fanfare stacks. With C1 in mind, C2 is incredibly good. Not only that, each Fanfare point above the limit (400) will increase Furina's max HP by maximum 140%. This, in perspective, buffs her own DMG.
Recommended

C3
Increases the lvl of Elemental Burst by 3. Max Talent lvl is now 15. At lvl 15, Furina's max DMG bonus will be around 125%.
Average
C4
When Salon Members hit an opponent or the Singer of Many Waters restores nearby active characters' HP, Furina will restore 4 energy. Can happen every 5s. Another source of ER, could be great if your build or team comp does not satisfy Furina's energy needs. It's not always easy to achieve 100% Burst uptime (which means you've got enough ER), but if you already have, then C4 won't do much for you. But it's indeed easier to focus on HP and Crit more if you have C4 Furina.
Average
C5
Increases the lvl of Elemental Skill by 3. Max Talent lvl is now 15. It's just ok. Not many players will ever need Elemental Skill to be at lvl above 10.
Not Recommended

C6
Makes Furina more of an on-field DPS. Creates opportunities for party members' HP fluctuation.
When using Elemental Skill, Furina gains "Center of Attention" for 10s. Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by 18% of Furina's max HP.
All Furina's attack types also cause different effects up to every 0.1s after hitting opponents based on Furina's current Arkhe alignment.
Ousia: Every 1s, all nearby* characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration.
Pneuma: All Furina's attack types will be increases by 25% of Furina's max HP. When any of the attacks hit an opponent, all nearby* characters will consume 1% of their own current HP.
During the 10s of "Center of Attention" each of the effects can be triggered up to 6 times. When it happens the duration expires.
This constellation is definitely not for everyone. Most people are getting Furina for her significant off-field value, so making her an on-field DPS is something you could do if you really like her character and attack animations, or want to experiment.
Not Recommended
*Nearby means in the party. Not necessarily on the field
*Arkhe: Seats Sacred and Secular Attacks is Furina's Passive Skill in Genius Invokation TCG

Q&A
- Should I pull for Furina?
If you have the means for it and like her as a character, then I'd totally recommend pulling for her. She's a great addition to lots of teams and it's hard to find characters with whom Furina will not work. With proper understanding of her kit, she's actually relatively easy to use too!
- C1 or Signature weapon?
Definitely C1 since Furina's signature weapon actually doesn't give valuable ER (so you will still have a problem to solve) and C1 is just that good. With C1 you can get up to 100% DMG bonus. Furina's weapon, on the other hard, is definitely not pushing limits any further, though is still her best-in-slot (but there's plenty other good options, f2p ones included).

Thank you for your attention!
"People love talking about the past and often regret the beautiful things that have now faded into history. They also love to talk about the future, as if they're willing to sacrifice everything for an uncertain tomorrow. I don't agree with their way of thinking, yet I also feel very envious... I once lived in a world without a past or a future. To cope with that anxiety, I tried to create and act out a stronger, more god-like version of myself. Over the centuries, the stronger role I tried to play gradually merged with my real self. Even I can't separate the two now... but perhaps there's no need to distinguish them. Experiences of the past have formed who I am now, and that flawed performance has also become the most important part of me."
- More About Furina: V

