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Jovial Deception: Shadowdimmer - Songque | Battlesuit Guide | HI3rd (7.6 BETA)

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Hello and welcome to this Jovial Deception: Shadowdimmer - Songque Guide!

I hope I'll be able to help you, let's start~

For more guides you can check here! (I needed a list to find my own guides lol)


Note: This guide is based on the BETA. Officially released content might differ.

✦ Table of contents ✦


Short overview

Source

Kit & Skills

Rank-ups

Weapon Syncs

Team & Rotations

Gameplay examples

Conclusion


✦ Short Overview ✦


Songque is the new S-Rank Valkyrie of 7.4, introducing Physical DMG to the Part 2 cast.


✦ Source ✦


Songque can only be obtained in gacha, her first supply will be in 7.6:

It's a normal expansion banner, meaning you're guaranteed to get her within 90 pulls.

...or whatever your current expansion pity is.


Your first 10 pull on the supply only costs 5 pulls.


On the global servers, this banner releases on July 25th and end on August 23rd.


✦ Kit & Skills ✦

*Numbers and skills based on S.0 Rank


✧ General information ✧


Typing: Physical / Stardust

Weapon type: Trick Staff

AR Specialization: Wheel of Destiny


The team deals 30% additional Stardust Remnant DMG (feature of SD enemies) to the max HP of Stardust enemies with Somgque on the team (=> "Stardust Navigation state"), effect cannot stack with Senadina's or Griseo's skills.


Short Note: Scaling of attacks increase when Astral Ring is not active. These numbers aren't included here to avoid making it even more complicated, but basically all attacks have a little extra scaling of 166% ATK of Physical DMG.

➤ Leader Skill


✧ Activates Astral Ring Spezialisaion: Wheel of Destiny

AR SP: 145; CD: 23s; Duration: 21,5s


✧ 1 team member with Harmonized Shadow Star tag:

Team deals 22% (S0) / 24% (S3) / 26% (SS3) Total DMG with Shadow Star Attacks

✧ 2 team members with Harmonized Shadow Star tag:

Harmonized Shadow Star characters share Stellar Drain effect (=> Astral Ring); all team members on field deal 22% (S0) / 25% (S3) / 28% (SS3) more Physical DMG in Astral Ring Charging state

✧ 3 team members with Harmonized Shadow Star tag:

In Stellar Outburst enemies take 26% (S0) / 27% (S3) / 28% (SS3) more Physical DMG from Jovial Deception: Shadowdimmer (independent).


✧ Special Bar - Shadow Frames ✧


Songque has a Special Bar above her HP bar, showing her current Shadow Frames.

It starts at 0 and caps at 3. With her signature weapon, it caps at 6.


Shadow Frames are gained by Basic ATK, QTE and Ultimate Evasion.

They're used to unleash her Weapon Active.


Dying to exiting the field causes all current Shadow Frames to be recalled.


Visuals:

0 stacks

6 stacks

Shadow frames also appear on the battle field.

There are 3 types of Shadow Frames, which deal DMG upon being created.

Shadow Frame [Sparrow Playing with Pearl] deals a total of 120% of Physical DMG.

Shadow Frame [Family Fun] deals 50% ATK of Physical DMG.

Shadow Frame [Standing Ovation] deals 220% ATK of Physical DMG.

✧ Special Bar - Combo KE ✧


On the left side of Somgque's Shadow Frame bar you can see her current Combo KE.

It starts at 0 and maxes out at 60.


Combo KE is restored when recalling Shadow Frames via Weapon Active.

Combo KE is used to unleash Songque's Combo ATK.


Visuals:

0 KE

30 KE

60 KE

✧ QTE ✧

*Outside of Stellar Outburst


Triggered when enemy is Time-Slowed or damaged by a teammate's Ultimate or QTE.

When a teammate consumes a Stellar Drain Songque's switch CD is reduced by 4s and she can use her QTE (CD: 4s).


Deals 120% x 5 ATK of Physical DMG; generade Shadow Frame [Standing Ovation] (deals 220% ATK of Physical DMG.)

QTE can be connected into Basic ATK SEQ 2 by tapping [ATK].


When Wheel of Destiny is activated, trigger following effects:

✧ Reduces switch CD of all characters by 2s

✧ Basic ATKs ✧


Tap [ATK] on the ground to use Songque's Basic ATKs.

Songque has 3 Basic ATK Sequences.


SEQ 1: Deals 100% ATK of Physical DMG; generate Shadow Frame [Sparrow Playing with Pearl] (deals a total of 120% of Physical DMG.)

SEQ 2: Deals a total of 180% ATK of Physical DMG; generate Shadow Frame [Family Fun] (deals 50% ATK of Physical DMG.)

SEQ 3: Deals a total of 180% ATK of Physical DMG; generade Shadow Frame [Standing Ovation] (deals 220% ATK of Physical DMG.)

✧ Plunge ATK ✧


Tap [ATK] midair to use a Plunge ATK.


Deals a total of 100% ATK of Physical DMG; generate Shadow Frame [Family Fun] (deals 50% ATK of Physical DMG.)

✧ Ultimate Evasion ✧


CD: 15s


Trigger Ultimate Evasion Skill by evading enemies timely.


Triggers 2,5s of Global Time Fracture; generate Shadow Frame [Sparrow Playing with Pearl] (deals a total of 120% of Physical DMG.); Restores 1200 HP to the whole team

✧ Weapon Active ✧


When there are at least 3 Shadow Frames on the field, tap [WA] to unleash her Weapon Active.


Recall 3 / 6 Shadow Frames to restore 10 Combo KE and gain 5,5% Crit Rate for each frame recalled.

Deals 466% ATK of Physical DMG.

✧ Combo ATK ✧


At 60 Combo KE (20 when AR is inactive) hold [ATK] to use Songque's Combo ATK.


Consumes 60 (20 when AR is inactive) Combo KE; deals 1966% ATK of Physical DMG.

When using Combo ATK on an SD enemy, instantly go to the next HP treshold and enter max HP form. Can be done once on each enemy.


✧ Ultimate ✧


CD: 24s (18s when AR is inactive) | Consumes all current SP


*All timers are frozen during this animation

Deals a total of 562% + 8,5% x SP consumed ATK of Physical DMG

When Wheel of Destiny is currently active, trigger following effect:

✧ End Stellar Outburst and restore Astral Ring Intensity based on the left over duration


After using Ultimate, gain following buff:

✧ Restore 3 SP a second for 10s

✧ Revival ✧


Once a fight, when Songque dies, she restores all of her HP and is invincible for 1,5s.

✧ Astral Ring ✧


Songque is protected by the Astral Ring Specialization: Wheel of Destiny.


When Astral Ring is inactive gain following buffs:

✧ 21% Crit DMG

✧ 21% Physical DMG

✧ Enemies take 21% more Physical DMG from JDS (independent)


Gain 1 stack of Stellar Drain when entering or Stellar Outburst ends.

Combo ATK consumes Stellar Drain and restores 10 additional Astral Ring Intensity.

Restores additional 10 Astral Ring Intensity when Wheel of Destiny is active.

✧ Stellar Outburst ✧


Tap the AstralOP Ultimate to enter Stellar Outburst for 23s.


Astral Ring SP: 145 | CD: 23s + 21,5s


Songque enters Divine Gold form; deals 400% ATK of Physical DMG

Who thought this was a good idea

In Divine Gold form Shadow frames are replaced with "Odd Thoughts"

➤ Basic ATK


Songque now has 3 Basic ATK Sequences.


SEQ 1: Deals 100% ATK of Physical DMG; restores 1 Odd Thought

SEQ 2: Deals 100% ATK of Physical DMG; restores 1 Odd Thought

SEQ 3: Deals 300% ATK of Physical DMG; restores 1 Odd Thought

➤ Weapon Active


When having at least 1 Odd Thought, tap [WA] to use Weapon Active.

Weapon Active has 3 Sequences.


SEQ 1: Consumes 1 Odd Thought; grants 10 Combo KE; deals a total of 180% ATK of Physical DMG

SEQ 2: Consumes 1 Odd Thought; grants 10 Combo KE; deals a total of 225% ATK of Physical DMG

SEQ 3: Consumes 1 Odd Thought; grants 10 Combo KE; deals 240% ATK of Physical DMG

➤ Combo ATK


At 60 Combo KE, hold [ATK] to use a Combo ATK.


Consumes 60 Combo KE; deals a total of 1426% ATK of Physical DMG

Gain following buffs after using Combo ATK:

✧ After casting 2/3 times, the next Ultimate during the same Stellar Outburst deals 20%/80% more Total DMG

✧ After casing 2/3 times, the next Combo ATK during the same Stellar Outburst deals 466%/1666% ATK of additional Physical DMG

✧ Wheel of Destiny Specialization ✧



When Astral Ring Spezialisation: Wheel of Destiny is active gain following buffs:

✧ 11% Total DMG when she has Elemental Breach

✧ Crit Rate conversion:

>100% Crit Rate ✧ for every 1% Crit Rate overflow, gains 2% Crit DMG, up to 30% Crit Rate Overflow. ✧ 33% Physical DMG if she has Elemental Breach

<100% Crit Rate ✧ 22% Crit Rate ✧ 22% Physical DMG if she has Elemental Breach


During Stellar Outburst:

✧ 5,5% Physical DMG

✧ 5,5% Total DMG

✧ 5,5% Elemental and Physical DMG taken (applies too all characters protected by WoD)


Outside of Stellar Outburst:

✧ 7,5% Total DMG

➤ Character Phantoms


When Thelema is the currently active character, standby characters can be switched in as Phantom.

Characters without the "Harmonized Shadow Star" tag are replaced with Songque phantoms.

"Switch" to one of the characters to trigger their respective Phantom attack and enter Rondo in the Shadows.

Tap on Songque to trigger her Phantom attack.



Others using Songque's Phantom: Deals 1200% ATK of Adaptive DMG; enters Rondo in the Shadows for 11s

Lantern using the Phantom: Deals a total of 620% ATK of Physical DMG; restores 6 stacks of Odd Thoughts; enters Rondo in the Shadows for 5s

➤ Rondo in the Shadows


During Rondo in the Shadows Phantoms will appear to support certain attacks.

Basic ATK: Deals a total of 170% ATK of additional Physical DMG

Weapon Active: Deals a total of 170% ATK of additional Physical DMG


The first Weapon Active in Rondo in the Shadows state consumes all Odd Thoughts and restores 60 Combo KE when equipped with her signature weapon.


✦ Rank-ups ✦


✧ DMG comparison ✧


Part 1:


Part 2:


✦ Weapon Syncs ✦


Sync 1 once again works out.

Sync Skill: Enemies tale 2% (SR1) / 4% (SR2) / 6% (SR3) more Total DMG from the character on field. (independent/exclusive). When only one enemy is on the field, Physical DMG is further increased by 3% (SR1) / 5% (SR2) / 7% (SR3) (independent/exclusive).

✧ DMG comparison ✧


Tests done with Senadina/Thelema support and one enemy.

✦ Team & Rotation ✦


Note: Please remember that rotations can always differ based on the boss, the DMG needed and your overall situation. This is only the base rotation, if you want to be sure watch videos of players who know what they're doing.


Note on all rotations:

When the enemy is SD-type, start the rotation with JDS [Jump ➔ ATK] x6 ➔ WA ➔ Combo ATK

✧ Part 1 ✧


➤ TA/HRB/JDS


This honestly is the only Part 1 that works for now.

It's mainly used for strong shields, as TA can destroy them really quickly and HRB fixes Crit issues. It's generally a fine pick when your P2 teams lack.

For details on HRB:

Herrscher of Rebirth - Seele Vollerei | Battlesuit Guide | HI3rd [6.8 BETA]
645

Rotation 1:

HRB (S0) Evasion ➔ Basic ATKs until full Herrscher Charge ➔ Combo ATK ➔ Tap [ATK] to trigger Joint Combo

HRB (S2) Evasion ➔ Basic ATK

TA QTE ➔ Ultimate ➔ Tap [WA]

HRB Ultimate ➔ Spam [WA] during Ultimate animation ➔ Switch out once the animation ends

JDS QTE ➔ Basic ATK x5 ➔ WA ➔ Combo ATK x3 ➔ Ultimate ➔ Basic ATK x2~3


Note: In the second+ rotation, HRB can use the S2 rotation even at S0


Rotation 2:

TA QTE ➔ Ultimate ➔ Tap [WA]

HRB QTE ➔ Tap [ATK] to trigger Joint Combo

JDS QTE ➔ Basic ATK x5 ➔ WA ➔ Combo ATK x3 ➔ Ultimate ➔ Basic ATK x2~3

✧ Part 2 ✧


Technically any combo of Lantern, Thelema and Senadina works. For more details on the different teams and their differences I will be uploading a guide soon.

Details on the 3:

Lone Destruction: Shadowchaser - "Lantern" | Battlesuit Guide | HI3rd [7.5 BETA]
605
Mad Pleasure: Shadowbringer - Thelema | Battlesuit Guide | HI3rd [7.4 BETA]
3.104
Deepspace Anchor: First Light - Senadina | Battlesuit Guide | HI3rd [7.3 BETA]
687

➤ JDS/FL/MPS

*MPS QTE off


This team is mostly used, especially in SD abysses.

Non-Stellar Outburst rotation:

MPS (S0) Basic ATK x3 ➔ tap WA ➔ Ultimate ➔ Basic ATK x3 ➔ Moment of Indulgence

MPS (S2) Ultimate ➔ Moment of Indulgence ➔ tap WA

JDS QTE ➔ repeat [Basic ATK x6 ➔ WA ➔ Combo ATK] until Stellar Outburst is ready


Note 1: Senadina might enter with an Evasion ➔ ATK ➔ Ultimate to collect Stardust Remnants quickly

Note 2: In the second+ rotation, MPS can use the S2 rotation even at S0


Stellar Outburst rotation:

Stellar Outburst on JDS

Phantom 1 ➔ WA ➔ Combo ATK ➔ Basic ATK x3 ➔ WA x6

Phantom 2 ➔ Combo ATK ➔ WA ➔ Combo ATK ➔ Ultimate

➤ JDS/LDS/MPS

*MPS QTE off


Non-Stellar Outburst rotation:

MPS (S0) Basic ATK x3 ➔ tap WA ➔ Ultimate ➔ Basic ATK x3 ➔ Moment of Indulgence

MPS (S2) Ultimate ➔ Moment of Indulgence ➔ tap WA

LDS QTE ➔ Combo ATK ➔ Ultimate

JDS QTE ➔ repeat [Basic ATK x6 ➔ WA ➔ Combo ATK] until Stellar Outburst is ready


Stellar Outburst rotation:

Stellar Outburst on JDS

Phantom 1 ➔ WA ➔ Combo ATK ➔ Basic ATK x3 ➔ WA x6

Phantom 2 ➔ Combo ATK ➔ WA ➔ Combo ATK ➔ Ultimate

➤ JDS/LDS/FL


This team has the lowest DMG output among the P2 options, but the highest crit rate. Especially without Sera it might to better without malding a lot.

Non-Stellar Outburst rotation:

(FL Evasion ➔ Basic ATK)

LDS QTE ➔ Combo ATK ➔ Ultimate

JDS QTE ➔ repeat [Basic ATK x6 ➔ WA ➔ Combo ATK] until Stellar Outburst is ready


Note 1: Senadina might enter with an Evasion ➔ ATK ➔ Ultimate to collect Stardust Remnants quickly

Note 2: Without Senadina 3p don't enter with her. First rotation in that case would play LDS Basic ATK ➔ WA ➔ Ultimate ➔ JDS QTE


Stellar Outburst rotation:

Stellar Outburst on JDS

Phantom 1 ➔ WA ➔ Combo ATK ➔ Basic ATK x3 ➔ WA x6

Phantom 2 ➔ Combo ATK ➔ WA ➔ Combo ATK ➔ Ultimate

✧ Video example ✧


TA/JDS/HRB

04:58 - Prometheus/Herrscher of Rebirth


FL/MPS

00:05 - Senadina/Thelema - No Stellar Outburst

00:53 - Senadina/Thelema - Stellar Outburst

01:42 - Senadina/Thelema - SD-enemy


LDS/MPS

02:13 - Lantern/Thelema - No Stellar Outburst

02:58 - Lantern/Thelema - Stellar Outburst


LDS/FL

03:33 - Lantern/Senadina - No Stellar Outburst

04:22 - Lantern/Senadina - Stellar Outburst


✦ Gameplay examples ✦


Video by herrscherofslack (YouTube link), thanks a lot for allowing me to use your video!


✦ Conclusion ✦


So then, is Songque worth pulling?

As for now, she definitely is the least priority of Part 2.

HOWEVER, with her locked skill she's very likely to become a support for a future specialization, which is the reason I'd consider her a higher priority than Thelema/Lantern (try to get at least one of them anyway)

Please mind that she needs 4/4, so I recommend to skip her if you can't guarantee her gears.

Credits


  1. Thanks to Cyxo and Alpaca for the pictures of Valkyrie icons and such!
  2. Love to Inari <3
  3. Thanks to herrscherofslack for allowing me to use his video!
  4. Website for official wallpapers in case you're interested, here


test details


Songque: S0 unless said otherwise, ~90 ATK from affixes

*any supports have 6x 23 affixes and full signature


P1 team:

HRB Evasion -> Basic ATK until full Herrscher Charge -> Combo ATK -> Joint Combo

TA QTE -> Ultimate -> WA

HRB Ultimate -> Joint WA

JDS QTE -> Basic ATK x5 -> Combo ATK x3 -> Ultimate -> Basic ATK x2

TA QTE -> Ultimate -> WA

HRB QTE -> Joint Combo

JDS QTE -> Basic ATK x5 -> Combo ATK x3 -> Ultimate -> Basic ATK x2


P2 (FL/MPS):

MPS Ultimate -> Moment of Indulgence -> Basic ATK x3

FL QTE -> Ultimate

JDS QTE -> Basic ATK x5 -> Combo ATK -> Ultimate -> Basic ATK x6 -> Combo ATK -> STELLAR OUTBURST -> FL Phantom -> WA -> Combo ATK -> Basic ATK x3 -> WA x6 -> MPS Phantom -> Combo ATK -> WA -> Combo ATK -> Ultimate


P2 (FL/LDS):

FL Evasion -> Basic ATK

LDS QTE -> Combo ATK -> Ultimate

JDS QTE -> Basic ATK x5 -> Combo ATK -> Ultimate -> Basic ATK x6 -> Combo ATK -> STELLAR OUTBURST -> FL Phantom -> WA -> Combo ATK -> Basic ATK x3 -> WA x6 -> MPS Phantom -> Combo ATK -> WA -> Combo ATK -> Ultimate


P2 (MPS/FL):

MPS Ultimate -> Moment of Indulgence -> Basic ATK x3

LDS QTE -> Combo ATK -> Ultimate

JDS QTE -> Basic ATK x5 -> Combo ATK -> Ultimate -> Basic ATK x6 -> Combo ATK -> STELLAR OUTBURST -> FL Phantom -> WA -> Combo ATK -> Basic ATK x3 -> WA x6 -> MPS Phantom -> Combo ATK -> WA -> Combo ATK -> Ultimate

Thanks for reading my guide, I hope I was able to help you!

Have a great day


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