
The last floor of 4.8 Abyss is here with LOTS of bosses (oh look, there's also the debut of the Legatus Golem). Continue reading this guide for the full analysis of Floor 12 in the Spiral Abyss.
Keep in mind that the team example is merely that, an example. After all, you need to take different artifacts and weapons to the calculation. You don't have to follow my team comp and use the characters that you are more comfortable with and completely built. In fact, do share your lineup in the comment section! It may help other Travelers who also struggle in creating a comp.
If you want to skip to the comment section, go look at the Table of Contents and click on the last point~ ![]()
![]()
![]()

Blessing of the Abyssal Moon

Reminder: Blessing of the Abyssal Moon will change every refresh cycle and may not be updated here. But the enemies list and strategy will remain the same.
When characters attack Burning opponents, their CRIT Rate is increased by 15% and their CRIT DMG by 30%.

Floor 11
Ley Line Disorder

- All characters in the party gain a 75% Dendro DMG Bonus.
Team Recommendations
There are Leyline Monolith stages for Chamber 1, and some enemies spawn near each other/easy to gather while some are a bit far away. You can bring along an Anemo CC to any of the teams if you want. If you only have 1 and want to bring them, then it's recommended to add them in the 2nd Half because there are more enemies that can be gathered with Anemo CC in the 2nd Half compared to the 1st Half. If you plan to bring a Bloom team, remember that the explosion from the Dendro Cores will also deal some damage and reduce the Monolith's HP.

- The recommended elements for the First Half: All elements except Physical
- The not recommended elements for the First Half: Physical
- Physical because there are too many Ruin enemies here and they have decent Physical RES.
- Melt Team: Kaeya + Rosaria + Bennett + Xianglin
- Burning Team: Arlecchino + Emilie + Bennett + Zhongli
- Hyperbloom Team: Nahida/Alhaitham + Xingqiu + Kuki Shinobu + Flex
- Burn + Melt Team: Wriothesley + Emilie + Bennett + Xiangling

- The recommended elements for the Second Half: Hydro
- Yes, there are enemies with small RES to Hydro (Primordial Bathysmal Vishap) but this Hydro is for Pyro Slimes so you can extinguish its ignite state. If you let them be, it will explode once defeated. But it's up to you though whether you want to bring a Hydro character or not.
- The not recommended elements for the Second Half: Pyro
- Not that big of a deal. It is not recommended just because there are Pyro Agents that have a 50% RES against Pyro.
- Taser Team: Sucrose + Xingqiu + Fischl + Beidou
- Neuvi Team: Nuevillette + Furina + Kazuha + Furina
- National Team: Raiden Shogun + Yelan + Bennett + Xiangling
- Bloom Team: Nilou + Nahida + Xingqiu + Yaoyao
Floor 11 Chamber 1
First Half


- In all 2 waves, all enemies will attack the Monolith and ignore you. When starting the challenge, go to any one of the Ruin enemies because there is a chance the Ruin enemies will move from their initial location (that are near each other) and move to the Monolith. If you attack them early on, they might start attacking you because of aggro and will ignore the Monolith.
Second Half


- In all 4 waves, all enemies will attack the Monolith and ignore you just like in the first half, that is, unless you attack them to trigger aggro.
- In the first wave, try to bring at least one Hydro character to remove the Pyro Slimes from their Ignite state. If you defeat them while the Slimes are in the Ignite state, they will explode and deal damage to the Monolith if they are near it.
- In the remaining waves, all the enemies will immediately charge to the Monolith so just stay in the middle.
Floor 11 Chamber 2
First Half


- In all 3 waves, all enemies will spawn near the same location. So it's better to just stay in one spot so you can get near all the enemies when they spawn.
- In the first wave, there are 3 Nobushi in the middle. They are near each other so you won't have trouble gathering them. However, if you're too far away from their liking, there's a chance it will trigger them to do a dash attack, which will disturb the CC. so try to be near all of them at all times.

- In the second wave, similar to the first one, the two Kairagi may use a dash attack whenever they want. If you don't bring an Anemo CC and don't want them to move far away, get near the wall at the front area (or make sure your back is facing the wall at the front) so if the Kairagi use a dash attack, the wall will help stop them.
- An early reminder that you have to watch out for their ability to regenerate half of their HP and be immune to CC if one of them dies. The best option to avoid one of them recovering half their HP is to (1) make sure you attack both of them until their HP is the same before finishing them off or (2) use DPS with high burst damage to kill both of them at the same time or (3) using Freeze team to immobilize the Kairagi, giving you a longer window to kill it before it can even heal.

- In the third wave, there is only one Eremite enemy; the Loremaster. She's purely here to prevent you from getting those full stars smh. As with any other elite Eremite in Abyss, she will enter enhanced mode + summon her beast from the start so you can't Anemo CC her.
- When the respective spirit animal is defeated, the enhanced state will end, and the Eremite will become stunned for 10 seconds with decreased Pyro RES. They can only enter their enhanced state once.
Second Half


- In the first wave, there are 3 Fatui Pyro agents in the front area. Now, if you didn't bring any Anemo CC or a shielder, you might want to stay away from them at first because they will immediately summon 3 spinning blades. If you don't have a shield, you will get thrown away if you touch any of those knives, which will be often because those 3 are really near each other. But if you have Anemo CC, you can immediately go to the Agent in the middle and use Anemo vortex to stop them from summoning those knives.

- In the second wave, there are 3 Eremites still in the same position as the first wave. Among those 3 Eremites, I recommend defeating the Desert Clearwater first because her Hydro attack can cause you to Freeze if come in contact with Eremite Sunfrost.
- In the third wave, there are 2 Stonehide Lawachurls. Now that we're at the last wave, you can do whatever. But if you don't want the 2 Lawachurls to get far away from each other, go to the wall. Especially when they're doing the jump and slam attack.
Floor 11 Chamber 3
First Half


The purple Vishap is charging up for Cleansing Shower attack
- In the first wave, there are 2 small Vishaps in the front area. They have small RES towards their own elements (just 20%) but it's not that dangerous. What dangerous (or more like annoying) is their Cleansing Shower attack. This attack will drain 10 Energy from the active character. If the active character has less than 10 Energy, inflicts HP Loss. Aside from this attack, you can brute force against these 2 Vishaps. But if you feel like they move too much and stagger easily, go to the wall.
- In the second wave, there are 2 Mirror Maidens at the same location as the Vishaps. Unfortunately, these 2 often teleport to another location so it's best if you focus on each one of them first.
Second Half


- In the first wave, you will be surrounded by 3 Vishaps. On the bright side, all of them are near each other so you can attack all of them at the same time. Unfortunately, they are super easy to stagger so they might break that CC in a second. If you don't bring an Anemo CC, as usual, go to the wall to trap them all near each other.

All 3 Drakes managed to be paralyzed with Sucrose's Skill when they were charging up
- In the second wave, the 3 Ruin Drake will spawn at the same location as before. At one point, this Ruin Drake will charge (can be seen by two devices swirling on top of Ruin Drake's body) before scattering bombs into the air. It's highly recommended to attack its weak point at the head - glowing orange orbs - to paralyze the Ruin Drake.
- If you fail to do so, after the bombs hit the ground, the Ruin Drake will gain 40% Resistance to the element it has received the most amount of damage from the beginning of the battle (you can see what elements it is from the color of the bombs).

Floor 12
Team Recommendations
Ley Line Disorder:
For this floor only, the Let Line flow will be normal.
General Tips:
If the floor is too hard for you, don’t forget that changing teams is an option. Although you need to start from Chamber 1, at least you don’t have to worry about stars for the Chamber you already completed.

- The recommended elements for the First Half: All elements except Physical
- The not recommended elements for the First Half: Physical
- Physical cause the PMA boss has high Physical RES
- Burn Team: Arlecchino + Bennett + Nahida + Emilie
- Bloom Team: Nilou + Nahida + Emilie/DMC + Sangonomiya Kokomi
- Hyperbloom Team: Clorinde + Fischl + Nahida + Furina
- Hyperbloom Team 2: Alhaitham + Kuki Shinobu + Xingqiu + Flexible

- The recommended elements for the Second Half: Geo
- There are 2 enemies with Geo shield and what's best if not using Geo against Geo shield. Of course, it's even better if that Geo character is a Claymore user.
- The not recommended elements for the Second Half: Hydro
- There's a boss with full resistant against Hydro so it's best not to bring a Hydro DPS, but Hydro support is okay though if they're used for elemental reactions.
- Example:
- Overload Team: Raiden Shogun + Chevreuse + Kujou Sara + Zhongli
- Pure Geo Team: Arataki Itto + Chiori + Gorou + Zhongli
- Crystallize Team: Navia + Chiori + Bennett + Fischl
Floor 12 Chamber 1
First Half


- There is only one wave here and it's the PMA boss. Your best bet is a single-target Elemental DPS to obliterate this one. Remember that this cube has a 70% Physical Resistance.
- Most of its attacks are really easy to dodge, so I believe you can handle it just fine. The problem is when the boss' HP reaches below 50% (around 35-40% HP), it will enter Defensive Mode and summon four Ruin Sentinels: Scout, Defender, Destroyer, and Cruiser.

- Attack only the highlighted Sentinel (even better if you can bait the highlighted Sentinel to get near the boss)! Do not attack any other because it will be a very waste of your time.
- Once you defeat the highlighted Sentinel, the big boss will be paralyzed for around ~20 seconds and all resistance will be lowered by 50%. This is the perfect time to use all your Skills and Bursts. When the boss recovers from the paralyzed state, it will become invincible for a few seconds before resetting its state and using its normal attack patterns again.
Second Half


- In the first wave, there is one Phantasm in the middle arena. This one isn't even the Local Legend type so it's here purely to hinder you from the full stars. The only answer here is brute force so you can immediately face the second wave which is the real threat.

- In the second wave, we have the Hydro Tulpa and it's completely immune to Hydro! It probably doesn't want us to use Neuvillette. But alas, you can trigger any Hydro-related reactions easily so it's not that hard. Most of its base attacks are pretty easy to avoid and only deal decent damage (it has a super huge HP pool though). The hard part is when it summons a Half-Tulpa and absorbs it to enhance itself.

- During the battle, a Half-Tulpa will spawn every few seconds. The Hydro Tulpa will absorb the Half-Tulpa to enter an enhanced state. In this state, its AoE and DMG dealt are increased, and RES to all DMG is increased by 45%. Make defeating the Half-Tulpa your top priority because you definitely don't want the boss to enter the enhanced state. Their HP and Hydro shield is not that strong so you can easily defeat it. The best element would be Dendro followed by Cryo.
Floor 12 Chamber 2
First Half


You can see the left one is charging up to do a dash attack
- In the first wave, there are 2 Ruin Graders in the front area. Once you start the challenge, immediately run to the front near them to avoid one of them doing the charge attack which it will run in one direction. You can expect this by the shine on the orbs on their foot.

- In the second wave, this times it's the two Rifthound (did you miss them?) in the middle area. Remember that these Rifthounds & Whelps' attacks can apply stacks of Corrosion status, which will cause all your characters to continually lose HP. Shields can't help protect your team from this debuff but a healer can! Heal to remove the Corrosion status.
- In the third and final wave, it's another duo but this time it's Mekas. Since these Mekas are Ousia, you can paralyze them by using Pneuma attacks twice. Don't forget that these 2 deals Cryo DMG, although there are no reactions, if you bring a character that inflicts themselves with an element (like Barbara or Xingqiu), you will get the elemental reactions. So be careful.
Second Half


- There is only one enemy in one wave; Veteran Arithmetic Enhancer Mek. This enemy is Ousia-type. Hitting it with the Pneuma while it is not shielded will cause it to lose Arkhe and become stunned for a short period of time.
- The Meka has a Geo shield that grants it a 200% increase to all RES while active and protects it from being paralyzed caused by Pneuma attacks. The shield is weakest against Blunt Attacks (Claymore attacks, Plunging attacks, and most Geo DMG). When destroyed, the shield will be regenerated after some time.

- This enemy will have a Gravity Reduction Field around it while Arkhe is available, which greatly boosts the jumping height of characters within.
- The worst attack it has is Gravity Ripple (not its official name) where it periodically sends out a shockwave that expands outwards and can be jumped over, dealing Geo DMG on hit. This attack cannot be dodged using sprint i-frames. For this one, jumping is really recommended unless you have a sturdy shield because it can deal some big damage.
- For other attacks, I believe you can dodge it just fine. Focus on removing that Geo shield, and once it's gone, brute force it as fast as possible before it creates another shield.
Floor 12 Chamber 3
First Half


- In the first wave, the two Nobushi will spawn in the middle of the arena. They're not that dangerous but beware that the combination of their attack can trigger an Overload reaction.

- In the seconnd wave, there are 3 Mekas in the front area. Of all 3 of them, focus on the Enhancer Meka first cause always go for their support ally first so they can't buff the damage dealers. Once the small one is gone, you can focus on either one of the Specialist Meka as it is hard to gather them at once spot because they just refuse to chase after you. It's best when you're attacking one of the Specialist Meka, make sure its back is towards another Specialist Meka. This way, they will back away toward the other one if you get too near to them (since they're a ranged DPS).

- In the third wave, it's almost the same as before with 3 Mekas in the front area but this time, it's the Assault Specialist Mekas. The strategy is also the same as before where you defeat the small Meka first. After that, you can focus on the 2 Assault Mekas. The good thing is these 2 are melee DPS so they will constantly chase after you. The bad thing is their attacks are pretty fast so you should be prepared with a healer/shielder.

- In the fourth wave, we have 2 elite Eremites. The funny thing is these 2 don't have synergies with each other at all because one deals Dendro damage and another deals Geo damage. But don't let your guard down.
- Right from the start, the two Eremites will enter an enhanced state (increased RES and high Interruption Resistance) and summon their spirit animal crocodile. If your DPS can't break through their now-increased RES, the best move is to kill the spirit animal first. That way, the enhanced state will end, and he will receive True DMG and will become stunned for 10 seconds. You can then use all sorts of Skills/Bursts during the 10 seconds DPS window. Don't worry though once they're recovered, because they can only enter the enhanced state once.
Second Half


- The first and only wave here is the new boss; Legatus Golem. From the start, it will has a Geo shield which will increase RES against all elements including Physical by 70% so you want to remove that shield as fast as you can. The shield is weakest against Blunt Attacks (Claymore attacks, Plunging attacks, and most Geo DMG). Overload reactions also works to deplete the shield's HP.
- - If the shield is destroyed, the Legatus Golem will become paralyzed for ~12 seconds before regaining its shield. While paralyzed, its RES to all DMG decreases by 80%.

- Another method to destroy that shield fast is when the Golem summon a resonator and charges. Destroy that resonator and it will also delete a chunk of the Golem's shield. If the resonator is not destroyed by the time the Golem stopped charging, it will explode to deal damage. Other than this, most of the Golem's attacks are pretty boring so I believe you won't have much trouble with it except with the ridiculous increased RES when the shield is up.

Click Here to Skip the Guide and right to the Comment Section
This is only for table of content so the people at the top of the post can skip the guide and go to the comment section.


【 Like my works? Support me on Ko-Fi ❤ >>> Ko-Fi 】
【 All my social media >>> SoraHoshina's Carrd 】


