UID: 16847666
SEA
《Introduction》
In v5.5 we are also introduced to our first Mech Fire type battlesuit after 3 years. Spina Astera is a powerful fire DPS capable of covering type counter, ignite and bloodthirsty weathers.

★★STIGMATA OVERVIEW★★
Ragna (T)
- TDM +20%
- Combo and Charge ATK boosts Fire DMG +40%


Ragna (M)
- Charge ATK 10 times makes enemies take +20% Fire dmg.
- TDM reduction +30%


Ragna (B)
- TDM +20%
- Charged ATK boosts Fire DMG +30%
- Restores 30 HP/s


TWO SET EFFECT
- Charge ATK boosts Move Speed +40%
- Fire DMG +30%
- Rita bonus: +20% TDM

THREE SET EFFECT
- Charge ATK +30% TDM
- Rita bonus: Charge ATK +50% Fire DMG

[ANALYSIS]
So what can we deduce?
- Really good bonuses as Spina is reliant heavily on charge ATKs.
- 3 Set is a huge bonus.

★★WEAPON OVERVIEW★★
Astral Rend: White Dwarf
ATK 300 CRT 12
Active Cost: 6SP [CD: 16s]
- 800% + 200% ATK Fire DMG
- Inflict Flared state that lasts 10s
- Flared enemies take 15% bonus Fire DMG
- Spina Astera
bonus: Astral Flare deals 10% ATK bonus Fire DMG
Passive:
- Basics, Charged and Combo ATK +20%TDM agaisnt Flared enemies
- Spina Astera bonus: Restores 10 Astrum per second

Astral Rend: Pisces (Lvl 65)
ATK 415 CRT 39
Active Cost: 0SP [CD: 16s]
- 1200% + 200% ATK Fire DMG
- Inflict Flared state that lasts 10s
- Flared enemies take 20% bonus Fire DMG
- Spina Astera bonus: Astral Flare deals 15% ATK bonus Fire DMG
Passive:
- Basics, Charged and Combo ATK +25%TDM agaisnt Flared enemies
- Spina Astera bonus: Restores 20 Astrum per second
PRI Arm Bonus:
- Charge ATK +20%TDM
- Spina Astera bonus: Charge or ULT +25% Fire DMG. Also inflicts Flared state.

[ANALYSIS]
So what can we deduce from her weapon?
- Incredibly powerful.
- High DMG multipliers.
- Irreplaceable.


★★GEAR ALTERNATIVES★★







★★GEAR COMPARISON★★

Side note: DMG comparisons charts like these are misinterpreted almost all the time. These do not show you the highest possible DPS of said valk but merely a reference for how high the DMG could be provided the right circumstances. Beta DPS checks have fixed physical and elemental resistance on test subjects; in the live servers, these resistances vary with abyss disturbance and hence you always get varied results.



