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[V5.1] Spiral Abyss V5.1 (November) Guide & Analysis || How many stars did you get?

From Version 5.1 Guides Masterlist

Keep in mind that the team example is merely that, an example. After all, you need to take different artifacts and weapons to the calculation. You don't have to follow my team comp and use the characters that you are more comfortable with and completely built. In fact, do share your lineup in the comment section! It may help other Travelers who also struggle in creating a comp.


If you want to skip to the comment section, go look at the Table of Contents and click on the last point~

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Blessing of the Abyssal Moon

Reminder: Blessing of the Abyssal Moon will change every refresh cycle and may not be updated here. But the enemies list and strategy will remain the same.


Vigorous Moon

After the current active character's Charged Attack hits an opponent, said character's ATK increases by 20% for 8s. Max 4 stacks, each stack has an independent duration.

Floor 11


Ley Line Disorder

  • All party members gain a 60% Geo DMG Bonus
  • All party members gain a 60% Pyro DMG Bonus


Team Recommendations

There are NO Leyline Monolith stages so you don't have to worry about CC or grouping enemies at one place and blocking them from hitting the monolith.


Team Recommendations for the First Half

Example:

(1) Taser Team: Sucrose + Xingqiu + Fischl + Beidou

(2) Freeze Team: Sucrose + Xingqiu + Rosaria + Kaeya/Diona

(3) Geo Team: Noelle + Gorou + Kachina/Chiori + Furina

(4) Overload Team: Bennett + Xiangling + Fischl + Chevreuse

(5) Hypercarry Team: Neuvillette + Furina + Xilonen + Kazuha

You can find more lineups in the official HoYoLAB Lineup Simulator here.


Team Recommendations for the Second Half

Example:

(1) Melt Team: Kaeya + Rosaria + Bennett + Xiangling

(2) Hyperbloom Team: Noelle/Sucrose/Sethos + Collei + Xingqiu + Kuki Shinobu

(3) Overload Team: Noelle + Fischl + Bennett + Xiangling

(4) Overload Team: Raiden + Chevreuse + Bennett + Xiangling

(5) Geo Team: Noelle + Furina + Chiori/Albedo + Gorou

You can find more lineups in the official HoYoLAB Lineup Simulator here.


Floor 11 Chamber 1

First Half

In the first wave, there are 2 enemies at the front area. Focus on the left one first because the lady mainly have long-ranged attack. When you go to the Waveshuttler, make sure the remaining enemy is right behind her so he can take some collateral damage.


In the second wave, both Tepetlisaurus Warrior are melee attacker so they will chase after you. Get near any of them and the other will naturally comes. Beware when them summons a crystal, those thing have a decent AoE so time your evade when you see it.


In the last wave, both warriors can do long-ranged attack so pick your choice and go to one of them (preferably the one you're closer with to save time) while making sure the other enemy is right behind the one you're aiming at.

Although in my opinion, the blue one is really annoying and should be prioritized because even if you get near her, she will keep moving around unlike the green lady which more often than not, stay put in one place. But if you're too far, she won't make the effort to get too close.


One more thing you need to note from the blue one is when she surfs on her gun, your unshielded character will get knockback so be careful of that. Sure, the damage it done doesn't look much but it differs with your HP and DEF, and you don't wanna get thrown around right?


Second Half

In the first wave, there is only one Frostarm Lawachurl at the front area. You shouldn't have too much of a problem here because there is only one enemy so you can focus on it alone and most of its attack is dodge-able. As you all know by, this enemy can generate a Frozen shield and the best element to break the shield would be Pyro.


In their shielded state, the Lawachurl usually roars before charging to your spot so that's an easy giveaway for you to time and evade any of its attacks. Of course, there are some normal attacks that don't make it roar beforehand, but when it does, that means the next it will do is pretty big and should be avoided no matter what (unless you have a shield and confident you can tank it).


In the second wave, there is only one Ruin Drake and it's the flying type. Although it will hover most of the time, your melee character can still reach the bottom part of its body and attack it. Should you aim for its weak point? You can, and it's up to you. If you feel like attacking the hovering enemy is hard, you can paralyze it first before spamming your attacks. It does have an attack that will make it hover above your melee character so don't put your hopes up too much and get your bow character ready.

Fun Fact, Furina's Salon Members (the trio) will most of the time focus on attacking the core instead of anywhere else so she can be a replacement if you don't have any built or suitable bow character. Can't 100% rely on them to hit the core though cause sometimes they don't aim for the core.


Although when you see this enemy try to spread its wing, then it is currently charging before scattering bombs into the air. Unless the enemy has low HP, it's recommended to hit the weak point on its chest to cancel its charging. If it successful in charging, aside from the bombs, the Ruin Drake will also gain an elemental RES that is has received the most amount of DMG.


Floor 11 Chamber 2

First Half

In the first wave, there are 2 Xuanwen Beasts at the front once the challenge starts. This enemy has 50% resistance against Hydro and Anemo so beware of that. But, they are very weak against the Freeze team. Freezing a Xuanwen Beast and then using Shatter / Melt / Superconduct / Swirl / or Crystallize will remove the Frozen aura and paralyze it. Just focus on one of them because the other will come after you (they're not too far away from each other anyway).


In the second wave, there are 2 Saurian. Same as before, both of them will chase after you so you can just focus on one of the cutie. Although I recommend going to the Koholasaurus because it walks pretty slow unlike Yumkasaurus that can tarzan towards you easily.


Now for the last wave, you will face 2 Ruin Destroyer. This enemy can *****w to the ground and usually emerge at your spot (by any chance it emerge on other spot, you need to chase after it). At this time, its core will be revealed and you can attack the core so it will be paralyzed.

Second Half

In the one and only wave, you're facing Jadeplume Terrorshroom. Make sure you are in range within Jadeplume's attack range (if you bring melee DPS) because most of their attacks are short range and you can dodge most of its attack. Of course, if you bring a shielder/healer, you can end the fight faster by brute force attacking Jadeplume.


Activated state on the left | Scorced state on the right

There are 3 states of Jadeplume: Normal, Activated, and Scorched:

(1) The Normal state is the one you're dealing with in its default form.

(2) The Activated state is when the Fury bar under its HP is filled by Electro attacks from your character. When Jadeplume is in Activated form, it has different attack modes but will eventually be paralyzed from exhaustion for 15 seconds.

(3) The last state is the Scorched state when the Jadeplume is affected by Burning (Dendro+Pyro). It's not really a big deal except for its skill that can summon a maximum of 4 Fungi, which will make you lose precious time in the challenge.


Both states are decent so you can choose which one you think is the best for your team. For the Activated state, make sure to avoid any incoming attacks from Jadeplume because those hit like a truck. Instead, wait until it's paralyzed before you can spam your attacks.


For the Scorched state and the Fungi spores, you can destroy the spores with Electro/Hydro/Pyro within 3 seconds before they can spawn, which will stop the Fungi from spawning. Any of the mentioned elemental AoE attacks are great here.


Floor 11 Chamber 3

First Half

In the first wave, there is only one Ruin Grader in the front area. Ruin Grader has two weak points; the cores on its head and feet. Attacking one of the exposed weak points will interrupt the Ruin Grader's current attack. Successfully damaging the second weak point will temporarily paralyze the Ruin Grader for a few seconds.


Should you aim for the weak points? Yes and no. If you have lots of remaining time, you can try to paralyze it so you can have an easier time dealing with all sorts of damage (after all, you still need to face another wave after this). Use a Bow character's aimed shot for better accuracy and a higher chance to aim at the cores. But if you don't have much time, it's better to just brute force.


Non-elemental shield is the white bar

In the second wave, you will face a Geo Wayob at the back area. If you haven't fought him yet in Natlan, just know that he's the top enemy if your team focuses on Elemental Burst. Aside from all of his normal attacks, one that you should be careful of is the 'Arena'.


When the Arena is active, Wayob will gain a non-elemental shield (it's the white bar under its HP shown in the image above). You can destroy this shield by dealing damage aka just attack him relentlessly. Aside from that, while the Arena is active and you're inside it:

(1) Your characters will lose Energy and cannot gain Energy

(2) Your characters deal increased DMG, while Nightsoul-aligned (Natlan) characters deal even higher DMG than non-Natlan characters.


Now it's Geo shield because my team didn't destroy the non-elemental shield in time

If you do not destroy Wayob's non-elemental shield until Arena's duration ends, he will convert the remaining percentage of that non-elemental shield to a Geo elemental shield. When either shield is destroyed (non-elemental shield or Hydro shield), the Wayob Manifestation becomes paralyzed for 5 seconds.


So the plan here is, when the second wave starts, immediately use all your Bursts on Wayob (even better if they can deal off-field damage) so you don't waste all the Energy that will be gone a few seconds later. Then, spam attack as much as you can until the shield breaks. If you manage to destroy the non-elemental shield before the Arena's duration ends, a MASSIVE amount of Elemental Particles will spawn.


Second Half

There is only one wave on this floor and it's the Primo Geovishap (Cryo variant). Remember that it has reduced damage when it just woke up so don't waste your Elemental Burst yet. You can keep attacking the boss if your character has Favonius weapon though to generate Energy particle. Also, bring along a shielder (preferably Geo or Cryo) because it has one special attack that you can take advantage of.


When the Primo Geovishap starts its Primordial Shower attack, the game will advise you to quickly generate a shield to block the incoming attack. When the attack connects with the shield, it will rebound back to the Primo Geovishap and deal a massive amount of damage back.


The reason I mention Geo and Cryo shields are better is because:

- If the shield's element is Geo or the Primo Geovishap's currently infused element (which is Cryo on this floor), the Geovishap will lose 15% Max HP.

- A non-Geo shield not of the corresponding element will only cause it to lose 5% Max HP.


Primo Geovishap will only perform the Primordial Shower attack when it is front-facing your character, so you can avoid this attack during shield downtime by constantly running behind it, and only bait this move once a shield is ready by running in front.hamber

Floor 12


Team Recommendations

Ley Line Disorder:

For this floor only, the Let Line flow will be normal.


General Tips:

If the floor is too hard for you, don’t forget that changing teams is an option. Although you need to start from Chamber 1, at least you don’t have to worry about stars for the Chamber you already completed.


Team Recommendations for the First Half

Example:

(1) Hypercarry Team: Neuvillette + Furina + Xilonen + Kazuha

(2) Hypercarry Team 2: Xiao + Faruzan + Furina + Xianyun

(3) Vaporize Team: Arlecchino + Yelan + Flex + Flex

(4) Hyperbloom Team: Nahida/Alhaitham + Xingqiu + Kuki Shinobu + Flex

(5) Burning Team: Kinich + Bennett + Xiangling/Dehya + Emilie/Dendro

(6) Bloom Team: Nilou + Nahida + Hydro + Dendro

(7) National Team: Raiden + Yelan + Bennett + Xiangling

(8) Geo Team: Navia + Xilonen + Furina + Bennett

You can find more lineups in the official HoYoLAB Lineup Simulator here.


Team Recommendations for the Second Half

Example:

(1) Aggravate Team: Clorinde + Nahida + Fischl + Zhongli

(2) Overload Team: Raiden/Keqing + Kujou Sara/Xiangling + Chevreuse + Bennett

(3) Mono-Pyro Team: Lyney + Dehya + Xilonen + Bennett

(4) Hypercarry Team: Arlecchino + Bennett + Xilonen + Flex

(5) Hyperbloom Team: Nahida/Alhaitham + Xingqiu + Kuki Shinobu + Flex

(6) Burning Team: Kinich + Bennett + Xiangling/Dehya + Emilie/Dendro

You can find more lineups in the official HoYoLAB Lineup Simulator here.


Floor 12 Chamber 1

First Half

In the first wave, there is only one Hydro Consecrated enemy. Although it has a high Hydro RES, bringing a Hydro support or sub-dps is okay since you'll need them for the Phagocytic Energy Block.


There will be a time when it will summon a Phagocytic Energy Block. Make sure to attack this block with elemental attacks until the bar is filled so you can gain the Phagocytic energy > hit the consecrate enemy > and paralyze them. If you leave the Block alone for a period of time, the beast will reabsorb the Phagocytic Energy Block and re-enter Phagocytic Form (its stronger form).


The Phagocytic Energy Block can be destroyed using a single Hydro attack or 6 non-Hydro elemental attacks.

Other than Hydro RES, this enemy also possesses 50% Freeze Resistance at all times, decreasing the effectiveness of the Frozen Elemental Reaction.


In the second wave, there are 2 Lava enemies. Despite having Lava on its name, you'll be suprised that it's actually weak to Pyro. It doesn't have Pyro RES btw. You see those Fury bar above their HP?

When the Eroding Avatar of Lava is hit by a Pyro attack, it will gain 0.7% Fury. When the Fury bar reaches 20%, 40%, and 60%, it will take True Physical DMG equal to 25%, 20%, and 15% of its Max HP respectively.


Enemy will be defeated automatically once the bar is full

When the Fury bar is full, the Eroding Avatar of Lava is automatically defeated.

Of course, if you don't bring any Pyro character to take advantage of this is also okay, but you have to brute force a little bit.


Second Half

In the first half, there are 2 Tepetlisaurus. Honestly, I think these 2 are here just to waste your time because in wave 2, you'll face a boss. But no matter, you still need to defeat them or the boss won't spawn. No tricks. Just brute force.


The second wave feature the boss 'Experimental Field Generator' (Useless fact: It's the second time this boss is in Abyss). This boss is an Ousia-type and can be paralyzed by 3 Pneuma attacks like Freminet, Lyney, Neuvillette, and Hydro Traveler (but only during its ultimate attack).


The said 'ultimate attack' is when it will channel Ousia energy to unleash a Gravity Reduction Field and you receive a warning about 'the strength of the gravity here is decreasing, and the height of jumps is increasing.' Characters within this field can jump significantly higher. During this moment, it will expose its Ousia core and you can paralyze it by attacking it with Pneuma attacks 3 times.


But honestly, unless you bring 3 Pneuma characters, I don't recommend focusing on paralyzing it with Penuma attacks. Instead, most of its attacks are pretty easy to avoid so you should just focus on brute forcing this enemy until its HP reaches 0 while also avoiding any incoming attacks (unless you bring a shield).


If you plan to go to brute force route, make sure to take advantage of that jumping buff and jump to avoid the incoming earthquake attack because those are pretty ruthless and can knockback your character.


Floor 12 Chamber 2

First Half

In the first wave, there is only one Dendro Consecrated enemy. Although it has a high Dendro RES, bringing a Dendro support or sub-dps is okay since you'll need them for the Phagocytic Energy Block.


There will be a time when it will summon a Phagocytic Energy Block. Make sure to attack this block with elemental attacks until the bar is filled so you can gain the Phagocytic energy > hit the consecrate enemy > and paralyze them. If you leave the Block alone for a period of time, the beast will reabsorb the Phagocytic Energy Block and re-enter Phagocytic Form (its stronger form).


The Phagocytic Energy Block can be destroyed using a single Dendro attack or 6 non-Dendro elemental attacks.

Other than Hydro RES, this enemy also possesses 50% Freeze Resistance at all times, decreasing the effectiveness of the Frozen Elemental Reaction.


In the second wave, you'll face a Natlan elite enemy that's weak against Natlan characters. Not really weak per se, but Natlan character has an advantage non-Natlan characters don't have; the Nightsoul's Blessing. See those bar on top of their HP?


When characters enter and maintain the Nightsoul's Blessing state, the Hunter-Seeker accumulates 15 points of Adaptive Countermeasures. When 100 points are accumulated, it will unleash its special cluster laser, dealing Pyro DMG for 5 seconds. While the laser is being unleashed and for an additional 4 seconds afterwards, the Hunter-Seeker's RES to all DMG is reduced by 40%.

If you don't bring any Natlan character, brute force is the answer!


Second Half

There is only one enemy in one wave; Aeonblight Drake. Please bring an archer here because once this enemy goes airborne (which it often did), most of your melee characters can't reach to attack it. And the best thing you can do is use your archer to hit the weakpoints to make it fall and paralyze it or wait for a very long time for it to come down.


The Drake's weak points have different locations depending on its next attack, but it will either be on its head, chest, or both of its wings. You will know which one it is by observing the shining orange orb. The most notable are these two skills:

  • Missile Barrage (Weakness on its chest): Locks onto the player and fires a barrage of missiles. During this attack, the weak point on its chest is exposed.
  • Ultimate - Energy Surge (Weakness on its head): Charges before scattering a great number of bombs into the air, dealing damage when they land as AoE Physical DMG or AoE Elemental DMG matching the Aeonblight Drake's currently absorbed element.
  • For this Ultimate attack, if you don't paralyze it before it can launch the bomb, it will gain 60% Resistance to the absorbed element that it has received the most amount of DMG.


This is the 'Ultimate' attack

Once you hit its weak point, it will be paralyzed and you will have a steady window to unleash every Skill and Burst until it recovers itself. After that, keep repeating the same thing, where if it goes airborne, you must hit its weak point. And if it didn't fly for some time, it's your lucky time so spam those Skills and Bursts. One last thing, please don't bring Physical character it has massive Physical resistance.


Floor 12 Chamber 3

First Half

In the first wave, there are 2 Fluid Avatar of Lava. This one is different from the previous Lava enemies in chamber 1 first half. It doesn't have a Fury bar but has a massive Pyro RES. On the bright side, the Fluid Avatar of Lava possesses a constant Pyro status so you can trigger Pyro-related reactions easily. There's not really any other strategy other than that honestly.


In the second wave, there is one Eremite elite enemy. Once he spawns, the Stone Enchanter will enter an enhanced state (increased RES and high Interruption Resistance) and summon his spirit animal crocodile. If your DPS can't break through his now-increased RES, the best move is to kill the spirit animal first.


The Eremite is stunned right now because his crocodile is gone

That way, the enhanced state will end, and he will receive True DMG and will become stunned for 10 seconds. You can then use all sorts of Skills/Bursts during the 10-second DPS window. Don't worry though once he's recovered, because he can only enter the enhanced state once. Remember that as long as their spirit animals are still alive, you can't pull them using Anemo CC.


Second Half

In the first and last wave, we have the Hydro Tulpa and it's completely immune to Hydro! It probably doesn't want us to use Neuvillette. But alas, you can trigger any Hydro-related reactions easily so it's not that hard. Most of its base attacks are pretty easy to avoid and only deal decent damage (it has a super huge HP pool though). The hard part is when it summons a Half-Tulpa and absorbs it to enhance itself.


During the battle, a Half-Tulpa will spawn every few seconds. The Hydro Tulpa will absorb the Half-Tulpa to enter an enhanced state. In this state, its AoE and DMG dealt are increased, and RES to all DMG is increased by 45%. Make defeating the Half-Tulpa your top priority because you definitely don't want the boss to enter the enhanced state. Their HP and Hydro shield is not that strong so you can easily defeat it. The best element would be Dendro followed by Cryo.

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