
⋆.˚ ☾ .⭒˚ Flins, the Lightkeepers' Ratnik, wields his Electro spear with grace and ferocity.
In this guide, you'll discover how to best utilize his kit.
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Flins Guide by Flins

♱ ABOUT FLINS ♱
“A Lightkeeper of Nod-Krai, guardian of a lighthouse and graveyard on the northern isle.
An enigmatic gentlemen cultured and courtly”

Flins is the Ratnik of the Lightkeepers in the Nod-Krai region.
Once a member of a team that defended the coasts from the creatures of the Abyss,
Today he is the last survivor to watch over the lighthouse and the cemetery on the northern island.
Behind his elegant bearing lies a past of sacrifice and silence,
but also an unwavering determination: to carry his lantern as a guide against the Wild Hunt and the shadows that threaten the region.


♱ INFO ♱


♱ OVERVIEW ♱


♱ 1 MIN KIT ♱
Please note: here I will only indicate the most important things in the kit,
for detailed information see the section Kit in detail.

Flins is an Electro character who acts as a damage dealer, mainly exploiting Lunar-Charged's reactions.
╰┈➤ Lunar-Charged:
When Hydro and Electro react with each other, instead of the classic Electro-Charged effect, an electric cloud appears above the affected enemies.
╰┈➤ This cloud:
• Generates a lightning bolt every ~2 seconds
• The lightning bolt automatically strikes enemies affected by Hydro/Electro

With his Passive Talent, Flins will convert all Electro-Charged damage into Lunar-Charged damage.
⋆.˚ ☾⭒.˚ ELEMENTAL SKILL:
When Flins uses his Skill he enters in his "Manifesting Flame" form.
╰┈➤ Manifesting Flame
In this Form Flins:
- His Normal and Charged attacks become infused with Electro. (Cannot be overridden)
- More resistance to interruptions.
- His basic skill converts into a special one → Northland Spearstorm
╰┈➤ Nothland Spearstorm
If Flins uses this special skill, he will deal AoE Electro DMG and also turn his Elemental Burst into a special called → Thunderous Symphony.
╰┈➤ Thunder Symphony
This special Burst consumes less Energy while dealing a single instance of damage considered Lunar-Charged DMG.
Moonsign: Ascendant Gleam: If a thundercloud is nearby, Flins will deal 1 additional instance of AoE Electro DMG. (Always considered Lunar-Charged DMG.)
*This bonus is activated when there are two Moonsign characters in the team
╰┈➤ Ancient Ritual: Cometh the Night
This is his "Normal" Elemental Burst, which deals AoE Electro DMG plus 2 instances of damage (middle-phase) and 1 instance of damage (final-phase).
With the Moonsign: Ascendant Gleam bonus active, Flins will deal another 2 instances of damage (middle-phase).

⋆.˚ ☾⭒.˚ ROTATION and GAMEPLAY:
Flins essentially has two ways to be played, because he has the ability to do special skills and special bursts (like Varesa)
ROTATION 1 Mini Burst - Thunderous Symphony
Activate your teammates' Skills and Bursts to trigger the cloud on the field and Buff for Flins
Flins E to switch form → Normal Attack → Flins E Special Skill → Normal Attack → Q (Mini Burst) → Normal Attack

Thunderous Symphony
We will have two instances of Lunar-Charged Damage, a base of 121.5% and an additional one of 176% for a total of 298.2%
(Keep in mind that the additional damage activates if there are two Moonsign characters in the team and if we have triggered the cloud from Lunar-Charged on the enemy.)
ROTATION 2 Normal Elemental Burst - Ancient Ritual: Cometh the Night
Activate your teammates' Skills and Bursts to trigger the cloud on the field and Buff for Flins
Flins E to infuse our shots with Electro → Normal Attack → Flins Q

Ancient Ritual: Cometh the Night
In this rotation Flins will do 5 instances of Lunar-Charged damage in total, 4 of 27.6% and one of 198.8% for a total of 309%
⋆.˚ ☾⭒.˚CONCLUSION:
With the first rotation (Mini Burst - Thunderous Symphony) although the damage is lower, we consume less Energy only 30 (compared to the 80 of his Normal ultimate) this therefore allows us to use it more frequently thus increasing the total damage during the combo.

♱ FLINS Q&A ♱

⋆.˚ ☾⭒.˚Can you use Flins without Ineffa?
Ineffa is highly recommended on a team with Flins, both for her Elemental Mastery buff and her Lunar-Charged damage buff, at the same time, Flins will also increase Ineffa's off-field damage, synergizing them well.
Don't forget the Moonsign bonus too.
However, if you don't have Ineffa you can still use Flins as he is easily playable in a team of 4-star units.
Plus, if you can pull Flins' C1, you can make up for the lack of Ineffa in your team a bit.
⋆.˚ ☾⭒.˚Is it worth leveling Flins to LV. 100?
Flins particularly benefits from the level increase, as his Lunar-charged reactions also take part of their damage from the Base damage of the character contributing to it.
-Base damage depends on the character's level. It's an "internal" value used by all Transformative reactions (such as Overloaded, Electro-Charged, Swirl, etc.)-
The game calculates it automatically.
So increasing his level will also increase the final damage of his attacks.
⋆.˚ ☾⭒.˚Why can't I use Furina?
Furina's buff does not enhance Lunar-Charged's reaction damage, so keeping that in mind, you can use her but only as an Off-field Hydro applicator and base elemental damage buffer.
This is the same reason why it is recommended to use an ATK goblet instead of Electro DMG for Flin’s Build.

♱ FLINS TEST ♱

♱ BUILD CARD ♱


♱ TALENTS PRIORITY ♱
Flins' damage comes mainly from his special Skill and Burst combos, so prioritize these two talents.
While its Normal Attacks have a lower priority, they still shouldn't be overlooked, as you may find yourself using them on the field.


♱ STATS PRIORITY ♱
Flins' gameplay revolves around Lunar-Charged damage, so we'll focus on the stats that impact that, but he's essentially built like a Standard DPS.


♱ RECOMMENDED STATS ♱
These are recommended starting stats to optimize Flins's final damage output, it is very important to get to 2000 ATK to benefit from the maximum buff given by his passive talents.


♱ ARTIFACTS ♱
The Night of the Sky's Unveiling set (the new Nod-Krai set) is highly recommended for maximum efficiency and use of Flins' kit, the alternatives in the graphics are very useful, but I still recommend you give priority to the farming of the new set.
It's also a good idea to equip one of your team's supporters with Silken Moon's Serenade to further buff Flins' damage, especially if you decide to play him with Aino or Ineffa.

You can consider a 2PC+2PC set from the ones below, if you don't have a full set.
(Recommended for new players)


♱ 5STARS WEAPONS ♱


♱ 4STARS WEAPON ♱



♱ BESTI ♱


♱ TEAM ♱
Flins currently has a limited selection of units, but it's important to find the right elemental balance on your team, and it's helpful to equip his allies with sets that will help buff Flins' damage.
Some sets that you can equip on his allies
- Silken Moon’s Serenade (+EM +Lunar Reaction DMG)
- Tenacity of the Millelith (+ATK)
- Noblesse (+ATK)
- Instructor (+EM)
.⋆♱LUNAR-CHARGED TEAM
This team is designed to amplify the damage from Lunar-Charged by fully synergizing with each other.
- Aino does a great job of applying the element (Hydro) to enemies, making it easier to react to Lunar-Charged, and if you have her C6 you'll also get a buff to this reaction.
- Ineffa increases the team's Elemental Mastery and increases Lunar-Charged reaction damage.
- Sucrose increases the party's Elemental Mastery and if equipped with Thrilling Tales and used before Flins she will also give him an ATK buff.
- Flins is the channeler of the reaction, taking advantage of all the buffs of his allies he will be able to deal huge damage, plus with his passive he will buffer Ineffa's (Lunar-Charged) off-field damage.
Pairing Flins with another Moonsign character will also activate several additional buffs.

You can replace:
- Aino with Xingqiu or Yelan,
- Sucrose with Kazuha C2
- Ineffa with another Electro off-field unit.

♱ KIT IN DETAIL ♱
♱༻⋆. NORMAL ATTACK: Pocztowy Demonspear
Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to perform a forward spear throw.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
♱༻⋆. ELEMENTAL SKILL: Ancient Rite: Arcane Light
Flins summons forth the ancient power concealed within his lamp and switches to his Manifest Flame form. This form has the following characteristics:
· Flins's Normal and Charged Attacks deal Electro DMG that cannot be overridden by other Elemental infusions, and he is unable to perform Plunging Attacks.
· His interruption resistance is increased.
· His Elemental Skill Ancient Rite: Arcane Light is replaced with the special Elemental Skill Northland Spearstorm.

Northland Spearstorm
Flins summons a flurry of spears in front, dealing AoE Electro DMG and causing his Elemental Burst Ancient Ritual: Cometh the Night to be replaced with the special Elemental Burst Thunderous Symphony for the next 6s.
The base CD of Northland Spearstorm is 6s and will not be affected by other effects.

♱༻⋆. ELEMENTAL BURST: Ancient Ritual: Cometh the Night
Flins unleashes the true power of his lamp, dealing AoE Electro DMG and, after a short delay, dealing 2 instances of middle-phase and 1 instance of final-phase AoE Electro DMG, all of which are considered Lunar-Charged DMG.
Moonsign: Ascendant Gleam: Flins's Skill is enhanced: If there are thunderclouds nearby, Flins will deal an additional 2 instances of middle-phase Lunar-Charged AoE Electro DMG.
After using the special Elemental Skill Northland Spearstorm, Flins's Elemental Burst Ancient Ritual: Cometh the Night will be replaced with the special Elemental Burst Thunderous Symphony for the next 6s.

Thunderous Symphony
Consume less Elemental Energy to unleash a special Elemental Burst. Flins deals a single instance of AoE Electro DMG that is considered Lunar-Charged DMG.
Moonsign: Ascendant Gleam: Flins's Skill is enhanced: If there are thunderclouds nearby, Flins will deal an additional instance of Lunar-Charged AoE Electro DMG.

♱༻⋆. PASSIVE TALENT
Symphony of Winter
Flins will gain a corresponding buff effect based on the party's Moonsign.
Moonsign: Ascendant Gleam:
Lunar-Charged reactions triggered by Flins will deal an additional 20% DMG.
Whispering Flame
Flins's Elemental Mastery is increased by 8% of his ATK. The maximum increase obtainable this way is 160.
Moonsign Benediction: Old World Secrets
When a party member triggers an Electro-Charged reaction, it will be converted into the Lunar-Charged reaction, with every 100 ATK that Flins has increasing Lunar-Charged's Base DMG by 0.7%, up to a maximum of 14%.
Additionally, when Flins is in the party, the party's Moonsign will increase by 1 level.
A Light in the Dark
Displays the location of nearby resources unique to Nod-Krai on the mini-map.
Additionally, Flins appears to be able to decipher the whispers of the Wild Hunt...

♱ CONSTELLATIONS ♱
• Flins's C1 and C2 improve Energy management and provide a damage boost along with a resistance reduction, respectively. Both are definitely recommended.
• C4 increases stats, but the impact isn't noticeable.
• C6, on the other hand, provides a significant jump in damage and is a solid choice for those aiming for maximum DPS potential.

1. Part the Veil of Snow
The basic cooldown of the special Elemental Skill Northland Spearstorm is reduced to 4s.
Additionally, when party members trigger Lunar-Charged reactions, Flins will recover 8 Elemental Energy. This effect can occur once every 5.5s.
2. The Devil's Wall
For the next 6s after using the special Elemental Skill Northland Spearstorm, when Flins's next Normal Attack hits an opponent, it will deal an additional 50% of Flins's ATK as AoE Electro DMG. This DMG is considered Lunar-Charged DMG.
Moonsign: Ascendant Gleam: While Flins is on the field, after his Electro attacks hit an opponent, that opponent's Electro RES will be decreased by 25% for 7s.
3. Stranger in the Night
Increases the Level of Ancient Ritual: Cometh the Night by 3.
Maximum upgrade level is 15.
4. Night on Bald Mountain
Flins's ATK is increased by 20%. Additionally, his Passive Talent "Whispering Flame" is enhanced: Flins's Elemental Mastery is increased by 10% of his ATK. The maximum increase obtainable this way is 220.
5. Exile's Shadow
Increases the Level of Ancient Rite: Arcane Light by 3.
Maximum upgrade level is 15.
6. Songs and Dances of Death
The DMG dealt to opponents by Flins's Lunar-Charged reactions is elevated by 35%.
Moonsign: Ascendant Gleam:
All nearby party members' Lunar-Charged DMG is elevated by 10%.

Lanterna Vigilis

♱ CHARACTER VIDEO ♱

Share your Flins pulls in the comments.
Take care traveler 🩷


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