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HI3 Beta v8.5: Elysian Realm guide

UID: 202055634 (EU)

Hi! Welcome to my v8.5 Beta Test Guide

Index

ref here for Overview

ref here for Battlesuits guide

ref here for Team & Synergy guide

ref here for Boss & Gameplay guide

ref here for Elysian Realm guide⭐

🚩Elysian Realm Guide🚩

v8.5 A Lightful Love❤️

Hello captains! welcome back to this new guide series this time featuring the new version v8.5, hope you'll enjoy

⭐Version Featured valks


In v8.5 Hi Love Elf will join our roster!

🔘Elysia comes back in ER as any new featured valk so far, can be played in 2 ways and gains benefits from cycle buffs




Hi Love Elf


Exclusive Signets

🔘Prioritize Glad News if you're going on AR Build, while Blossoms for the Non-AR Build In addition Golden Arrow is always good to get as 3rd option since it boosts overall damage and can be used for all Builds



Special Adjustment


🔘Special adjusts are most likely the very first thing to see about a new valk being playable in ER because the gameplay might VARY BY A LOT to it's usual team synergy or main role/playstyle.

🔘Special Adjustment section is very simple. i like it.



Recommended Signets


🔘Each playstyle varies the whole gameplay by a lot so you better choose the one that better fits your likings or needs.


🔘Personally i do recommend using Stellar Build since it's the easiest one to deal with.


🔘As for the signet order choice i'm going to leave this to you and not saying anything specific since it's always RNG and cannot really say "Get signet A at Floor B" so in order to choose: look at your valk's damage type (physical/elemental) and also what type of damage the valk can deal.

Buff wise prioritize: Breach/Vulnerability > TDM TAKEN > PHYS/ELEM DMG TAKEN > TDM > PHYS/ELEM DMG.


💥AR Build


EXCLUSIVE (Ely)


🔘Top prio in here is surely Glad News which enables us in AR Build to gain the damage cycle.


After that we have Fragrant Garden which enables us to gain consistent buffs.




Infinity (Mobius)

🔘Getting Core is mandatory to see a good damage increase.

Core 1 and normal signets will enable us of gaining major buffs along with summoned entities.



Deliverance (Kevin)

🔘Doesn't need the core to be effective and gives good damage when we trigger ultimates and after.

Getting Core 1 will enable us to gain enhanced buffs temporarily when using ultimates.



Gold (Eden)


🔘Provides buff based on SP, getting Core is mandatory to see a good damage increase.

Getting Core 2 will provide us with enhancements based on SP regen




Helix (Vill-V)


🔘Not going to be one of our main but it's still good and doesn't need the core to be effective.

Getting Core 2 enables us to increase our elemental damage/breach and a good overall damage increase.






Personally not recommended but they still works in general.


🔘Felis(core 1) or Hua(core 2) which increases overall damage as in form of passive buffs.



Supports and Sigils


🔘CE and SA or SN will be more than enough to cover the whole run, use BR for kalpas signet bonuses.


🔘As for the sigils either Mobius or V are a good start: both annyiong to get later on and also very effective since the start but i recommend to get Kalpas since with BR can be more useful for a big extra damage.






💥Non AR Build


EXCLUSIVE (Ely)


🔘Top prio in here is surely Blossoms which enables us in Weapon Combo Build to gain the damage cycle.


After that we have Bright Star which enables us to gain consistent buffs.




Deliverance (Kevin)

🔘Doesn't need the core to be effective and gives good damage when we trigger ultimates and after.

Getting Core 1 will enable us to gain enhanced buffs temporarily when using ultimates.



Helix (Vill-V)


🔘Not going to be one of our main but it's still good and doesn't need the core to be effective.

Getting Core 2 enables us to increase our elemental damage/breach and a good overall damage increase.



Vicissitude (Hua)


🔘Really good passive buffs that works on literally everyone and offers a shield that really helps out in the whole run if we get the cores.

Getting Core 2 as fast as possible enables us to get really good passive buffs that works really well with any build and also works really good with Kalpas signets.



Decimation (Kalpas)


🔘Need the core to be effective and gives good damage if we are able to lose HP on our own, being hit or after getting it's Core.

Getting Core 2 will enable us to gain buffs based on low HP vaule and a great amout of overall damage.

The combo with Hua core 2 if you're scared of being locked in low HP amount, it's still a great combo.




Personally not recommended but they still works in general.


🔘Felis(core 1) or Hua(core 2) which increases overall damage as in form of passive buffs.



Supports and Sigils


🔘CE and SA or SN will be more than enough to cover the whole run, use BR for kalpas signet bonuses.


🔘As for the sigils either Kevin or V are a good start: both annyiong to get later on and also very effective since the start but i recommend to get Kalpas since with BR can be more useful for a big extra damage.





Herrscher of Rebirth


Exclusive Signets

🔘To be fair this works in a little curious way, you can basically have both playstyle at the same time so you may just focus on getting all the 3 AR enchance signets



Special Adjustment


🔘Special adjusts are most likely the very first thing to see about a new valk being playable in ER because the gameplay might VARY BY A LOT to it's usual team synergy or main role/playstyle.

🔘Special Adjustment section centers it's buffs on AR capabilties and divine key adjustments.





💥AR Build



EXCLUSIVE (Ely)


🔘Top prio in here is surely Soothingness which enables us in AR Build to gain AR bonus and use the enhanced passives that she just got.


After that we have Decay which enables us to gain consistent buffs.




Infinity (Mobius)

🔘Getting Core is mandatory to see a good damage increase.

Core 1 and normal signets will enable us of gaining major buffs along with summoned entities.



Helix (Vill-V)


🔘Not going to be one of our main but it's still good and doesn't need the core to be effective.

Getting Core 1 enables us to increase our physical damage/breach and a good overall damage increase.



Bodhi (Su)


🔘Getting Core is mandatory to see a good damage increase.

Core 2 and normal signets will enable us of gaining major buffs the more hits we deal.




Decimation (Kalpas)


🔘Need the core to be effective and gives good damage if we are able to lose HP on our own, being hit or after getting it's Core.

Getting Core 2 will enable us to gain buffs based on low HP vaule and a great amout of overall damage.

The combo with Hua core 2 if you're scared of being locked in low HP amount, it's still a great combo.






Personally not recommended but they still works in general.


🔘Felis(core 1) or Hua(core 2) which increases overall damage as in form of passive buffs.



Supports and Sigils


🔘CE and SA or SN will be more than enough to cover the whole run, use BR for kalpas signet bonuses.


🔘As for the sigils either Mobius or V are a good start: both annyiong to get later on and also very effective since the start but i recommend to get Kalpas since with BR can be more useful for a big extra damage.




⭐UPDATED CYCLE BUFFS

🔘From the Stage Effect section we can see that sommon users are in advantage and stacking Ego signets will provide an buffs too




⭐NEW F17 BOSS


💥F17: Alien guard: Supplement


🔘This boss is SDT type, has 2 phases and and 2 mobs fighting along with it

🔘AGS is basically working exactly as it's memorial arena version so it's pretty easy to handle and it's pattern is really simple


🔘If you feel like trying this new boss here's a list of advised valks to use, any valk that can deal high Type counter damage will be your best choice.


🚩GAMEPLAY🚩

8.5 Live


That's it for this Guide!

I hope this short guide will provide some help! Thanks for reading and see you in the battlefield, captain!

Honkai Impact 3rd • Guides & Analyses
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Beta 8.5
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