Gorou Master Guide





【Table of Contents】
Skills ║ Artifact ║ Weapon ║ Talent ║ Constellation ║ Team Comp
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Normal Attack
║ Perform up to 4 consecutive shots with a bow.
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Charged Attack
║ Perform a more precise Aimed Shot with increased DMG.
While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG.
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Plunging Attack
║ Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Elemental Skill | Inuzaka All-Round Defense
║ Deals AoE Geo DMG and sets up a General's War Banner.
║ General's War Banner
Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
1 Geo character: Adds "Standing Firm" - DEF Bonus.
2 Geo characters: Adds "Impregnable" - Increased resistance to interruption.
3 Geo characters: Adds "Crunch" - Geo DMG Bonus.
Gorou can deploy only 1 General's War Banner on the field at any one time.
Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s.
Hold
Adjust the location of the skill.
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Elemental Burst | Juuga: Forward Unto Victory
║ Displaying his valor as a general, Gorou deals Aoe Geo DMG and creates a field known as General's Glory to embolden his comrades.
║ General's Glory
This field has the following properties:
Like the General's War Banner created by Inuzaka All-Round Defense, provides buffs to active characters within the skill's AoE based on the number of Geo characters in the party. Also moves together with your active character.
Generates 1 Crystal Collapse every 1.5s that deals AoE Geo DMG to 1 opponent within the skill's AoE.
Pulls 1 elemental shard in the skill's AoE to your active character's position every 1.5s (elemental shards are created by Crystallize reactions).
If a General's War banner created by Gorou currently exists on the field when his ability is used, it will be destroyed. In addition, for the duration of General's Glory, Gorou's Elemental Skill "Inazuka All-Round Defense" will not create the General's War Banner.
If Gorou falls, the effects of General's Glory will be cleared.
Passive 1 | Heedless of the Wind and Weather
║ After using Juuga: Forward Unto Victory, all nearby party members' DEF is increased by 25% for 12s.
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Passive 2 | A Favor Repaid
║ Gorou receives the following DMG Bonuses to his attacks based on his DEF:
Inuzaka All-Round Defense: Skill DMG increased by 156% of DEF
Juuga: Forward Unto Victory: Skill DMG and Crystal Collapse DMG increased by 15.6% of DEF
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Utility Passive | Seeker of Shinies
║ Displays the location of nearby resources unique to Inazuma on the mini-map.


Artifact Main Stats
║ Sands : DEF
║ Goblet : Geo DMG / *DEF (at C4)
║ Circlet : CRIT / *DEF (at C4) / *Healing Bonus (at C4)
Artifact Sub Stats
║ Energy Recharge
║ DEF
║ Crit Rate
*Aim for Crit Rate if you use favonius warbow to help trigger the passive easier
Artifact Sets Recommendation
║ *4 set The Exile
║ 4 set Noblesse Oblige
║ 2 set Emblem of Severed Fate + 2 set +20% ER
Attributes Requirement
║ ER
*Please help me clarify this
Since Gorou needs 80 energy to cast his burst, usually you would need around 180% - 200% ER to maintain his burst uptime.
But usually you would like to have 3 geo characters including Gorou to benefit his buff (geo dmg buff), thus lowering his ER requirement.
It would be safe to go at least around 160% ER just to be safe.
*Read Gorou's Elemental Skill to understand his buff
In summary: 1 geo = Def buff, 2 geo = resistance to interruption, 3 geo = Geo DMG buff
║ Crit Ratio
Since Gorou act more as support character, you don't need to worry too much about Gorou's Crit ratio.
But if you use Favonius Warbow, you would want to consider having high Crit Rate to proc the passive and generate energy particles


Recommended Weapon

Favonius Warbow
『ATK = 454 | ER = 61.3%』
『CRIT hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.』

Sacrificial Bow
『ATK = 565 | ER = 30.6%』
『After dealing damage to an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.』

Elegy for the End
『ATK = 608 | ER = 55.1%』
『A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100 and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.』


Talent Priority
║ Skill
You only need to upgrade Gorou's Elemental Skill's talent


Constellation 1
║ When characters (other than Gorou) within the AoE of Gorou's General's War Banner or General's Glory deal Geo DMG to opponents, the CD of Gorou's Inuzaka All-Round Defense is decreased by 2s. This effect can occur once every 10s.
Constellation 2
║ While General's Glory is in effect, its duration is extended by 1s when a nearby active character obtains an Elemental Shard from a Crystallize reaction. This effect can occur once every 0.1s. Max extension is 3s.
Constellation 4
║ When General's Glory is in the "Impregnable" or "Crunch" states, it will also heal active characters within its AoE by 50% of Gorou's own DEF every 1.5s.
Constellation 6
║ For 12s after using Inuzaka All-Round Defense or Juuga: Forward Unto Victory, increases the CRIT DMG of all nearby party members' Geo DMG based on the buff level of the skill's field at the time of use: "Standing Firm": +10%, "Impregnable": +20%, "Crunch": +40%. This effect cannot stack and will take reference from the last instance of the effect that is triggered.
C1 will help you spam Gorou's skill faster. But not really mandatory
C2 will be useful buff extender. You can try to aim for C2 if you feeling lucky
C4 will make your Gorou as a healer (But you might want to consider using DEF artifact build instead of Geo DMG goblet)
C6 will make Gorou's buff even stronger, totally recommended since Gorou's role is a buffer for your Geo team (especially if you use 3 Geo characters)


Team Comp 1 | Monogeo
║ Itto - Gorou - Albedo - Ningguang
║ Itto - Gorou - Geo Traveler - Ningguang
║ Itto - Gorou - Geo Traveler - Zhongli
║ Noelle - Gorou - Geo Traveler - Zhongli
║ Noelle - Gorou - Geo Traveler - Ningguang
*Any geo character will do actually
Team Comp 2 | Geo + Flex Elements
║ Itto - Gorou - Albedo - Bennett
║ Itto - Gorou - Albedo - Raiden
║ Itto - Gorou - Geo Traveler - Xiangling
║ Itto - Gorou - Ningguang - Barbara
║ Noelle - Gorou - Albedo - Bennett
║ Noelle - Gorou - Albedo - Raiden
║ Noelle - Gorou - Geo Traveler - Xiangling
*Gorou's team is relatively similar to Itto's team, since usually you'd pair Gorou with DEF scaled characters like Itto / Noelle
Have a team Idea?
║ Comment down below what team comp you used with Gorou, I'll gladly include it here too~


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