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[5.8 Beta] Starry Impression Battlesuit Guide

UID: 202024291 (EU)


Welcome to this 5.8 Beta Battlesuit Guide.

INDEX


1. INTRODUCTION

2. SKILLS

3. LINEUP

4. EQUIPMENT

5. TEST RUNS

6. GAMEPLAY

7. CONCLUSION

Let's dive in~

✹ INTRODUCTION ✹


Today we will be looking at the mechanics of the newly added SP Battlesuit [Starry Impression].

[Starry Impression] is a melee PSY-type Physical and Bleeding Support.

She will be carrying a cross and she inflicts bleeding on enemies and buffs up the team.

She is also a free Valkyrie which can be farmed.

[Starry Impression] is a Physical and Bleeding Support, while providing valuable buffs for the team such as Bonus related to Bleeding, SP recovery and Switch CD reduction.

She is specialized against the new enemy with Bleeding shield, but you can also use her against all other physical bosses.

✦ Battlesuit overview

[Starry Impression]'s gameplay is fast and versatile, her gameplay revolves around using all colors, combo attacks and ultimate to provide huge physical buffs for the team and Bleeding application.

Being a free Valkyrie she is very F2P friendly, there are other options for her weapon or stigma, but it is still better to focus on her own gear.


Like the other SP Battlesuits, it is best to upgrade [Starry Impression] to at least SSS-rank to provide about all bonuses, rank S can still be good if you have another priority.


✹ SKILLS ✹

The skills mentioned below are all based on level 80 SSS-rank [Starry Impression]


✦ Leader Skill - Self-Portrait: Stars

Leader Skill: Team deals 24% bonus Physical DMG to bleeding enemies and starts battle with 55 bonus initial SP. In Open World, the initial SP bonus takes effect once every 10 mins.


✦ Passive Skill - Impression Ciel Étoilé

Gain paints through fighting. They have 3 colors and the default color is red.

Tap [ATK] and hit an enemy to gain a paint of the current color.

Tap [ULT] to switch colors and hit an enemy to get paint of the new color.

Gaining a paint grants a corresponding Mixing buff for 20s (gaining it again refreshes the duration).

[Mixing: Red]: Deal 20% bonus Total DMG to shield-broken or unshielded enemies.

[Mixing: Yellow]: Take 15% Less DMG.

[Mixing: Blue]: Bleeding inflicted by her deals 35% bonus Physical DMG.

Stop gaining paints or Mixing buffs at the max number of paints.


✦ Special Attack - Knight Blowing Bubbles

Combo ATK is dictated by the number and color of the paints it consumes:

If she does not have the max number of paints or paints of all 3 colors, Mr. Knight will consume all paints to knock enemies airborne and deal 400% ATK of Physical DMG.

If she has the max number of paints that contain all 3 colors, Mr. Knight will consume all paints to smite enemies and deal 650% ATK of Physical DMG.

Casting Combo ATK grants a Prismatic Bubble buff for 10s.

Prismatic Bubble: Negates incoming DMG once. Deals 100% ATK of Physical DMG to nearby enemies on blocking, expiry, or being triggered again.


✦ Evasion Skill - The Birth of the Depicter

Ultimate Evasion Skill: Causes Global Time Fracture for 2s (CD: 15s).

Ultimate Evasion skill grants Prismatic Bubble and be connected into Basic ATK SEQ 3.


✦ Basic ATK - The Painter and The Knight

SEQ 1: 80% ATK of Physical DMG

SEQ 2: 100% ATK of Physical DMG

SEQ 3: 120% ATK of Physical DMG

SEQ 4: 80% + 80% ATK of Physical DMG

SEQ 5: 180% ATK of Physical DMG




✦ QTE Skill - Windmills

QTE: Triggered when an enemy is Time-Slowed or bleeding (refreshing included).

Deals 140% x 7 ATK of Physical DMG, restores 6 SP to the team, grants 3 different colors, and reduces switch CD to 4s.



Ultimate Skill - Neverland Genesis

SP: 75 | CD: 20s

Casting Ultimate causes Global Time Fracture for 2s. Teammates on the field can inflict 2 Bleed Trauma (CD: 2s). Ultimate lasts 18s, during which the number of paints is capped at 5. When Ultimate has 8s left, deal 500% ATK of Physical DMG in an area. During Ultimate, her exit refreshes the duration of Mixing buffs and grants teammates the same Mixing buffs.


✦ SP Skill - The Starry Moonlit Night

All attacks aided by Mr. Knight inflict Bleed Trauma.

All enemies enter Dyed state during Ultimate.

Dyed enemies only suffer the bleeding from the inflictor.


✹ LINEUP ✹


✦ Recommended Lineups

[Starry Impression] is the third SP support for physical teams, and is always advised to play alongside

[Herrscher of Sentience] because she is still the best to provide impair debuff, which is essential for physical teams.

She is fast, restores SP for the Team, reduces Switch CD with QTE, provides good buffs and with her signature weapon she can trigger the active weapon with her QTE, to enable easier rotations for the team.

[Starry Impression]'s Leader skill will provide SP at beginning of the battle, it will be useful for MA.


✹ EQUIPMENT ✹


✦ Recommended Weapon


[Elysian Astra] and its PRI-ARM [Elysian Astra: Heart's Color]

[Elysian Astra] and its PRI-ARM [Elysian Astra: Heart's Color] are the signature weapons for [Starry Impression].



Short Team buff comparison:



✦ Recommended Stigmata Set


[Cézanne]


Short Team buff comparison:


After the v5.6 update, you can get her the weapon and the stigmata set through Equipment Expansion supply.



✦ Other Equipment Options


[Silver Reaper]

This weapon is accessible through the Foundry.

It is the best cross alternative for supports, it will give 35% TDM after weakening the enemy with its active skill


[Tesla Band T - Beethoven M - Newton B]

This set is an excellent replacement for the signature set of [Starry Impression], for Tesla and Beethoven, just leave the field to trigger them (they are more efficient than Klimt set that arrived on the Foundry). For Newton it is possible to trigger the buff again after she leaves, because Griseo's ultimate will cast an attack after 10sec., just in time to trigger the Newton effect again.

If further informations about weapon and stigmata are needed I recommend to read my weapon and stigmata guide.

✹ TEST RUNS ✹


Budget Team



Full Gear Team


Rotation

Griseo active -> ultimate -> HoS QTE -> combo x2 -> Ultimate -> PE QTE -> Ultimate -> evade -> charge -> change form -> charge -> active -> Griseo QTE -> special combo -> ultimate -> PE QTE -> Ultimate -> evade -> charge -> change form -> charge -> active.


Results



✹ GAMEPLAY ✹

Credits to mimi mitsufor the gameplay


✹ CONCLUSION ✹

Should you invest in her? If you have a geared [Sweet 'n' Spicy] you don't necessarily need [Starry Impression].

However if you are lacking a Physical support, want to compete in Nirvana or want a more versatile Valkyrie than Carole, it is definitely no waste to invest into her equipment.

The bare minimum to get is her Stigma B, it can be useful also on other support Valks, it works like Newton but requires Combo ATK to trigger it, it stays for longer but with a higher CD, so to use it properly it is better aim for 2 pieces of the set!

If you are having trouble with Physical enemies and you don't have any good dps like [Palatinus Equinox] she might also solve these problems for you.

You can try to use a team built with all support!!!



That's it~



Thanks to every captain who will read my guide and I hope it will be useful to you!


As always I wish every captain lots of fun in Honkai and may Ai-Chan bless you with luck in the gacha!





Written by Gabryc and Inari_Wolf





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