UID: 100005819 (GLB)
5.8 Beta guides
Seven Thunders of Retribution: Narukami PRI-ARM Guide by Reinbex

Hey, Captains! Today we are going to be taking a look at the new PRI-ARM and Key of Judgment, Seven Thunders of Retribution: Narukami, introduced in v5.8. Seven Thunders of Retribution: Narukami is the PRI-ARM version of Seven Thunders of Retribution: Rumble and is a Lightning-DMG Blade-type weapon designed for Herrscher of Thunder. In this guide, we will review the weapon’s functionalities and where it excels best at. For the sake of convenience, the following will be abbreviated in this guide:
“Seven Thunders of Retribution: Narukami” to “7TRN“
“Seven Thunders of Retribution: Rumble” to “7TRR”
“Herrscher of Thunder” to “HoT”
“Domain of Sanction” to “DoS”
TABLE OF CONTENTS
1- WEAPON INTRO
2- SKILLS DETAILS
3- HOW TO OBTAIN AND SYNC BUFF
4- WEAPON COMPARISON
5- RECOMMENDED FOR
6- CLOHoTNG THOUGHTS
✦ Weapon Intro ✦
★ Stats below are all Lv.65 figures

[6★ ATK: 452; CRT: 11]
A Divine Key made from the core of the 3rd Herrscher, the Herrscher of Thunder. A certain expert implemented the jackpot system that allows it to change its structure based on its wielder and surroundings. Naru, or Rumble, is the name given to its blade form.
While the number of the Divine Key is dictated by the number of the Herrscher and not the time of production, the 3rd Divine Key is in fact one of Helixcraft’s earliest creations. “I can’t beat looking back on my teenage inventions. Of all the 7 forms, only the slingshot and the lipstick still hold up today.”
✦ SKILLS DETAILS ✦

Unleash an X-Slash of 1200% ATK of Lightning DMG that also inflicts 10 Paralyze Trauma (5 Trauma = 1 bar) and recovers 10 SP.

Wielder is invincible during cast
Although 7TRN’s weapon’s active deals less Lightning DMG as opposed to DoS’s 1500% ATK of Lightning DMG, the cast-animation is slightly shorter, and there is SP-regen, easing HoT’s burden from her Ult’s high 125 SP-cost.

If the wielder is HoT, weapon’s active is can be used during Burst mode.

Casting weapon’s active during Burst force-triggers Ult-Evasion and enables Finisher early.
Landing 2 different kinds of weapon’s active, X-Slash and Burst-slash, inflicts a 15s Narukami’s Mark.

Passively buffs wielder with 45% TDM against weaker types (MECH for HoT and PSY for Darkbolt Jonin) and ulting refreshes wep’s active.
If wielder is HoT, she gains 200 Herrscher Charge upon entry (10s CD), making it easier to perform Combo ATK’s Shinzan Strike. The H-Charge recovery here makes up for the lack of H-Charge recovery that the weapon’s active provides as opposed to DoS’s.

While entering Burst Mode and Finisher pauses all timers

If HoT casts Burst-wep’s active and Finisher early, the dragon remains on the field and HoT retains Herrscher Form. Herrscher Form and the auto-attacking dragon will stay until no energy, after 10s, or Ult is re-cast. (Note that the dragon will stay up longer if HoT has unlocked her S.2 skill that decreases “Bombard energy costs”)

The 2nd passive effect provides wielder with 35% Lightning DMG (Non-Burst only).

HoT’s dragon dives on the enemy before leaving (via no energy or 10s) as its own “finisher”.
Up to 2 times, performing Combo ATK’s Shinzan Strike strengthens the dragon’s dive atk. It’s encouraged to mash and hold that [ATK] to get those 2 Combo ATKs in on time.
✦ HOW TO OBTAIN AND SYNC BUFF✦

Upon hitting lv81+, you can access PRI-ARMs. To obtain and max out 7TRN, you’ll need:
✦ 400 Einstein’s Torus
✦ 150 Nanoceramic
✦ 520 SC Metal-H2
✦ Lv.50 Seven Thunders of Retribution: Rumble
✦ Note that you can only craft this PRI-ARM once

PRI-ARM craft option is located in the foundry.

Owning either 7TRR or 7TRN will enable unlocking the Divine Key Permanent Stat boost
✦ WEAPON COMPARISON ✦
★ Stats below are all max-respective levels
✦ Before vs After

✦ All weapons to test
7TRN is a Lightning DMG Blade PRI-ARM. Therefore, the weapon will be compared to others similar to it, including non-PRI-ARMs. Unfortunately, the Key of Castigation was not provided during the v5.8 Beta so it wasn’t included in the testing.

✦ Team Composition(s)

As HoT’s newer signature weapon and PRI-ARM, HoT will be the primary tester of 7TRN. HoT will go through one rotation that lasts about the same amount of time for every weapon in the tests. This way, it can be observed how much HoT performs with 7TRN over her other choices.
✦ Test Results

Based on the test results, HoT performed best with 7TRN. The 7TRN surpassed 2nd place, DoS, by 6.14% and outperformed its predecessor, 7TRR, by 24.48%.
✦ Recommended For ✦

Herrscher of Thunder (HoT) or Darkbolt Jonin (DJ)
7TRN is clearly designed for HoT. It provides many drastic changes to HoT’s kit. The many buffs the Key of Judgment provides are mostly limited to only HoT in the first place.
How to play HoT with this weapon? (Assuming you have enough SP)
[Wep’s Active] > [Ult] > [Wep’s Active] > [Finisher] > [Basic & Combo ATK & wep’s active repeatedly until dragon leaves]
Alternatively, DJ would also enjoy using 7TRN as a Lightning Blade wielder. Since DJ is only really used against Lightning-susceptible PSY enemies (as an Aponia alternative), captains can equip the Key of Judgment as a viable weapon option.
Exalted MA | vs SSS BKE | 47712



Exalted MA | vs Yae Kasumi | 31733



Abyss | Nirv 460D | vs BKE | 718



Abyss | RL 427D | vs Nihilus Husk | 727


✦ Closing thoughts ✦
Seven Thunders of Retribution: Narukami is effectively HoT’s newest signature weapon and replaces Domain of Sanction. The weapon updates HoT’s kit and allows her to play more effectively. With its “timer pausing” buffs for HoT’s Ult sequences, HoT can make better use of her team’s support, such as Zhenyi buffs. 7TRN also provides SP-regen and force triggers Ult-Evasion for HoT. And with the weapon’s increased Total DMG against weaker types, HoT is now more geared towards fighting MECH enemies more so than ever. Therefore, if you strive to utilize HoT in Abyss and MA, especially for prolonged fights against SSS Bosses, I highly recommend obtaining this weapon!



