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Elysian Realm Beta Guide v5.8 - Starry Impression

[Elysian Realm Beta Guide v5.8 - Starry Impression]

Hi! The v5.8 introduces one more Flame-Chaser, Griseo Starry impression (SI), which means the battlesuit will also be playable in Elysian Realm.

She's able to deal with that mode up to the max difficulty Finality (24200), let's see how she manages it~!



Table of Contents


1. Elysian Realm Adjustments


2. Starting build


3. Signets Paths

=> Signets of Ego

=> Signets of Stars

=> Signets of Discipline

=> Signets of Deliverance

=> Signets of Vicissitude


4. Reference


5. Conclusion




Elysian Realm Adjustments

Griseo Starry Impression battlesuit is slightly adjusted for that mode to feel more enjoyable.


> Valkyrie stats and skill level are adjusted to Lv. 80 equivalent.

> All Signets of Stars taint duration is extended for 8s.

> Any evasion can be connected into Basic ATK SEQ 3.

> 300 HP is restored when the Ultimate Evasion Skill is triggered. Incoming DMG is reduced by 50%.

> Slight increase in ignore Interrupt during Ultimate.


> Flame-Chasing Destiny: One extra chance to choose Signet of Ego when each round of challenge begins.



The Valkyrie is already fine for Elysian Realm so she only gets small adjustments.

We can mention the 300 HP restored from Ultimate Evasion trigger that could help to use Signets of Decimation.


As a Flame-Chaser, the painter has access to two starting Signets of Ego which is a massive advantage to reduce the random variables and make the runs more consistent.

Starting build

Like a lot of Valkyrie in Elysian Realm, SI appreciates to have a gathering Support. As a Physical one the most relevant options are: Valkyrie Chariot (VC) or Starlit Astrologos (SA).

Concerning the second slot, we prefer to pick a Support that can provide strong buffs to deal more damage: Blood Rose (BR) is a common choice for a lot of Valkyries and here it's not an exception.

Do note that Snowy Sniper (SS) can be picked instead of SA for the last boss stages.


For the gear, the best option is her full signature CezanneTMB which is not a surprise: great damage, great tools to apply debuffs on enemies and solid bleeding.


In case the gear is not accessible, any kind of Physical or Total DMG stigmata will do the job just fine (note: SI is a Combo attacker).



The first items choice is pretty straightforward: we either focus on Signets of Stars or Signets of Discipline at first.

Which implies we want one of these starts:


Signets of Stars focus


Signets of Discipline focus



Let's mention that we can appreciate an early Signet of Ego as bonus so it's not excluded to pick the Crystal Rose.

However the Crystal Rose remains a solid choice to ensure at least a second Signet of Ego.

The sooner we get it the better it is.



We can also mention other solid options:

Signets of Deliverance focus


Signets of Vicissitude focus


In the end we have to keep in mind that SI is very flexible in terms of Signets use, even if Stars 2 and Discipline 2 appear to be particularly strong with her.


We are not forced to keep these items for the entire run, especially the 2 stars one, actually we tend to change items according to what we need at a given moment.

These are the most common options so it comes to preferences and the randomness of runs to adjust and switch.

Signets paths


Signets of Ego


Blessing of River Forest = Starting buff.

Valkyrie's ATK Speed increases by 25% during Ultimate, and SEQ 3 and SEQ 5 of Basic ATKs gain an additional Color Markers (same color as would be normally granted). DMG dealt to all enemies during Ultimate increases by 20% (cannot stack).


Blessing of Starry Night = Starting buff.

Combo ATKs deal an additional 1200% ATK of Physical DMG for every Color Marker consumed. This DMG counts as bleeding DMG. Upon consuming a Red, Yellow, or Blue Color Marker, Valkyrie's Weapon Skill, Ultimate, and Ultimate Evasion Skill CDs are reduced 1s. Combo ATKs consuming all Color markers can be connected into Basic ATK SEQ 3.


Blessing of Cloud Valley = Nice buff, try to get it.

Physical DMG increases by 40% and SEQ 4 of Basic ATKs draw in surrounding enemies within wide radius.


Blessing of Feathers = Interesting buff, decent after the three above.

Total DMG dealt to enemies inflicted with Bleed increases by 10% for every stack inflicted. Combo ATKs grant buffs upon consuming all Color Markers and deal 1000% ATK of Bleed DMG on hit. CD: 0,5s.


Blessing of Azur Wind = Interesting buff, decent after the three above.

Triggering Ultimate Evasion skill grants 3 Color Markers and boosts Total DMG taken by all enemies by 40% for 20s.



The Blessing of River Forest and Blessing of Starry Night combination is quite solid.

Here, SI focuses on spamming her Ultimate on cooldown (that is quickly reduced) and dealing high damage from Combo ATKs.


The Blessing of Cloud Valley is a great quality of life upgrade.

SI will constantly gather targets without issues.

It also gives more damage which is always welcomed.


At that point we don't need more buffs to be optimal.

The Blessing of Feathers is even better with Cezanne stigmata due to the Bleeding synergy but we don't have to chase it.

It's the same thing for the Blessing of Azur Wind: interesting buff, yet it's it's useful to focus on it before the rest.



Signets of Stars

These Normal Signets are essential:

Yellow & Warm: Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 30% bonus Total DMG. Triggering it again resets the duration.


Red & Hot: Using a weapon active taints enemies nearby with red paint for 8s and makes them take 25% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.


Blue & Cold: Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 30%. Triggering it again resets the duration.



The rest of the buffs are great additions, yet the end goal is to reach the Second Core of Stars to really unleash SI power:

Faded Stars: When tainted enemies are tainted by another color, Blending is triggered, dealing 300 ATK of Adaptive DMG to enemies within 15m and tainting enemies purple, green, or orange based on the Enhanced Signet; CD: 1s. Total DMG increases by 15% for each layer of taint, plus an additional 15% for enemies of the countering type.


The Enhanced Signets allow to push even further and make SI a killing machine with a cute face:

Petals in the Wind: When red and blue taint triggers Blending, enemies within 8m are dealt 1200%/500% ATK of Adaptive DMG; CD: 3s. Also taints yourself in purple for 15s, increasing the effect of red, yellow, and blue taint by 40%. Triggering it again resets the duration.


Fallen Leaves: When yellow and blue taint triggers Blending along with an AoE ATK dealing 800% ATK of Adaptive DMG; CD: 3s. Also taints yourself green for 15s, increasing Total DMG by 20% for each taint in Faded Stars. Triggering it again resets the duration.


A Flame Extinguished: When red and yellow taint triggers Blending you become tainted orange for 15s, triggering Time Fracture for 2.5s and reducing enemy Physical Defense by 40% and Elemental Resist by 15% for 10s; CD: 7s. Triggering it again resets the duration.



Signets of Discipline


Here's the most relevant Normal Signets for SI:

Second, No Deception: Exhortation increases by 5 per second and caps at 200. Character has Total DMG Reduction equal to 0.3% of Exhortation. Summoning entities reduces 50% Exhortation.


Third, No Brutality: Exhortation increases by 5 per second and caps at 200. Character has bonus SP regen per second equal to 1% of Exhortation. Reaching 160 combo hits reduces 50% Exhortation.


Fourth, No Insolence: Exhortation increases by 5 per second and caps at 200. Ultimate's Physical DMG and Elemental DMG increase by 0.3% of Exhortation. Using weapon skills reduces 50% Exhortation.


Fifth, No Falsehood: Valkyries start with 70 bonus Exhortation. Whenever Exhortation is reduced, enemies take 25% bonus Total DMG for 5s. Can be refreshed.



We want to get the Second Core of Discipline:

You Shall Receive Disciplines' Blessing: Normal Signet of Discipline grants Exhortation 100% increase per second. When Exhortation exceeds 150, You Shall Know Your Sins will trigger every 5s around the Valkyrie, dealing 1400% ATK of Adaptive DMG. The Valkyrie deals 10% more Total DMG for each enemy hit, for a total of 70%, for 10s.



In order to have access to the Enhanced Signets that are excellent for Griseo:

You Shall punish Evil: Enemies struck by You Shall Know Your Sins two or more times take 40% more Total DMG. 5 SP is restored when these enemies are hit by You Shall Know Your Sins.


You Shall Follow Good: You Shall Know Your Sins' Total DMG dealt increases by 40% and Physical and Elemental Breach is increased by 0.25% of Exhortation for 6s upon hitting an enemy. Triggering it again resets the duration.


You Shall Answer Prayers: Triggering You Shall Know Your Sins causes the Valkyrie to enter Penance for 8s.. In Penance, the Valkyrie takes 30% less Total DMG and deals 40% more Physical and Elemental DMG to enemies. Valkyrie deal 800% ATK of Adaptive DMG to attacking enemies when hit; CD: 5s. Triggering it again resets the duration.



Signets of Deliverance


These are the Normal Signets we want:

(SP not so useful since SI has enough SP recovery by herself and we prefer to pick Discipline before Deliverance so the odds are noticeable that we may get the SP recovery from Discipline.)

Goblet of the Giver: Ultimate boosts Total DMG by 35% for 5s.


Pendant of the Watcher: Ultimate boosts Physical DMG by 30% for 5s.


Mask of the Predator: Ultimate boosts Physical Breach by 25% for 5s.


Rochet of the Pilgrim: Ultimate restores 3 SP per second for 5s.



Regarding the Core options we go for the First:

Blade of the Deliverer: Ultimate triggers Final Battle status during which all buffs provided by Normal Signets of Deliverance increase by 50% for 5s.



As for the Enhanced Signets the priority is for Crusade of the Deliverer:

Crusade of the Deliverer: After 3s into Final Battle, all buffs provided by Normal Signets of Deliverance increase by 90% instead of 50%.


Echo of the Deliverer: Duration of Final Battle and all buffs provided by Normal Signets of Deliverance are extended to 8s.



Signets of Vicissitude

The classic trio of Normal Signets of Physical Valkyries:

Long Trip: Total DMG increases by 1.0% per second. 40 stacks max. Taking DMG reduces 10 stacks.

Days Gone: Physical DMG increases by 0.8% per second. 40 stacks max. Taking DMG reduces 10 stacks.

No One to Share: Physical Breach increases by 0.6% per second. 40 stacks max. Taking DMG reduces 10 stacks


The Second Core is better since its max effect triggers immediately:

Suffering Mass: Valkyries start with 6 Soldier's Remembrance stacks which boost all buffs from Normal Signets of Vicissitude to full stacks. Taking DMG reduces 1 Soldier's Remembrance stack and grants 0.5s invincibility.


Among the Enhanced Signet, we only want this one:

Broken Dream: With Soldier's Remembrance stacks, the max stacks of all buffs from Normal Signets of Vicissitude increase by 20. Losing all Soldier's Remembrance stacks reduces the max stacks by 10 but restores 1 Soldier's Remembrance stack. Can be triggered once every battle.



Reference

To illustrate how to play Starry Impression in Elysian Realm, here's a record of the different bosses during a Finality (24200) clear.



Conclusion

Griseo Starry Impression is a solid Valkyrie for that game mode.


Not necessarily the top option but she can clear up to Finality (max difficulty) with ease.



The fact SI is a farmable Valkyrie (SP Battelsuit) while having this kind of performance is excellent.

Since the Elysian Realm allows to be more flexible in terms of gear, the gear options are wide.

In the end she can be pretty Free-to-Play friendly for the Elysian Realm.


Her gameplay is straightforward once we understand how her and her Signets' synergies.

It's not too complicated, yet it's quite fun to play her.


With the v5.8, Griseo is ready to paint the Elysian Realm's stages~!




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