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[Version 2.0] [Analysis] Yoimiya's Artifacts and Weapons

From Nable's Guides





Intro


𝙾𝚛𝚒𝚐𝚒𝚗𝚊𝚕 𝚝𝚑𝚞𝚖𝚋𝚗𝚊𝚒𝚕 𝚝𝚑𝚊𝚝 𝙷𝚘𝚈𝚘𝙻𝚊𝚋 𝚔𝚎𝚎𝚙𝚜 𝚌𝚎𝚗𝚜𝚘𝚛𝚒𝚗𝚐 𝚠𝚑𝚎𝚗 𝚌𝚛𝚘𝚙𝚙𝚎𝚍


Yoimiya is the second 5-star character in Inazuma. She's a Naganohara, family who's famous for their excellent fireworks. Naturally, this makes Yoimiya a talented pyrotechnician, so it only makes sense that her vision is Pyro.


Yoimiya wields the bow, and her attacks are firework-y. Her skill is somewhat like Hu Tao, where she infuses her weapon with Pyro (but without the suicidal part), while her burst is uh… impractical.


Conclusion (TL;DR)



𝚈𝚘𝚒𝚖𝚒𝚢𝚊'𝚜 𝙸𝚗𝚏𝚘𝚐𝚛𝚊𝚙𝚑𝚒𝚌


It appears that Shimenawa's Reminiscence is the best choice for Yoimiya. Even though I ignored Yoimiya's Elemental Burst for weapons that don't have ER substat, Shimenawa still outperforms other artifacts. But if you're planning to use Yoimiya as a burst support (which I personally won't recommend), then Emblem of Severed Fate with ER weapon is the way to go.


Best Artifacts for Main DPS Yoimiya:


1. 4-Shimenawa's Reminiscence

2. 4-Retracting Bolide

3. 4-Lavawalker (Non-reaction only)

4. 4-Crimson Witch

5. 2-Noblesse + 2-Crimson

6. 4-Emblem of Severed Fate


Best Artifacts for Burst DPS Yoimiya:


1. 4-Emblem of Severed Fate (With ER weapons only)

2. 2-Noblesse + 2-Crimson

3. 4-Lavawalker (Non-reaction only)

4. 4-Crimson Witch


Best Weapons for Main DPS Yoimiya:


1. Thundering Pulse

2. Amos' Bow

3. Skyward Harp

4. Rust

5. Blackcliff Warbow (Full-Stack)

6. Prototype Crescent

7. The Viridescent Hunt

8. Hamayumi

9. Blackcliff Warbow

10. Alley Hunter


Best Weapons for Burst DPS Yoimiya:


1. Elegy for the End

2. Favonius Warbow

3. Thundering Pulse

4. Skyward Harp

5. Amos' Bow

6. Alley Hunter (Full-Stack)


Yoimiya's Skill Overview


Alright, so let's start with her normal attack. Currently, she has the highest normal attack multiplier compared to other available bow characters.


For her charged attack, Yoimiya generates "Kindling arrows". Her charged attack damage is standard compared to the other bow characters, so these Kindling Arrows are her "unique" feature. However, Yoimiya's charged attack is pretty much useless in the duration of her skill.


For her Elemental Skill, Yoimiya deals Pyro damage and increased damage on her normal attack. This allows Yoimiya to deal a decent amount of damage. However, with some downsides. First of all, Yoimiya's Elemental Skill has a 10 seconds duration, with 18 seconds cooldown. This means Yoimiya will be Pyro-less for 8 seconds. And unlike Hu Tao, these 8 seconds will not bring any buff for the team. So the character rotation won't be as effective.



𝚈𝚘𝚒𝚖𝚒𝚢𝚊 𝚍𝚘𝚎𝚜𝚗'𝚝 𝚐𝚎𝚗𝚎𝚛𝚊𝚝𝚎 𝚎𝚗𝚎𝚛𝚐𝚢 𝚠𝚑𝚎𝚗 𝚌𝚊𝚜𝚝𝚒𝚗𝚐 𝚑𝚎𝚛 𝙴𝚕𝚎𝚖𝚎𝚗𝚝𝚊𝚕 𝚂𝚔𝚒𝚕𝚕


Yoimiya appears to be very bad at generating energy. Her Elemental skill doesn't generate energy upon casting, and it's still poor even in the duration of her infusion (3-4 particles in 18s). It also doesn't have a multiplier on its own (much like Hu Tao). So, artifacts and weapons that increase skill damage will not take effect.



𝚃𝚑𝚛𝚎𝚎 𝚜𝚙𝚊𝚛𝚔𝚜 𝚌𝚒𝚛𝚌𝚕𝚒𝚗𝚐 𝚊𝚛𝚘𝚞𝚗𝚍 𝚈𝚘𝚒𝚖𝚒𝚢𝚊 𝚠𝚑𝚎𝚗 𝚑𝚎𝚛 𝙴𝚕𝚎𝚖𝚎𝚗𝚝𝚊𝚕 𝚜𝚔𝚒𝚕𝚕 𝚒𝚜 𝚊𝚌𝚝𝚒𝚟𝚎


For her Elemental burst, Yoimiya needs her teammates to hit the enemy for it to deal damage. Yoimiya's burst will deal damage every 2 seconds if an ally damage the enemy. Her Elemental burst also appears to proc when a snapshot skill hits the enemy (e.g. Xiangling's Burst, Guoba) while Yoimiya is active.



𝙶𝚞𝚘𝚋𝚊 𝚊𝚗𝚍 𝙿𝚢𝚛𝚘𝚗𝚊𝚍𝚘 𝚝𝚛𝚒𝚐𝚐𝚎𝚛 𝚝𝚑𝚎 𝙰𝚞𝚛𝚘𝚞𝚜 𝙱𝚕𝚊𝚣𝚎 𝚠𝚑𝚒𝚕𝚎 𝚈𝚘𝚒𝚖𝚒𝚢𝚊 𝚒𝚜 𝚊𝚌𝚝𝚒𝚟𝚎


Choosing the Weapon


1. The Stringless

• +24% Damage for Burst only.


2. Alley Hunter

• Tested on zero and full stack (+20% Damage). Full-stack Alley Hunter will not be considered for main DPS because it'll be impossible to keep the passive maxed.


3. Blackcliff Warbow

• Tested on zero and full stack (+36% Attack).


4. Prototype Crescent

• Passive is always active.


5. Favonius Warbow

• Passive is considered.


6. Rust


7. The Viridescent Hunt

• Passive proc 8 times every 14 seconds.

8. Hamayumi

• Tested with and without the passive active.


9. Skyward Harp

• Passive proc every 4 seconds.


10. Thundering Pulse (2 stacks)

• Passive is tested on 2 and 3 stacks.


11. Amos' Bow

• Arrow will be flying for 0.3 seconds (+24% Damage).


12. Elegy for the End

• Tested with and without the passive active.


Choosing the Artifacts


1. 4-Shimenawa's Reminiscence

• 4-set effect is always active. In return, burst damage will not be considered for weapons without ER substat.


2. 4-Retracting Bolide

• 100% shield uptime


3. 4-Lavawalker

• Enemy is always affected by Pyro


4. 4-Crimson Witch


5. 2-Noblesse + 2-Crimson


6. 4-Emblem of Severed Fate


Tested mainstat: Atk/Pyro/Crit


Final Stat






Simulation and assumptions


1. To finish her normal attack sequence, Yoimiya needs ~ 3.5 seconds. Charged attack and Physical attack will not be considered.



𝚈𝚘𝚒𝚖𝚒𝚢𝚊'𝚜 𝚗𝚘𝚛𝚖𝚊𝚕 𝚊𝚝𝚝𝚊𝚌𝚔 𝚜𝚎𝚚𝚞𝚎𝚗𝚌𝚎


2. Yoimiya will be simulated to regenerate 1.5 energy every second. She has horrible energy regeneration, so I initially wanted to simulate her with 1.2 energy/s. However, doing so means Shimenawa's buff won't have 100% uptime.

3. Yoimiya's Elemental burst is simulated to damage 5 times over the span of 10 seconds.

4. Yoimiya is lv90.

5. The enemy is one lv80 Hilichurl.

• Yoimiya's burst is an AOE while her normal attack is a single target, so this assumption may lower the value of her Elemental burst. Please put this in consideration when reading the spreadsheet.

6. Talent lv8, C0.

7. All hits crit.

8. Crit Rate is targeted to be 60%.

9. Passive talents will not be considered.


Energy Regeneration



Note: The last 155.10% and 161.30% are Favonius and Elegy with Shimenawa.


Damage Overview







Simulation Results






Results Overview






Personal Opinion


I'm honestly not impressed with Yoimiya. I think her kit is really awkward and doesn't sync with each other. Yoimiya feels like she's having an identity issue; she's awkward as a burst DPS, ineffective as the main DPS, but also eh for sub DPS. Her damage is not at all bad, so it's quite a shame.


If I ever pull for her, I won't make her a burst DPS. While it's viable if paired with characters like Venti, some characters can do her job better. So I'd make her a main DPS, with a sub DPS to fill her 8 seconds downtime.


Penny for Your Thoughts


What do you think of Yoimiya's kit?

Do you think her damage is good enough for a 5-star?

What role do you think fits Yoimiya best?


As usual, if you have any questions, corrections, or feedback, feel free to throw them in the comment!


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>> Link to all of my Analysis <<





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