
THUMBNAIL






CONTENT
1. Introduction
2. Basic & Special Attacks
3. Ultimate
4. QTE & Evasion
5. Rank Bonuses
6. Lineup Options
7. Rotation
8. Miscellaneous

Greetings! I heard a new Herrscher is descending soon... who might that be? So exciting!
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Introduction
Herrscher of Human: Ego (HoH) is Elysia's second PSY type battlesuit specialising in ranged ice damage. Elysia, a pristine being originating from an unknown will, brought forth her radiant energy to brighten up a bleak society. I hope you will gain a better understanding of this Herrscher's potential after reading this guide!

Figure 1. Elysia "navigating the vast ocean".
Note: Skills listed in this guide are of S0 rank, unless otherwise stated.

2-in-1?
Herrscher Elysia possesses two forms - Human and Origin. Her default form is Human, and is able to enter Origin form after casting ultimate skill. She deals 30% TDM to MECH type enemies..

Figure 2. Elysia's "Human" Form. She has 7.5% Elemental Breach, and is unable to inflict any Rime Trauma in this form.

Figure 3. Elysia's "Origin" Form. Elemental Breach is increased to 15%.


Figure 4. Original Pristinity.
Elysia records the SP consumption of teammates. This icon represents the amount of SP consumed by them, to a maximum of 300 at any given time. Elysia gains 10% TDM if the charge is more than 0, and a further 0.4% for every charge over 225 (40% TDM at 300). Exiting Origin form clears all charges.

Basic Attacks
In Human form, Elysia wields a bow. She has a 4-hit basic attack sequence which can be chained continuously.

Figure 5. Human Basics.
The damage numbers are as follows (according to valkyrie's attack stat)
Seq 1: 100% ATK of Ice DMG
Seq 2: 2 x 60% ATK of Ice DMG
Seq 3: 150% ATK of Ice DMG
Seq 4: 200% ATK of Ice DMG
In Origin form, Elysia wields a scepter instead. Magical crystals take the place of arrows in this form.

Figure 6. Origin Basics.
Damage numbers are as follows (according to valkyrie's attack stat)
Seq 1: 150% ATK of Ice DMG
Seq 2: 8 x 40% ATK of Ice DMG
Seq 3: 4 x 60% ATK of Ice DMG
Seq 4: 200% ATK of Ice DMG + 200% more gradually

Special Attacks
The charged attacks differ according to the current Herrscher form. In Human form, Elysia conjures up a crystal ballista to strike enemies from afar. She can move freely while charging, and the arrow generated is able to pass through multiple enemies.

Figure 7. Charged Attacks in Human form. Hold the ATK button to fire consecutively. Each shot deals 530% ATK of Ice DMG in total, and adds a Pristine Seed stack on enemies hit.
Like any other bow users, Elysia can aim before shooting. However, she does not gain any bonus damage from aiming.

Figure 8. Weapon Active aiming in Human form.
Unlike most bow users, Elysia can use her Weapon Actives pretty quickly.

Figure 9. Weapon Actives in succession in Human form.

Figure 10. Pristine Bloomage indicator.
Upon hitting an enemy with her charged shot, Elysia inflicts a Pristine Seed stack on them. This stack is denoted by the triangle-shaped icon overhead. At 3 stacks, the enemy will enter Pristine Bloomage state and become immobilized, which goes away after 3.5 seconds of inactivity. Hitting said enemy during the uptime will create an Ego Blossom - a cool animation reminiscent of Miss Pink Elf♪'s Ultimate domain. The game will prompt you with a flashing Weapon Active whenever Ego Blossom is ready to be cast.

Figure 11. Ego Blossom in Human form. This attack deals 320% ATK of Ice DMG in Human form, 500% in Origin form. The enemy is left with 1 stack of Pristine Seed after Ego Blossom has been triggered. Elysia's TDM is increased by 13% (not stackable) and restores 0.5 SP (1 second CD) whenever she hits an enemy affected by Pristine Seed.

In Origin form, Elysia dives into the starry ocean to summon a manta ray!

Figure 12. Charged Attack in Origin form. It can only be used when Herrscher Charge (the bar above her HP) is full. This attack deals 810% ATK of Ice DMG, and resets her Weapon Active CD in this form.
Using her Weapon Active once again causes the manta ray to be summoned.

Figure 13. Weapon Active in Origin form. It has a 20 second cooldown if not reset by Charged ATK. The first cast deals 500% ATK of Ice DMG, while subsequent ones do 1400% instead.

Ultimate
Herrscher Elysia switches from Human to Origin form after casting her Ultimate Skill. It creates a domain known as Stars of the Past, where her attacks benefit from a considerable damage spike. Oh yes, Elysia cannot be defeated in Origin form.

Figure 14. Entering Ultimate animation. This attack pauses all skill and stage timers, spawns a 3 second Global Time Fracture, deals 500% ATK of Ice DMG, inflicts Pristine Bloomage, and causes enemies to receive 6 Rime Trauma. Origin form is considered a burst mode. Ultimate Evasion Skill is reset upon casting this.
During Ultimate, 0.5 Rime Trauma is gradually inflicted on enemies every second, with Ice DMG dealers on the team recovering 0.5 SP per second as well. Ice DMG ELFs also enjoy dealing 50% more damage.

Figure 15. How the Charged Attack and Weapon Active look like against an enemy in Origin form. Upon being frozen, enemies receive an extra 100 x ATK of "damage" incurred during the time of being frozen. If the enemy is frozen before Elysia enters Origin form, the damage is calculated from the 500% inflicted through Ultimate Skill cast.
Grew tired of Origin form? Elysia is able to switch back to being a Human after 5 seconds from the initial Ultimate cast! Of course, she can maximise the time spent in Origin form and be forced to cast it after 17 seconds, which is the entire burst mode duration.

Figure 16. Ultimate Finisher cast animation. This attack deals 1320% ATK of Ice DMG in total, and triggers a 1 second Global Time Fracture. Ultimate Evasion Skill is also reset upon exit.
If you attempt to exit without casting Finisher... this happens.

Figure 17. glass_shattering.sfx. Finisher is cast anyway, albeit only at a measly 100% ATK of Ice DMG.

QTE
Herrscher Elysia has three QTE (Quick Time Event) triggers, one through Time Slow, the other from Freeze, and the final being triggered by a teammate spending 100 SP in one go. She can only trigger QTE while in Human form.

Figure 18. QTE from Time Slow. It deals 1000% ATK of Ice DMG, and triggers Elysia's Ultimate Evasion Skill if it has not been triggered prior. Enemies hit also enter Pristine Blossom state.

Figure 19. QTE from Frozen enemies.

Figure 20. QTE from a teammate using an Ultimate that costs over 100 SP.

Evasion
If you have noticed in the section above, Herrscher Elysia is able to trigger her evasion skill from QTE. Apart from that, this skill can be manually triggered in both forms.

Figure 21. Ultimate Evasion Skill in Human form. It causes a 3 second Global Time Fracture, and buffs the next Charged ATK to shoot an "enhanced pristine arrow". This arrow deals 600% ATK of Ice DMG instead of 530% and inflicts 3 Pristine Seed stacks, causing an unaffected enemy to immediately enter Pristine Bloomage state.

Figure 22. Ultimate Evasion Skill in Origin form. A starry vortex will be created after using the skill, which will gather surrounding enemies for 5 seconds maximum. This skill has a CD of 18 seconds... meaning you can only use it once in Origin form.

Rank Bonuses
Being a non-awakened battlesuit, Herrscher Elysia requires these amounts of fragments to rank up (the amount is additive). New skills will be unlocked, while some existing skills will be upgraded alongside the rank upgrades.

Figure 23. Rank upgrades. SS is the most valuable upgrade.

Lineup Options
Herrscher of Human: Ego excels in fighting MECH enemies, and is best paired with teammates who can provide elemental buffs, ice damage boost, and freeze trauma. These include Reverist Calico (RC), Haxxor Bunny (HB), and Azure Empyrea (AE). Elf Elysia is the preferred ELF for either team.

Figure 24. Possible lineups.

Rotation
Here are sample rotations on how Herrscher Elysia interacts with different bosses.

Miscellany
Here is an interesting observation about Ely.

Figure 25. Her skills are named after the Flame Chasers :(

Thanks for reading!
UID: 11621778 (SEA)
Player: mimitsu


