A simple and stable approach to block spawning and falling animations post-clear
Overview This article describes a simple and stable method for generating new blocks with falling animations after existing blocks are eliminated in Miliastra Sandbox. As shown in the figure, the method is very simple and requires no complex List operations or components like Collision Triggers.
Cursor-Based Entity Control: Teleportation, Following, and Snapping with Multi-Device Support
Overview Persistent Cursor and Cursor Position Retrieval are new features introduced in the latest version. These features allow you to move entities by clicking with the cursor, make entities follow the cursor, and enable automatic snapping when placing or moving entities. As shown in the figures:
Miliastra Wonderland

