UID: 17601070 [SEA]
Hello captains! Excelsior07 is here and in this article, I would like to do a review about the new weapon in Version Kiana, Domain of Unity. Domain of Unity is blade type PRI-ARM form of Key of Limpidity which is the signature weapon of one of the two new Herrschers in Version Kiana, Herrscher of Origin. In this article, we will learn about what the new weapon has to offer and how it performs. Without further ado, let’s begin the review!

TABLE OF CONTENTS
- SKILL DESCRIPTION AND ANALYSIS
- COMPARISON WITH OTHER WEAPON
- VALKYRIE RECOMMENDATION
- HOW TO GET
- CONCLUSION

SKILL DESCRIPTION AND ANALYSIS
Domain of Unity

ATK 438 CRT 22
“The more you cling to a thing or person, the more confined you will be. Therefore, you must clear your mind when you swing your sword.”
“Father, how can someone with an empty head win? I… I don’t understand what you mean.”
“Haha, I’d be more worried if you understood it now.”
*
“The heart is the sword.”
The girl murmured, and raised her blade in the dead of night. The shiny blade was a reflection of the things and people she missed dearly—they were nowhere and everywhere.
ACTIVE SKILL
Conceptual Metaphor
[SP: 0][CD: 10s] Slashes once, dealing 1 x 400.0% ATK of Lightning DMG. Can block incoming attacks while the attack animation plays. A successful block produces an AoE lightning shock, dealing 9 x 45% ATK of Lightning DMG and increasing the character’s Lightning DMG by 30.0% for 8s. Triggering it again refreshes its duration. Herrscher of Origin equip bonus: Slashes twice, dealing 250% ATK of Lightning DMG. Can block incoming attacks while the attack animation plays. A successful block tr-igger-s Time-frozen Domain that pauses all skill and stage timers, and connect into Chain Slash that deals 50% + 50% + 500.0% x 1 ATK of Lightning DMG, which is registered as Basic ATK, charges 1 stack of Twisted Origin for Wing Blades, and, when its last slash hits, releases an extra Sin of Killing. Chain Slash has a CD of 5s.
Analysis:
When the wielder casts active skill, performs a slash and said slash can block incoming attacks. If the wielder blocks an attack while casting active skill, cast AoE attack and the wielder gains 30% Lightning DMG for 8s.

Domain of Unity active skill when it's wielded by Herrscher of Thunder

HoT blocks an attack with Domain of Unity

The indicator of Lightning DMG buff gained from blocking an attack
If Domain of Unity is wielded by HoO, she slashes twice instead and blocking an attack will trigger Time-frozen Domain to stop all timers and connect to Chain Slash afterward. Yes, Domain of Unity can stop timer when it is wielded by HoO. For your information, HoO has multiple ways to trigger Time-frozen Domain: cast Regressive Origin combo (when Mind Body Insight kinetic is full, tap ATK when HoO is sheathing sword or at the 4th sequence of basic ATK), block an attack with Domain of Unity, trigger ultimate evasion skill (evade an attack then tap ATK afterward), and ultimate.

HoO blocks an attack with Domain of Unity
Chain Slash is also considered as Basic ATK which means it will get any buff that is related to Basic ATK. Casting Chain Slash makes HoO gain 1 stack of Twisted Origin for Wing Blades. Captains need 3 stacks of Twisted Origin in order to cast Malice Expunged combo (hold ATK). After casting Chain Slash, releases Sin of Killing. It is HoO’s passive skill that deals Lightning DMG to both enemy and herself. Therefore, Sin of Killing can be utilized to access HoO’s time stop effect by blocking it with Domain of Unity or evading it and trigger ultimate evasion skill attack.

HoO evades Sin of Killing generated from Domain of Unity active skill
PASSIVE SKILL 1
Unthinkable
Deal 30.0% more Lightning DMG. Triggering Time-frozen Domain grants 1 stack of Inner Foresight, up to 3 stacks. Each stack increases Total DMG from Basic/Combo/Charged ATKs by 10.0% for 7s. Triggering it again refreshes its duration. When weapon active blocks successfully, recover 3 SP.
Herrscher of Origin equip bonus: If weapon active does not block an attack when it is being cast, it fully restores Mind Body Insight when it ends. Additionally, tap [ATK] when sheathing the blade to connect into Combo ATK.
Analysis:
Wielder gains 30% Lightning DMG buff. When Time-frozen Domain is triggered, she gains 1 stack of Inner Foresight which can be stacked 3 times. For every stack she has, her basic, combo, and charged ATKs (HoO deals combo ATK, not charged ATK) gain 10% Total DMG for 7s. It means with 3 stacks, HoO’s basic and combo ATKs deal 30% more Total DMG.
If the wielder blocks an attack, gain 3 SP. Besides the ability to trigger Time-frozen Domain, SP recovery is what makes Domain of Unity is important because it helps HoO to recover more SP in order to be able to cast ultimate as soon as possible. Her ultimate costs 75 SP and in Herrschers trio team, it costs 50 SP instead (in case captains don’t know the Herrschers trio team consists of Herrschers of Finality, Truth, and Origin).
If HoO doesn’t block an attack with active skill, by the end of active skill animation, she fully recovers Mind Body Insight kinetic instead. She also sheathes sword which can be connected to Regressive Origin combo ATK.

Domain of Unity active skill when it's not blocking an attack, can be connected to combo
PASSIVE SKILL 2
Enlightened Origin
Basic/Combo/Charged ATKs deal 40.0% more Lightning DMG. Herrscher of Origin equip bonus: Enemies hit by her Combo ATK will take 15.0% more Elemental DMG for 10s. This effect is independent and triggering it again refreshes its duration.
Analysis:
Passive 2 is pretty straightforward. Wielder’s basic, combo, and charged ATKs gain 40% Lightning DMG. If Domain of Unity is wielded by HoO, enemies hit by her combo ATK take 15% more Elemental DMG for 10s.

COMPARISON WITH OTHER WEAPON
If captains are looking for DPS test using other weapon in this article, then unfortunately I can’t do that and there’s one obvious reason for that: her rotation without Domain of Unity is messed up. Captains can see the gifs below to see the difference of HoO's sequences between Domain of Unity and other blade type weapon, in this case the divine key Seven Thunders of Retribution: Narukami.

HoO's sequences with Domain of Unity

HoO's sequences without Domain of Unity
Captains can see that HoO without Domain of Unity takes longer time just to gain Twisted Origin stacks in order to be able to cast Malice Expunged combo. As captains can see from gifs, typical HoO sequences assuming she is entering by QTE are QTE > active skill > ultimate evasion skill > Malice Expunged combo > full sequence basic ATK > active skill > ultimate > 12x slashes > finisher > full sequence basic ATK > Malice Expunged combo. If HoO doesn't wield Domain of Unity, she loses an access to Time-Frozen Domain as well as lacking one Twisted Origin stack which results in her casting Malice Expunged combo much later and also results in her losing buff from the supports earlier.
“How about HoO with other weapon in the Herrschers trio team?”

HoO's sequences without Domain of Unity in Herrschers trio team
Same situation also happens in the Herrschers trio team. Without Domain of Unity, HoO takes longer time. HoO needs to cast Malice Expunged combo to trigger one of the effect from 3-pieces Raiden Mei which needs the enemies to be hit by her combo ATK 5 times (Malice Expunged combo deals 8 hits) and by the time HoO has done with her sequence, HoFi loses HoTr’s buffs already. So yes, in either standard Lightning team or Herrschers trio team, HoO must have Domain of Unity or else she can’t be properly playable.

VALKYRIE RECOMMENDATION

Domain of Unity recommended wielder, Herrscher of Origin
Herrscher of Origin is the recommended valkyrie to wield Domain of Unity. To be precise, HoO really needs Domain of Unity to be usable. Not having it means she loses huge portion of DMG and an access to Time-frozen Domain as well as being unable to rotate smoothly.

HOW TO GET
To obtain Domain of Unity, captains must obtain Key of Limpidity first. Captains can obtain both Key of Limpidity by pulling in special supply. In Version Kiana, Key of Limpidity and HoO’s signature stigmata set, Raiden Mei, will be available in special supply like the one in Raven (Midnight Absinthe) and Spina Astera debuts where captains can obtain 5 Focused Supply cards for every 10 pulls (max 80 pulls). One pull costs 280 crystals and each piece has 30 pulls guarantee instead of the usual 50 pulls guarantee, which means captains are guaranteed to get all pieces within 120 pulls. Wishing Well is unavailable. Once captains have obtained Key of Limpidity, captains can craft its PRI-ARM Domain of Unity in Foundry.

HoO's equipment special supply
Additionally, captains can obtain one Raiden Mei stigmata box for free! To obtain the stigmata box, captains only need to complete story chapter 33, In the Name of the Truth. It means captains need at least 90 pulls to get all pieces for HoO, assuming captains get weapon and 2 stigmata pieces from the supply and get the last stigmata piece from the box.

CONCLUSION
“Should I pull this or not?”
I think Herrscher of Origin’s equipment would be captains’ top priority to pull in Version Kiana since it’s relatively cheap thanks to the cashback system and 1 free stigma box. It’s rare to see a Herrscher who can be obtained for free and cheap to build at her debut. When captains are done fully gearing HoO, she can be your flexible and strong Lightning IMG-type DPS. For her signature stigmata set, Raiden Mei, the 2-pieces priority for HoO DPS would be TB > MB > TM. But once again, HoO’s equipment is on cashback supply so make sure captains grab them all, especially her weapon since it’s a golden rule nowadays that valkyries need their weapon so that they can be properly playable.
Captains can read my article about HoO's signature stigmata here:
[Version Kiana BETA] Stigmata Review: In the Name of Origin Set - Raiden Mei
“But I don’t have Herrscher of Truth.”
Well, we all know that HoTr is now the core support for both Fire and Lightning teams so HoTr (and her equipment) is still a must pull. However, I still highly recommend captains on pulling HoO’s equipment in Version Kiana since cashback supply is never coming back. In context of building the Herrschers trio team in Version Kiana, the priority would be HoO’s gears > HoTr + gears > HoFi + gears.

Okay captains, we’ve reached the end of my review about Domain of Unity. Hopefully my article could make captains better understand about the new PRI-ARM weapon and how to utilize it. I do apologize if there is any information that I missed to include here. Good luck to every captains who want to pull Herrscher of Origin’s signature equipment! Excelsior07 is out and have a nice day, captains!


