
✦✧✦✧Kiana Kaslana - Herrscher of Finality✧✦✧✦
✦✧✦✧Raiden Mei - Herrscher of Origin✧✦✧✦
✦✧✦✧Bronya Zaychik - Herrscher of Truth✧✦✧✦

Fight for all that is beautiful in the world!!

Greeting mah friends, we meet again on the 6.4 version, with 2 new Herrscher on S rank incoming. United with HoTr on 6.3, we get a team for the first time in the game, when going together, they changed almost everything important key on their kit, which buff their DPS, versatility, etc even more.
But when going alone, not even to be HoFi, the main DPS of the team, HoO and HoTr can still perform very well, and with HoFi can even deal higher DMG in HoTr, CN team. So does it worth pulling for their gear? Since HoFi and HoO both relies a lot on their signature Weapon, and their supply all come at he same time on 6.4, the time when a lot of capt' has an empty wallet.
My answer is YES, but why? Let's find out.

--EVERYTHING NEW ON THE TRIO--
1. Ultimate
This time, we will talk about the Ultimate first, because this brings us the first new mechanic called Joint Brusting for HoTr and HoO.
- Whenever HoTr or HoO uses Ultimate, it will be replaced by Joint Brusting, RESET HoFi CD Immediately, and FORCE JOIN HoFI.
- This is also called Special QTE.
- f you don't switch in HoFi after using HoTr or HoO ultimate, they will deal little DMG, no SP consumed, but still, put their Ultimate on CD.

- Lower SP cost than normal Ultimate:
- HoO Ultimate SP cost reduced from 75 => 50. DMG reduced from 1870% to 450% ( Raw). CD lowered from 18s to 15s

Normal (Left) and Trio (Right)
- HoTr Ultimate SP cost reduced from 125 => 75. DMG reduced from 2150% to 400% ( Raw).

Normal (Left) and Trio (Right)
- Whenever HoFi, HoO, and HoTr go together, HoFi ultimate will be changed to Joint Ultimate:
- HoFi Ultimate SP cost increased from 100 => 125.
- DMG increase from 1900% ATK of Fire DMG => 2000% ATK of Fire DMG + 650% ATK of Lightning DMG + 650% ATK% of Ice DMG ( Based on HoFi ATK).

Normal (Left) and Trio (Right)
- All Joint Ultimate will pause the stage timer.
- When HoO and HoTr are on the team, all teammates deal 15% more Elemental DMG.
- 100% DMG to a Nihilus Shell will be transferred to its Seed.
- HoFi Ultimate now have different animation, as 3 of them will attack in unison, and deals much more DMG:
- Do you remember that the 2 Vodka Girls can do the same in the past, hmmm guess this is the better version of them



2. HoFi PRIORITIZE:

Normal HoFi
- Without the Trio, HoFi NEEDS to stay in the field the whole time if she wanna stack anything to max and deal DMG because Exiting will reset all of her gauges to 0, which means not like other DPS, she needs to maximize DMG in one go, or else DMG will be lost.
- However, when going with the Trio, Time Wave will be kept ( but Descent points will not), which gives her more versatility on rotation with faster and easier gameplay.
- Moreover, with Joint Brusting from HoO and HoTr's Ultimates, she will immediately recover 5 Descent Points, equal to 5/8 of her Stance Bar, which gives her the chance to induce a very fast Combo ATK when going with her Signature Weapon


Fast Combo ATK
3. But the DMG is lower than HoTr + CN + HoFi, and even AE + CN + HoFi still has decent DMG, does it really worth to pulls for HoO?
- You can check another one of my posts for a DMG comparison between some teams:HoFi In-depth guide

Left to Right, Above to Below we have Trio, HoTr+CN, AE + CN, and AE + Raven.
- But that is just the DMG, now we compare the Buffs, SP regen rate, and SP cost to induce a fully buffed HoFi: (S0 - No gear included)
- Buffs
- From HoTr: Enemies take 8% more TDM for 16s
- +10% Elemental DMG.
- +28% Elemental DMG for Basic and Combo ATK.
- After casting Ultimate +14% Elemental Breach for any Fire and Lightning DMG on the team for 16s.
- After USING COMBO ATK and Switch out, all teammates deal 30% more Fire and Lightning DMG, and Enemies receive 30% more Fire and Lightning DMG for 18s.
- From HoO:
- Joint Brusting makes all enemies take 8,3% more TDM for 10s.
- Malice Expunged ( Long-White-Blade Combo ATK ) makes team deal 8,3% more TDM for 10s.
- From AE:
- +4% TDM for 40s for each Combo ATK used ( max 20%)
- +16% Elemental DMG for 16s after using Ultimate.
- +50% ATK of Fire DMG for 15s for teammates. ( Not DMG increase, this is overtime DMG )
- +35% more Fire DMG taken for Enemies after being hit by a Combo ATK for 15s.
- +30% more Elemental DMG taken for Enemies after being hit by 3 Yin ( BBB) Combo ATK for 15s.
- From CN:
- +35% more Fire DMG taken for Enemies after being hit by the 3rd Aimer-β unit for 20s.
- +10% TDM after using Ultimate, Melee and Ranged ATK +35% TDM for 20s.
- SP regen + SP cost
- HoTr: 75SP
- +8SP for HoTr after using weapon skill in Extremum Form.
- +4SP for HoTr for each time a weapon has been unlocked.
- +4/10/18SP for 1/2/3 weapon unlocked for teammates when entering Extremum Form.
- 0,5SP/s for HoTr.
- For every Fire DMG Dealer on the team, HoTr's initial SP increased by 20SP (max 40SP)
- HoO: 50SP
- Malice Expunged restore 4SP for HoOl.
- AE: 125SP
- 2 Different Consecutive Combo ATK restore 6SP.
- 3 Yang (AAA) - Restore 4SP upon hit.
- 2 Yin + 1 Yang/ 1 Yin + 2 Yang - 1SP/s upon hit for 15s.
- CN: 100SP
- +1SP/0,2s each time teammates attack an ignited enemy - max 24SP.
- After being stated, we can clearly see that the biggest difference does not come from buffs, but it does come from SP. The total SP that the Trio needs to have enough buffs for HoFi is equal to a single AE's ultimate's SP cost. Moreover, the SP regen rate of AE is much slower because of the Combo ATK requirement, which is a huge disadvantage.
- CN regen rate is decent, better than HoO, but one time, with the lower SP cost, half as CN, and with HoO being a very good DPS rather than just being an SP, as HoFi can even use supportive gear but does not lose too much DMG overall for the whole team.
- About Raven ... yeah she is just ... out of place without her Signature, plus a very slow SP regen rate, so she is just a temporary replacement when there is nothing else you can use.
4. However, where there are pros, there are cons.
- HoFi is FORCED TO JOIN whenever anyone on the team HoTr or HoO used Ultimate - Joint Brusting on the Trio team, there is NO other option. What does that mean? It means that you can not use any other teammates to be DPS on that team, even though their DPS potential is very high.
- And as HoFi's hard reliance on her Signature Weapon, having her without anything but still going out with the Trio can cause a lot of trouble since their Playstyle is very one-way. You need HoO and HoTr Ultimate to utilize their buffs, but whenever it is used it will FORCE HoFi to join, so the basic always works like this: HoTr => HoFi => HoO => HoFi, sometimes it can change, but as you can already see, this team can easily spam Ultimate without worrying about anything.
- Her ATF is just a 30s of Time Freezing, at first, you can be surprised by how it works. But for me, time after time seeing it, IMO it does literally nothing much more than a small buff for her DMG. You run around 30s, everything frozen, and yet ... nothing much will happen there, her Basic ATK stays the same, and her Combo ATK is just the Dive ATK, yeh this is kinda like a Camera Mode for this game lol.
--At last, do they worth pulling?--
- My answer is yes, even though they have some minor disadvantages on the team:
- However, my first priority is ALWAYS for HoTr and her gears, they are just so OP on any Elemental Team, remember how long has AE been in the meta? 3 years, over almost 40 versions, even her SP regen is just
succ, but she is still there, with a ton of great buffs, and now comes HoTr, her ascendant, for sure will stay for not shorter than AE. - The 2nd priority depends on the next patch 6.4, I prefer pulling for HoO's gear, with the 50% discount mechanic and 30 pulls guaranteed, you can easily get her fully geared, and yet her DMG output is pretty well, not too high but still decent, and she is even free in 6.4. However, like HoFi, without signature weapon, her playstyle will be slowed a little bit, but if you can learn her Animation trick ( skip Animation), it will not pose a big threat to your Rotation.
- The last one I think we should pull for is HoFi because she really depends on her Weapon and Trio, you can still use another team rather than the Trio to utilize her DMG, but without her Weapon, everything can easily become a mess for real. With only 2 airborne pistols for now, and her QTE and Special QTE, if chained, will always bring enemies into the air, ( HoTr Joint Brusting to HoFi's QTE will bring enemies to the ground at the end of the animation), which makes it very hard to use her.

And yeh this is the end of my guide, hope you enjoy it and thanks for following me till the end, I'm sorry for any inconvenient with my English since it is not my mother tongue but yeh, have a nice day, cya, fellows ![]()

✦✧Fight for all that is beautiful in the world!!✦✧



