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Honkai Patch 7.5 - Lantern Elysian Realm Guide

The Version update for Honkai patch 7.5 will bring another update to the Elysian Realm, featuring the addition of Lantern and the new boss MHT-3B with a fire weak shield. This is one of the best iterations of the Elysian Realm, with the double signet rounds being replaced with Bosses instead which are much easier to handle!

This guide will focus solely on the new character, Lone Destruction: Shadowchaser also known as Lantern.

If you don't have her then don't worry, If you use any of the other P2 characters you can find their guide here!

Elysian Realm Update

Stage Effects


Patch 7.5 Stage Effect Change

Stage Effects

With this update to the Elysian Realm, buffs are switched out and changed from what they were the previous patch.

The buffs will be suited to benefit Lantern, the newly released character of this patch.


While it can feel like a bittersweet moment to see the removal of the "Reset Signets" button from patch 7.4, this patch comes with a unique stage effect that makes an even larger impact changing the fights on bonus rounds to have a single boss instead.

Floor 4 Bonus Round

It's true that it doesn't help lower the signet RNG of a run like the Reset Signets button but it improves the clear times and makes it alot easier to get double Signet rewards from clearing the bonus round, this patch is more New Player and Speedrun friendly.

You can see the new Elite round bosses in the Boss Preview!



Enemies will take 4% Less Damage and when a floor is cleared they will take another 1.4% less damage. (Independent)


Next, Enemies take 30% Less Total DMG but the effect is dispelled for 5 seconds if you deal 500 Elemental DMG in a single hit. -- This requirement isn't harmful unless you are using a Physical Valkyrie. The 500 Elemental DMG requirement is very easy to hit with any Elemental DPS. This effect is only there to prevent you from using Elemental Affixes on Physical Valkyries to gain the effect. This is an independent multiplier so it's going to be quite strong if you can actively trigger it.


The deployed character deals 20% more Elemental DMG to bosses and 10% more fire dmg The character also deals 25% more Total DMG to normal and elite enemies -- This buff is just a very strong free buff that has no requirements to trigger, very welcomed!


The deployed character deals 30% more Total DMG for 10 seconds after Triggering Ultimate Evasion or dealing Ranged DMG. Retriggering Refreshes Duration. - This is a strong Total DMG boost with a long duration provided you are able to trigger it either by dealing Ranged DMG or triggering an Ultimate Evasion.


Note: If your character cannot activate Ultimate Evasions easily, you can choose Sakura Core 2 to trigger Ultimate Evasion relying on the "Isshun state" buff. Not only is Sakura Signets +2 but this has good synergy with the Stage Effect.


You Enter Isshun state every 10 seconds, and the Total DMG buff lasts for 10 seconds after triggering an Ultimate Evasion!


When receiving a Normal Signet of Setsuna or Vicissitude, it's level is boosted by 2.

Buff List

In Patch 7.5 The first buff has changed to replace enemies on floor 17 with Mech-Type MHT-3B with a Fire-vulnerable shield.


This is very strong for both PSY type Valkyries and Fire DPS and focuses on boosting the performance of Lantern.


If you don't want to fight against MHT-3B (Nirvana) then the alternative will be to fight the SD-type Alien Guard: Supplement!


Max HP increases by 500 - A common 5 energy costing buff that provides more health for characters who benefit from Kalpas Signets.


For Every support Valkyrie whose type is different from the deployed Valkyrie, the deployed Valkyrie deals 3% more Physical and Elemental DMG. - This is a low costing ( 5 energy ) buff that can serve to give you a small boost in damage up to 6%. It isn't recommended to take this due to the multipliers being too low unless you can't use the stronger buffs.


The deployed character deals 12% more Total Elemental DMG. - Now we are starting to get into the higher energy cost gains, this costs 10 energy and provides the character with an easy 12% Elemental DMG, this can be a good option if you are using a character that cannot take advantage of the 15 energy cost buffs.


Outside of Stellar Outburst, the deployed character deals 20% more Total DMG. -- This 10 energy cost buff is nice for

"No Stellar Outburst" builds the question is if this buff affects Valkyries who don't have Astral Ring or not as they technically are not in Stellar Outburst.

Future Kithicide here! After testing I have found that the buff DOES in fact work thanks to the help of our lovely assistant!


Using a weapon skill or hitting an enemy with a weapon skill increases Valkyrie Total DMG by 20% for 15s. Retriggering refreshes duration. - This gives a comparatively large ( compared to the other buffs ) amount of Total DMG as long as you use a weapon skill or hit an enemy with a weapon skill, this is easy for most Valkyries to take advantage of for a nice boost!


Characters who use Drive Cores ( Senadina ) Rapid-Shot Crossbows ( Helia / Lantern ) Rocket Hammers ( Coralie ) Fists, or chain blades ( Thelema ) or Pistols gain 40% bonus Physical Breach and 20% bonus Elemental Breach. - For our last 15 energy cost buff, characters who use certain weapons will gain 40% Physical and 20% Elemental Breach! This is an amazing buff and if your character meets the requirements it's a must take for sure~ Unfortunately it is quite restrictive focusing on Part 2 weapons but at least Pistol users such as Herrscher of Flamescion will have good performance this weather!


What is the Nexus / Core ?


The "Nexus" or "Core" referred to in this guide is unlocked when you get your third Signet from a portal.

Finding the third signet from a Shop will not give you the "Nexus" or "Core" making it possible to need 4+ Signets to get it.

Bonus rounds will activate this feature however and still present you with the Nexus.

You will have a choice between two signets, the top one will be referred to as "Nexus 1" or "Core 1"

The second one will be referred to as "Nexus 2" or "Core 2"

Rewards:


The rewards you can obtain from Elysian Realm will refresh weekly.

These are the max obtainable rewards assuming you are able to clear the entire Elysian Realm!


You can get all crystal rewards if you clear Abstinence: with a 2.25x score boost.

To get the Final reward, you need to be able to clear at least Corruption: which gives a 2.5x score boost.

This in turn rewards you with the "Flame-Chasers' Integrity" emblem providing you with Elysian Realm related buffs.


  • 12% Total DMG boost without any requirements.
  • 400 max HP ( letting you further benefit from Kalpas Signets )


This will make your future runs easier so I would recommend getting this Emblem if possible.

Lone Destruction: Shadowchaser

Level 15 Character stats, I recommend maxing her before trying the higher difficulties~


Recommended Gear: Burn the Long Night: Luminare + Lantern Guardian TMB Stigmata

Alternative Gear: Electrifying Arc: Azure Sky + Fu Hua Ordinary

Boss Chosen: Elysia / Aponia

Note: T = Top / M = Middle / B =Bottom (This refers to stigmata piece)




Exclusive Flamechaser Signets of Ego


Special Adjustments

  • Entering Battle activates Astral Ring: Wheel of Destiny
  • The character recovers 140 Astral Ring Intensity upon entry.
  • The characters Astral Ring Intensity recovery rate increases by 350%
  • Combo ATK will not consume Concentrated Blast Energy.


Stellar Outburst Guide + Infographic

Chosen Buffs

Lantern should fight the Mech-type MHT 3-B boss with a fire vulnerable shield. Not only does she have type advantage but she can destroy his shield EXTREMELY easily. She also meets all the conditions to grab both 15 energy cost buffs.

She can easily trigger her weapon active by switching firearms and she uses Rapid-shot crossbows.

Support Valkyries



Start with This~

Before Floor 12~

Before Floor 17~


Azure Empyrea brings grouping, causes enemies to take more elemental damage, gives breach and provides SP.

She is amazing early game grouping up enemies to get hit by her initial burst which otherwise has a small AoE and often misses.

If you are speedrunning or don't mind resetting a few times early game for enemies to be gathered then Senadina wins early too.


Senadina - Senadina is amazing, she deals 1000% ATK of Lightning DMG then generates an energy mass marked with Domain Resonance. It deals 280% ATK of Adaptive DMG and restore 3 SP, this effect can be triggered up to 8 times with a 0.7 second Internal cooldown. Senadina also causes the character to deal 20% more Elemental DMG and have 16% more Elemental Breach for 15 seconds. When Astral Ring: Wheel of Destiny is activated deal 12% more Elemental DMG during Stellar Outburst on this floor.


She is superior to Azure Empyrea in terms of damage output, SP regeneration, and offensive buffs. Because you don't rely on grouping on the later floors you don't mind or even notice her lack of gather either.


Blood Rose - She reduces the HP of the deployed Valkyrie by 30% and increases the Total DMG dealt by 60% for 10 seconds.

Her offensive buff is very powerful and Lantern has enough HP recovery to prevent you from ever being at risk of dying.

This enables you to select Blood Rose to explosively increase your damage output, just use it before Stellar Outburst!


Bright Knight Excelsis - for fighting Heimdall


Heimdall works like this, he has 4 shield layers called "Energy Shield DEF" which can be broken with certain charged attacks, abilities or Ultimates that have strong interrupt effects. If he gets hit too many times he will charge up his Energy field and enter Overdrive mode, in such mode he has a "massive ATK boost" attacks faster with increased frequency, and reduces all damage taken by a significant amount.


That's where Bright Knight: Excelsis comes in, her ability can break all 4 shield layers forcibly removing him from Overdrive mode and causing him to take more damage while the shields regenerate. Remember to only use her ability when he enters Overdrive mode so you can promptly break it.


For ELF / Astral OP I recommend Kiana ELF or Dreamseeker, Songque would be the best if you have her.

Flamechaser Sigil

Start with this!

Since you will be starting off with Signets of Gold I would recommend starting off with "Gold Goblet" which increases your chance to find Gold Portals. I really recommend starting off with Because of you for the added comfort if you aren't planning to reroll for an Ego door. It makes your endgame alot stronger giving you the guaranteed signet and removing the need to reset for an Ego door at the start in exchange for a weaker early game. I do recommend rolling for an Ego door if possible!


After the first bonus round if you got only don't enter another Gold door since you don't want to get her Enhanced signets.

First check to see if there's a portal that you would rather go for.


If not then you should visit the shop making it possible to get a second core if you buy two signets then find a door for the third.

Ideally you should be going for Su Signets in the shop but if you find something else then you should prioritize what you found instead. Griseo's basic signet "Red Paint" is an exception to this at times and should always be purchased if you see it!


If you immediately enter the shop after finishing the bonus round then you won't be able to switch to Dreamful Gold until the SECOND Shop floor so don't grief yourself by switching to it early and losing the power spike from getting more Ego Signets.

Before Floor 17~

Finally, before the last boss I would recommend switching to Key To the Deep for the added HP letting you scale better with Kalpas Signets and higher max SP letting you scale better with Eden Signets too.

You should use Dreamful Gold to take advantage of the 50% Total DMG buff and HP loss AoE damage.

Playstyle / Rotation

This build focuses on activating her Stellar Outburst then melting enemies with her vestiges and SUPER BUFFED Combo ATK.

This is in my opinion the more fun and flashy build of the two, I don't recommend playing this if you aren't geared though.

It doesn't feel fun to farm Astral Ring Intensity after Stellar Outburst ends, the other build has literally no downtime and scales better in longer fights.



Rotation:

Senadina Support -> Blood Rose Support -> ( Needs to be done before entering Stellar Outburst )

Stellar Outburst -> Combo ATK -> Lantern Phantom -> Basic ATK until you fill KE bar -> Jump + Combo ATK -> Repeat.

Ultimate can be used after this letting you maximize the initial rotation damage with higher SP for Eden signets.

Use Ultimate off cooldown after this.


Note:


This is Lannter's KE bar, you can do Combo ATK when it's filled.

Build Priority


Elysia - Signet of ■■

You want to start off with Blessing of Raging Fire as your core signet for the Stellar Outburst build which gives these benefits.


  1. During Stellar outburst, all enemies take 25% more Independent Fire DMG.
  2. Basic and Combo ATK generates 2 additional vestiges ( clones ) to assist in battle. these are not considered a summoned entity )
  3. Blast Energy restoration is doubled.
  4. Stellar Outburst CD reduced to 5s, Stellar Outburst Duration is changed to 30s


This will grant you a lot of initial damage but what's truly amazing about this signet is the large amount of utility in Stellar Outburst granted to you from unlocking the Vestiges, extending Stellar Outburst duration, and increasing Blast Energy.


After that, you would want to get Blessing of Scorching Flames to further boost your damage capabilities.

With this signet you gain access to what I like to call "Super Combo ATK" which can be cast up to 3 times, dealing a total of

1800%/1800%/3300% ATK of Fire DMG each time respectively. Her passive "Basis for Deferral" will be activated the third time.


Finally, wrap this build up with Blessing of Illuminated Night giving you 50% more Total DMG for 20 seconds after landing an Evasion Skill or Combo ATK. Retriggering will refresh the duration. This is essentially a 50% permanent Total DMG boost.



Eden - Signet of Gold

Eden is great to take because Lantern's SP generation is amazing and lets you quickly reach the SP cap to capitalize off both offensive buffs and quickly activate the first core bonus. In terms of early game this is easily the strongest signet to go for!



Su - Signet of Bodhi

Lantern has a very high hitcount on this build and will have no trouble keeping Bodhi signets triggered.


Lantern also has fast attacks letting her benefit more from Bodhi signets with an added 30% elemental DMG.


Villv - Signet of Helix

Villv is prioritized next because during Stellar Outburst she is essentially spam triggering her weapon active endlessly.


Kalpas - Signet of Decimation

Kalpas remains one of the best signets in the game for boosting damage output, while I normally would focus more on added comfort I decided to include it this time. If you are uncomfortable playing with Kalpas signets, you could instead choose Vicissitude and play it safe.



Pardofelis - Signet of Reverie

And finally wrap everything up with Pardo Core 1 as the last core when you have alot of Shiny Silvers for the boosted effects.

Neighborhood Chatters will allow you to double dip into added Max HP to benefit from Kalpas and Max SP to benefit from Eden!



Pardo's Shop:

Griseo - Red paint at a high priority!

Kalpas - Both damage boosts / max hp / tdt Optional: Homeland and Friends.

Su - Both Damage boosts, Both Combo Boost

Pardo - Both damage boosts, max hp/sp: Can take any Core 1 Enhanced you see in shop.

Villv - Act 2 / 3 / 4 and both offensive enhanced.

Early Game Strategy.


Start with Blessing of Raging Fire on floor 1, enter Gold signet doors

If you see any Su / Villv / Kalpas doors you can grab one as long as you get the core from the bonus round on floor 4.


After finishing you will get your first Core or Nexus, select the first core then proceed to enter another non gold portal if possible.

If not then you should immediately go to the shop and switch from Gold Goblet to work on another Signet of your choice,

depending on what you find in the shop. Su / Villv / Kalpas are good choices, Pardo works too if you don't see anything else. Ideally you would use the free refresh and look to purchase two signets then refresh a door to get the third ( using the proper sigil to boost the chance for that respective signet of course ) Remember to switch sigils back if needed and plan for what core you will shoot for next if this happens.


Don't worry about refreshing the door this early on, you will have the free double door with "Because of You" on the next stage!


You will then use the power-spike from Eden first core and possibly a second core to help you beat the following bonus round without too much trouble, If you can't then it's fine taking Blessing of Scorching Flames as priority choice and Blessing of Illuminated Night as second choice.


From there on you should work to complete your build, while Kalpas is very strong he is also optional if you aren't comfortable playing at low health, instead you can replace it with one of the other signets or even choose to wait until after floor 12 to complete Kalpas once you have defeated Heimdall. This is done because he is is much more aggressive than the final bosses and the only point where you are actually at risk of dying.

Gameplay Video

This isn't a speedrun but more of a showcase, I tried to keep it more accessible without doing any strategies that could potentially take hours such as Pardo Gacha / Staying on floor 1 and lowering HP to 1.

Fidget Spinner Guide + Infographic

Chosen Buffs

Lantern should fight the Mech-type MHT 3-B boss with a fire vulnerable shield. Not only does she have type advantage but she can destroy his shield EXTREMELY easily.


Because you don't use Stellar Outburst, it's optimal to instead take the 20% Total DMG that costs less energy.

This in turn lets you grab the offensive 5 energy boost or the 500 Max HP if you plan to take Kalpas Signets.

You then take the other 15 cost energy buff granting you 20% bonus Elemental Breach for using a rapid-shot crossbow.

Support Valkyries


Start with this~

Before Floor 12

Before Floor 17~


Azure Empyrea brings grouping, causes enemies to take more elemental damage, gives breach and provides SP.

Each one of those effects can be quite strong on Thelema and the added grouping while not needed, can be comfy early on!


Late game when you no longer need the grouping switch to Pardofelis.

She also provides a better damage boost with her 30% Elemental DMG taken when you don't need Breach anymore.


Remember to swap to Bright Knight: Excelsis before Heimdall on floor 12 if you aren't very geared or speedrunning.


Heimdall works like this, he has 4 shield layers called "Energy Shield DEF" which can be broken with certain charged attacks, abilities or Ultimates that have strong interrupt effects. If he gets hit too many times he will charge up his Energy field and enter Overdrive mode, in such mode he has a "massive ATK boost" attacks faster with increased frequency, and reduces all damage taken by a significant amount.


That's where Bright Knight: Excelsis comes in, her ability can break all 4 shield layers forcibly removing him from Overdrive mode and causing him to take more damage while the shields regenerate. Remember to only use her ability when he enters Overdrive mode so you can promptly break it.


For ELF / Astral OP I recommend Elysia or Dreamseeker.

Flamechaser Sigil


Start with this!

Since you will be starting off with Signets of Gold I would recommend starting off with "Gold Goblet" which increases your chance to find Gold Portals. I really recommend starting off with Because of you for the added comfort if you aren't planning to reroll for an Ego door. It makes your endgame alot stronger giving you the guaranteed signet and removing the need to reset for an Ego door at the start in exchange for a weaker early game. I do recommend rolling for an Ego door if possible!

First Shop

After activating Because of you if you chose to take it and making sure the portal fully loads in I would switch to "Forget-Me-Not" This will let you get +3 on the basic Signets for Sakura!


Finally, before the last boss I would recommend switching to Key To the Deep for the added max SP.

This lets you scale better on Eden Signets.

You should use Dreamful Gold to take advantage of the 50% Total DMG buff and HP loss AoE damage.


Playstyle / Rotation

As the name of this build implies, the fidget spinner build turns you into a spinning tool of destruction.

This is the build I would recommend to all new players no questions asked, you are essentially immortal.....

This build scales very well getting stronger the longer the fight goes on.


Rotation:

Hold Evasion... control the spinning wheel of death with the directional keys, Ultimate to restore Ultimate Evasions with 2nd core.

My favorite part was when Lantern said "ITS SPINNIN TIME" and spun all over those guys

Build Priority


Elysia - Signet of ■■


For this build, you would want to start off with Blessing of Blazing Torch, which is what enables this playstyle entirely.


  1. When Astral Ring Intensity is full hold [Evasion] to cast Evasion repeatedly, creating vestiges ( clones ) that attack in unison dealing 180% more Total DMG and gaining 7 more Blast Energy.
  2. Evasion skill consumes all Blast Energy and triggers an enhanced QTE. DMG multiplier increases by 1350% each time.


After getting Blessing of Blazing Torch, you would want to grab Blessing of Luminance which increases your Fire DMG of Evasion skill and Enhanced QTE by 35% when you have full Astral Ring Intensity. Casting Ultimate will fully restore Ultimate Evasion charges, Non-Ultimate Evasion will trigger Ultimate Evasion Skill and Ultimate Evasion grants 20 more Blast Energy.


Finally, wrap this build up with Blessing of Illuminated Night giving you 50% more Total DMG for 20 seconds after landing an Evasion Skill or Combo ATK. Retriggering will refresh the duration. This is essentially a 50% permanent Total DMG boost.



Eden - Signet of Gold

Eden is great to take because Lantern's SP generation is amazing and lets you quickly reach the SP cap to capitalize off both offensive buffs and quickly activate the first core bonus. In terms of early game this is easily the strongest signet to go for!


Sakura - Signet of Setsuna

Setsuna Signets will be extremely strong on her due to her infinite evasion playstyle, she also has the "Time mastery" tag.

It's also +2 so she benefits even more from it.

This enables her to gain an additional 20% Elemental Breach from the Second Core.



Hua - Signet of Vicissitude

Vicissitude Signets while normally not a good signet in terms of damage amplification I bring good news, Vicissitude is actually very potent because of the +2 effect this patch! Not only will it provide you with enhanced survivability but a nice damage boost!



Kalpas - Signet of Decimation

Kalpas remains one of the best signets in the game for boosting damage output, it pairs quite nicely with Vicissitude where you no longer have to worry about death and can continue to play on extremely low HP thresholds... Honestly I don't know if it's possible to die on this build either because of the Evasion spam keeping you in an i-frame.


Aponia - Signet of Discipline


After testing, Aponia is actually very powerful on Lantern because you can trigger her QTE and max out Exhortation.

Third should ideally be taken... well third.



Pardofelis - Signet of Reverie

And finally wrap everything up with Pardo Core 1 as the last core when you have alot of Shiny Silvers for the boosted effects.


Pardo's Shop:


Aponia - Sixth >> Second and Fifth, try to complete core 1.

Kalpas - Both damage boosts / max hp / vulnerability

Hua - Broken Dream if you see it in the shop

Sakura - Both Total Damage buffs or evasion +1 / reset since you do want to finish Core 2.

Pardo - Both damage boosts, max hp/sp:


Early Game Strategy.


Start with Blessing of Blazing Torch on floor 1, enter Gold signet doors

If you see any Sakura / Hua / Su / Pardo doors you can grab one as long as you get the core from the bonus round on floor 4.


After finishing you will get your first Core or Nexus, select the first core then proceed to enter another non gold portal if possible.

If not then you should immediately go to the shop and switch out Gold Goblet to work on another Signet of your choice,

depending on what you find in the shop, Sakura Hua and Su are good choices, Pardo works too if you don't see anything else. Ideally you would use the free refresh and look to purchase two signets then refresh a door to get the third ( using the proper sigil to boost the chance for that respective signet of course ) Remember to switch sigils back if needed and plan for what core you will shoot for next if this happens.


Don't worry about refreshing the door this early on, you will have the free double door with "Because of You" on the next stage!


You will then use the power-spike from Eden first core and possibly a second core to help you beat the following bonus round without too much trouble, If you can't then it's fine taking Blessing of Luminance.


From there on you should work to complete your build Su and Pardo as priority after Sakura and Hua.

Gameplay Video

This isn't a speedrun but more of a showcase, I tried to keep it more accessible without doing any strategies that could potentially take hours such as Pardo Gacha / Staying on floor 1 and lowering HP to 1. No Emblem / Songque was used!

Turns out I didn't have Kiana ELF abilities unlocked either so... oof

I got unlucky at the end and couldn't find a Vicissitude signet after 3 shop refreshes, but I still managed a 5 minute run!


Edit:

I was wondering why I wasn't doing any damage lol

Closing


That's all for this guide~ I hope this helped!

Thanks to everyone that follows or leaves a like and follow I really appreciate it!

If you have any questions feel free to message me here or on discord "Kithicide"

Check out my other Guides!




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