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HI3 Beta v8.7: Elysian Realm guide

UID: 202055634 (EU)

Hi! Welcome to my v8.7 Beta Test Guide

Index

ref here for Overview

ref here for Battlesuits guide

ref here for Team & Synergy guide

ref here for Elysian Realm guide⭐

🚩Elysian Realm Guide🚩

v8.7 Passage to New Dawns🌅

Hello captains! welcome back to this new guide series this time featuring the new version v8.7, hope you'll enjoy

⭐Version Featured valks


In v8.7 Xentinel - Dawnbreaking Crescent will join our roster!

And Lunar Vow: Crimson Love acquires AR compatibility!

🔘Mei comes back in ER and as any new featured valk so far, can be played in 2 ways and gains benefits from cycle buffs




Xentinel - Dawnbreaking Crescent


Exclusive Signets


🔘Prioritize Nightfall if you're going on AR Build, while Overhanging Light for the Non-AR Build In addition Late Evening is always good to get as 3rd option since it boosts overall damage and can be used for all Builds



Special Adjustment


🔘Special adjustments are most likely the very first thing to see about a new valk being playable in ER because the gameplay may VARY BY A LOT from it's usual team synergy or main role/playstyle.

🔘Special Adjustment section is very simple. i always like it.



Recommended Signets


🔘Each playstyle varies the whole gameplay by a lot so you better choose the one that better fits your likings or needs.


🔘Personally i do recommend using Stellar Build since it's the easiest one to deal with.


🔘As for the signet order choice i'm going to leave this to you and not saying anything specific since it's always RNG and cannot really say "Get signet A at Floor B" so in order to choose: look at your valk's damage type (physical/elemental) and also what type of damage the valk can deal.

Buff wise prioritize: Breach/Vulnerability > TDM TAKEN > PHYS/ELEM DMG TAKEN > TDM > PHYS/ELEM DMG.


💥AR Build

EXCLUSIVE (Ely)


🔘Top prio in here is surely Nightfall which enables us in AR Build to gain the damage cycle.


After that we have Overhanging Light which enables us to gain consistent buffs.





Deliverance (Kevin)


🔘Doesn't need the core to be effective and gives good damage when we trigger ultimates and after.

Getting Core 1 will enable us to gain enhanced buffs temporarily when using ultimates.




Setsuna (Sakura)


🔘Provides buff based on Evasions, getting Core is mandatory to see a good damage increase.

Getting Core 1 will provide us breach buffs and enhancements based on ultimate evasions




Stars (Griseo)


🔘Doesn't need the core to be effective and gives good damage when we just trigger the normal damage cycle.

Getting Core 1 will enable us to gain elemental breach and type counter buffs.




Personally not recommended but they still works in general.


🔘Felis(core 1) or Hua(core 2) which increases overall damage as in form of passive buffs.



Supports and Sigils


🔘CE and SA or SN will be more than enough to cover the whole run, use BR for kalpas signet bonuses.


🔘As for the sigils either Kevin or V are a good start: both annyiong to get later on and also very effective since the start.





💥Non AR Build

EXCLUSIVE (Ely)


🔘Top prio in here is surely Light which enables us in Alt Build to gain the damage cycle.


After that we have Qilin which enables us to gain consistent buffs.




Deliverance (Kevin)

🔘Doesn't need the core to be effective and gives good damage when we trigger ultimates and after.

Getting Core 1 will enable us to gain enhanced buffs temporarily when using ultimates.




Helix (Vill-V)


🔘Doesn't need the core to be effective and gives good damage increase when we trigger weapon actives.

Getting Core 1 enables us to increase our physical damage/breach and a good overall damage increase.




Gold (Eden)


🔘Provides buff based on SP, getting Core is mandatory to see a good damage increase.

Getting Core 2 will provide us with enhancements based on SP regen




Personally not recommended but they still works in general.


🔘Kalpas(core 2) or Hua(core 2) which increases overall damage as in form of passive buffs.



Supports and Sigils


🔘CE and SA or SN will be more than enough to cover the whole run, use BR for kalpas signet bonuses.


🔘As for the sigils either Kevin or V are a good start: both annyiong to get later on and also very effective since the start.




Lunar Vow: Crimson Love


Exclusive Signets

🔘Gameplay basically doesn't change much from base and to try the new style, you may just focus on getting all the 3 AR enchance signets



Special Adjustment


🔘Special adjusts are most likely the very first thing to see about a new valk being playable in ER because the gameplay might VARY BY A LOT to it's usual team synergy or main role/playstyle.

🔘This time doesn't change and will basically maintain previous setup, most adjustments are centered on Divine Key itself and signets.



💥AR Build



EXCLUSIVE (Ely)


🔘Top prio in here is surely Divine Pact which enables us in AR Build to gain AR bonus and use the enhanced passives that she just got.


After that we have Chase which enables us to gain consistent buffs.




Infinity (Mobius)

🔘Getting Core is mandatory to see a good damage increase.

Core 2 and normal signets will enable us of gaining major buffs along with summoned entities.



Helix (Vill-V)


🔘Doesn't need the core to be effective and gives good damage increase when we trigger weapon actives.

Getting Core 2 enables us to increase our elemental damage/breach and a good overall damage increase.



Bodhi (Su)


🔘Getting Core is mandatory to see a good damage increase.

Core 2 and normal signets will enable us of gaining major buffs the more hits we deal.




Decimation (Kalpas)


🔘Need the core to be effective and gives good damage if we are able to lose HP on our own, being hit or after getting it's Core.

Getting Core 2 will enable us to gain buffs based on low HP vaule and a great amout of overall damage.

The combo with Hua core 2 if you're scared of being locked in low HP amount, it's still a great combo.






Personally not recommended but they still works in general.


🔘Felis(core 1) or Hua(core 2) which increases overall damage as in form of passive buffs.



Supports and Sigils


🔘BR and AE or FL will be more than enough to cover the whole run, use BR for kalpas signet bonuses.


🔘As for the sigils either Mobius or V are a good start: both annyiong to get later on and also very effective since the start but i recommend to get Mobius.




⭐UPDATED CYCLE BUFFS

🔘From the Stage Effect section we can see that scythe, blade, bow and cross will hold an advantage over other valks overall thanks to breach buff




⭐NEW F8/F17 BOSS

💥F8: Benares

despite this boss having a tough shield and a pysical resist, XDC can easily burn it down without many problems even without signature weapon (F12 can be a problem tho)


💥F17: Huodou


🔘This boss is BIO type, has 2 phases.

🔘Huodou is basically working similar as it's memorial arena version so it's pretty easy to handle and it's patterns are simple despite the fact that it likes to run away a lot and maybe cause some hit to miss, like the F8 pervious verion while in addition it gets a physical weak shield


🔘If you feel like trying this new boss here's a list of advised valks to use, any valk that can deal high Type counter damage will be your best choice.

(LV is here for dk new playstyle mostly)



🚩GAMEPLAY🚩

8.7 Live



That's it for this Guide!

I hope this short guide will provide some help! Thanks for reading and see you in the battlefield, captain!

Honkai Impact 3rd • Guides & Analyses
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