🗺 119 spots | 🕗 20 minutes | 🏆 85,000 exp | 📆daily respawn | + 1 extra spot 🗾
max out 2 x lv.20 every week!
each daily gathered fodder is enough to almost reach lv.12
85,000 exp x 7 days = 595,000 exp ÷ 270,475 exp = 2.2 pieces per week


In this guide, I will share with you how I get the most of daily fodder optimally. Not to be mistaken with 'all existing spawns'. This guide is: Multi-Spawns Priority. There are options for Speed priority and Double-Drop priority too (read footnote for more).
If you are new to fodder run, I would suggest giving my previous guides a read first before continuing, for some basic understanding.




Liyue = 36 spots

Dragonspine = 7 spots

Sangonomiya = 6 spots

Seirai = 32 spots
Kujou = 18
Once you hit 99, enter the red zone.
Central Tatarasuna +20 spots = 119 total

Bonus
Free Weapon Fodder.
Since there is no cap in center Tatarasuna, pick up as many as you can while passing by this last stop.

+1 Extra Spot
Can be claimed outside your daily 119 spots. So this is an extra bonus.
My friend found the link to@KyShin's post and I must say, this is quite a nice addition 🥰
So I tested it (already did my daily 118 free fodder that morning).
There is indeed extra 1 investigation node over here 👍




fodder count
day 1: (101 x 420) + (38 X 840) = 42,420 + 31,920 = 74,340
day 2: (105 x 420) + (34 X 840) = 44,100 + 28,560 = 72,660
day 3: (106 x 420) + (48 X 840) = 44,520 + 40,320 = 84,840
day 4: (115 x 420) + (28 X 840) = 48,300 + 23,520 = 71,820
day 5: (105 x 420) + (49 X 840) = 44,100 + 41,160 = 85,260
Medium daily value = 77,776 exp
Yearly value = 365 days x 77,776 exp = 28,388,240 exp
in 1 year, you will have 108 x lv.20 artifacts
Detail Route: Part 1 | Part 2

More:
Find out if Buying Artifact from Shops are worth it or not here



Afterthought
Since I am also still new to this route, I use a counter app on the side. I only enter central Tatarasuna on the 99th count, for maximum result.
If you are new to fodder run, it is advisable to study my prequel guides before trying this run
There are other alternative options too:
- Speed Priority (Less Time), or
- More Fodder (Double-Drop Priority)
Which I might be tempted to make if anyone's interested.

Late Spawn 🔧
If a spot is late in spawning, even though you are at its designated time, Log in — Log out. Do note that 'Log in — Log out' is not the same as closing the game. You log out from the game's setting, then log in again immediately. This whole process should not take more than a few seconds.
The purpose is to make the game load on that new second.

Ignored Bug 🔧
Liyue spots have always been faulty. The bug would pick a random day and a random spot to jeopardize during your run. How to easily spot the bug early, (and tell a clear difference between a 1 minute delay to a 10 whole minute jeopardy):
Step 1: When spawn is late, try to teleport away and wait 1 minute. If spot still doesn't spawn properly, check your next spot. If next spot already spawns, it means current spot is bugged.
Step 2: Take spawn from a spot outside your normal route, then head back to your normal route. Faulty spot will work properly again on next day.
Step 3: You will notice that faulty spot will work again after 10 minutes or so, but by that time you already finished your route. Put 1-2 more extra minutes late on your next day's run to skip the delay reaction pushed into your daily run.
This bug has been reported to CS numerous times of course, but so far they have refused to confirm nor deny its existence, even when questioned whether this is a bug or done on purpose in programming.

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