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[6.9 Beta] Talking hour with Miracle ☆ Magic Girl ✨

UID: 202024291 (EU)


Welcome to this v6.9 Beta Guide!

We will talk about the new battlesuit [Miracle ☆ Magic Girl]

and everything about her signature set.

Please read this article in Dark Mode for the best experience

INDEX


1. INTRODUCTION


2. BATTLESUIT OVERVIEW


3. GAMEPLAY


4. SIRIN VS ALL


5. CONCLUSION


Let's dive in~

★ INTRODUCTION ★


Today we will be looking at the mechanics of the newly added S-Rank Battlesuit [Miracle ☆ Magic Girl].

She is a melee Fire/Ignite MECH-type DPS.

She is a Chakram user but uses her scissors and magic to cut off the enemies.

Her unique feature is that she can increase the Ignite stacks on enemies, similar to what Griseo and Susannah have for Bleed.

She is also able to increase the DMG output of the Ignite effect and thus can even deal with a lot of DMG after switching out.

After certain actions, Sirin is able to use a special Weapon Skill.

She is also a free Valkyrie which can be farmed.

[Miracle ☆ Magic Girl] fragments and character card will be added to the War Treasury.

The card will cost Ancient Willpower and Ancient Legacy x 420 (until patch 7.1) after that period the price will increase to 640.

The fragments will cost Ancient Willpower and Ancient Legacy x 8 with the limit of 6 purchases per week (4 standard and 2 after her rank up to SS).

Note: Is also possible to get her banner and some stamps from B-chips bundles. The options aren't recommended for common players, is just an option for big whales to rank up her faster without waiting.

★ BATTLESUIT OVERVIEW ★


Let's talk about the skills that most characterize our Sirin.

Let's start with her Leader Skills.


Leader Skill: Team Ignite DMG increases by 21.0%/22.0%/23.0%.

Team Fire DMG increases by 28,0%/29.0%/30.0%.


As we can see she has a very good leader skills, and you will maintain her as a leader team without any problems.


As mentioned in the intro, Sirin's special feature is the 'abilities that allow her to increase ignite stacks to 10.


Her Playstyle is very simple, after doing the support stuff to increase the dmg to our DPS, the sequence you will mainly use will be:


Sirin QTE -> Basic ATK x4 -> Joint Weapon Skill (Cut) -> Full Charged Attack -> Joint Weapon Skill (Cut) -> Ultimate

(Since she is a Chakram user The Weapon Active is independent of the weapon used and her CD is determined from her Passive skills).


QTE: Can be triggered by Ignite or Time-Slowed.

Deals Fire DMG and inflicts Ignite Trauma.

Restores Sirin's Starry Faith and Inflict Ignite DMG taken to the enemy.


Starry Faith: This is Sirin's Special bar which you can trigger her Charged ATK.

This bar has a cap of 600.

Depending on your Starry Faith point you can do two different actions.


Charged ATK SEQ 1

(Less than 600 Starry Faith consumed)

Charged ATK SEQ 2

(Press the ATK button until consume all 600 Starry Faith)

Both skills deal Fire DMG and Gathers enemies.


Restores HP for Team members and adds Ignite stacks during Charge.

The major difference between seq 1 and seq 2 is that, the second one does more dmg and restores more sirin sp.


Ultimate: During the release, all skill and stage timers are paused.

Deals Fire DMG (will be Ignite DMG after rank up to S1)

Deals Ignite stacks Bonus Fire DMG, based Ignite enemies stack.

• Removes bonus Ignite stacks

SP: 100 | CD: 20s

(One of her skill give ultimate CD reduction and improve at rank SS2)


Already at S0, it is very strong, however with rank up it is even stronger.

The recommended rank-ups are:

S1: Ultimate will be considered as Ignite DMG, which will improve a lot her output DMG.

S2: Give 40 SP at the start of the battle which is very important in MA fights, and add HP Loss mechanics to her charge attack.

SSS: For her maximum potential, all the previous ranks are just upgrading for her previous skill.

- Recommended Lineup and Links -

Miss some support? I always recommend targeting those shown especially HoTr (very strong), however in their absence there are also Pardofelis and Raven who can support team fire (of course the difference will be considerable).

If you want to know more about her, look at the guide [6.9 Beta] Miracle ☆ Magic Girl Battlesuit Guide

f you want to know more about her gear read New Stigmata Set: [Little Joys] andNew Weapons

Look also: Miracle ☆ Magic Girl Elysian Realm Guide

★ GAMEPLAY ★

★ SIRIN VS ALL ★


All following tests were done using the signature equipment for every other team member.

Except for Dea Anchora which uses the new G4 set since is better.


Let's start to show the DPS TEST against Spina Astera

As we can see, Spina Astera is very low at her full rank... Also, I said there can be a difference in real battles, in this case, in real battles Sirin can be also way better than the results showed.

(A Sirin 3/4 with a missing Stigma can beat Spina Astera SS+ on Abyss).


They are both Fire/Ignite MECH-type DPS. So why Sirin is better than SpA? Simple the are many factors.


To begin with, as we have shown simply the damage of Sirin is greater than that of SpA.

So she will be superior to all her bosses.

SpA had already been overtaken by HoFi against bio bosses despite HoFi is neutral against them.

Against Fire/Ignite bosses of Bio or neutral type, we can consider the following superiority: Sirin > HoFi > SpA

Another negative point for SpA, it lacks the ability to stack ignite just introduced precisely by Sirin, which is necessary against the mechanics of the new bosses:

SSS - Argent Knight Artemis on Memorial Arena

and Herrscher of Ice on Abyss

Both had a special shield which is possible to break completely by stacking Ignite which for now is possible only to [Miracle ☆ Magic Girl].


At Rank S2, Sirin gained the HP Loss mechanics, we don't have Fire/Ignite bosses where is restricted this use, but as we had seen, many bosses can change the bonus weather, so maybe in the future we can get a Fire/Ignite weather of Wardens of Tower, or maybe a completely new boss.

What I mean Sirin had the potential to do more bosses than she actually has now.


The only point in favor of SpA against Sirin is her Time Fracture.

SpA can perform better than Sirin on MA against SS bosses, well but who cares?


Another important part is the cost.

Sirin is completely farmable except for the weapon.

Don't miss the promotion during the first part of 6.9, can guarantee in 50 pulls.

Also, Sirin's Stigmata can be useful for other fire valks if miss some pieces.

SpA is completely gacha, and if she will be farmable one day, she still won't be useful to use and invest resources in her.

She's only okay if you're a die-hard fan.

Even if they introduce support with the same mechanics as Sirin, they cannot save SpA from her fate anyway.


Let's show the other DPS TEST

As we can see now SpA and DA are very weak now in comparison to con**rrence. I recommend focusing on getting Sirin and HoFi for Fire/Ignite Weather. As for HoF, she will probably be more accessible in future versions, like was for HoR and HoT (they gave them for free during events) so especially for new players watch out for the info they will release in the future.

Vill can be considered more of a valk for quantum than fire and still has a high cost.

★ Conclusion ★


Beginner


If you do not have any other plans with your Crystals, I would recommend getting Sirin's weapon during the 50 guarantee (maybe you will also pull the new Stigmata set?).

Although getting Ancient Legacy isn't that easy at the beginning it is still possible with the help of events and leveling up to level 70+ (this doesn't take long if playing regularly).

I would also recommend saving up for the G4 Fire Stigmata as much as possible.

Crafting Thales and Leeuwenhoek in the process might not be a bad idea because those can be used until the G4 is finished. Yes, it will take a bit until Sirin can be obtained, BUT she will be a cheap and strong Valkyrie to use once she's unlocked.

The only other Valkyrie you have to worry about is HoTr and her gear because the other Fire support, Ai-chan, is an SP Valk and can be farmed with Asterite.

Ai-chan gear isn't 100% necessary if you plan to build other Valkyries like Pardofelis because her weapon is amazing also on Ai-chan. For the stigmata set, I would recommend Turgenev because it can be used on any Elemental team and is this the most cost-efficient set. With this, you have a good Fire Team ready to go and can also work on an Ice Team afterward because you have an amazing DPS in HoTr, Turgenev as a support stig set, and Pardofelis weapon for herself to use also on Ice Teams! There are also other free Valkyries to choose from for Ice Teams such as Sushang, Kira, and HB. Some are more costly than others though so keep that in mind.

For more info about patch 6.9 look at the guide [6.9 Beta Guide] Version Overview.


Mid/high level captain


If you have read what was written in beginner, the same applies here. Take Sirin's weapon, you will not regret it.

Sirin + HoTr + Ai-chan (although the last will not be with his set) will guarantee you stay in Red Lotus on several bosses, especially during this patch.


Nirvana players


[Miracle ☆ Magic Girl] (S2+) is mandatory to maintain a high score.


Complete her, full her gear, and try to get more stamps of her if possible.


Get HoTr (S0+) and CN (SSS) full-gear.


Get ELF Kiana at least 3★.


That's it~

Thanks to every captain who will read my guide and I hope it will be useful to you!


As always I wish every captain lots of fun in Honkai and may Ai-Chan bless you with luck in the gacha!


Written by Gabryc and Inari_Wolf



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