Good Morning/Afternoon/Evening everyone!
I have returned once again with another build guide for you all to use!
This time on our man of judgment, Neuvillette!
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Materials

Neuvillette Materials
Farming Schedule

Farming Schedule
Skill Kit
Normal Attack

Charge Attack
Normal Attack
With light flourishes, Neuvillette commands the tides to unleash a maximum of 3 attacks, dealing Hydro DMG.
Charged Attack Empowerment: Legal Evaluation
While charging up, Neuvillette will gather the power of water, forming it into a Seal of Arbitration. In this state, Neuvillette can move and change facing, and also absorb any Sourcewater Droplets in a certain AoE.
Every Droplet he absorbs will increase the formation speed of the Seal, and will heal Neuvillette.
When the charging is stopped, if the Symbol has yet to be formed, then a Charged Attack will be unleashed. If it has been formed, then a Charged Attack: Equitable Judgment will be unleashed.
Charged Attack
Consumes a fixed amount of Stamina to attack opponents with a rupturing blast of water, dealing AoE Hydro DMG.
Charged Attack: Equitable Judgment
Unleashes surging torrents, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him.
Equitable Judgment will not consume any Stamina and lasts 3s.
If Neuvillette's HP is above 50%, he will continuously lose HP while using this attack.
Plunging Attack
Gathering the might of Hydro, Neuvillette plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Hydro DMG upon impact with the ground.
Talent Level 1:
Charged Shot: 136.8%
Charged Attack: Equitable Judgement: 7.32% Max HP
HP Restored: 16.0% Max HP/Droplet
HP Loss: 8% Max HP/0.5s
Charge Attack Cost: 50
Talent Level 10:
Charged Shot: 246.2%
Charged Attack: Equitable Judgement: 14.47% Max HP
HP Restored: 16.0% Max HP/Droplet
HP Loss: 8% Max HP/0.5s
Charge Attack Cost: 50
Skill

Nevillette Skill
Summons a Raging Waterfall that will deal AoE Hydro DMG to opponents in front of Neuvillette based on his Max HP. After hitting an opponent, this skill will generate 3 Sourcewater Droplets near that opponent.
Arkhe: Pneuma
At certain intervals, when the Raging Waterfall descends, a Spiritbreath Thorn will descend that will pierce opponents, dealing Pneuma-aligned Hydro DMG.
Talent Level 1:
Skill DMG: 12.86% Max HP
Spiritbreath Thorn DMG: 20.8%
Spiritbreath Interval: 10.0s
Sourcewater Droplet Duration: 15.0s
Cooldown: 12.0s
Talent Level 10:
Skill DMG: 23.16% Max HP
Spiritbreath Thorn DMG: 37.4%
Spiritbreath Interval: 10.0s
Sourcewater Droplet Duration: 15.0s
Cooldown: 12.0s
Burst

Burst
Unleashes waves that will deal AoE Hydro DMG based on Neuvillette's Max HP. After a short interval, 2 waterfalls will descend and deal Hydro DMG in a somewhat smaller AoE, and will generate 6 Sourcewater Droplets within an area in front.
Talent Level 1:
Skill DMG: 22.26% Max HP
Waterfall DMG: 9.11% Max HP
Cooldown: 18.0s
Energy Cost: 70
Talent Level 10:
Skill DMG: 40.06% Max HP
Waterfall DMG: 16.39% Max HP
Cooldown: 18.0s
Energy Cost: 70
Passive Talent 1
When a party member triggers a Vaporize, Frozen, Electro-Charged, Bloom, Hydro Swirl, or a Hydro Crystallize reaction on opponents, 1 stack of Past Draconic Glories will be granted to Neuvillette for 30s. Max 3 stacks. Past Draconic Glories causes Charged Attack: Equitable Judgment to deal 110%/125%/160% of its original DMG.
The stacks of Past Draconic Glories created by each kind of Elemental Reaction exist independently.
Passive Talent 2
For each 1% of Neuvillette's current HP greater than 30% of Max HP, he will gain 0.6% Hydro DMG Bonus. A maximum bonus of 30% can be obtained this way.
Skill Kit Summary
Now that we have taken a close look at Neuvillette's Kit, we can see that he scales off of HP the most like Zhongli. With his passive that converts his HP% into Hydro DMG Bonus one can do a HP% goblet if they like. His Charge Attack allows him to do the most amount of damage so using weapons that boost charge attack are a good way to go.
Constellations

Venerable Institution
When Neuvillette takes the field, he will obtain 1 stack of Past Draconic Glories from the Passive Talent "Heir to the Ancient Sea's Authority." You must first unlock the Passive Talent "Heir to the Ancient Sea's Authority."
Additionally, his interruption resistance will be increased while using the Charged Attack Empowerment: Legal Evaluation and the Charged Attack: Equitable Judgment.

Juridical Exhortation
The Passive Talent "Heir to the Ancient Sea's Authority" will be enhanced: Each stack of Past Draconic Glories will increase the CRIT DMG of Charged Attack: Equitable Judgment by 14%. The maximum increase that can be achieved this way is 42%.
You must first unlock the Passive Talent "Heir to the Ancient Sea's Authority."

Ancient Postulation
Increases the Level of Normal Attack: As Water Seeks Equilibrium by 3.
Maximum upgrade level is 15.

Crown of Commiseration
When Neuvillette is on the field and is healed, 1 Sourcewater Droplet will be generated. This effect can occur once every 4s.

Axiomatic Judgment
Increases the Level of O Tides, I Have Returned by 3.
Maximum upgrade level is 15.

Wrathful Recompense
When using Charged Attack: Equitable Judgment, Neuvillette can absorb nearby Sourcewater Droplets in an AoE. Each absorbed Droplet will increase the duration of Charged Attack: Equitable Judgment by 1s.
Additionally, when Equitable Judgment hits opponents, it will fire off 2 additional currents every 2s, each of which will deal 10% of Neuvillette's Max HP as Hydro DMG. DMG dealt this way will count as DMG dealt by Equitable Judgment.
Artifacts

Marechaussee Hunter
2 Piece: Normal and Charged Attack Dmg +15%
4 Piece: When the current HP increases or decreases, Crit Rate will be increased by 12% for 5s. Max 3 stacks

Wanderer’s Troupe
2 Piece: Increases Elemental Mastery by 80
4 Piece: Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow

Heart of Depth
2 Piece: Hydro DMG Bonus +15%
4 Piece: After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
Team Set Up
Gathering Unit
Kazuha/Sucrose/Venti
Kazuha: An amazing Anemo support who helps to gather enemies together and increases damage against the elements he swirls. If he is C2 increases the entire Party's EM by 200 when in his burst. Very useful when one wants to do big number reaction damage.
Sucrose: While she may not have a strong stagger ability like Kazuha, or sucking capabilities like Venti she makes it up for her coverage. Once she has her constellations Sucrose can buff party members' damage with Elemental mastery and being able to place down two of her skill ability allows for great reaction capabilities!
Venti: Has amazing gathering capabilities over a large range. Consistently applies damage to the respective element that has been swirled and can cause some stagger effect with his skill. The bit of wind current he offers with his hold skill is great for dodging attacks. Ultimate is perfect for triggering Childe's Riptide status effect with the Never Ending Passive.
Healer
Kuki/Jean/Qiqi/Barbara/Bennett
Kuki: Applies periodic electro to enemies while healing the active party member. Which allows the DPS of the team do reaction damage while getting some much needed healing.
Jean: She can also be a main DPS since her healing scales off of how much damage she does against an enemy. Her burst also has a cleansing effect, which means status like burning, and corrosion will be purified. Depending on what constellation your Jean is at, you can also have a speed buff be given to you.
Qiqi: Her healing is on the slower end compared to other healers, but she can heal large amounts with her Burst and her E skill. Just like Jean she can also heal depending on the amount of attack she has, and the heal applies to all party members so when in a pinch can definitely help out.
Bennette: Buffs those who stand in his Burst their Attack. Also heals enemies and if you are one of the few who activated his C6 he infuses the active character's weapon with Pyro.
Note: Bennett's Buff only scales off his base attack which is done through leveling and giving him a high base attack weapon.
Barbara: Her entire kit scales with HP, so she can be quite tough to take down against certain enemies. Her burst is great to use to bring every party member back up in health with a great range as well! Her hydro application can help with consistent vaporize damage or even act as a battery for Childe to get his burst back up sooner.
Buffer
Xiangling/Bennett/Nahida
Xiangling: Great Pyro application against enemies and when Pyronado is around the active character, their attack increases by 15% (C6 required)
Bennett: Buffs those who stand in his Burst their Attack. Also heals enemies and if you are one of the few who activated his C6 he infuses the active character's weapon with Pyro.
Note: Bennett's Buff only scales off his base attack which is done through leveling and giving him a high base attack weapon.
Nahida: Her utility passive and ultimate can help buff the damage of specific party members depending on what team composition is being used. Her consistent application of Dendro allows Childe to be the hydro applicator to do Bloom damage by creating Dendro Cores.
Gameplay Tips
Since that was a lot of information written, here are some tips to help use him!
- Place Bennette’s Burst
- Use Xiangling’s Skill and Burst
- Use Layla’s Skill and Burst
- Use Neuvillette’s Skill and Charge Attack
- Burst
- Repeat the Cycle!


