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HI3 Beta v8.7: Full Battlesuit Guide

UID: 202055634 (EU)

Hi! Welcome to my v8.7 Beta Test Guide

Index

ref here for Overview

ref here for detailed Battlesuits guide⭐

ref here for Team & Synergy guide

ref here for Elysian Realm guide

🚩Detailed Battlesuits Guide🚩

v8.7 Passage to New Dawns🌅

Hello captains! welcome back to this new guide series this time featuring the new version v8.7, hope you'll enjoy

🔘In this guide we'll approach the new valk skills and gameplay in a more technical way


🚩HOW TO GET🚩


Gacha

Xentinel - Dawnbreaking Crescent


🔘Xentinel - Dawnbreaking Crescent can be obtained only via gacha as any regular gacha S ranker in new versions but in 8.7 first 10x will be 50% doiscounted




Lunar Vow: Crimson Love

🔘Divine Key for LV which unlocks AR compatibility, new skills and gives 10 extra global atk with sync (gives 5 global ATK more each synergy as any other p2 Divine Key)

🔘While the battlesuit being released in 7.0, as of now was given for free just the previous version.


Xentinel - Dawnbreaking Crescent


About

🔘XDC is the new S rank Gacha Mei battlesuit which features Physical dps capabilities, tho she is also centered on support having the ability to give physical breach to kiana when she's leader and opposite. Very easy to understand and has a new skill that will be decisive in the upcoming BIO meta.

model

🔘She is basically the new Physical MECH envoirment dps meta, able to cover all DW bosses as well.




Skills Review



🥇Leader Skill

leader

🔘Lead skills nowdays are pretty much the first indicator regarding the playability of the whole team, basically deciding unique skills, Stellar Outburst CD, intensity cost and intensity gain for the astral ring to be triggered.


🔘Leader actvates Grail of Infinitude AR, activation cost is 175.




⭐Special Attack: Combo

combo

🔘Combo Atk and Active are pretty much correlated since each connects of effects and both count as Combo Atks too.

🔘Combo ATK triggers a passive that can consume a marker and 1 shot BIO non-boss type enemies


💥Ultimate

ulti

🔘One of her source of DMG, consumes up to 150 SP, gives great time frature coverage if well chained with Combo ATKs.

🔘Her ultimate is also able to build up stun trauma.



⭕Basic Attack

basic

🔘Basic ATKs are her main source of SP given the guaranteed 150 SP recovery every 3rd sequence (can be connected from weapon active). She can easily store 300+ SP giving enough flexibility for all kinds of runs.


🔘QTE conditions are really good since all kind of valks can meet them therefore, will be very easy to rotate.



🔫Weapon Skill

weapon

🔘Weapon skills are pretty much the main source SP.

🔘Basic Atk and Active are pretty much correlated since active can be connected into SEQ-3 of basic atk triggering ultimate evasion and 150 guaranteed SP recovery if played in the right way, can give full time frature coverage in Memorial Arena outside stellar outburst.



💨Evade

eva

🔘Evasion can be Auto-Triggered by SEQ-3 of basic atk manually or after connecting active into basic atk SEQ-3

🔘In Elysian Realm this effect faces adjustments by signets being auto triggered by ultimate cycle in the AR build.



⚠️Passive

passive

🔘Here we have another of ther unique skills which is DMG increase to typeless, outside Stellar Outburst she can buff teammates and make them deal 50% more TDM against them.



💍Astral Ring

🔘In short, able to cover about 90% of current meta thanks to her huge playability, the unique BIo 1-shot mechanic is truly broken and can give a moderate physical and elemental breach effect when kiana is on the team.


Major Points

🔘High coverage

🔘Has stun and shield break mechanics



ref here for Team & Synergy guide

🔻 WEAPONS🔻


Dawnlight of Qilin

🔘XDC's signature weapon, indeed really important since dps role means that it's certainly needed her most fitting weapon.


⭕ATK 294 | CRT 16



💥PRI ARM VERSION💥


Dawnlight of Qilin: Peaceful Age

⭕ATK 430 | CRT 27



🔻STIGMAS🔻

Every Year Anew set

🔘This stigma greatly enhances Physical dmg capabilities and astral ring bonuses, it's best on XDC and most of her buffs are centered on Astral Ring mechanics.


(2-set)

Crit Rate increases by 15%. When equipped by Xentinel · Dawnbearing Crescent:

● Crit Rate additionally increases by 30%.

● When Astral Ring is activated, enemies on the field are impaired, their DEF is lowered by 55%, and they take 15% more Total DMG from characters with Qilin's Guard.

● As the leader:

○ The character's shield-breaking increases by 100%.

○ Enemies on the field take 20% more Total DMG and 30% more Elemental DMG from teammates.



(3-set)

Increases the Crit Rate of Ultimate, Combo ATK, and QTE by 30%. When equipped by Xentinel · Dawnbearing Crescent:

● After enemies are hit by Ultimate or QTE, entering Stellar Outburst, or entering the battle as the leader, all team members gain Qilin's Guard for 25s. Retriggering refreshes the duration.

● Enemies take 15% more Physical DMG from her.


● When Grail of Infinitude is active and the character is not the Leader:

○ Characters with Qilin's Guard deal 20% more Total DMG, 12% more Physical DMG, and 30% more Elemental DMG.

○ During Astral Ring Charging, enemies take 15% more Total DMG, 6% more Physical DMG, and 16% more Elemental DMG from all team members.

○ During Stellar Outburst:

◆ Enemies take 30% more Total DMG, 10% more Physical DMG, and 18% more Elemental DMG from all team members.

◆ If a team member has Physical Breaker/Elemental Breaker condition, enemies take 12% more Physical DMG/Elemental DMG.


● When World Star is activated:

○ When the character has Qilin's Guard: Increases Crit DMG by 80%.

○ Characters with Qilin's Guard deal 8% more Total DMG and 28% more Elemental DMG.

○ In Stellar Outburst state, enemies take 8% more Total DMG and 30% more Elemental DMG from all team members.


● When Law of Ascension is activated:

○ When the character has Qilin's Guard: Increases Crit DMG by 80%.

○ Characters with Qilin's Guard deal 15% more Total DMG and 20% more Elemental DMG.

○ In Astral Ring Charging state, enemies take 10% more Total DMG and 20% more Elemental DMG from all team members.

○ During Stellar Outburst:

◆ Enemies take 20% more Total DMG and 30% more Elemental DMG from all team members.

◆ If a team member has Physical Breaker/Elemental Breaker condition, enemies take 24% more Physical DMG and 12% more Elemental DMG.




Lunar Vow: Crimson Love


About

🔘All damage coming from her now counts as Bleed which is neither ranged or melee, with the new Divine Key she gains an optimized attack pattern for a better and faster execution overall especially useful in MA.


Skills Review



🥇NEW Leader Skill

🔘Unlocked by Divine Key equipped: Leader actvates Grail of Infinitude AR, activation cost is 175.

lead

🔘Lead skills nowdays are pretty much the first indicator regarding the playability of the whole team, basically deciding unique skills, Stellar Outburst CD, intensity cost and intensity gain for the astral ring to be triggered.



💍Astral Ring

🔘Unlocked by Divine Key equipped: As XDC she can also buff Grail AR, also her ultimate can exit Stellar Outburst early(as leader) which is good for run flexibility.

model

Major Points

🔘Good team synergy and playability, good for Bleed envoirments

🔘GoI AR can end early when ultimate is cast (leader only)




🔻 WEAPONS🔻


Pact of Companionshiop

🔘LV's new weapon, indeed really important since 10 global atk can scale a lot the more dks you have (also gives 5 more for each weapon synergy) and it's a good addition if you'd like to give an old memeber new life in the meta unlocking new skills and AR compatibility.


⭕ATK 298 | CRT 12

text



💥PRI ARM VERSION💥


Pact of Companionshiop: Evermore

⭕ATK 441 | CRT 22



🔻STIGMAS🔻

Uncrowned Autocrat set

🔘This stigma greatly enhances AR support and overall dmg, it's best on LV and most of her buffs are centered on Self Damage and AR mechanics.



(2-set)

Lightning DMG dealt increases by 17%. When equipped by Lunar Vow: Crimson Love:

● Enemies on the field take 25% more Lightning DMG from the character.

● When the character is the leader, enemies on the field take 35% more Total DMG from her during Astral Ring Charging.

● When Astral Ring is activated, enemies on the field take 15% more Elemental DMG from the characters with A Waltz Together.



(3-set)

Ultimate and Weapon Skill deal 20% more Total DMG. When equipped by Lunar Vow: Crimson Love:

● After enemies are hit by Ultimate or QTE, entering Stellar Outburst, or entering the battle the first time, all team members gain A Waltz Together for 25s. Retriggering refreshes the duration.

● When Grail of Infinitude is activated:

○ Characters with A Waltz Together and Symbiosis trait deal 15% more Elemental DMG, 25% more Physical DMG, and 15% more Total DMG.

○ When the character is not the leader, enemies on the field take 20% more Total DMG, 10% more Elemental DMG, and 10% more Physical DMG from the characters with A Waltz Together and the Symbiosis trait.

○ During Stellar Outburst, enemies on the field take 10% more Total DMG, 5% more Elemental DMG, and 10% more Physical DMG from the characters with A Waltz Together and Symbiosis trait.

● When Law of Ascension is activated:

○ Characters with A Waltz Together deal 15% more Elemental DMG, 20% more Physical DMG, and 15% more Total DMG. Enemies on the field take 10% more Total DMG, 10% more Elemental DMG, and 10% more Physical DMG from the characters with A Waltz Together.

○ During Stellar Outburst, enemies on the field take 5% more Total DMG, 5% more Elemental DMG, and 5% more Physical DMG from the characters with A Waltz Together.





Xentinel - Dawnbreaking Crescent



🔘The very first thing i feel like highlight is: Main Physical meta choice. Physical meta in the p2 isn't poor so she has some competition but she's basically the 2nd most broken valk in the game right now and it's not likely that this will change anytime soon.


🔘About the valk: There's no hiding it and not much else to say, the 1-shot skill is indeed very broken and she's quite the playable valk, a true CNY.


🔘TheIf there's any real cons to this valk it may be the period of release: some good valks released recently, Astralops, many divine keys on the way, quite literally a Bloodbath and many players risk to fall back (including me) unless they're very lucky in the gacha.


Final Votes

Valk Overall: 9/10

Valk Playability: 9/10

Valk Coverage: 9/10

Team Synergy: 9/10

Raw Damage: 7/10

Support Capabilities: 8/10




Lunar Vow: Crimson Love



🔘The very first thing i feel like highlight is: Spot on. It's always good to see old valks getting new sets and coming back to life and LV is no exception, pretty much the second highest dps in the game(at S2 and above) during AR cycle and indeed still very playable since she uses the 2 best AR in the game.


🔘About the valk: The valk is very flexible and can easily get back her bosses in MA, thankfully she can also support LoA AR which as of now is the best AR regarding coverage and playability.


🔘Her animations for the first ultimate in lacks of TFD but still this valk being free last version is enough to max out her accessibility and coverage for new players too, but for those unfortunate enough to not make it through or not hearing about her being free at all, the divine key is a viable skip at the moment.


Final Votes

Valk Overall: 8/10

Valk Playability: 8/10

Valk Coverage: 7/10

Team Synergy: 9/10

Raw Damage: 8/10

Support Capabilities: 7/10


🚩GAMEPLAY🚩

8.7 Live


That's it for this Guide!

I hope this guide will provide some help! Thanks for reading and see you in the battlefield, captain!

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