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Miliastra Wonderland: Tutorial Series (Non-Systematic Tutorials)

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I have authored several tutorials covering intermediate to advanced topics in Miliastra Wonderland. Below are the links to the articles.

Please note the publication dates, as some content may be outdated due to subsequent updates.


How to Upgrade Equipment in Your RPG

Links:

https://www.hoyolab.com/article/44507773

https://www.hoyolab.com/article/44633580

A detailed breakdown of the core systems behind RPG equipment progression, including randomized stats, affix design, and other essential equipment mechanics.


WASD Input Drives Object Inertia

Link:

https://www.hoyolab.com/article/45072374

A practical implementation of real-time object control using WASD input, combining client-side input with server-side logic and motion calculations.


How to Implement a Fully Random Affix Save System

Link:

https://www.hoyolab.com/article/45641968

A deep dive into one of the most difficult parts of randomized affix systems: save data. This tutorial provides a reusable general solution, along with an example of extreme binary data compression.


Using the UI System: Building a Bubble Chat Box

Link:

https://www.hoyolab.com/article/46203472

A hands-on guide to the new UI system, covering both fundamental usage and more advanced techniques through the implementation of a bubble chat box.


How to Build Your Roguelike Game Step by Step

Link:

https://www.hoyolab.com/article/46766424

A complete roguelike system tutorial that makes use of most major features in the Miliastra Editor. It starts with the fundamentals and gradually progresses into more advanced system design and implementation.


This series will be updated continuously. Hope you find these helpful!


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