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[Honkai Beta V5.8] Seven Thunders of Retribution: Narukami PRI-ARM Guide

From Honkai Impact 3rd Masterlist

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☷ Hello and good morning Captains! In this guide, we will be taking a look at the new PRI-ARM weapon, Seven Thunders of Retribution: Narukami that was introduced in version 5.8.


☷ Seven Thunders of Retribution: Narukami is a Sword-type weapon. We will analyze the weapon’s skill in further detail and find out the difference between this weapon’s bonuses and other similar weapons. For the sake of convenience, Seven Thunders of Retribution: Narukami will simply be called Narukami in this guide (What a long name gosh).

『 TABLE OF CONTENTS 』

1. INTRODUCTION

2. SKILL DETAILS & ANALYSIS

3. WEAPON COMPARISON

4. RECOMMENDED FOR

5. CONCLUSION

『 INTRODUCTION 』

★ All the stats below are based on Lvl 65 ★


[ATK: 452; CRT:11]

"A Divine Key made from the core of the 3rd Herrscher, the Herrscher of Thunder. A certain expert implemented the jackpot system that allows it to change its structure based on the wielder and surroundings. Naru, or Rumble, is the name given to its blade form.

While the number of the Divine Key is dictated by the number of the Herrscher and not the time of production, the 3rd Divine Key is in fact one of Helixcraft's earliest creations.


"I can't bear looking back on my teenage inventions. Of all the 7 forms, only the slingshot and the lipstick still hold up today."


『 SKILL DETAILS & ANALYSIS 』

Active Skill - Narukami Divinity

☷ Analysis: Unleash an X-shaped beam and detonate it, dealing 1200% Lightning DMG. The first hit inflicts 10 Paralyze Trauma to the enemies. In addition, the wielder will be invincible during weapon active and gain 10 SP. The SP acquisition allows the wielder to active their Ultimate faster and speeds up the output cycle.

☷ During HoT's Ultimate (Riding Kurikara), she will NOT gain 10 SP when using the weapon active.


▲ Narukami Weapon Active ▲


☷ Paralyze Trauma: When Paralyze Trauma is filled, the enemy will be paralyzed for 5 seconds. Paralyzed enemies will have an electrical animation around them and will appear as though they've been knocked back. This can sometimes also happen midair.


▲ Narukami Weapon Active during HoT Ultimate ▲


☷ Herrscher of Thunder equip bonus: She can use weapon active during Ultimate to deal 800% Lightning DMG. When casting the weapon active, she will be invincible and triggering Ultimate Evasion skill.

☷ After casting weapon active, she can immediately unleash Finisher for the passive skill 1 to take effect. On hit, these two weapon active (before Ultimate and after Ultimate) will inflict Narukami's Mark to the enemies.

☷ When hitting enemies inflicted with Narukami's Mark, her Basic ATK, Combo ATK, Evasion ATK, and Ultimate deals bonus Lightning DMG and recover Herrscher Charge,

Passive Skill 1 - Forfeiture

☷ Analysis: Increase wielder's TDM by 45% against enemies of weaker types. Herrscher of Thunder will deal more damage against Mecha-type enemies, while Darkbolt Jonin deals more damage against Psychic-type enemies.In addition, Weapon Active will automatically refresh after using Ultimate (including Finisher for HoT).


▲ Weapon Active automatically refreshed after HoT's Ultimate ▲


☷ Herrscher of Thunder equip bonus: When Ultimate is activated and during Finisher, all skill timers and stage timers are paused. This allows the damage-increased buffs provided by teammates to be used more effectively, and it can also buy time to achieve better results in Abyss and MA.

☷ If she casts the weapon skill in burst mode and unleashes Finisher before exit, Kurikara will remain on the field and bombard enemies in mid-air. Kurikara will disappear if it loses all energy, has been on the field for 10s, or Herrscher of Thunder casts Ultimate again.


▲ Kurikara stays on stage ▲

Passive Skill 2 - Inverse

☷ Analysis: Increase wielder's Lighting DMG by 35% when not in Burst Mode (Ultimate). This buff allows Narukami to be wielded by other Valkyries aside from HoT.


☷ Herrscher of Thunder equip bonus: When Kurikara loses all energy or reaches 10 seconds on the field, it will dive on enemies dealing 100% ATK of Lightning DMG. When Kurikara is on-field, every Shinzan Strike (Combo ATK) will make the dive deal an additional 600% ATK of Lightning DMG.

『 WEAPON COMPARISON 』


▸ Team Composition:


▸ Movement Set:

1) Weapon Skill + 5 Basic ATK Sequence + Combo ATK

2) Weapon Skill + Ultimate Full Burst Mode

3) Weapon Skill + Ultimate + Weapon Skill + Finisher + Combo ATK



▸ Damage Comparison:

☷ In terms of sustained damage against PSY enemies and Mecha enemies (Weaker type against HoT), Domain of Sanction still provides higher damage output compared to Narukami. However, the 2nd moveset (Weapon Skill + Ultimate Full Burst Mode) has a much shorter duration because the timers-stopped passive skill when equipped by HoT.


☷ The difference between these two PRI-ARMs would be the 3rd moveset, which only Narukami can achieve. With just 10 seconds, Narukami can already achieve high burst damage by immediately using Finisher after the second Weapon Active, continued with Combo ATK.

『 RECOMMENDED FOR 』

[ Herrscher of Thunder ]


[ Moon Dragon - Benares: Awakening - ]


[ High Baroque Maestro - Handel - ]


☷ Narukami was made for HoT in the first place, so it wasn't a surprise here. This weapon can improve her output ability, and at the same time changes the cycles of her damage output because of the timer-stopping bonuses. Her output process is now more compact, and HoT can use the buff from her teammates more effectively, thereby improving her damage output.


Vs. BKE | Abyss

https://www.bilibili.com/video/BV1YW4y1k7Qj


Vs. | Abyss

https://www.bilibili.com/video/BV1w34y1a77J\

[ Darkbolt Jonin ]


[ Monet T Ishikawa Goemon ]


☷ Narukami's second passive skill can increase the Lightning DMG when the wielder is not in a Burst-more state, and that is exactly where Darkbolt Jonin comes in. DJ does not have a Burst mode, so she can enjoy this bonus permanently. 45% more TDM against weaker enemies is also good when the opponents are Psychic.

『 CONCLUSION 』

☷ Seven Thunders of Retribution: Rumble is a 5-star weapon, with Narukami as the PRI-ARM version. Both are released in version 2.8.


☷ This weapon is created for Herrscher of Thunder, although can also be used on Darkbolt Jonin. After using the weapon active, it can inflict Paralyze Trauma and restore SP for the wielder.


☷ When equipped by HoT, it will stop the timer stage when her Ultimate is activated and during Finisher. If the FInisher is released in advance before the duration is finished, Kurikara will stay on the field to assist HoT in the battle.


☷ Should you pull for this weapon and upgrade it into PRI-ARM? No, if you already obtain Domain of Sanction at max level and are not that competitive in PVP battles. For non-Nirvana and non-Top 2%, Domain of Sanction is already excellent for HoT. But if you still don't have DoS and want Narukami instead, go ahead.

All 5.8 Beta Guides:

Starry Impression -Griseo- Character Guide

Elysian Astra Weapon Guide

Elysian Astra: Heart's Color PRI-ARM Guide

Depicter Impression -Cezanne- Stigmata Guide

Seven Thunders of Retribution: Narukami PRI-ARM Guide

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