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v5.8 Valkyrie Guide - Griseo Starry Impression

[v5.8 Valkyrie Guide - Griseo Starry Impression]

Hi! With the upcoming v5.8 update a new SP battlesuit is joining the Hyperion: the painter from the Previous Era, Griseo Starry Impression (SI).

Here, we'll try to understand the Valkyrie and how she'll impact the game~!



My other v5.8 Guides

Griseo Starry Impression - PRI Weapon

Griseo Starry Impression - Elysian Realm

Fervent Tempo Δ - Elysian Realm

Herrscher of Thunder - 7T Divine Key



Table of Contents

1. Introduction


2. Skills Analysis

=> Leaderskill

=> Passive

=> Ultimate Evasion

=> Basic ATKs

=> Ultimate

=> Combo ATKs

=> QTE


3. SP Skills and Rank-ups

=> S Rank

=> SS Rank

=> SSS Rank


4. Weapon choices


5. Stigmata Choices


5. Team and Applications

=> Her Duo Partner

=> Why use Griseo Starry Impression?


6. Conclusion



Introduction

Griseo Starry Impression is a PSY type Physical Support, specialized in Bleeding.


The Valkyrie is built in a way that the she can quickly rotate and offer smooth transitions.

Has strong utility and solid synergies with the other Physical battlesuits.


With that new Valkyrie is introduced a new weather in abyss related to Bleeding where she's unmatched.


As a SP Battlesuit, Starry Impression is farmable through Battle Arsenal and Asterites Shop.

Not to mention we'll be able to get some fragments from v5.8 events.

Griseo and her PRI cross.



Skills Analysis


Leaderskill

Self-Portrait: Stars

Leader Skill: Team deals 19%/21.5%/24% bonus Physical DMG to bleeding enemies and starts battle with 45/50/55 bonus initial SP.

In Open World, the initial SP bonus takes effect once every 10 mins.



Passive

Impression, Ciel Etoilé

Passive bonuses apply automatically.

Gain paints though fighting.

They have 3 colors and the default paint is red.

Tap [ATK] and hit an enemy to gain a pain of the color current color.

Tap [ULT] to switch colors and hit an enemy to gain a pain of the new color.

Gaining a pain grants a corresponding Mixing buf for 20s (gaining it again refreshed the duration).


[Mixing: Red]: Deal 20% bonus Total DMG to shield-broken or unshielded enemies.

[Mixing: Yellow]: Take 15% less Total DMG.

[Mixing: Blue]: Bleeding inflicted by her deals 35% bonus Physical DMG

Stop gaining paints or Mixing buff at the max number of paints.



Ultimate Evasion

The Birth of the Depicter

Quickly dodge enemy attacks. Can be performed twice in a row.

Ultimate Evasion Skill: Causes Global Time Fracture for 2s (CD: 15s).

SI Ultimate Evasion Skill.


Basic ATKs

The Painter and The Knight

Fight using a paintbrush and with the help of Mr. Knight.

SEQ 1: 80% ATK of Physical DMG

SEQ 2: 100% ATK of Physical DMG

SEQ 3: 120% ATK of Physical DMG

SEQ 4: 80% + 80% ATK of Physical DMG

SEQ 5: 180% ATK of Physical DMG

Basic ATKs until SEQ 3 to get the paints of 3 different colors.



Ultimate

Neverland Genesi*

**hibit a painting that materializes and attacks upon auto-completion.

Casting Ultimate causes Global Time Fracture for 2s.

Teammates on the field can inflict 2 Bleed Trauma (CD: 2s).

Ultimate lasts 18s, during which the number of paints is capped at 5.

When Ultimate has 8s left, deal 500% ATK of Physical DMG in an area.

During Ultimate, her exist refreshed the duration of Mixing buffs and grants teammates the same Mixing buffs.

SP cost: 75. CD: 20s.

Ultimate cast.



Combo ATKs

Combo: Knight Blowing Bubbles

Attack together with Mr. Knight.

Combo ATK is dictated by the number and color of the paints it consumes:

If she does not have the max number of paints or paints of all 3 colors, Mr. Knight will consume all paints to knock enemies airborne and deal 400% ATK of Physical DMG.

If she has the max number of paints that contain all 3 colors, Mr. Knight will consume all paints to smite enemies and deal 650% ATK of Physcial DMG.

Casting Combo ATK grants a Prismatic Bubble buff for 10s.

Prismatic Bubble: Negates incoming DMG once. Deals 100% ATK of Physical DMG to nearby enemies on blocking, expiry, or being triggered again.

Combo ATK without the paints of all 3 colors.


Combo ATK with the paints of all 3 colors.



QTE

QTE: Windmills

Triggered when an enemy is Time-Slowed or bleeding (refreshing included).

Deals 140% x 7 ATK of Physical DMG, restores 6 SP to the team, grants 3 different colors, and reduces switch CD to 4s.

Starry Impression QTE entry (auto-cast the cross weapon active with signature).



SP Skills and rank-ups

S Rank

The battlesuit has access to most of her skills at S rank.

She's definitely useable without issues.


Actually she mostly lack self-damage and bleeding.

Using SI at S rank won't compromise rotations (no SP issues) or lower the supporting bonuses.



SS Rank

New basic skill

The numbers are 35% Physical DMG for 6s once maxed



SP Skill


At that rank, Griseo will deal a bit more of self damage and her Bleeding is stronger against certain shields.



SSS Rank

Skill rank-up



New basic skill



SP Skill


This is Starry impression final form.

She gains the maximum ATK stats from her rank-ups and her Bleeding is stronger.

The main difference with S rank remains on her ability to deal great damage as a support.


Weapon choices


Elysian Astra: Heart's Color

This is the signature weapon of Starry Impression.

It provides all the Valkyrie needs: team bonuses, debuffs on enemies, bleeding and self-damage.


Once she reaches SSS rank, it becomes very interesting to pair her with that cross since she will not only have a lot of utility, but also deal some solid damages on her own.


The mos important part of this cross is the Griseo Starry Impression equipped bonus: her QTE can auto-cast weapon active and trigger Ultimate Evasion Skills.

It's obviously a strong tool since it allows to simply deploy her with QTE to land the cross on field and induce a the Ultimate Evasions Skills' Time-Fracture.

The rotation can be very fast without scarifying a part of her kit.



Hekate's Sombre

Great secondary option if we lack the signature cross.

The ATK of a PRI weapon paired with the self buffs can provide decent damages.

It also have a fixed 10% damage taken from enemies, which means it can be used even at Lv. 50.




Zither's Lament

That cross can still be used but we can't expect to compete with the signature.

It's also specifically made to support Valkyrie built around Ultimate or Burst mode, which is quite restrictive.



Stigmata choices

When it comes to the gear, once again Starry Impression's signature gear is the best option but...



CezanneTMB can be considered as a no brainer since it provides support utility (Bleeding and Team bonuses). great synergies with Starry Impression's skills and solid self damage.

A solid balance.


However, do note that all the pure team Physical supporting tools concerns T and B stigmata as well as 2 pieces set effect.

In other words we can switch the M slot if the situation doesn't require high Bleeding.



CezanneTB Mei Beach PartyM seems to match the full signature, it's even slightly above in terms of pure damage for the team.

So we could use it everywhere as long as we don't need strong Bleeding Trauma.

BeethovenM and PaganiniM are also great while being a bit worst than Mei Beach PartyM.


We can consider the CezanneM to have a lower priority.

Focusing on T, B and Cross is more important than chasing a M.



HolmesTMB is a logical choice when we think about supporting and Bleeding,

It's obviously weaker, Cezanne has stronger Bleeding synergies and way better supporting tools.


However it doesn't mean that Holmes set is bad.

It can do the job for people who managed to get it in the past and don't want or can't afford to pull the Cezanne set.

But do consider to invest on Cezanne if you really want to use SI efficiently


HolmesTB Mei Beach PartyM is a better option than the full set though.

HolmesM and 3 pieces set effect does not provide enough utility to justify to pass on a strong M supporting stigmata.

BeethovenM and PaganiniM are once again very good.



GluttonyT Mei Beach PartyM NewtonB combination doesn't want to die.

If people don't go for Cezanne set but still want to use SI strong supporting utility, this is the way.

The excellent thing is, it's better than Holmes (except against multiple targets in bleeding environment) and it's totally free to get these stigmata.



A quick mention for Shuijing set, it's indeed made for Combo and Physical Support but it's not that good on SI.

Team and Applications

Her support partner

We could try to mention different variations yet it's not that relevant.

At the end of the day, if we plan to use SI to support a Physical Damage Dealer, her duo has to be the Herrscher of Sentience (HoS).


They provide a lot of bonuses for the third Valkyrie while also applying strong debuffs on the targets.

Not only that but they can act as sub-dps even when used as supports.


We will prefer HoS over any other source of impair since she's simply the best to do this job: high self damage, time control, lots of debuffs and fast transitions.

With Griseo they can be extremely fast to activate their effects and switch back to Damage Dealer.



Why use Griseo Starry Impression?

In a nutshell, the battlesuit is the coming to rule the Physical meta.

Paired with HoS, they can manage most of the situations as top contenders.

Not only that but v5.8 introduces a new abyss weather with a Bleeding mechanic which favored environment for SI.


However when it comes to face heavy shields, Sweet 'n' Spicy (SnS) remains the queen.

Her abilities to break shields can't be matched by SI.



Conclusion

The Valkyrie proves to be a solid contender in the upcoming competitive landscape.

Her design allows to really feel the modern vibes, she has fast rotations and synergies perfectly with HoS in order to carry any Physical Damage Dealer.

We can expect to see Griseo a lot and the more we're giving her love through signature gear, the stronger she'll be.


However she can still be a great Valkyrie with more affordable gear.


In the end, own of her main strength is to be a SP Battlesuit since the she is farmable.

It's even better when we know that Starry Impression can perfectly work at S rank.

Higher ranks are made for her own damages and similarly to her signature gear, it unleashes her final form.



Griseo from the Previous Era is here to apply paint on the meta~!


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