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[Version 2.5] [Analysis] Ocean-Hued Clam Kokomi

From Nable's Guides


Reposted cause I ended up putting more effort into this than I intended to. So might as well put it in the contest.

Intro

One version after her release, Kokomi got her own artifact set. As the previous Kokomi analysis may be outdated, I made a new one that includes the newest artifact set, Ocean-Hued Clam. And, I know, I said I'd post this wayyyy sooner, but I'm guilty of p̶r̶o̶c̶r̶a̶s̶t̶i̶n̶a̶t̶i̶n̶g̶ being busy at work![emoji]


Note that this analysis will highlight Kokomi as the Main DPS. So, yes, ATK is useful.


Conclusion

Quoting from the previous analysis, this remains true:

"For pure healer/support Kokomi, we'd recommend:

• 4-Tenacity of the Millelith

• HP/HP/Healing Bonus

• Thrilling Tales of Dragon Slayers


This build fully focuses on Kokomi buffing and healing the team. You should avoid using her Elemental Burst (except to prolong her Skill duration) in this build as it will be a DPS loss."


Kokomi DPS Build


Best Weapon for DPS Kokomi

1. Everlasting Moonglow

2. Skyward Atlas

3. Oathsworn Eye

4. Prototype Amber

5. Wine and Song

6. Dodoco Tales (Best F2P option if you can maintain 100% uptime without ER weapon)


Note that the performance of Energy Recharge (ER) Catalysts (Including Oathsworn Eye) will vary based on your team comp. If your Kokomi can maintain her Burst uptime with only ER from artifact subs, then no need to opt for ER weapons.


Best Artifact for DPS Kokomi

1. 4-Ocean-Hued Clam

2. 4-Heart of Depths

3. 2-Maiden Beloved or Ocean-Hued Clam + 2-Heart of Depths


Note that Kokomi's damage scales with Healing Bonus, and NOT Incoming Healing Bonus. This means Kokomi's damage doesn't benefit from 4-Maiden Beloved or Hydro Resonance. But Hydro Resonance leads to a higher heal count, so 4-Ocean-Hued Clam will benefit from it.


Best Artifact Main Stat for DPS Kokomi

1. HP/Hydro/Healing Bonus

2. Attack/Hydro/Healing Bonus


I'd refrain from HP/HP/Healing Bonus. Double HP means Kokomi will likely exceed the 30k cap.


Choosing the Artifact


1. 4-Heart of Depths

• 4 set bonus is always active.

2. 2-Maiden Beloved + 2-Heart of Depths

3. 4-Ocean-Hued Clam


Tested Main Stat:

1. HP/Hydro/Healing Bonus

2. ATK/Hydro/Healing Bonus

3. HP/HP/Healing Bonus


Simulation and Assumptions


1. Kokomi is level 90.

2. Enemy is one Hilichurl level 80.

3. Talent level 8, C0.

4. Elemental Skill damage 7 times in 12 seconds duration (2 seconds per tick, and one upon cast).

5. Elemental Skill damage 5 times during the Elemental Burst.

6. Normal Attack sequence is 3 Normal Attack + 1 Charged Attack (2.5 seconds).

7. During Elemental Burst, Charged Attack is not utilized.

8. Kokomi is simulated to gain 1.5 Energy per second.


Stat Overview


Damage Overview


Simulation Result

Note:

- Favonius' passive is disregarded

- 3s Healing is the accumulated healing to the whole party when Burst is active

- The bubble damage from Kokomi's Burst is included in "NA with Burst" column

- The bubble damage from Kokomi's Skill is included in the "passive" column


Result Overview

Normal Burst Uptime


100% Burst Uptime


Other Weapon Result Overview (Short Overview)

Normal Burst Uptime

Here you can see that Oathsworn Eye performs greatly thanks to its ER passive. However, note that Oathsworn Eye is calculated at R5 whereas Prototype Amber is R1. If Prototype Amber is R5, it also performs better than Oathsworn Eye in Sub-DPS without 100% Burst uptime.


100% Burst Uptime

However, if you have enough Battery to remove the need for ER, then Dodoco Tales rise to the top with its full-offensive stat. But even then, Prototype Amber and Oathsworn Eye follow right behind it, making it a (generally) better option than Dodoco Tales.


Talent Level Comparison Overview

Normal Attack Level 9 (9/8/8)


Burst Level 9 (8/8/9)


Skill Level 9 (8/9/8)

You can see that if you don't have 100% Burst uptime (which shouldn't happen), the difference is negligible, making all three talents equal in priority.

But Nable, what if Kokomi has 100% Burst uptime while ignoring her NA when her Burst is inactive?


In this case, the gap pretty much doubled.


I originally thought the difference is insignificant (1.5-2%), but then I found that leveling Burst from 8 to 9 also has a ~2% increase. So the small number actually matters. In this case, the top priority would be Burst. Meanwhile, NA and Skill has far less gap, but might as well nitpick it and prioritize Skill over NA.


Personal Opinion


I'm honestly happy with Ocean-Hued Clam. I think it's a great artifact set for Kokomi, and it actually allows her to play as the main DPS. So if you're a donut victim like me, you might find Kokomi useful in both supportive and damage areas!


Penny For Your Thoughts


Do you think Kokomi is viable as a main DPS with Ocean-Hued Clam?

Is Kokomi still underwhelming?


As usual, if you have any questions, corrections, or feedback, feel free to throw them in the comment!


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