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大蒜-

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4d ago(Edited) • Genshin Impact

Lua UIスクリプト入門

このガイドでは、Lua UIスクリプトの基本を学び、簡単なサンプルを作成します。 バージョン7.1では、実行時にモジュールを作成・変形できるようになりました。Lua UIスクリプトは2Dと3Dのどちらの制作にも役立ちます。また、Lua UIスクリプトによって多くのAI生成コンテンツも生まれました(必ずしもよいこととは限りません)。基本的な仕組みを理解すると、エージェントにステージ制作を指示するときにも役立ちます。 Lua UIには制限もあります。例えば、画像をアップロードできないため、独自の図柄を作るには多数の図形モジュールを組み合わせる必要があります。何千個ものモジュールを描画すると性能上の問題が起こることがあります。最適化で改善できますが、完全に解消できるとは限りません。 このガイドでは
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Miliastra Wonderland
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4d ago(Edited) • Genshin Impact

Lua UI Scripting: A Beginner's Guide

This guide introduces the basics of Lua UI scripts and builds several small demos. Version 7.1 added support for creating and transforming controls at runtime. Lua UI scripts are useful for both 2D and 3D creations. They have also led to a lot of AI-generated content, which may not be a good thing. Understanding how they work can help when directing agents to create stages. Lua UI has limitations. For example, there is no image upload function, so custom artwork may require many primitive controls. Rendering thousands of controls can cause performance problems; optimization can help but may not eliminate them. We will refer to the
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Miliastra Wonderland
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09/20(Edited) • Genshin Impact

How to Build Your Roguelike Game Step by Step

·This tutorial will walk you through, step by step, how to build a fully functional basic roguelike combat system in Miliastra Wonderland. We’ll also touch on some fundamentals of roguelike game design. We’ll break the system down into several sections: Enemy Spawning and Death Tracking
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08/09(Edited) • Genshin Impact

Miliastra Wonderland: Tutorial Series (Non-Systematic Tutorials)

I have authored several tutorials covering intermediate to advanced topics in Miliastra Wonderland. Below are the links to the articles. Please note the publication dates, as some content may be outdated due to subsequent updates.
Miliastra Wonderland
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08/09(Edited) • Genshin Impact

Using the UI System: Building a Bubble Chat Box

Key Topics Covered· Floating Interaction Page ·Message Queue ·Tabs ·Formal Parameters ·Material Templates ·Struct Design & Logic Implementation This tutorial starts with the basic usage of several UI controls, followed by a step-by-step implementation of a bubble chat effect, sharing the underlying ideas and design approaches along the way. Now, let’s dive into our first section:
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06/28(Edited) • Genshin Impact

How to implement a fully random affix save system

When designing a save system alongside an equipment system, many beginners eventually find that their save data cannot support more advanced equipment mechanics. This tutorial demonstrates a save solution for
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05/17(Edited) • Genshin Impact

WASD Input Drives Object Inertia

This post introduces how to use WASD to control objects for inertial movement with acceleration and deceleration in Miliastra Wonderland. The complete save file is now available in the Resource Center :
Miliastra Wonderland
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04/13(Edited) • Genshin Impact

Heading: How to Upgrade Equipment in Your RPG part2

Heading: How to Upgrade Equipment in Your RPG part2 Before we begin: This section builds upon the Data-Driven Equipment Generation system established in Part 1. If you haven’t set up your base Dictionary and Struct logic yet, please
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Miliastra Wonderland
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04/05(Edited) • Genshin Impact

Heading: How to Upgrade Equipment in Your RPG

Heading: How to Upgrade Equipment in Your RPG This is a comprehensive guide where you’ll master the complete workflow for complex equipment creation and its corresponding Save System. By the end of this tutorial, your proficiency in Logic Node orchestration will reach a whole new level!
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Miliastra Wonderland
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01/28 • Miliastra Wonderland

提瓦特台球,欢迎来玩

可能是首个具有可玩性的台球奇域,欢迎来玩
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01/28 • Miliastra Wonderland

The first billiards game in Thousand Stars Wonderl

Implemented with a node graph. Now featuring functional physics-based collisions. Come and give it a try!
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11 post(s) / 27 like(s) / Last updated 5 day(s) ago

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