Skill Module Design: Building Custom Character Skills
This guide explains how to design and implement custom character skills with the Skill Editor in Miliastra Wonderland. Key Topics Covered: 1.How a skill is put together: animation, timeline and Skill Node Graphs
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[MW Guide] Lua Client Scripts from Zero
In version 7.1 Miliastra Wonderland got client scripts: Lua code that runs directly on the player's device and controls a new type of UI, the client controls. In this guide we will build one small but complete feature step by step: a
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[PART 2] Complex Creations: Building Custom Enemy Skills and Behaviour
This is the second part of "Complex Creations: Building Custom Enemy Skills and Behaviour" guide. You can find the first part of the guide here: 5. Example 1: Electro Mage A ranged enemy that shoots electro projectiles, backs away when the player closes in, and re-engages when the player retreats. This is the classic kiting pattern.
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[PART 1] Complex Creations: Building Custom Enemy Skills and Behaviour
This guide explains how to design and implement a custom creation skill and its associated creation behavior in Miliastra Wonderland. This guide is divided into two parts due to HoYoLAB's limitations. You can find the second part of the guide here:
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[MW Guide] Frontend Interface Design (UPDATE)
This guide will teach you how to design and implement Frontend interfaces in MW using new UI Control Groups, introduced in Luna VI We will cover: UI Control Group Management Changes Assets Library The New UI Control Groups
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[MW Guide] Ball Physics with Basic Motion Device
This is a guide to creating realistic ball physics using Basic Motion Device Component. This guide focuses on implementing horizontal ball physics - perfect for stages where the ball stays on the ground, moves toward a goal, and resets if it misses the mark.
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[MW Guide] Frontend Interface Design (Part 2)
This guide is a continuation of the previous part. Here, we will focus on advanced use cases for UI Control Groups. 1. Advanced UI Control Group examples This section covers the advanced use of UI Control Groups
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[MW Guide] Frontend Interface Design (Part 1)
This guide will teach you how to design and implement Frontend interfaces in MW using UI Control Groups We will cover: The UI Control Group Library: Understanding the workspace. UI Control Groups: A deep dive into each type.
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Beyond the Teyvat
Players required - 4 GUID: 29095133273 (EU) GUID: 33374062468 (NA) GUID: 30210905721 (ASIA) GUID: 29299807553 (TW,HK,MO) You will play as a crew member whose task is to complete three missions, while keeping an eye on the condition of the ship, preparing food and fending off dangers along the way. Embark on islands to complete missions, battle enemies, solve puzzles, unlock chests and collect resources.


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Miliastra Wonderland
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Wonderland Reviews
Не знаю почему, но мне нравиться
Wonderland Reviews
Самый лучший предел мира, советую!
How to create Complex Creation
This guide explains how to create Complex Creations, including: ·Skills ·Skill Management ·Autonomous Logic Parameter Settings ·Creation Status Decision Node Graphs ·Creation Status Node Graphs ·Example with a downloadable asset
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Beyond the Teyvat ~ GUID: 29095133273 (EU)
Players required - 4 GUID: 29095133273 (EU) You will play as a crew member whose task is to complete three missions, while keeping an eye on the condition of the ship, preparing food and fending off dangers along the way. Embark on islands to complete missions, battle enemies, solve puzzles, unlock chests and collect resources.


+2

Miliastra Wonderland
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DeathRun
Hi. I would appreciate if you check my DeathRun stage. You will find fast-paced competitive mini-game where players are split into two sides: Runners and Death. Runners must sprint through a dangerous obstacle course filled with traps, but death must predict Runner movement and activate deadly traps to stop them.
Miliastra Wonderland



